While polishing the background, I brought out a skill slowing down time that I made a long time ago. You can deflect enemy bullets or solve jumping puzzles more easily by slowing down time. Like other skills, you can activate or deactivate the skill by installing programs (perks). You can deal with the battle or puzzles without slowing down time if you are slick. I didn't want to add a skill in the polishing phase, but I couldn't find a better way. I still seem to be hesitating.
Happy Early Christmas everyone! As a surprise heres V0.1.8 (a major update) with tons of new features and quality life changes
Gameplay ! MAJOR ! + NEW SURVIVAL GAME MODE! Survive in the frozen USSR Siberian steppes, team up with other survivors to make it through the wilderness and prevail against enemies. + HEADSHOTS HAVE CHANGED! Hitting the frontal lobe is still an instant kill, for the back and jaw they need 2-3 shots to kill an enemy + HITBOX NERF! Damage is less now, so you can survive more shots
+ M1 Garand and AUG have been nerfed; M1 Garand is slower and AUG is slower by 30% and ammo is now 40/120 + Jump delay is reduced, so you can hold space without as much jump delay + Run strafing has been removed, you can't anymore go back or strafe at the same time as sprinting
General + Backpacks are added to presents and crates! Because I forgot to when I first released v0.1.6 + Delays are now now reduced when an enemy is killed + Your playermodel should now save trough Steam Cloud, so when changing devices you should still have the same cosmetics equipped + Equipping gun has an animation on your view as well + Bat has got some few reworks; changed viewmodel position and added some more details to animations · Changed "Lobby - Europe" to "Global Lobby" to avoid confusion
Maps + Since it's Christmas, most maps are snow or christmas themed
Bugs + Fixed "Normal Zombie" having some weird broken clothing (since it looked like it had white trail or white spaghetti) + Getting stuck or your movement disabled should be now fixed
You may also expect some patches or updates that may change the new "Survival" game-mode; adding new locations and such If the update isn't out on library, try restarting Steam and then update might be there
Fix: Fix bug of his EMF. Fix bug during the hunt where the entity doesn't have the right speed after a LSS. Fix bug where the speed run in the lobby stats comparison is not always the best record.
Changes: Modified shield and Rune icons for better understanding. Updated some tutorial videos with the latest interface. Adjustment of the positions of the icons of the interface. Various translations.
New features: Addition of a tuto page Cursed object Addition of a tutorial page Favorite piece In easy mode, the result of failed contracts will be visible for free. All players will hear the sound of the motorbike trying to start to leave the map.
-- Fixed Card Genome sometimes making the timer stuck. -- Fixed Card Pyro Flaming hand shuffling the wrong number of cards. -- Fixed Conjured Card Ice Horde displaying incorrect values.
> Quad Rocket Max is now 32 > Fix crash while clicking Creature Icon on Skirmish/Conquest > Player Plastic Toy-Box now is 70000 > Toy-Box sniper reduced
Hey Mercenaries, First off, we wanted to say thank you to everyone that participated in our recent Open Alpha. We hope you enjoyed the new content and improvements that we made to Vorax, and are excited to share what else we have been working on in this week’s devlog vidoes.
Building Traps - A Survivor's Necessity
Supplies are running low, the equipment is limited, so you must save every single bullet and not waste materials haphazardly. You'll have to scavenge for anything that might look remotely useful to your survival. If you're lucky, you may find what you need to build a makeshift explosive trap.
A can here, a rope there and the most important ingredient, one of the four great inventions of China that changed warfare as we know it: gunpowder. We're not going to give you the full list, since you'll be crafty enough to figure it on your own, right?
Traps can be both defensive and offensive tools. Plan ahead, place these security measures strategically and they will become a valuable asset when defending your base. They can also become a great way of ambushing unsuspecting guests, if you lure them right...and not accidentally trigger the traps early. Watch your step.
Securing Your Safe House
Speaking of defending your base, barricades & fences can be vital tools when surviving the night on the island.
Scavenge for boards, cut down trees with your chainsaw, break down pallets with your axe, use any means necessary to gather as much wood as possible...you will need it. For a safe night sleep, you must not forget to barricade entrances and block pathways in order to make an intruder rue the day it decided to walk into your territory.
Keep in mind thou: wood can be brittle. Like a maiden's heart, it can break faster than expected, if it gets damaged too much. Mending may be required.
Most barricades will only stop the infected onslaught temporarily, but there are alternatives. If you are looking for something stronger, you could always reinforce them using metal for extra resistance. Those extra spikes may make the difference between life and death.
Community Highlight: Contagious Energy
We always love content made by our community members. Here’s a recent video by Fisk we’ve chosen as our community highlight this week. We also love that our audience is passionate, energetic and so full of creativity.
While the mysterious island pathogen is something one must avoid at all costs, the contagious positive energy emanated by Fisk is something different. Our passion got infected with renewed energy to further improve and develop our game. Thank you.
What’s coming up next week?
Stay tuned and find out soon. Look forward to some discord giveaways in the near future.
The Defender: Farm and Castle 2 - Kitti Sarmuerjai
Improved overall game balance to make it more fun to play. New monsters and bosses have been added. Upgrading weapons will make it easier to fight bosses. You can "Rebirth" to get stat bonuses.
A new death fighting mode is added. Players need to resist 10 waves of zombie attacks. Kill zombies to get money to buy weapons
New description of firearms, weapons and ammunition
Modify:
Modify the resource acquisition multiple to reduce the difficulty
Modify AI zombies to increase the damage to zombies, change the head popping to 3 times the damage, and increase part of the body damage
Modify some firearm injuries and attack intervals
Repair:
Fix the vehicle lighting problem
Repair the problem of firearm accessories
Repair the display problem of gun light in low configuration
Fix some minor problems
Remarks:
At present, there is only one new death mode map. In the future, a new map will be added every week. There will be more ways to fight against zombies. The way zombies attack is still monotonous. There is no difference between special infected zombies and ordinary zombies except for their blood thickness
AI will be optimized in the next week, mainly focusing on the actions and attack modes of specially infected zombies, as well as adding some special death effects of zombies, such as explosion and dismemberment