1. Added the mode selection of the illustrated book 2. Added version announcement system 3. Added statistics system 4. Optimized "Continuing the Frontier" 5. Autosave extended to 30 6. Fix some minor bugs Thank you gentlemen for your support!
Thank you to all players who participated in the beta test for Alpha 2.0.0 update.
*As the game system changes, we do not support save files from previous versions. *We recommend starting with a new game. *The game has been updated and the official server is reset.
*You can change from Steam - Properties... - BETAS to other versions. Please select the 'Previous Version (Under 2.X.X)' when running the game(Ver. 1.2.4, 1.3.2).
[New Areas]
1. The world expanded.
2. Changed and added natural objects to suit each area.
3. Animals and zombies that match the characteristics appear in each area.
4. Different animals are captured in different areas.
5. Added mines where new ores can be obtained.
6. The output of production facilities(such as crops, ore, and oil) varies in a specific region.
7. Debuffs are applied to players in a certain area.
8. Added various items that can be obtained in each area.
9. Can obtain specific books for each area.
[Vehicle]
1. Added new vehicles. (5 kinds)
2. Vehicles can be crafted in the 'Vehicle' category of the build menu.
3. Vehicles use a specific fuel. - Depending on the type and grade of each vehicle, the maximum storage amount and consumption of fuel are different.
4. Ground vehicles take damage if they fall into the water. - When the vehicle's HP reaches 0, it explodes after a certain amount of time.
5. Build possible on top of 'Armored Car' and 'Armored Boat'. - Can build more buildings by upgrading 'Armored Car' and 'Armored Boat'.
[AI]
1. Zombie balancing - Decreased the stats of existing zombies. - More powerful zombies appear depending on the difficulty of each area. - Some zombies drop the equipment they are holding. - Decreased the number of world zombies.
2. Wave System - Increased the difficulty at the early part of the wave. - Added new zombies to the wave. - Increased the upper limit of the number of days the wave's difficulty increases from 100 days to 300 days.
3. New Zombies - Added new zombies to each region. (36 kinds)
4. Exisiting Zombies - Changed the appearance of existing zombies.
5. New Animals - Added new animals to each region. (25 kinds)
[Equipment System]
1. Grade System - Added grade to weapons. - Additional options may be given when acquiring weapons. - When acquiring and crafting equipment, there is a certain probability that you can acquire high-grade equipment. - Reinforcement values are limited depending on the equipment grade.
2. Controllability System - Attack accuracy is affected by equipment stability, character's manipulability, and current stamina status.
3. Durability System - Added durability to the equipment. - Durability decreases as the equipment is used, and durability affects equipment performance. - If the durability of the equipment is 0, an 'X' is displayed on the corresponding icon. - You can recover the durability of the equipment by repairing the equipment. - quipment can be repaired in 'Inventory' - 'Handmade'. - Equipment repair kits are used to repair the equipment.
4. Parts System - Added parts that can be attached on weapons. - Parts can be attached in 'Inventory' - 'Handmade'. - Parts can increase the basic performance of the weapon and have unique abilities.
5. Equipment Reassembly System - Productivity is affected by the performance and grade of the consuming equipment.
6. Added a Wrench. - Added a 'Wrench' with the function of the existing 'Claw Hammer'. - The wrench is used to destroy and repair vehicles and some upgraded buildings, and to break some objects in the world. - Wrench can be crafted at the 'Mechanical Equipment Workbench'.
7. Changed the control method of the equipment. - Changed the aiming and throwing method of the throwing weapon. - Added the hipfire of range weapon. - Added the function to change the firing mode of a range weapon.
8. Equipment Balancing - Each weapon has been balanced. - Added stability to the stats that increase when reforging equipment. - Changed material required for crafting and reforging equipment. - Depending on the performance of the equipment, there is a difference of material required for crafting. - Relaxed coil skill requirements. - Increased coil skill performance.
9. Added new items related to equipment. - Equipment (16 kinds) *Deleted existing equipment due to the addition of new equipment. (5 kinds) Kukir, Katana, Polearm, RU-74, MR16
- Weapon Parts (22kinds)
- Ammunition (5 kinds) *Deleted existing ammunition due to the addition of new ammunitions. (1 kinds) Rifle Bullet
- Equipment Repiar Kit (2 kinds)
- Coil (1 kind)
[Building]
1. Added new building category. - 'Vehicle' category
2. Added new production facilities. (1 kind) - Cactus Farm
3. Production facilities have been balanced. - Increased the production facility's output. - Increased the production time of the production facility.
[Reward Box]
1. Changed the reward box system. - Depending on the type of reward box, different items can be obtained. - The value of the items that can be obtained from the reward box is applied differently depending on the difficulty of each area.
2. Added a type of reward box. (4 kinds) - Weapon, Armor, Equipment Parts, General - Removed the existing reward box according to the addition of the reward box.
3. Added an object from which can obtain items. (234 kinds)
4. Changed to be able to break some objects.
[Items]
1. New items added. - Material (9 kinds)
- Ore (4 kinds)
- Ingot (7 kinds)
- Food (7 kinds)
- Animal skins and feathers. (25 kinds)
- Vehicle materials (14 kinds)
- Books (36 kinds)
2. Changed the crafting materials of the following item. - Grenade
3. Added craftable item. - Gunpowder
4. Removed the following items. - Large Stone, Trimmed Stone
5. Changed the following item. - Rubber Ring -> Rubber
6. Some items have been changed to be disassembled. - Equipment, Coil
7. Item Balancing - Increased the drop rate of Branches, Leaves, and Seeds at Bush and Trees.
[Interaction]
1. Added Wrench - As added the Wrench, downscaled the function of the Claw Hammer. - The Claw Hammer can repair, upgrade, or demolish some buildings. - The Wrench can repair, upgrade, and demolish any buildings. - Can break some objects in Worldmap by using Wrench.
2. Added new interactions. - For Wrench : Break, Repair, Demolish, Upgrade, Steal - Find(Long)
[Character] 1. Stats Balancing - Increased additional options applied according to the character's stats.
2. EXP Balancing - Increased the amount of experience gained through interactions.
[Buff System] 1. New buff system - Added area debuff and zombie debuff. - Can resist debuffs through certain items and skills.
2. Changed the duration of some foods. - 24hours -> 3~24hours
[Occupation] 1. Added new occupations. (4 kinds)
2. Added unique characteristics suitable for each occupation.
2. Research Balancing - Increased the overall effects that can be obtained through research. - Increased the amount of research data required for research. - Changed the categories of some research. - Changed books required for some research.
[Fishing] 1. Decreased the difficulty of fishing.
[Trap] 1. Changed Plasma Shocker to be able to equip trap modification parts.
2. Changed the Plasma Shocker's attack type to Lightning element.
3. Trap Balancing - Increased damage of upgraded traps. - Increased the performance of the trap modification parts. - Changed materials required for reforging trap modification parts.
[New System]
1. Server Management System - Added a function of player report. - If a player is reported, the information will be sent to the server administrator and game operator. - Added a function to import and export the ban list to the server management panel.
2. Game restriction system - Players who engage in improper acts are restricted from playing the game. - The information sent through the player report is used to determine whether or not cheating has occurred. - 7 days, 15 days, 30 days, and permanent suspension are applied depending on the repeatability and severity of the action.
3. Anti-Cheat - Anti-cheat is executed when the game is launched. - Player cannot access multiplayer games if anti-cheat is disabled.
4. Building Forbidden Area - Added an option to activate areas that cannot be built. - This option can be activated in the 'General' tab of the game difficulty. - The building forbidden area work in multiple areas, including the starting point. - The official server proceeds with the option applied.
5. Sandbox - Added a Sandbox. - Sandbox can only be used by players with server admin privileges. - If the sandbox function is enabled, all players joining the game will be affected. - How to use the Sandbox function is as follows. If you enter 'SANDBOX' in the console command(`), a sandbox button will be created in the settings UI(ESC). Can activate the sandbox function by clicking on the created button. Open the sandbox console (0) to use various functions.
[UI/UX]
1. Added a 'Repair Equipment' category to 'Handmade'.
2. Added an 'Equip Weapon Parts' category to 'Handmade'.
3. Changed inventory category icon
4. Changed the craft category icon
5. Changed the item icon
6. Notification of build failure - The reason the build failed is displayed if the player is unable to build. - If a build fails for multiple reasons, only one reason will be displayed.
7. Added new buttons to the server management panel. - Player report button. - Import and export the ban list button.
8. Key guide - Changed and added key guides.
9. Changed the map - Changed the map as the worldmap changes. - The coordinates of where the mouse pointer is currently pointing are displayed on the map. - Increased the maximum number of pings that can be displayed on the map. (1 → 5) - The location and ping of the same team members are shared on the map.
10. Sandbox - Added a Console Command UI. - Added a Sandbox UI.
- When the project path is displayed in the upper right corner of the Map Editor, right-clicking in the path display area now opens the project folder in the Explorer.
- Added state resistance indicators to the Cast Parameter Check View in the Test Play > Options menu.
- Added links to the official website/YouTube channel/Change Log in the Help menu at the top of the Editor.
--- Functional Improvements ---
- When removing ally members from the party, you can now choose whether to put them in the reserve or not, and whether to remove them even from the reserve.
- The check for allies in the party for the execution condition on the event sheet can now choose whether to include the reserve.
--- Bug Fixes ---
[ Events ] - Fixed a bug in which left-right flipping did not work when a sprite was used for "Display Conversation". <Note> With this correction, if a character or other element is displayed using a sprite in a conversation event, the image will be reversed if the Flip Horizontal checkbox is turned on. We apologize for the inconvenience, but please check if you are using the same command in your events. - Fixed a bug in which changing the cast to be displayed in "Display Conversation" did not specify the motion selected in the asset picker.
- Fixed a bug in which scaling did not work when a sprite was used for "Display Image".
- Fixed a bug in which events fired using "Generate Events" were sometimes affected by the "Movement Pattern" of previously generated events, resulting in unintended behavior.
- Fixed a bug in which the upper limit for a value input in the command script for manipulating HP was 3000.
- Fixed a bug in which a sheet with the "In Battle, Repeat in Parallel" event start condition for a battle event did not start executing when the condition was met in the middle of a battle.
[ Test Plays ] - Fixed a bug that prevented motions of some models from being played back correctly after Ver. 1.0.14.
- Fixed a bug that caused a crash that was still occurring on some map loads after Ver. 1.0.14.4.
- In the Cast Parameter Check View of the Test Play > Options menu, a bug has been corrected in which the attribute resistance was displayed as 0 when it was negative.
- Fixed a bug in which resistance values specified for equipped items and classes were not being added when the resistance of the attribute specified in the cast was 0.
- Fixed a bug in Items > Assign When Handling Skill where the target could not be selected correctly for those skills whose "Valid Only for Those KO" was not checked in the skill's specification.
- Fixed a bug in the success check when using a state change item on a map, where the equipment's resistance was not being added to the cast's status.
- Fixed a bug where the camera's playback status, such as playing or finished, was not saved.
- Fixed a bug that sometimes caused events with Falling by Gravity turned off to move through steps when walking.
- Fixed a bug where the target of "This Event" was the player when initializing the map, skills, items, and calling common events from the menu. After this modification, "This Event" will be ignored when it is operated by the above call.
- Fixed a bug where the sound specified on the startup logo screen would only play for a moment.
- Fixed a bug in which the text effects of layouts used in messages and conversations were not reflected.
- Fixed a bug in which the text display position for messages, conversations, and tickers was not reflected even if the layout tool was used to specify the position.
- Fixed a bug in which the display was not always updated when changing members from the menu.
- Fixed a bug that prevented variables from displaying properly when the store layout was displayed.
- Fixed a bug that caused a crash when entering emoji during text input.
[ Map Editor ] - Fixed a bug that caused a mismatch between the display state of groups in the Placed List and the display state of objects in the group.
- Fixed a bug where changes to the collision range of an event were not immediately reflected in the Map Editor.
- Fixed a bug in the "Event to be Called Before Displaying Map" in Map Settings where the change of the common event name was not immediately reflected.
- Fixed a bug that caused the object stamp thumbnails in the Stamps Palette to disappear when the Resources menu dialog was closed with Cancel.
- Fixed a bug that prevented placing an event if a cast event was placed immediately after a cast was added.
[ Resources ] - Fixed a bug that caused some bone animations to be longer than the actual data in some cases.
- Fixed a bug where when adding Terrain Stamps/Particles from the DLC, the assets were not being added correctly when a dialog box appeared indicating that files of the same name already existed in the project.
- Fixed a bug that caused a crash when repeatedly changing material shaders.
[ Layout Tool ] - Adjusted the size of the thumbnails displayed in the Layout Tool > Layout to be Assigned list.
[ Sample Game ] - Modified the sample game to conform to current specifications.
---------------------------- We will continue our efforts to improve "RPG Developer Bakin".
One bug that's been haunting the game since even before it was released is the black screen bug. If you open the game and at any point your desktop shows up as a solid black screen, then congratulations, you've been hit with the black screen bug.
This without a doubt is the worst issue the game ever had. It makes the game unplayable, and I can't reproduce it on my computer so I can't even attempt to fix it. To make it worse, this bug happens to different people for different reasons, and therefore there isn't just one solution to this bug.
In this post, I'll discuss all the currently known ways to bypass the bug.
When launching the game through Steam, choose either the 2nd or 3rd launch option - These options run the game using OpenGL (2nd option) and Vulkan (3rd option) instead of DirectX. For some people, this works.
Disable fullscreen optimization - Steam user kowareta found a way that also fixes the issue for some people (right click the game file in Windows, not Steam)
Turn off fullscreen effects in your graphics driver's control panel - Something I noticed is that the configuration of your graphics card can cause black screens. For example, if your "Antialiasing - FXAA" is turned on then you'll very likely get a black screen. Make sure to turn this off and any other fullscreen effects
That's all the known workarounds for now. If more will be found in the future then I'll make sure to update this post.
Vampire: The Masquerade - Bloodhunt - tobias.solem
Greetings Kindred! There is a new Archetype coming to Prague!
The New Warden Archetype uses mind control to shackle enemies, plus a Resilience passive to replenish armor. The December Update also comes with a free 100-tier Nemesis Pass and Dual Daggers. More changes include map changes, expanded store, UI improvements, weather, and more!
Read the full patch notes for the update launching December 13 in the link below:
We're proud to announce Gamedec will arrive on PlayStation 5 next year! We're working closely with the Perp Game, the publisher of the PS5 port. We can confirm that the game will be available worldwide, and we have only the current-gen version in mind.
For now, this is all the info we can share. Stay tuned for more details soon :)