Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Festive Rack to fix missing paintable attribute
  • Updated Musical Maelstrom, Verdant Virtuoso, and Silver Serenade effects to fix max particle count
  • Updated pl_rumford_event to fix missing materials/models
  • Updated cp_frostwatch
    • Fixed being able to build on one of the roofs in stage 2
    • Fixed a door going through the floor in stage 3
  • Updated cp_gravelpit_snowy
    • Improved clipping
    • Fixed various perch spots
    • Decreased fog intensity
    • Removed unused particle system entities
    • Fixed a few floating trees
    • Adjusted vertical positions of snowman bombs
    • Adjusted lighting on metal sheets in blue spawn
    • Fireplaces will now light arrows
    • Added more func_dustmotes
    • Fixed some visible z-fighting
    • Minor detailing additions and adjustments
  • VScript support changes
    • Fixed lag compensation when friendly fire is enabled
    • Added better support for meshing player upgrades
      • Added GrantOrRemoveAllUpgrades method
      • Exposed currency UI when upgrades are enabled
      • Exposed upgrade history on the player when playing without a population manager
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Happy Smissmas 2022!
  • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
  • Featuring 5 new community maps: Frostwatch, Frostcliff, Rumford, Frosty, and Coal Pit
  • Added the Winter 2022 Cosmetic Case
    • Contains 23 new community-contributed items
    • The Festivizer can be found as a bonus drop when opening the case
  • Added 3 new community-contributed taunts to the Mann Co. Store
    • Taunt: Russian Rubdown
    • Taunt: Tailored Terminal
    • Taunt: Roasty Toasty
  • Added 17 new community-created Unusual effects
    • 8 new effects for Unusual hats
    • 9 new effects for Unusual taunts
  • All cosmetic and taunt cases will grant Smissmas 2022 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
  • Mann Co. Store winter sale!
  • Smissmas runs through January 7th, 2023
General
  • Fixed some point_camera visibility issues
  • Fixed some UGC medals using the wrong skin for team RED
  • Updated backpack images for some older cosmetic cases
  • Updated winter cosmetic cases to use a winterized sound when opening
  • Updated several maps to fix localization issues
  • Updated cp_snakewater_final1
    • Fixed missing cubemaps
    • Improved blockbullets
    • Visual fixes
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Implemented VScript
    • VScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.
      • Interface with entities and the world like regular Hammer logic
      • Simplify things that were previously incredibly complicated/tedious in Hammer logic
      • Interact with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified or entirely custom game modes
      • React to game events and change the outcome of certain things, such as damage calculations
    • More technical info about VScript for Team Fortress 2 is available on the Valve Developer Community
      • https://developer.valvesoftware.com/wiki/VScript
      • https://developer.valvesoftware.com/wiki/List_of_TF2_Script_Functions
  • Added the ability to change the skybox dynamically using the skybox_swapper entity or SetSkyboxTexture
  • Added support for custom MvM upgrade files packed into the map
  • Added point_worldtext, an entity that can show text dynamically, with support for multiple SDF (signed distance field) fonts, multiple colors and a rainbow mode
  • Exposed several movement related ConVars
  • Implemented support for func_monitor and cameras
  • Implemented logic_eventlistener for listening to game events from Hammer logic
  • Added the ability to pass parameters and delay to MvM populator actions
  • Improved compile time with VRAD
  • Special thanks to Jakub and everyone on the GitHub VScript Mega Issue for testing, providing feedback, and submitting requests
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed missing footer descriptions for the Gargoyle Case and the Creepy Crawly Case
  • Updated Beaten and Bruised
    • Improved head bandage/bandaids clipping during some facial flexes
    • Fixed the style 3 and style 4 head bandages bouncing up and down during some animations
    • Fixed import errors for the Heavy and Pyro versions
    • Cleaned up the overall mesh exports
  • Updated The Pony Express to fix an issue with the jigglebones
  • Updated pd_farmageddon to fix one of the point lines that said closing instead of opening
  • Updated koth_synthetic_event
    • Fixed missing brushwork
    • Changed Toastmaster to use Setmodel
    • Removed propdata file
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the Grim Tweeter hiding the hat/headphones
  • Updated cp_spookeyridge to fix missing tool brushes
  • Updated pd_farmageddon
    • Lighting changes
    • Minor detail changes
    • Reworked scarecrow logic to make use of the setmodel and ondeath commands
    • Set scarecrow health to 500
    • Updated menu text
  • Updated ctf_crasher
    • Fixed an edge case where a Giant's attributes weren't always granted properly
    • Fixed an edge case where if a Giant died before their door opened it would open and not receive the close input
    • Fixed an instance where a player could become trapped inside the opposing team's door
  • Updated plr_hacksaw_event
    • Fixed broken area portals
    • Fixed skybox issue
    • Fixed HHH not animating
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed missing nomip/nolod for Sniper's zombie image in the main menu
  • Fixed the match status HUD not being hidden during freezecam screenshots
  • Fixed the Safety Stripes hiding the Soldier's hat
  • Fixed tournament medals moving around while using the Taunt: Deep Fried Desire
  • Fixed a problem on ctf_crasher related to infinite giants
  • Updated pl_sludgepit_event
    • Fixed skeletons/ghosts being able to spawn again if the cart backs up over a checkpoint
    • Added an extra resupply locker in BLU's first spawn
    • Added a few more Mann brothers voice lines and fixed the map description
    • Added Soul Gargoyle pickups
    • Replaced a few skeleton spawns and reduced amount of skeletons that spawn on each cap
    • Made the map a bit spookier
  • Updated plr_hacksaw_event
    • Changed the roofing near the finale, preventing players from walking from one barn balcony to the other
    • Replaced barn balcony windows with widened doorways to streamline movement
    • Fixed the VO in the underworld playing multiple times
    • Fixed floating candles when the graves were destroyed
    • Updated the HHH to use the new "SetModel" input
    • Delayed final capture VO so they're more audible
    • Adjusted prop fades
    • Adjusted detailing
  • Updated cp_spookeyridge
    • Added significant health and ammo packs to underworld
    • Reduced damage dealt over time in underworld
    • Updated portal particles to stand out more in overworld (Thanks FissionMetroid!)
    • Added small healthpack to upper drop down area next to last
    • Adjusted ammo pack sizes around map
    • Slightly tweaked pumpkin bomb and coffin placement
    • Fixed a few areas you could get stuck in
    • Expanded area around coffins that won't allow teleporters
    • Fixed some minor clipping/collision issues
    • Adjusted some prop fades
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed point_hurt entity not always damaging Übercharged players
  • Fixed getting invalid strings for the server map list
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a server crash related to multiple heavies spam firing their weapons
  • Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes
  • Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly
  • Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers
  • Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps
  • Added a SetModel input to all entities with a model
    • Mappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's model
  • Added SetPlaybackRate and SetCycle inputs to all entities with a model
  • Added a spawnflag to point_hurt to bypass Übercharge
  • Added OnDeath output to tf_zombie entity
  • Updated 'maps *' console command to show workshop maps
  • Updated the Create Server menu to show workshop maps
  • Updated ctf_crasher
    • Giants should more reliably be killed when they drop or capture a flag
    • Fixed a minor clipping issue on the ammo pickup by the arches
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated plr_hacksaw_event to fix the Headless Horsemann not being visible
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the Ghoulpit contract
  • Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster
  • Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count
  • Fixed the hook's self-ilummination for The Hook, Line, and Thinker
  • Fixed a materials problem with the Cabinet Mann
  • Fixed a clipping problem with The Imp's Imprint
  • Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog
  • Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files
  • Updated the Magical Mount and The Pony Express to be assisters in Pyrovision
  • Updated the item_type_name values for some items
  • Updated koth_sawmill_event
    • Fixed RED team portal to the underworld not enabling
  • Updated plr_hacksaw_event
    • Adjusted prop fade distances
    • Added more details across the map
    • Added overlays in some spots to make Snipers more visible
    • Filled the final death pit with billowing smoke
    • Fixed perch spots around the map
    • Fixed various displacement gaps
    • Fixed z-fighting on fence props
    • Fixed being able to place teleporters too close to your own spawn doors
    • Fixed payload sawblade damage not being consistent
    • Fixed players spawning in the overworld when the underworld race is active
    • Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race
    • Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)
    • Fixed errors caused by missing gib types for crows
    • Fixed incorrect prop collisions
    • Improved fire safety
    • Prevented the HHH from falling into pits
  • Updated ctf_crasher
    • Fixed BLU flag outline not displaying properly when home
    • Tweaked nag line preparation to ensure it works correctly for both teams
    • Potential fix for casual mode lines still interrupting announcer despite being muted
    • Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers
    • Giant medics will no longer mirror blast jumps above certain speeds
    • Fixed dispenser sometimes not properly attaching to giants
    • Fixed having multiple giants for the same team at the same time
  • Updated pl_sludgepit_event
    • Removed spells due to an exploit where players could get out of the map
    • Added cubemaps to fix weird visuals on metallic props
    • Removed assets leftover from the non-Halloween version of the map
  • Updated pl_hasslecastle
    • Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap
    • Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams
...