Added more settings to Enemy Waves Spawner on Arenas. This will add new challenges and inreach your experience.
New Player Settings:
Added new Health mode — only 50% from default amount.
Waist Ammo on/off — turn Waist Ammo off (to False) so you won't be able to take new magazines from your waist and have to find new guns on arena or take them from enemies.
More Enemy Settings:
Minutes Remain — set how long the wave should last. Adds 5 minutes with every click.
Total Enemies — set how many enemies you need to beat until the end.
No Firearms — enemies won't use any guns, just their fists.
Teasing Revolvers Progress
After bringing you break action fun, it's time to add another family of awesome weapons that make you feel soooo op. Ability to rotate the cilinder is here too.
Some other cool features we hope to add this year:
Reworked bladed weapons mechanics;
New design for Ammo Workbench and Enemy Generator;
Proper hand poses for firearms;
We'll try to add some holidays-related stuff, however, we have a lot to do and there is a chance this time we won't add so many things like we used to.
City Sandbox Improvements
We mostly worked on performance and there are still a few things to do in the future. Right now we added a few solutions to improve FPS for some situations but there still may be spikes, we are working on further improvements.
Added More Zipline Handles - now you can put more ragdolls to the ride or ride together with them like in a deadly theme park with guns. We also tweaked the rail road a little so ragdolls should not glitch so much during rides anymore.
Region Prices Change in January
In the beginning of the next year we are going to revise prices in most regions, which probably will result in 20-40% price rise. The USD price stays the same $19.99.
We will use recommended Steam prices algorithm, so there won't be any manual changes, just the prices Valve thinks are the best.
Amid new Valve price policy, the there is one more reason why we have to make these changes. After successfully relocating our team from east-european war and establishing new EU office we faced new challenges and unexpected expensess that may need help to cover.
We are happy to have so many users all around the world and believe that war and violence should be met only in games but not real world.
In The Forbidden Sanctum expansion, we've introduced several new gems and made some changes to existing ones. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch.
You can find all the new and changed gems in Path of Exile: The Forbidden Sanctum on our forums here. We can't wait to see what you come up with!
Today at 3 PM CST (9 PM GMT), we are updating the PC and Mac, clients. This is a small step in Monumental taking over Boundless (still continuing ) and our first change players. While these updates seem small, it’s a significant accomplishment for us! The following changes have been made:
The Splash Screen has been updated, and the Monumental logo added
A runaway Kessler syndrome triggered by a rogue asteroid impact earlier this year is accelerating. While cascading collisions produce more fine-grained ring particles each day, covering the upper and lower areas around the A-ring, scientists believe that proximity of the ring plane will eventually cause the cascade to slow down and diminish - but provide no estimation on when that will happen. Crews excavating in affected areas are urged to exercise caution.
Labor law expanded
The Mining Guild of Enceladus managed to win a class lawsuit against Enceladus Corp. Effective today, downtime during interlunar transits, as long as it is fully controlled by the autopilot, is classified as paid vacation. While this forbids employers from requiring crews to perform tasks not mandated by their job duties, some station citizens vote concerns that interlunar transits could be subtracted from mandatory vacation quotas.
Shadow dives available
With a new navigational array being available on polar orbit around Saturn, greatly enhancing the resolution and light sensitivity of Enceladus Corp systems, the station will now allow launches of private spacecraft into the shadow-covered regions of the rings. While lack of solar lighting can prove to be a challenge for inexperienced crews, many captains are excited about lower traffic volume and prospects of higher yields.
Maintenance Logs
Fine-tuned in-game physics options to allow better performance of the physics engine based on real-world data supplied by players.
Shifted computing majority of the ring background particle system from CPU to GPU, which improves average framerate on all systems with modern graphics cards. Older and integrated GPUs will not be affected.
Improved performance of ore chunk physics simulation. Immobile chunks can now free up computing power, lowering the processing requirements for strip-mining ship builds depending on cleaning up a large area of the rings and capturing ore with nanodrone systems.
Adjusted parameters of simulation throttling system. While previous values were effective at keeping the framerate consistent on tested systems, extreme builds could lock the system in a state where no new iceroids were generated. New changes ensure that even with a limited simulation range, iceroids can still appear around you.
The physics throttling now adjusts the area of detailed simulation, not its radius, giving it much finer control over changes introduced in the game physics.
Nakamura-Titan Mining Companions now have a slightly reduced iceroid detection range. While it makes them a bit less effective at mining, it reduces the CPU load of their onboard AI by over 400%, which allows ship builds sporting multiple companions to work with much better performance.
When many in-game days pass in an instant - during interlunar transit, repairs or extended vacations on the station - your crew used to gain education experience for the first day only. Now you will get the full benefit of the entire time period. For most playstyles, this will increase the rate your crew educates itself downtime by up to 500%.
When your processed mineral storage becomes full, your ship will now sound a brief alert.
Adjusted the physical cargo bay shape of the Pelican Prospector so the cargo baffles installed inside work as expected.
You can now turn off all the dynamic lights, including the sun, with the lowest lights detail setting, which improves performance on low-end systems. For roleplaying purposes, you can assume you are diving into the shadow of Saturn.
The in-game profiler overlay available with the F11 key will display a version string for easier comparison of changes introduced in different releases.
The Equipment menu “Simulation” and “User Manual” tabs now have icons, making them easier to spot by novice players.
Elon Interstellar Model E cargo door dampeners are not as stiff now, making the ship open and close its excavator much quicker.
New cargo acquisition protocol ensures that ore deflected from an area that the ship considers a cargo bay will not be accounted as on-board cargo briefly.
Adjusted the physical shape of AT-K225 to better match the displayed sprite.
If you created a custom player-created ads directory but did not put any custom ads inside it, the game would crash when loading the Enceladus station.
When a ship appeared on your lidar, your astrogator assigned it a tactical marker - but if it moved into a shadow for over 60 seconds, its name would disappear from the list on the Pilot tab.
Adjusted the default game settings for a new game to offer better default performance and experience over a variety of systems. You can still adjust the settings to your liking.
Some events were despawning much quicker than they should have, which made locating them challenging.
Updated game engine version for Linux and Steam Deck to Godot Engine 3.5.1, bringing all the new performance and stability enhancements to these platforms.
There is also a free content update with several new features! By popular demand, you can now replay completed quests and more. Put your skills to the test and see how long you can withstand the “Meister’s Abyss” survival mode, where you’ll face waves of challenging enemies. The only hope for survival is being prepared – upgrade your loadout between waves and even summon a character from the story to join the fight (including everyone’s favorite companion, Iris!).
Since RUINSMAGUS' release, we have received countless requests for English voiceovers. We’re thrilled to say they have been heard and are soon to be a reality: RUINSMAGUS will have an English voiceover as a free update in early 2023! The cast is chosen and recording now. We’ll have another update when there’s more news to share :)
fixed a bug where the level-completed-colored-circles wouldn't appear fixed frame-rate-influence-able enemy jumping + some sound/animation-additions and some bug-fixes
cauliflower(launches at one and then breaks apart in pieces when hit the player or the ground)
melons(bounce around and aimed-spit-shoot) strawberries(they fall of plants and then jump-follow) aubergine(they are tall and aimed-spit-shoot)
The thief is one of the first unlockable classes, as well as being one of the best pickups for the early dungeons. They synergize well with humans and orcs early on in the game and have high adaptability that comes from their Hoarder trait. They can find more boosters, glyphs, and shops to play around while conserving tiles.
Let's check out their bonuses:
Stabber - Deals an extra 30% damage to enemies with full health
Hoarder - +33% more items on the dungeon map
Survivor - All Health Potions and Mana Potions restore both health and mana
The Stabber trait also allows them to become incredibly powerful with levels as the percentage damage increase scales. Having more potions in the Dungeon due to the Hoarder trait and makes the Survivor trait even stronger as all potions restore both health and mana!
But wait! There are even more cool tricks up the Thief's thieving sleeves.
Glyph Usage
Bysseps
💎Thieves are great users of Bysseps: make your first attack hit even harder, adding percentage scaling on top of percentage scaling like an aggressive lasagne! 💎If you can tank a single hit from a higher-level enemy, combine this with Getindare and you have an amazing 2 shot combo which looks a little bit like this - Bysseps > attack > Bysseps > Getindare > attack and kill.
Pisorf
💎Pisorf spamming can be particularly strong if you're playing the Gnome (for mana potion refills) or Orc (for base damage scaling). 💎This can be absolutely insane if you worship Binlor for a free Bysseps after a wall is destroyed.
God worship
Binlor Ironshield
💎If you're planning on spamming Pisorf, Binlor is always an amazing choice for farming piety and stacking resistance boons. 💎Stone Form can help you to stack bonus damage if you don't have Bysseps. 💎Stone Heart can be good for cracking through physical resists.
Earthmother
💎Scaling is important, and it's easier to scale when you have more HP. Vine Form is super good for this, and lets you get more value out of potions. 💎Entanglement can also help you to sneak in more hits against higher-level enemies, blasting you ahead in levels.
Kin matches
Damage Kin
💎Humans and Orcs can scale very hard with the Thief's Stabber bonus. With their conversions of +10% damage and +2 base damage, you can scale to the point where 2 shotting a monster 3 levels higher than you is possible. 💎In early game dungeons when scaling is easier, they are an amazing choice. However, in later dungeons, scaling to a point where you can roll enemies is not that easy, and Potion Kin becomes easier to win with.
Potion Kin
💎Gnomes and Halflings are both kin that creates potions with their conversions. Gnomes create mana potions, and Halflings create health potions. 💎The Rogue's Survivor ability allows them to use potions super effectively and can help them through the early game. 💎It is worth noting that potions restore their primary attribute by 40% and the secondary by 20% (health potions restore 40% of health and 20% of mana), so Halflings do better early game with leveling, and Gnomes do better late game with spell spamming.
The Thief is one of the most favoured classes in the game by our legacy players and we hope you got an idea of why the Thief might be an option for your preferred play style. Is sneaking not your style? STICK AROUND FOR NEXT WEEK WHERE WE TALK IN ALL CAPS.