Just wanted to send out a quick update here. Even though we're quiet, we're furiously working hard and forging ahead on multiple fronts! We're putting 99% of our efforts into actual development, so progress is moving very quickly.
First off, we're continuing our combat re-build. As mentioned previously, our biggest hangup with the design of WoD so far has been combat. To be straight forward, we really love classic style MMO's with tab targeting, but it very quickly can turn into a pure grind and is super repetitive. This was clearly how WoD was shaping up in terms of combat. We realized that we fell in love with old school MMO's for reasons far different than their combat systems. Despite our best efforts, it truly was the only part of WoD that we just couldn't get right. We felt like we had come up with some really good ideas and decently engaging combat with our tab target system, it still just came back to the feeling of being a grind and really not how we wanted to push the genre forward. So we knew we needed something different.
We took a step back and started brainstorming about what we wanted instead of copying other systems or games. We had multiple core tenets that we wanted to ensure were in our combat system, they were:
Hard
Unique
Dangerous
Gear being a huge factor
Strong Mouse/Keyboard skills
Highly intellectual
We were building a new MMO with unique ideas to help push the genre forward. After several months of prototyping and experimentation, we finally believe we have come up with a pretty innovative combat design that will meet every one of these requirements. Let me tell you, it is incredibly fun. Fights are long, complicated, fast paced and very rewarding. I have no hesitation in saying that it is easily the best combat system of any MMO. After we finish up all of our changes, we'll be doing a full reveal. So standby for that.
In addition to that, we've wrapped up our mount system as you can see in the screenshot above. Yes, we're launching with a full mount system on day 1. Morgath is a huge world and it'll take some help in getting across it. We also have other ways to help with travel that we'll reveal in the coming months.
Other updates, we've re-built our character editor system to further suit our armor and gear. We thank you all for your help on our discord in sending us messages and giving us ideas on gear naming. We really appreciate it! We've used a lot of them and we'll continue to do so. Building out gear is quite a long and tedious process, so plenty of months ahead of working on this.
Finally, I'll leave everyone with one final note: Merry Christmas!!! We hope you have a great December and we'll see you again next month!
It doesn't have to be your favorite heroes/protagonists. It could be your most memorable villains/antagonists, characters you find interesting and would like to know more about, or someone you hope to see more of in upcoming releases.
This can help us to make better design choices regarding the characters and stories of the upcoming games.
The Live Servers will be taken offline tomorrow, 7 Dec, to deploy Update 1.11. This Update brings Map, Gunplay, and Audio changes as well as a number of Bug Fixes.
Fixed bugs: Some abilities unlocked from new heroes could not be encountered. Sometimes Weirdo received synthesized abilities. In the dark forest ended on the 4th wave. Some critical problems. (If you come across any run-breaking errors again, please let me know again)
Balance: Spirit of Fire, Spirit of Water, Spirit of Earth, Sylph - greatly enhanced in one way or another. Spirit of Nature - +3 Base Damage. Base Crite chance 25 -> 5 (this was a mistake). Speed Increased. Toss of Coins - Base damage is -4, Damage on levels -2 Meteorite - Base damage +2, +4 Damage per level. Evolution for meteorite appeared (VERY DANGEROUS).
The main highlight of the update are camp changes (including essential Small Camps) that you were able to test on the Experimental Branch. Additionally, you can expect several new Quality of Life features, balance changes, and more.
Here’s a little sneak peek:
We’re adding new hotkeys.
Woodcutters’ modes will be listed right away with a checkbox next to them (one mode active at a time) instead of a drop-down list.
We’re adding Only Marked Trees & Avoid Glades mode to Woodcutters’ Camps.
Opening the recipe panel will now automatically set the focus on the search bar.
We’re adding an option to the settings menu to switch to clockwise building rotation.
We’ll reveal more during tomorrow’s live stream, so make sure to tune in!
In the meantime, please make sure you’re ready for the Camps Update.
HOW TO PREPARE FOR THE UPDATE
We release new content Updates every two weeks on Thursdays around 2 pm – 4 pm UTC. As we make multiple changes to the game’s systems, balance, and content, the game needs to force-finish any settlements that are in progress when you download the update. This aims to prevent various game-breaking bugs that could occur otherwise.
IMPORTANT: If you have a settlement in progress, it will have to be force-finished when you download the Update. You will be reimbursed with Citadel Resources but you will have to start a new settlement. Your meta progress (that is: Experience, Level, completed Deeds, unlocked Upgrades, Citadel Resources, etc.) will remain intact.
In the main menu, under the “Play” button, there’s a countdown to upcoming Updates. Please finish your current settlement before the update day if you don’t want it to be completed automatically.
Hello! It's been a while since we announced anything major, despite the studio being more active than ever. Well, the time has come. We're very excited to announce our biggest event to date: a month from now, on December 15th, our Midnight Show will take place.
We will finally get to reveal everything we've been working on for the last couple of years, including our next big game, which we've been dropping hints about for the last couple of years now. We will also talk about some big news about Project DeepWeb, and all that is just less than half of what we're going to show you, so you really don't want to miss it.