The Christmas event is back and better than ever! From now until December 28th the mines will be Christmas themed!
* Basic chests are now Christmas presents and they have double the rewards * Caves are Christmas themed and have the occasional Candy Cane reward. * Some monsters will be Christmas monsters and occasionally drop a Candy Cane. * Candy Canes can be used in the Christmas shop UI to purchase chests.
There also 4 new relics and 4 new achievements
Relics
* Fuel Extractor - Increase the speed that cave regenerate fuel * Fuel Tank - Increase drones starting fuel * Rocket Booster -Increase the drones movement speed * Juicer - Increase Super Miner Speed
Achievements
* Super Mining - Find your first super miner * A Mining Legacy - Find a legendary Super Miner * An Ethereal Collection - Open 100 Ethereal Chests * Bringing their A Game - Reach max level on a Super Miner
Added AI Behavior to the cat arcade. They will now gradual get scarier and chase you more and more as you progress. They indicate their increased rage with a meow every time you reach a milestone closer to whatever it is that they are guarding. Much more difficult now.
Fixed certain bugs related to the new ship skins and phase dashing
This one has a number of quality of life improvements and small bugfixes, and also improves the balance of the spire-infused empire. There are also a couple of MP-specific minor improvements.
A number of mods have had updates as well, including Dyson Sidekick, Ship Line Upgrades, and Juicy Journals.
Here's a minor update. I have a month off from my day job, so I'm gonna start working on the pathfinding AI ASAP.
Complete list of fixes:
-Fixed script bug with cooking food with the Naturalism ability. -Mobiles now switch to an empty inventory slot if attacking with a non-weapon item and mobile has no weapons. -Campfires now have a different sprite while outside in the rain. -Changed doors' faction at Proud Bridge Inn to Nobles. -Fixed book hiding under table at Lying Flute Tavern.
Hyperwheel Overdrive v0.12.12 has arrived and brings support for two different types of third-party software: LIV (for mixed reality capture), and Sim Racing Studio. The former includes our new LIV Camera Cube feature that lets you drag a cube in 6 different directions for custom camera modes (this only affects your LIV camera). You can control how your viewers see the match as it unfolds. Just remember to tend to your actual driving & shooting as the main priority. =)
The Sim Racing Studio support involves a new setting to expose telemetry data to Sim Racing Studio for potential use with a motion simulator seat... we're excited about the prospect of trying one with Hyperwheel!
We've also added unlockable Golden Ring & Stunt Gap Lists. After all prior unlockable conditions are satisfied, the lists will appear in Free Play, ready to be found. Once you have picked up a list, you can access the list to see which golden rings and stunt gaps you have already collected/landed, and which ones are still to be found/performed. This means that it is now feasible to 100% complete the game.
Message feed shows player is racing 3.129 seconds faster than the gold trophy time.
Completing laps in a race now gives detailed information about how your race is stacking up against either the other players (in the case of multiplayer or against bots), the nearest trophy time (if you don't have a gold trophy yet), or your current #1 race time for the track if you're playing single player and already have a gold. It'll even give you an estimated completion time based on current performance after each lap!
We have also refreshed the Hyperwheel Overdrive Demo to include the latest bug fixes, UI revisions, and settings. Invite a friend to try it out! v0.12.12 (Build 702): December 9, 2022
implemented unlockable Golden Ring & Stunt Gap lists for each stage:
collect race trophies for the ring list or stunt trophies for the stunt gaps list
after satisfying prior conditions, find the hidden List in Free Play to unlock list
lists of rings and stunt gaps with captions can be opened from the Progress page
adjusted some unlockable conditions
adjusted some golden rings & stunt gaps in various stages
added some additional stunt gaps to various stages
fixed bug with stunt gaps-based unlockables not evaluating after landing unique stunt gap
fixed bug with stunt gaps not always triggering
exposed telemetry data to Sim Racing Studio API (optional via a General Setting)
fixed UI pointer tooltip position for short tooltip messages
set unlockable panel to show up after trophy panel is closed if both being made active
made power-ups and rings more efficient by taking colliders out of the animation
added race time target difference info logging upon lap completion:
uses leader time if not in first place with multiple players
uses trophy time if player doesn't yet have gold
uses top race time if player already has gold and is in first place
expanded various vehicle decals to underside and/or axle connectors:
Hi. Demiurges managed to be classified into the festival of turn-based games. It is a great distinction and honor for me to be among so many good games. I recommend everyone to check it out because there are a lot of great games to choose from.
The main addition this update is the addition of a screen edge effect when the player takes damage. The color goes from blue to red as shields get lowered and it makes it much clearer when you may need to pay attention to your HP.
There is also a new playable ship: The Tesla Interceptor.
The spawn rates of powerups and consumables have been reduced significantly, especially at higher difficulties.
The dumbfire rocket volley now shoots many more rockets, at the cost of a longer cooldown and reload.
Fixed an issue where the keyboard remap menu could get stuck on screen.