Dec 10, 2022
Community Announcements - 一个帅B
各位玩家,周末好!是我《勇者之书》的制作人Gtc!
天气终于凉下来了,又到了我最喜欢的季节,冬季!
因为每当到冬季来临,自然温度的降低,都会使人与人的距离拉的更近呢……嘻嘻,可以有理由跟喜欢的人多多拥抱了呢!
………

《勇者之书》经历了上一个月的玩法大改版之后,这个月将会翻开新的篇章……
我们在这个月的计划是:新增第8位勇者!以及继续扩展游戏的可玩性!
请各位继续支持我们,《勇者之书》不会让你们失望的!


以下是本次更新内容:

道具
  • 新增特级道具【BOSS召唤卷轴】(毒虫)
[/b]


  • 新增特级道具【BOSS召唤卷轴】(火龙)
  • [/b]


  • 新增特级道具【BOSS召唤卷轴】(长耳跳鼠)
  • [/b]


  • 新增特级道具【战斗秘典】
  • [/b]

    效果:增加自身派系的攻击范围

  • 新增特级道具【技能石】
  • [/b]

    效果:每回合使用技能次数+1
    (暂时删除了噩梦纹章【弃武从文】)

  • 删除特级道具【近战秘典】
  • 删除特级道具【游走秘典】
  • 删除特级道具【远程秘典】
  • [/list]

    神秘房间
    • 新增事件【圣光洗涤】
    [/b]


  • 新增事件【鲜血金币】
  • [/b]


    [/list]
    功能性
    • 在战斗中添加了可以实时查看奖励掉落的ICON
    [/b]


  • 通用天赋【逆天改命】增至5级,并且可以在纹章选择页面使用
  • [/b]


  • 在战斗准备阶段实现了使用道具&勇者升级的功能
  • [/b]
  • 新增了两个游戏快捷键:Tab=切换角色 Speac=角色待机
  • [/b]

    [/list]

    游戏调整
    • 现在起奖励结算页面会在纹章选择页面之前出现了
    [/b]
  • 纹章售价回调:蓝75/紫150/橙300
  • [/b]
  • 勇者升级后第一次刷新属性无消耗
  • [/b]
  • 所有BOSS的行为调整:与玩家一致,可以在一回合内同时释放技能+攻击(增强了BOSS的作战能力)
  • [/b]
  • 所有BOSS的防守/魔防降低,生命值/力量/魔法提高
  • [/b]
  • 特级道具【BOSS召唤卷轴】现在会在击败对应BOSS时有几率直接爆出
  • [/b]
  • 增益效果【连击】增加了最大层数:5
  • [/b]


    [/list]

    视觉优化

    • 重新绘制了战斗时角色面板的UI
    [/b]


  • 重新制作了角色在地面上的投影,现在角色会变得更立体
  • [/b]

    [/list]

    BUG修复
    • 修复了噩梦纹章【双刀流】与刺客天赋【戏弄】/纹章【再动】冲突的BUG
    • 修复了噩梦纹章【不屈意志】触发时护盾没有扣除的BUG
    • 修复了通用天赋【丰厚奖励】偶尔不出现宝箱的BUG
    Dec 10, 2022
    Super Beast Hunt - Woahman
    The following changes have been made:

    -Fixed a softlock which could occur when backtracking to certain rooms in 5-2 and 5-3.

    -Fixed instances of harmless spikes.

    -Meat can no longer be farmed in Ms.Schoots arcade.

    If any more bugs are discovered, please report on the "-BUGS AND FEEDBACK-" thread.
    Bounty of One - Kobal
    Hello fellow outlaws!

    We have two news for you today!

    Firstly, Following the poll we shared on Thursday, it seems that you tend to wish for the game to last around 24 minutes. We updated our beta, for you to try that out. You will have 3 acts of 8 min all ending in a boss battle (at the moment, you will fight Denzel a second time at the end but it will soon change). We're curious of your opinion regarding enemies balance and the overall feel with this duration. To switch over to the beta version, go on the Bounty of One page in your library and go the settings (the gear icon on the right) before launching the game and click on property. In properties, go to the beta tab and select the beta branch in the drop down menu. Exit the settings and you should have a small update, you're now playing the beta.

    To go back to the main branch, take the same steps and select none in the dropdown menu.

    Secondly, the horde survivor bundle with Spellbook Demonslayer and Nomad Survival will come to an end on December the 14th, hurry up if you want to pick it up!

    It was an honor to cooperate with Xendra, the maker of Spellbook Demonslayer, and with The Fox Knocks, the maker of Nomad Survival. They are amazing and we are really happy we could use this opportunity to work with them on the collaborative bundle.

    👉Horde Killer Bundle will end on December 14th. Hurry up!"

    https://store.steampowered.com/bundle/28742/Horde_Killer/
    Wild West Dynasty - SwordsOfTheSouth


    “Where do you go, Ma’am?”
    “Hope!”
    “Never heard!”
    “It’s a 14-day ride from the last train station.”
    “Ok, middle of nowhere.”
    “But it’s beautiful there!”



    Hello cowboys and cowgirls!

    In 10 weeks the Early Access will begin and the engineer on the Hype Train will be throwing a few more coals into the fire.

    Today we have the first part of our DevBlog series for you, which we have subtitled "Visuals of the Wild West".

    There's a bit of game-world to visit, the corners where you bump your feet on rocks and the places where the juiciest cattle feed can be found.

    But take a look for yourself!



    Tell us here or on our social media channels where you think the grass is always green?
    Dec 10, 2022
    War Dust VR: 32v32 Battlefields - Roundy
    - Improved AI on helicopter bots. For example, they shouldn’t get stuck that much in trees
    - Added health bars to custom vehicles in mods
    - Added smoke grenade to engineer (need level 20)
    - Avatar arms were stretched a bit to avoid floating weapons when real arms were fully stretched.
    Dec 10, 2022
    Escape From Zombies - BiKouZ
    Adjustment :
    • Knife give 100 points -> 130 points.
    Fix :
    • Fix Head Shot
    Add:
    • New Character REWORK
    • New Character Animations
    • New Character System
    • Adding Sound Knife
    • Adding Grenade System
    • Adding Crouch System
    Birthright - David
    Finally the project is converted to Unreal Engine 5. This has been a monumental task and we are super happy it's done and over with :)
    Moving forward we can now focus on new features and content with shiny new tools.

    Most things should be the same, while everything has changed under the hood. The physics and collision system is completely new, static meshes are converted to Nanite meshes, completely new destruction system etc (check UE5 if interested in all cool stuff).

    However Lumen is currently not enabled due to targeting more like 30fps, but we will eventually enable it due to UE improving this for games.

    Collision, Physics and Destruction

    This is a completely new system in UE5 which has a major impact on Birthright's combat. The melee weapon collision is rewritten using the new system.

    Basically for Birthright this is just goodness compared to the previous Nvidia PhysX system we used. It's also built with Multiplayer in mind, so Dedicated Servers will now run a fixed update rate on physics, making it possible to sync clients much easier compared to variable update rate.

    The new destruction system (Chaos) is incredible much better than the Nvidia system previously used. We already made simple tests using Catapults and destructible Walls and dynamic NavMesh etc seems to work fine. So a future Siege Patch will be planned now.

    Optimizations

    After conversion was done we did some deep analyzing and monitoring performance. And for combat the biggest bottleneck is Animations.
    Therefore we started remaking Animation logic according to the new Multi Threaded model that UE5 supports. This enables using a Proxy object to copy data between threads and run necessary update logic on a thread rather than the main thread. We will continuously make improvements around Animations coming patches due to this. But already there is a good improvement in performance.

    Nanite Meshes & Virtual Textures

    Most Static Meshes are converted to Nanite for performance and removing the need for LODs. And UE5.1 already released support for Foilage being Nanite Meshes too. This will be updated in coming patches.

    And all Textures are now UE5's Virtual Textures making things more video memory optimized while even and crisp over longer distances.

    Big thanks to Amarum for testing during development!
    SlimeTime Playtest - Kummi Studios
    Regardless of our position in life, one thing that remains a constant is time.

    There is never enough time....

    I unfortunately have not found enough time to make this project into what I had envisioned (at least in it's current form). The Playtest has ended (removed from the store and will be removed completely at a later date).

    Thank you to everyone that took the time to download it and play (even for a few minutes).

    While I've had fun developing and learning when creating these projects, I have forgotten the main goal
    is to make a fun and unique experience for the player/s.

    I will be going back to basics for the initial release of SlimeTime. No soccer, just slime.

    SlimeTime MVP begins re-development today.

    Let's do this
    SlimeTime - Kummi Studios
    Regardless of our position in life, one thing that remains a constant is time.

    There is never enough time....

    I unfortunately have not found enough time to make this project into what I had envisioned (at least in it's current form). The Playtest has ended (removed from the store and will be removed completely at a later date).

    Thank you to everyone that took the time to download it and play (even for a few minutes).

    While I've had fun developing and learning when creating these projects, I have forgotten the main goal
    is to make a fun and unique experience for the player/s.

    I will be going back to basics for the initial release of SlimeTime. No soccer, just slime.

    SlimeTime MVP begins re-development today.

    Let's do this
    Dec 10, 2022
    Out of Orbit - Out of Orbit Developer
    Today is the big day! Tonight Out Of Orbit Public Beta will be launched. I just want to make a quick announcement before that happens!

    Make sure you send all the bugs you encounter via de designated forms or send a mail to outoforbitofficialgame@gmail.com

    I'm just one guy making a game and while I did test the game on multiple systems, I need to test the game on many more. I promise I will fix all the baby bugs within the first week.

    That's all!

    The first major bug fix update will probably happen on Sunday.

    Have fun playing everyone and test test test!

    Cheers,
    Bryan
    ...