Mount & Blade II: Bannerlord - Dejan


Greetings warriors of Calradia!

We were very excited back in April, when we announced the second iteration of the Bannerlord Creative Competition, with the first one bringing many modders and creators together to turn in their submissions.

We were amazed by the quality of creations and the variety of ideas brought to the table back then, and that hasn’t changed with the second iteration. We’re thrilled to report that many modders answered the call. After a thorough evaluation conducted by our developers, we’re now pleased to be sharing the winners of the Bannerlord Creative Competition 2!

It brought new challenges for the participants in the form of three contents - designing hideout scenes, producing royal melee weapon sets and making a comic set in the Dark Ages of Calradia.





Scene Design Contest - Hideouts

Scene designers were invited to create a hideout, a sanctuary for thieving bandits who prey on the innocent that pass through the surrounding lands. The hideout mission is only reachable during the night - which is something the contest participants had to keep in mind while designing their submissions.

Our judges were attentive to the composition of the scene props, the quality of the ground texture and painting work, terrain realism, how well the scene plays out in a hideout mission and the use of new and fresh concepts while designing the look and setting of the scene.

3rd Place
Without further ado, let’s begin with the Scene Design Contest’s third place, achieved by Athaelas for their scene Abandoned Mine.


Abandoned Mine by Athaelas

The name suits the scene very well! We feel that the linear layout combined with ample torches to guide the player creates for an effortless bandit cleaning of the hideout. The location of the player spawn sets a great tone for the rest of the scene. It keeps the player entertained through unique touches such as the remnants of the mine, a great crane location that overlooks the hideout and the tree full of pottery and bags - which it seems like was used for target practice by the Steppe Bandits.

2nd Place
Moving on, let’s take a look at the scene that won second place, the Battanian Burial Mound created by Klassix. Placed in the middle of a swamp, surrounded by deep forests, the player finds himself combating the formidable Forest Bandits.


Battanian Burial Mound by Klassix

This scene captures the artistic style of Battania very well, making great use of the lights and fog to guide the player through the swamps. The great placement of invisible barriers prevent the player from wandering into unintended areas while keeping sufficient movement freedom. The AI troops can seamlessly move to every corner of the scene with the help of the well made navigation mesh.

The hideout boss fight unfolds in the tumb, which is very thoroughly detailed through a smart re-usage of assets in creative ways, not to mention the crack in the ceiling which fills the room with moonlight. The overall atmosphere of the scene feels fantastic, making this for a great second place!

1st Place
And the winner’s cup goes to Levente and their scene Valeria Lookout! It’s most impressive when eying it for the first time, utilising a vertical layout to bring uniqueness to both the gameplay and visuals of the scene.


Valeria Lookout by Levente

The impressive backdrop gives a sense of scale, with the homesteads and castle seen in the distance. The mission can be approached via two different paths without skipping any of the bandit locations and not having to backtrack which is quite impressive.

It was great to see that a lot of work went into the details and placement of assets, bringing the scene to life. For example, the manually created shooting star in the sky, the flying birds and the gaps above the caves.

Oh yeah, did we mention the cave system? After fighting your way through the narrow paths, you find yourself in an open cave full of Mountain Bandits that can’t wait to throw you over the ledge. And this is where we get to the final boss fight which just happens to have one of the best views of the lands in the background. An awesome location to wrap up the hideout!

Other Winners
  • OldVlandiaTown by ErdemliYns
  • Urban Hideout by Sheepbitter
  • Smuggler's Descent by dbwuh
  • Ruined Castle Hideout by ImToni
  • Brigands Keep by Ceftadzime
  • Shipwreck Cove by Kazet
  • Ruins of Erandel by Shishya
Scene Pack
You can check out all of the winners as well as other entries on our forums, where you can also download the scenes and enjoy them during your next playthrough.



3D Art Contest - Melee Weapons Set

Next up, we have the 3D art contest. Participants were invited to create a royal melee weapon set, worthy of being used in battle by the highest of nobles.

Each weapon in Bannerlord is composed of multiple crafting pieces which are spread across a number of categories, allowing for the creation of hundreds of thousands of different weapons. As such, their submission had to be implemented correctly, so that it fits with the existing crafting pieces and works with the crafting system. We evaluated each submission carefully and paid close attention to the visual appeal of the weapon set, the use of new and original concepts, the sensible usage of triangle counts, texture map sizes and how compatible the weapons are with the native crafting pieces and system.

Our judges had a very tough job picking the winners. The submitted weapon sets were nothing short of amazing and we do need to reiterate just how close these submissions came on the scoreboard.

3rd Place
Beginning with the third place, let’s have a look at the Ramsay’s Royal Set, created by Ramsay2710. It consists of a two handed sword, a one handed sword, a two handed polearm and a dagger.


Ramsay’s Royal Set by Ramsay2710

We feel that these weapons look elegant with well-made topology. The sword breaker, for example, looks mighty deadly! Some further improvements could be done to the textures but we couldn’t help to notice the details engraved on the polearm blade and the sword handles, all of which make this set suitable for a noble’s weaponry.

2nd Place
Moving on to second place, we have the Four Corners of Earth, made by Swordsman. The set consists of four two handed swords, each bringing its unique characteristics to the table.


Four Corners of Earth by Swordsman

All of the swords are connected by one common theme, the pattern welded steel used for the sword blades - and yet, they all look very much different. The flowing specular changes on the surface of the blades look especially satisfying.

The submission as a whole is further improved by the original holsters used for the specific blades, utilizing different materials for each. These swords are also very compatible with our crafting system and pieces, making this set for a great second place!

1st Place
And for this contest’s first spot, we have the Royal Armoury Set, made by MajorRoyMcCalluster. It consists of a two handed polearm, a spear, a dagger and a one handed mace.


Royal Armoury Set by MajorRoyMcCalluster

The attention to detail displayed in this submission was awesome to observe. The intricate engravings present on most weapon parts, combined with some golden colour give a profound regal feeling and would make any noble pick these up at the blacksmith!

The topology, sensible usage of polygons and the beautifully baked textures all stood out to us when evaluating the set. Overall, a very well-rounded submission that hit the bullseye in staying compatible with the theme of the contest.

Other Winners
  • Urkhun's Legacy by Dawa
  • Guedin Royal Set by Guedin
  • Swords of Nations by Vood
  • Aserai Royal Weapons by John_M
  • Dunlending Chieftain's Elite Set by KEYforce
  • ochlaigan`s battle set by cycy
  • Smashing Lioness by Agyra
Weapons Pack
You can again check out all of the submissions in detail on our forums as well as download the weapons and use them in your game.



2D Art Contest - Comic

Finally, we challenged artists to create a short comic set in the Dark Ages of Calradia. We would certainly like to thank them for the giggles that followed these entries and congratulate them on the awesome art!


Untitled by lilly.mist

lilly.mist
https://www.instagram.com/p/Cgr3s0MKAv-/

emilienfort_art
https://www.instagram.com/p/CfeTg3TK1Ro/

superjewbl
https://twitter.com/superjewbl/status/1552785209338232832

dbwuh
https://www.instagram.com/p/Cgr6icoL3NT/



We’ll be reaching out to all of the winners to arrange the delivery of your well-earned goodies so please make sure to stay available in the following days! Thank you to our friends at Intel for providing the prizes!



Our appreciation goes to everyone that participated in the contest and we feel blessed to have such a dedicated modding community. We look forward to exploring similar competitions with you in the future!
27 Pages - jonaspatrik
1 - I fix Page 27's bug, the system just wasn't saving it. That's why she didn't appear in Jonas' diary.

2 - Now, at the end of the game, you go to the menu, so you can decide whether to look at the pages, go to the level select or even exit the game (why not?)

3 -Now, in the pause menu there is a death counter. Either out of curiosity or to piss you off. He will be there. haha.

Thanks for the feedback. Some bugs slipped off my radar.
Dec 10, 2022
CyberTown - GamePlanet
Hello Cybers!

We're back after a long break. Recently, our cyber team has been working on new buildings in the game. We would like to show you some examples of buildings that will be available for building cities in the game.

Poor residential building


The screenshot shows the Poor residential building. Poor residential - housing for ordinary workers, cramped and not very comfortable, but better than barracks. Decreases the happiness of people living in it. Standart Residential is already a much better and comfortable apartment, but very more expensive to live in. Which apartments to build for their residents - it's only the player's decision.

Module Factory building


What to do with the mined resources? With the Module factory you can produce components from mined resources and sell them to the corporation for credits.

See you in the next CyberLog!

Best,
CyberTeam

Sex and the Furry Titty - Furlough Games
Fixed encoding for certain locales
Updated internal systems to the latest version (should have no effect on gameplay)
[Neolithic]To the End - orochi2k
English
############Content#################
[The Grand Library]A small part of the Floor of Religion is now accessible.
[The Grand Library]Set up placeholders for the rest of the planned floors.
[Furniture]Added 2 new bookshelf variations.
[Commodity Market]The furniture vendors now sell those new types of bookshelves.
##########System####################
[Optimization]Optimized the way of searching big objects on the map. They are now listed/updated on a 2D array for fast search. (Some maps with a lot of those objects can have performance improved.)
[Optimization]Events outside the current room of the player will no longer update their AI to improve performance in maps that have a lot of rooms. As a side effect, you will find enemies that previously chase you waiting outside to attack you again. I am just trying to kill all the costly collision detections.
[Optimization]Events outside the current room of the player will no longer update their graphics.
##############WIKI##################
Added the Wiki page for mercenaries:https://neolithia.fandom.com/wiki/Mercenary
##########DEBUG#############
[Localization]Fixed a bug that The Forest of Repentance does not have its localization text in both of the Chinese languages.
简体中文
############Content#################
【大图书馆】宗教层的一小部分区域现在可以进入。
【大图书馆】为剩余计划开放的楼层预留了位置。
【家具】加入了两种新品种的书架。
【小商品市场】随机出现的家具商人现在会贩卖这些新的书架。
##########System####################
【优化】优化了地图上寻找大物体的方式。它们现在被管理在一个二维数组中用于快速遍历。(某些存在大量此类物品的地图的运行效率会有所提升。)
【优化】在玩家当前所处的房间外的事件将不会刷新它们的AI,从而提高了在存在很多房间的地图上的游戏性能。有个欢乐的副作用,那些追赶你的敌人会在房间外等你出去再继续准备攻击你。我的主要目的是去干掉那些开销较大的碰撞检测。
【优化】在玩家当前所处的房间外的事件将不会刷新它们的图像。
##############WIKI##################
加入了佣兵的维基页面:https://neolithia.fandom.com/wiki/Mercenary
##########DEBUG#############
【本地化】修复了忏悔之森没有简体和繁体中文本地化文本的Bug。
Fall of Bali - Sengkala Dev
To understand Balinese warfare, the best source to understand is read the Balinese chronicle(babad) since babad told the story about many things including battle.

When Europeans record not some much. They more powerful than Balinese, but defeat in Jagaraga, the Balinese fort of Buleleng in 1848 made Anak Agung asking his book how can traditional weapons can beat modern weapons?

When war comes, the ruler will distribute lances (tumbak) to his men while he mans bring the Kris daggers as their main weapons. There are many weapons used by Balinese in war beside like musket (snaphanen), bows (longkap), and blowgun (tulup). Cannon are use in war but rare to use.

In the battlefield, Balinese want to show their greatest against their enemy . When the enemy has many casualties, they Will retreat and the victory side doesn't chase them and return to their land bring the glory.

Balinese very tough warrior. Bugis warrior in Lombok has experienced fighting against Balinese like the case when Balinese sieged their base, they got massacred although Buginese was one of the tough warrior in Indonesia archipelago.

In Fall of Bali, this concept very influence the mechanic of game like how Balinese army doctrine in fighting and recruiting the troops.

Here list of troops (some still sketchs)
Spearman (Laskar Tumbak)

Kris Warrior (Laskar Keris)

Arche r(Laskar Longkap)

Musketman (Laskar Snaphanen)


Thank you for your attention


Source the information:
>Anak Agung Gede Agung. Bali in 19th century.
>Hans Hägerdal. "War and culture: Balinese and Sasak views on warfare in traditional historiography" Special Issue Warfare in Early Modern Southeast Asia Vol. 12, No. 1.


https://itch.io/t/2528400/indonesias-historical-bundles-december-2022-by-sengkala-dev


Dec 10, 2022
Bird and Beast Fantasy - mingjilongyuan






1 Add equipment system

2 Add cotton coat

3 Add forge list archive

4 Add attribute update

5 Add a little new plot

Next step

1 Add new scenes and plots
Dec 10, 2022
Hadean Tactics - Emberfish
-- Fixed sometimes units stop responding when too many units are being summoned.
-- Fixed Card Cataclysm giving too many charges.
-- Fixed Card Thunderstorm description.
Dec 10, 2022
Unexplored 2: The Wayfarer's Legacy - jd
This morning I found a bug report in my email that finally allowed me to get some grip on the camping issue that was reported a couple of time last week. It felt like Christmas came early, (or rather Sinterklaas came late ;) ). In any case that and a few other issues warrant another quick patch!

Bug Fixes
- Allied status is properly awarded when you are allied to a clan.
- When you camp a second time in a different level of the same map node, the camping menu appears correctly.
- Prevent the generator from placing turrets in an area marked as a campsite in a few instances.
- Near a Magic Hearth, campsites are no longer automatically hidden.

Other changes
- Status effects are represented differently when dealing with Imperials.
与我签订契约,成为救世勇者吧! - TemporDS
This time, it is a weak point of comprehensively strengthening weapons+not enough bow courage combo

Global adjustment:
  • Adjust the information display when selecting a class in the Temple of Time, so that new players can intuitively understand the differences and similarities between classes

Weapon adjustment:
  • The strength of the Warrior's weapon of the two classes has been slightly increased
  • At the beginning of the axe brave area, all weapons will be unlocked, including those previously unavailable: pair axe, king accompanying axe, and false blade
  • At the beginning of the bow brave area, all weapons will be unlocked, including the magic bow, master bow, and false bow of Meio
  • Guerrilla bow==effect adjustment==attack+1/3/3/3, draw 1 card/1 card/2 cards/2 cards after attack and temporarily reduce 1 fee
  • Axe+3==Effect adjustment==Attack+5, additional combo once
  • Armor breaking bow==Effect adjustment==The aiming effect of the armor breaking bow has been changed to only last for 1 round (aiming: the target targeted by the tracking arrow first attacks)

Card adjustment:
  • Combo+==Effect adjustment==Cause 4 points of damage and 3 combos
  • Death combo+==Effect adjustment==Cause 4 points of damage, and attack the enemy with the lowest HP armor by default, 4 combos

Other:
  • Pharmacist event==Change the cost card of 1 action point to the root of fear (root of fear cannot be used. If the card is in hand at the end of the turn, it will consume and summon an enemy - root of fear)
  • Hell's three headed dog==new enemies in area 2==the attack of three headed dog will seal the player's weapon or shield effect randomly until the end of the battle
  • Move to Area 3 after the fight of rat thief+rat robber
  • When the first three battles in Area 1 are triggered at high level, the intensity is slightly increased

BUG repair:
  • Fix the level bug in the card upgrade interface==The upgrade window will not appear again. The problem appears below the existing window
  • Bug repair where the difficulty bonus disappears after transformation==After Hubby and the angel fly, the corresponding difficulty bonus will not disappear again
  • The arrow element gets the elegy battle tattoo, and then the bug reported is repaired
...