Smear FX - CodeManu

Introducing SpriteMancer an all-in-one tool to create and animate effects!

What is SpriteMancer?
SpriteMancer is the product I've been working for a long time now. It's the combination of all my previous apps into one, and much more!

SpriteMancer includes: Particle Editor, Dynamic Image Animation, Fluids Simulation, 3D Support, Node Graph, and more to come.

What's going to happen to Smear FX now?
All the apps mentioned before will still be supported and expanded with new features, despite SpriteMancer including the functionality there are certain things that can only be done in the original apps.

Get it for free!
SpriteMancer will be automatically added to your library If you have any of the following apps: Pixel FX Designer, Juice FX, Fluid FX or Smear FX at the moment SpriteMancer is released.

All of this means less income to myself, but It's the best way I can say thanks to all of you for supporting me through all this time.

Please, consider adding SpriteMancer to your wishlist!
More info: http://www.spritemancer.com
Discord: https://discord.gg/azdqRf8
Pixel FX Designer - CodeManu

Introducing SpriteMancer an all-in-one tool to create and animate effects!

What is SpriteMancer?
SpriteMancer is the product I've been working for a long time now. It's the combination of all my previous apps into one, and much more!

SpriteMancer includes: Particle Editor, Dynamic Image Animation, Fluids Simulation, 3D Support, Node Graph, and more to come.

What's going to happen to Pixel FX Designer now?
All the apps mentioned before will still be supported and expanded with new features, despite SpriteMancer including the functionality there are certain things that can only be done in the original apps.

Get it for free!
SpriteMancer will be automatically added to your library If you have any of the following apps: Pixel FX Designer, Juice FX, Fluid FX or Smear FX at the moment SpriteMancer is released.

All of this means less income to myself, but It's the best way I can say thanks to all of you for supporting me through all this time.

Please, consider adding SpriteMancer to your wishlist!
More info: http://www.spritemancer.com
Discord: https://discord.gg/azdqRf8
Train Sim World® 3 - DTG_Alex
Hello everyone,

We have a large list of improvements, various fixes and changes coming to Bremen-Oldenburg as well as to the core UI systems. This update has currently only been released on Steam and other platforms will soon follow.

We are also aware of a sound error where the Tapchanger won’t stop, it is currently under investigation.

Thank you all for reporting issues, sharing your feedback, and staying patient while we deliver the patches - we will keep improving Train Sim World 3 to be the best it can be with more updates to come.

Full Changelog
Core
[UI]
  • Speed markers will display the correct units when switching between Imperial and Metric systems
  • Key bindings don’t show “Any Key” for unbound controls
  • When in service, the service name will now be displayed on the restart button instead of only when sitting – when you spawn walking ‘On Foot’ correctly shows on the restart button
  • Service takeover dialogue is now formatted correctly and will no longer clip text when is extends over multiple lines
  • Service start and duration times are properly aligned on the timetable
  • Longer Decal names will no longer clip outside of their text box space.
  • When selecting a livery, the parent route is shown for personal and downloaded liveries.
  • “To The Trains” button will now correctly display when at different sizes on the menu screen.
  • Selecting Bremen-Oldenburg from the route selection menu will correctly take you to timetabled services for Bremen-Oldenburg
  • Added mastery icons for Bremen-Oldenburg and Birmingham: Cross-City


Bremen-Oldenburg
  • Rain will no longer fall through the roof at Bremen Hbf station
  • Improved lighting visuals inside Oldenburg station to remove light leaking and improve performance
  • Improved collision and visuals inside Wusting station
  • Fixed a signal in Bremen that caused a 1000hz activation incorrectly

[BR 110.3]
  • Improvements made to physics to act more realistic - improved loco control and the chance of overloading with lighter trains is reduced.
  • Fixed PZB restrictive mode indicators not flashing correctly.
  • Fixed HUD Tractive Effort gauges.
  • Fixed HUD readout for train brake and e-brake lever.
  • Fixed in-Cab Tractive Effort gauge
  • Improved traction motor blower behaviour – they should no longer get quiet when switched on manually
  • Raised the motor current overload 'bar' to be able to reach the max of 7t TE
  • Fixed MCB pop off not audible in cab.
  • Fixed traction lock to include MCB cut out.
  • Added functionality for additional indicators (blowers, MCB, overload).
  • Fixed sounds for brake hisses overloading the channel max count
  • Fixed Main Circuit Breaker pop off not audible in cab.
  • Fixed traction lock to include Main Circuit Breaker cut out.

[BR 425]
  • 425 should now be drivable and display in the map
  • Removed BP gauge from the HUD
  • Localisation issues with on/off button
  • HUD should display the correct speed in both cabs
  • Marker and Tail lights should now correctly work - We are aware of feedback that the lights are too red and are investigating
  • Updated emergency brake logic so that the master controller now has to be moved to "0" to regain dynamic braking.
  • Corrected the SIFA indicator light to be illuminated when SIFA is disabled or when SIFA warning state is active, otherwise it is extinguished.
  • Fixed bug causing the rear cab target tractive/braking effort to always be zero.
  • Tuned the drag and rolling coefficients
  • Tuned friction brake force to agree with braked weight percentage
  • Made sure the train can stop in a reasonable distance


[BR 155]
  • Accelerometer is no longer inverted in the Rear cab
  • LZB will now work in the Rear cab
  • PZB direction does not change unless Reverser direction is changed – this should prevent issues where using the Rear cab and applying brakes makes the PZB think you are reversing.
  • PZB Start Programme will now correctly flash both 70 and 85 lights on the desk, alternating between them.
  • Brake release key (;) will now function correctly
  • Turning on PZB/LZB display will now include “B” on the HUD

[n-Wagens]
  • Added missing Station Name "Hannover Hbf" to destination lever
  • Improved PIS functionality to show proper destinations from the timetable
  • Baggage door sound and animation will be correctly linked up
  • Fixed trainline switch to work correctly
  • Implemented a feature that changes what the kV needle is displaying depending on the tap changer state on the loco.
  • Updated cab car end door sequence

[DB Habbiins]
  • Habbiins wagons should no longer make loud thumping noises as they start moving

Hauptstrecke Rhein-Ruhr
  • The cab from the Bremen 425 will no longer substitute for parts of the 425 on Hauptstrecke Rhein Ruhr
Juice FX - CodeManu

Introducing SpriteMancer an all-in-one tool to create and animate effects!

What is SpriteMancer?
SpriteMancer is the product I've been working for a long time now. It's the combination of all my previous apps into one, and much more!

SpriteMancer includes: Particle Editor, Dynamic Image Animation, Fluids Simulation, 3D Support, Node Graph, and more to come.

What's going to happen to Juice FX now?
All the apps mentioned before will still be supported and expanded with new features, despite SpriteMancer including the functionality there are certain things that can only be done in the original apps.

Get it for free!
SpriteMancer will be automatically added to your library If you have any of the following apps: Pixel FX Designer, Juice FX, Fluid FX or Smear FX at the moment SpriteMancer is released.

All of this means less income to myself, but It's the best way I can say thanks to all of you for supporting me through all this time.

Please, consider adding SpriteMancer to your wishlist!
More info: http://www.spritemancer.com
Discord: https://discord.gg/azdqRf8
Dec 7, 2022
Vessels of Decay - Gyoza Sauce
I might have gone a bit overboard and gotten a bit sidetracked with the platforming, but I take your feedback seriously. I think this will make the game so much better, and makes for better and more intuitive level design.

New platforming features:
  • Sprite for jumping.
  • More precise platforming.
  • Walkable beams now makes the player enter a “balance” state.
  • Player can climb up on “half-levels”, making level design more interesting and intuitive.


To get into the christmas spirit, I will give some lore updates in the coming days. Some which are directly connected to the Scandinavian Jul(Christmas).

Until then!
Dec 7, 2022
F1® 22 - yellowcup
Podium Pass Series 4 offers players a glimpse of what to expect for the future of F1®️ with the inclusion of the Audi 2026 concept livery, alongside the new Elimination Mode, and the Countdown to Christmas reward giveaway*

*terms and conditions apply.
Baron of Blood - Castle Village Games
- New zone Eastern Deserts with 5 new levels and a boss-fight
- Keyboard-Configuration in options
Toon Team - @hex512








Rocket League® - sofia.lillo

Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S

Scheduled Release: 12/7/2022, 8 a.m. PST / 4 p.m. UTC

The Headlines
  • Season 9 Rocket Pass, featuring the Emperor car, has begun
  • The new ‘Forbidden Temple (Fire & Ice)’ Arena is live in Online Playlists, Private Matches, Exhibition Matches, and Free Play
  • Season 8 Rewards are dropping for all eligible players
Season 9
Rocket Pass
  • Season 9 Rocket Pass, featuring the Emperor car, has begun
    • Emperor uses the Breakout hitbox
Tournaments
  • Season 9 Tournaments are now available
  • Any unspent Season 8 Tournament Credits automatically convert into rewards
    • Tournament Credits have converted to the highest level reward you are capable of earning based on your Tournament Rank and the amount of Tournament Credits you have remaining
    • Every player who played in at least one tournament this season will receive one All-Star cup
  • New Tournament Reward items have been added
Challenges
  • Season 9 Stage 1 Challenges are live
Competitive
  • Season 9 Competitive has started
  • Season 9 Changes
    • Similar to previous seasons, a soft reset has been applied to all Competitive Playlists

New Content
New Arena Variant
  • The new Arena ‘Forbidden Temple (Fire & Ice)’ is now available
Season 8 Competitive Rewards
  • Season 8 Competitive has ended. Season Reward Items and Titles will be awarded for your highest Rank achieved during the season, and successful completion of the appropriate Season Reward Levels.
  • Season 8 Rewards are non-tradable Player Banners
    • Bronze I or higher: ‘S8 – Bronze’ Player Banner
    • Silver I or higher: ‘S8 – Silver’ Player Banner + lower rewards
    • Gold I or higher: ‘S8 – Gold’ Player Banner + lower rewards
    • Platinum I or higher: ‘S8 – Platinum’ Player Banner + lower rewards
    • Diamond I or higher: ‘S8 – Diamond’ Player Banner + lower rewards
    • Champion I or higher: ‘S8 – Champion’ Player Banner + lower rewards
    • Grand Champion I: ‘S8 – Grand Champion’ Player Banner + lower rewards
    • Supersonic Legend: ‘S8 – Supersonic Legend’ Player Banner + lower rewards
  • Grand Champion Titles (in Crimson text)
    • Competitive Grand Champion: ‘S8 GRAND CHAMPION’
    • Rumble Grand Champion: ‘S8 RNG CHAMP’
    • Hoops Grand Champion: ‘S8 DUNK MASTER’
    • Snow Day Grand Champion: ‘S8 BLIZZARD WIZARD’
    • Dropshot Grand Champion: ‘S8 FLOOR DESTROYER’
  • Supersonic Legend Titles (in Titanium White text)
    • Competitive Supersonic Legend: ‘S8 SUPERSONIC LEGEND’
    • Rumble Supersonic Legend: ‘S8 RNGENIUS’
    • Hoops Supersonic Legend: ‘S8 LEGENDARY BALLER’
    • Snow Day Supersonic Legend: ‘S8 ICE TITAN’
    • Dropshot Supersonic Legend: ‘S8 TILE ANNIHILATOR’
Changes and Updates
General
  • Retired the “PsyNet” default avatar icon
    • This is replaced on all platforms with the blank headshot avatar
  • Friends List: Removed platform icons from the Recent Players tab
  • Quick Chat: Added “Allow Quick Chat with Friends Only” option
    • This was included in update v2.23 but we forgot to add it to the patch notes. Wow! Sorry! No problem.

Known Issues
For a complete list of known issues in Rocket League, go here.
Dec 7, 2022
Target React Force - Inside Universe

Now players can detain civilians

This will bring a new element of tactical decision making, how and when you will detain the civilians?

Note players are not forced to do this, It's just if you want to challenge your skills, even further.

This feature is in its early days so I will be improving this as time goes on.

As always, more updates are on the way.

Added a New slide to the tutorial for this new feature, but for anyone who doesn't want to walk to the tutorial room here's how it works.

To Detain Hostages:
Touch a civilian's wrist or shoulder area to make them put their hands behind their back.
Grab a zip tie from your chest rig located at the bottom left.
Place the zip tie over their wrists to detain the civilian.

...