The Inquisitor - Freeky


🕵️‍♂️ The time has come for us to lift the veil on Koenigstein and let you peak at our current development progress with some brand new in-game screenshots straight from The Inquisitor creation process!

💡 Since our last announcement, one of our focuses has been lighting and you can see the first adjustments here.

❗ Please note: this is still work in progress!
We can’t wait to unveil more in the future. Until then, stay vigilant Inquisitors!



Gatekeeper - d3lt4run3
Hello!

We'd like to announce that the free prologue ver. of Gatekeeper is releasing next month!
Add Gatekeeper: Eclipse to your wishlist 🚀

Go on a quest to find the stolen Heart of the Universe and shoot your way through the hordes of machine enemies!



We're also launching our Discord server, where you'll be able to chat directly with the developers and we'll post some exclusive content 🔥



Useful links:

👾 Discord
👽 Twitter

PUBG: BATTLEGROUNDS - SteveTheHappyWhale
Hello players!


Special Drops is back this month to warm your hearts against the biting cold. Let’s go ahead and check out new missions and festive gifts!

SPECIAL DROPS 1: CRAFTING COLLECTION EVENT


Collect materials and craft your own end-of-year gifts at the Workshop and Hideout! Complete the following daily missions to collect and exchange points for rewards!

EVENT MISSION
  • Break 4 windows in total (30 points)
  • Use 1 First Aid Kit (30 points)
  • Survive 30 minutes in total (40 points)
    • Survival time includes the time spent spectating your teammates. (Duo/Squad)
EVENT REWARDS
  • Contraband Coupon x10 (2 times)
  • Credit x100
  • Polymer x100
EVENT SCHEDULE
  • PC
    • PST: December 5, 11 PM ~ December 18, 11 PM
    • CET: December 6, 8 AM ~ December 19, 8 AM 
    • KST: December 6, 4 PM ~ December 19, 4 PM
  • Console
    • PST: November 14, 11 PM ~ December 27, 11 PM
    • CET: November 15, 8 AM ~ December 28, 8 AM 
    • KST: November 15, 4 PM ~ December 28, 4 PM
SPECIAL DROPS 2:  WELCOME GIFT EVENT


Welcoming gifts are prepared for new/returning players of PUBG: BATTLEGROUNDS! Obtain the Tadpal Jacket, Red Suede Prep Set, and/or PUBG 5th Panniversary – Pan and more just by accessing the game every day, starting this week!

EVENT MISSION

Log in consecutively every day during the event period to receive all rewards. Bonus rewards for consecutive logins are also prepared, so don’t miss out!

Participation Conditions
  • You must be either a new or returning player to be eligible for this event.
  • New Player: players who have joined PUBG: BATTLEGROUNDS 14 days or less ago.
  • Returning Player: players who have been inactive for 28 days or more since their last login.
  • Based on the first login date during the event period.

EVENT REWARDS

DAILY LOGIN REWARDS

  • Day 1: Survivor-in-Training Hoodie
  • Day 2: Tadpal Jacket
  • Day 3: CONTRABAND COUPON x20
  • Day 4: Red Suede Prep Set
  • Day 5: 5,000 BP
  • Day 6: Hunter’s Chest x2
  • Day 7: Crazed Maw – Helmet (Level 1)

CONSECUTIVE LOGIN REWARDS

  • Log in for 2 consecutive days: PUBG 5th Panniversary – Pan
  • Log in for 3 consecutive days: 300 G-Coin (7 days)
EVENT SCHEDULE
  • PC & Console
    • PST: December 7, 11 PM – December 17, 11 PM
    • CET: December 8, 8 AM – December 18, 8 AM
    • KST: December 8, 4 PM – December 18, 4 PM
SPECIAL DROPS 3: END OF THE YEAR GIFTS! 


Spend the end-of-year season with PUBG: BATTLEGROUNDS. Complete daily missions and take home a festive hat!

EVENT MISSION
  • Loot 70 items in total
  • Survive for 30 minutes in total
    • Survival time includes the time spent spectating your teammates. (Duo/Squad)
EVENT REWARDS

Complete the event missions and earn the following rewards.

  • Contraband Coupon x10
  • Festive Flurry Hat
EVENT SCHEDULE
  • PC & Console
    • PST: December 22, 11 PM – December 24, 11 PM
    • CET: December 23, 8 AM – December 25, 8 AM
    • KST: December 23, 4 PM – December 25, 4 PM
SPECIAL DROPS 4: NEW YEARS CONTRABAND FEST


From every ending comes a new beginning. Join us as we celebrate the beginning of a new year with Contraband Fest! Log in every day to obtain your New Year’s gifts at the Hideout.

EVENT MISSION

Log in every day to obtain rewards.

EVENT REWARDS

DAILY LOGIN REWARDS

  • Day 1: Contraband Coupon x1
  • Day 2: Contraband Coupon x2
  • Day 3: Contraband Coupon x3
  • Day 4: Contraband Coupon x4
  • Day 5: Contraband Coupon x5
  • Day 6: Contraband Coupon x5
  • Day 7: Contraband Coupon x10

CONSECUTIVE LOGIN REWARDS

  • Day 5: Contraband Coupon x5
  • Day 7: Contraband Coupon x5
EVENT SCHEDULE
  • PC & Console
    • PST: December 31 2022, 11 PM – January 13 2023, 11 PM
    • CET: January 1 2023, 8 AM – January 14, 8 AM
    • KST: January 1 2023, 4 PM – January 14, 4 PM
PARTNER DROPS
Partner Drops is back again for December. Gain exclusive Partner Drops through Partners’ live streams!

HOW-TO GUIDE



REWARD
  • Receive a FESTIVE FLURRY SWEATER by watching at least 30 minutes of a Partner’s live stream.
DROPS PERIOD
  • PC & Console  
    • PST: December 5 2022, Once live server opens – January 17 2023, 7 AM
    • CET: December 6 2022, Once live server opens – January 17 2023, 4 PM
    • KST: December 6 2022, Once live server opens – January 18 2023, 0 AM
IMPORTANT NOTES
  • Drops are only available through our PUBG: BATTLEGROUNDS Partners.
  • Rewards are obtainable within the Drops period only.
  • To receive rewards, you must have a KRAFTON ID and link it to your gaming platform AND Twitch/each region’s streaming platform.
  • Korea, China, and Thailand viewers will be receiving redeem codes instead of Drops due to their different streaming platforms.
  • Rewards can be acquired after the Live Server Update on Console platforms.

Check out our Partners’ channels below!



(Link: https://global.battlegrounds.pubg.com/full-partner-list/)


Thank you.


PUBG: BATTLEGROUNDS Team
Hell Let Loose - Wombat Medic
Hey everyone,

The day is upon us, Update 13 ‘Burning Snow’, is out now across all platforms!

Burning Snow brings fast and fiery warfare to the game with Flamethrowers and Molotovs, as well as jeeps for all factions; landing alongside a brand new winter map, Kharkov, new Winter Uniforms, and an exciting new DLC pack.

Check out the official teaser for Update 13, Burning Snow and the changelog below:



Update 13 Changelog


Vehicles
  • Added Soviet T-70 Light Tank
  • Added Jeeps to all factions:

    Faction
    Vehicles
    GER
    Kubelwagen
    US
    Willys Jeep
    SOV
    GAZ-67
Weapons
  • Added Flamethrowers:

    Faction
    Role
    Level
    GER
    Support
    Level 8
    US
    Support
    Level 8
  • Added Molotovs:

    Faction
    Role
    Level
    SOV
    Assault
    Level 9
    SOV
    Support
    Level 6
    SOV
    Automatic Rifleman
    Level 3
    SOV
    Rifleman
    Level 6

  • DP-27 buff - Reduced recoil while brace firing from 0.75 to 0.2 and increased damage from 65 at 75 meters to 100 at 150 meters

Loadouts
  • Added Lend-Lease Bazooka loadout for Soviet Anti-Tank Level 8

Maps
  • Added Kharkov - Warfare - Offensive GER - Warfare SOV
  • Added fire damage logic to preplaced fire assets across all maps

Gameplay/Features
  • Added persistent dismantle progression (saves progress for 5 seconds of inactivity)
  • Added shared dismantle progression (dismantles faster the more people there are assisting)
  • Improved Satchel placement logic
  • Improved Satchel damage consistency
  • Vehicle engines now drown when being submerged in water
  • Added new achievements:
    Frozen Fields
    You... Shall Not... Spawn!
    Who's Garry?
    Fast Track Delivery
    Track and Trace
    One Hit Wonder!
    Firestarter
    Medium-Rare
    Extra Crispy Please
    Fight Fire with Fire
    This Is a Flammenwerfer, It Werfs Flammen
    Hans! Get Ze Flammenwerfer!
    Disco Inferno!
    Molotov Party!
    Za Zdorovie!
    Jeep Let Loose
    Jeepers!
    Drop it Like Its Hot!
    Dear Devs...
    Liar, Liar, Pants of Fire!
    Like a Moth to a Flame...
    Get that Windshield Up!
    Rollin' In The Jeep
Cosmetics
  • Skull Bucket DLC:

    GER - Paratrooper Fallschirmjäger M38
    GER - Double Decal Police M35
    US - 101st Airborne 506th PIR Paratrooper M1
    US - 29th Infantry Division M1
    SOV - 1941 Model Blockaded Leningrad Helmet
    SOV - M36 Budenovka Winter Cap

  • Winter Warfare DLC:

    GER - Winter Covered Fallschirmjäger M38
    US - Winter Covered M1
    SOV - Winter Covered SSh-40
    SOV - Winter Toques

  • Base Winter Uniforms:

    US - M1943 Winter Uniform
    SOV - Ameba Winter Uniform
    GER - Heer Schneetarnjacke Winter Smok

  • Base Winter Helmets:

    GER - White Painted M42
    US - White Painted M1
    SOV - Winter Painted SSh-36
    SOV - Winter Painted SSh-40
    SOV - White Ushanka
    SOV - White Tied Ushanka
HUD/UI
  • Added the ability to set cosmetic presets in the Barracks and Loadout screens
  • Added additional non-verbal comms:
    Precision Strike
    Request Ammo
Optimization
  • Refactored the animation system to use fewer bones per character mesh
  • Particle and decal FX optimization
  • Improved LoDs for vehicles
Effects
  • Added variation to the Bombing Run explosion FX
Sounds
  • OPs/Garrisons/Half-tracks radio effect now fades to static noise when overrun by the enemy
  • Added UI SFX for deploy countdown in the final 3 seconds
Animation
  • Refactored a new animation system. This should result in increased performance and smoother animations in TPP
Server Administration
  • Map rotations now allow for duplicate entries of the same map
  • Added ability for admins to direct message players via RCON
  • Added RCON command to display game state information (team sizes, score, remaining time, current map, next map)
  • Steam64ID is now displayed in the Connect/Disconnect log
  • [Fixed] Temporary Bans Not Removed From RCon List Once Ban Timer Expires
Bug Fixes
  • [Fixed] Method which allowed non-recon roles to spawn on a Recon OP
  • Improved ‘Shots Hit’ statistic to not count structures/vehicles shot with firearms
  • [Fixed] Drivers can no longer turn off the engine to ‘stealth roll’ long distances in vehicles
  • [Fixed] Incorrect plane used to drop Ammo Drop for RUS/GER
  • [Fixed] The deploy button disappears when the player resigns the Commander role then creates/joins another unit without changing the role
  • [Fixed] The Russian Commander Fuel abilities list order isn't consistent and changes
  • [Fixed] Satchel Charges won't destroy barbed wire at certain distances
  • [Fixed] German Fuel Nodes are unable to be destroyed with Satchel Charges
  • [Fixed] Gunshot SFX can still be heard after the player that is shooting with certain weapons dies
  • [Fixed] The "Back" button in the Barracks menu does not work correctly immediately after a new favorite role is selected
  • [Fixed] 'Resign as commander' button doesn't disappear after rejoining previously created armor/recon unit
  • [Fixed] Panther (German Heavy) has a shorter cooldown after spawning it compared to the Tiger
  • [Fixed] Machine gun cannot be mounted in specific type of buildings across all the maps
  • [Fixed] Receiving an invite/request while on the deploy screen will block a player from leaving the loadout menu once accessed
  • [Fixed] [FPP] The German Small Ammunition box, Medical Supplies box and Explosive Ammo box have identical models when held in hand
  • [Fixed] "This sector is locked" hint triggers unproperly in deployment screen
  • [Fixed] Some achievements contain spelling errors
  • [Fixed] "Rain Hell" achievement does not unlock when killing 10 players with one projectile of the Katyusha strike
  • [Fixed] Attempting to join a server through a direct link does not launch the game or connect the player to a server if the game is running
  • [Fixed] Joining servers through the Steam Servers option with the game closed will leave the player on the Front-End
  • [Fixed] The player is unable to join a server through another player or by an invite when using the Steam Overlay
  • [Fixed] Muzzle flash FX is missing from DP-27 Machine Gun
  • [Fixed] US Medium Tank M4A3 has no SFX when colliding with objects
  • [Fixed] At very specific angles Trucks would sometimes not receive damage
  • [Fixed] Floating fireball is visible after vehicle engines are damaged and repaired
  • [Fixed] Tanks moving in reverse will automatically change to Gear 1 when the tracks are destroyed
  • [Fixed] Player doesn't get AFK kick after he already received one if the idle time is changed via RCon
  • [Fixed] Satchel damage against Belgian gates is inconsistent
  • [Fixed] Walking into supply truck crates causes the dropping sound effect to be played
  • [Fixed] AP and HE shells are unable to suppress enemy players
  • [Fixed] Supply box achievements count boxes placed instead of total supplies provided
  • [Fixed] Destroying the Panther rewards the player with the wrong combat score
  • [Fixed] Hull and coaxial machine guns do not reload after exiting and entering during reloading
  • [Fixed] Opening the game in windowed mode with certain resolutions will cause the top bar to appear off screen
  • [Fixed] Closing scoreboard while opening personal stats page will cause scoreboard to not appear
  • [Fixed] Choosing the Bill Head on a US role equips the player with the Hans Head from the German side
  • [Fixed] Kills With The RG-42 Grenade and Mk2 Grenade Are Not Recorded If Thrown Post Death
  • [Fixed] Soldiers don't have 3rd person animation for vertical aiming movements on specific map HQs
  • [Fixed] Head rotates unnaturally after being revived
  • [Fixed] The Russian Half-Track appears in the wrong part of the Russian Commander ability list
  • [Fixed] No animation transition present when ADS with Flare Gun
  • [Fixed] Some helmets fall through the ground after a player is headshot
Carentan
  • [Fixed] Some crater assets allowed players to see under the terrain

Purple Heart Lane
  • [Fixed] Player can spawn into closed house in C8
  • [Fixed] Invisible wall collision is present on a section of stone wall along the main road
Remagen
  • [Fixed] Rubble can be seen through when prone
  • [Fixed] There is a kill volume in sector E10 that makes vehicles disappear
  • [Fixed] Misaligned Train
  • [Fixed] Multiple visual issues around a trench
  • [Fixed] There is a large misaligned dirt pile near a German Bunker
  • [Fixed] Mud embankment along road is misaligned in multiple places
Kursk
  • [Fixed] Light can be see shining through the ground
  • [Fixed] Floating grass is present in certain areas
  • [Fixed] Misaligned terrain texture present in sector C9
  • [Fixed] A pair of wooden gates are not connected to any fence
  • [Fixed] The artillery shells are misaligned with the terrain
  • [Fixed] Two metal barrels in certain location are clipping through a wooden fence
Stalingrad
  • [Fixed] Players can clip into a specific metal roof and hide from enemies
  • [Fixed] One of the buildings in the vicinity of the Nail Factory lacks collision below the staircase on the ground floor
Utah
  • Repair stations spawn in American HQs on US-Offensive
  • [Fixed] Some hedge instances being able to block bullets

Known Key Issues

  • Infrequently a player’s face texture may become misaligned
Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.


Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose


We also wanted to say a big thank you to everyone who took part in the recent PTE sessions and provided feedback ahead of release, we appreciate the time you take to share your experiences.

Now it’s time to bring the heat with Update 13! We’ll see you all on the frontline!
Live by the Sword: Tactics - matt
December Patch Notes

Additions

Traits! Each of the seven main playable characters now have two traits, which grant the character with a powerful passive effect, which can be selected in place of one of the current six abilities before battle, giving an even larger array of options to pick and mix from.

Thief, Pirate and Mercenary, the three unlockable characters in Adventure Mode, now feature a full range of eight abilities and traits to select from and each now have an innate trait.
AI controlled Thieves, Pirates and Mercenaries in other modes also have access to the new innate traits and some of these new abilities so be on the look out!

Adventure Stat Points! A whole new Stat Point system has been added into your Adventures, allowing you to upgrade the Health, Movement, Speed and Accuracy of each of your party members using points earned from battling. Each party member also comes with their own stat-affecting Attitude which is revealed upon their recruitment to your team.

Grand Effects! Now that you've invested your hard earned Stat Points into a character, you can boost them even further by selecting from one of three available Grand Effects, which gains the character with an additional passive bonus in battle. With over 20 Grand Effects available between the ten playable classes the passive possibilities just keep growing.

Adventure Battle Changes! Gone are the old randomly selected battle boards, with each of the 30 possible battle locations instead now having their own unique board to battle upon.

New items! Six new items are now available in Adventure Taverns, providing players with new ways to deal damage and heal allies in battle and instantly earn Stat Points early.
Players with existing Adventure runs will be able to find these new items in taverns in their next Adventure run.

Fast Mode! A new Fast Mode toggle is available in the Options menu, which when enabled will double the speed of all movement and action animations in offline battles.

Story Battle Changes! We've listened to your feedback and gone are the endless waves of Thieves, Pirates and Swords. All 24 Story battles have been reviewed and the vast majority updated with different enemies and/or different rules around how many characters you can select and which characters can be selected.


Changes
The unlock requirements for the Adventure and Tactician modes have been removed, meaning the two modes are now available to play from when you first start the game.
All Tactician battles are also now available from the start of the game.
The unlock requirements for the unlockable Adventure characters have been updated:
Thief now unlocks after completing Story Act 1.
Pirate now unlocks after completing Story Act 2.
Mercenary now unlocks after completing Story Act 3.

Character movement speed has been increased.
Maximum placeable characters in Adventure battles is now capped at 4 instead of 5.
Online Quick Play is now exclusively 3v3.
The Alchemist's Blinding Potion will now cause the target's next Basic Attack to miss.
The Alchemist's Quickness Potion now increases the target's next movement by 2 instead of 1.
The Archer's High Jump is now a Trait, allowing them to move up and down two levels whenever moving without needing to use an ability to do so.
The Medic's Mend Wound now heals for up to 3 instead of 2.
The Medic's Healing Aura now healing for up to 2 instead of 1.
The Wizard's Fireball now deals up to 3 damage to the target instead of 4.
The Wizard's Flame Lance now deals up to 3 damage to the target instead of 4.
Existing items in Adventure have been repriced:
Bolt items now cost 2 instead of 3.
Vision items now cost 2 instead of 3.
Sword items now cost 1 instead of 3.
Watch items now cost 2 instead of 3.
Bats now spawn less often in Caves.

UI
In Adventure mode party member actions are now viewable directly from the icon on the side bar.
Action damage is now always accurate for the character currently being targeted.
Character selection styling has been updated to make it clearer which characters are already placed.


Fixes
Battle animations should now function as intended when the game is running at low FPS. (<10 FPS)
Quickness Potion description updated to more accurately describe what it does.
Fix for action stats not displaying sometimes in the action selection menu.
Fix for background music disappearing for the client after a second battle in an Online Custom Game session was started.
Fix for the auto-save start-up text going off screen in some resolutions in some languages.
Fix for gamepad/keyboard directional input sometimes being incorrect after rotating the board.
Fix for not being able to back out of the Well Read menu.


As always, if you have any thoughts about these additions and changes or come across any bugs, be sure to use the F8 key to directly send us feedback. It helps us greatly in directing where we should focus our efforts next and ensuring any bugs get fixed as soon as possible.


If you enjoy this update please leave a review!

I wanted to let you all know as well we will be taking a few weeks off to spend time with friends and loved ones for the rest of the year. We will be back in early January. See you all in 2023!

-Matt
Contraband Police: Prologue - Stan
Comrades!

Thank you for participating in our Pre-release PlayTest! You gave us a lot of valuable comments, most of which have already been implemented in the project!

We mainly addressed the following issues:
  • Easier shootouts
    Significantly improved weapon accuracy and marker visibility when hitting or killing an enemy. We speeded up reloads, increased the player's health and regeneration, improved the effectiveness of police units.

  • Longer time of day
    We've increased the time of the day from 25 to 35 minutes (real time) - this allows you to safely perform inspections and explore the world.

  • Detailed Inspection summary
    From now on, you can get detailed information about the places where contraband was hidden (e.g. tires, headliner, glove box)

  • More tutorials
    Added more explanations for basic mechanics (e.g. garage, computer, phone, trade etc)

  • Item balance
    Lower tool prices and improved durability

  • Easier comparison of declared cargo
    We have added the ability to show notes from the cargo notebook in the duty folder. You no longer have to hide the entire folder to check your notes.

  • More interesting driving around the world
    To diversify your journeys between locations - from now on you can encounter hostile Oberankov gang units that make it difficult to transport prisoners or contraband!

Once again, thank you very much for all your comments! Get ready for the Contraband Police premiere in January!

Best regards,
The CrazyRocks Team
Contraband Police - Stan
Comrades!

Thank you for participating in our Pre-release PlayTest! You gave us a lot of valuable comments, most of which have already been implemented in the project!

We mainly addressed the following issues:
  • Easier shootouts
    Significantly improved weapon accuracy and marker visibility when hitting or killing an enemy. We speeded up reloads, increased the player's health and regeneration, improved the effectiveness of police units.

  • Longer time of day
    We've increased the time of the day from 25 to 35 minutes (real time) - this allows you to safely perform inspections and explore the world.

  • Detailed Inspection summary
    From now on, you can get detailed information about the places where contraband was hidden (e.g. tires, headliner, glove box)

  • More tutorials
    Added more explanations for basic mechanics (e.g. garage, computer, phone, trade etc)

  • Item balance
    Lower tool prices and improved durability

  • Easier comparison of declared cargo
    We have added the ability to show notes from the cargo notebook in the duty folder. You no longer have to hide the entire folder to check your notes.

  • More interesting driving around the world
    To diversify your journeys between locations - from now on you can encounter hostile Oberankov gang units that make it difficult to transport prisoners or contraband!

Once again, thank you very much for all your comments! Get ready for the Contraband Police premiere in January!

Best regards,
The CrazyRocks Team
SUCCUBUS - TheHellMessenger
Hello Martyrs!

Join us and see the preview for the next chapter of Succubus - The Red Goddess DLC trailer!



Play as the one and only Red Goddes herself, the centrepiece in the World of Agony universe.

Become the infinitely cruel and beautiful ruler of hell. Dressed in a gown of goddess blood, she will allow you to use her mighty powers that will bring to their knees any opponent who dares to oppose you. Mold blood to create a powerful, shapeshifting sword that easily slices through even the thickest demonic armor. Savor the new executions of your enemies that will leave the battlefield wet with their blood.

With full support for the Goddess model, players can experience the story in Succubus as the Red Goddess, appearing in gameplay, story cutscenes and any available secondary animations!

Feature list:

  • New ranking arena
  • 2 new story levels
  • New Main Hub customization options
  • New Main Hub interactions
  • 3 new armor
  • 2 new selfie poses
  • New weapon with new FPP executions
  • New TPP executions
  • Alternative Red Goddess Voice Over for the main character
  • 4 new special powers
  • New sex scene (Available only with Unrated DLC)
  • New soundtrack for the Main Hub

Check out the store page:

https://store.steampowered.com/app/2119922/Succubus__Red_Goddess/
Satisfactory - Brik Cookies
Hi Pioneers!
Update 7 is now available on Early Access, so in here we are again going over all the content of the Update in detail for those of you who haven’t followed the Experimental releases. The most fun and convenient way to get all the highlights is our patch notes video that you can watch here:



For those of you trying out the new content for the first time, and those of you that might have ongoing issues from the Experimental release, you can let us know about your thoughts on our Questions Site as usual: https://questions.satisfactorygame.com/

Blueprints are the biggest addition to the game coming with Update 7, but keep in mind we are not entirely done with them yet. For Update 7 this is what we can share with you, and we are looking forward to your feedback and what you make with them in Early Access before we finalise the feature in a later Update down the line.

Hope all of you have a fantastic time with the new content and a wonderful FICSMAS <3



Blueprints
The Blueprint Designer
In this brand-new building you will be able to design, adjust, and save Blueprints for use in your factory. Anything that fits inside the confines of the Designer (4 by 4 Foundations and 8 Walls in height) you will be able to build with a single click as a Blueprint.

Building Blueprints
Any Blueprint you save in the designer is added to the Blueprints Build Menu Tab, which you can organise as you see fit. From there you can select it like any other building or add it to your Hotbar. Blueprints have some unique build modes of their own, one focused on detailed control and the other on snapping with other Blueprints.

Creature Game Modes
Passive and Retaliating
These are the two new modes we added for Creature hostility which allow you to adjust how to interact with the combat aspect of Satisfactory. If you do want to fight, but want more control over the when and how, the Retaliating mode is for you. Creatures will only attack you if you attack them first, and this works per single creature. So, if you want to fight a group of Hogs or other creatures one after the other, you can do that now.

Passive mode is exactly what it says: All creatures will remain passive, no matter if you attack them or not. If you want to enjoy Satisfactory without the action aspects, Passive mode gets the job done.

You can set your preferred Creature hostility in the Escape Menu under ‘Advanced Gameplay Settings’.

In the future
This is mostly what we have in mind for allowing you to customise your experience with Creatures. In the future we are planning to implement more game modes that allow you to adjust how you play Satisfactory. But that is for after Update 7.

Overclocking
We’ve talked a bunch about Overclocking before and we are finally making some changes to it. If you don’t know, the Overclocking mechanic allows you to make buildings produce parts faster at an exponential power cost or produce slower while consuming exponentially less power.
The basic mechanic of Overclocking remains largely unchanged, but we’ve lowered the exponential power cost change. This means that Overclocking is less expensive than it was before, and Underclocking is not quite as cheap.
Generators are the only exception to this rule: They Over- and Underclock completely linear.

Other content
And of course, there is some more. Conveyor Ceiling Mounts are new, with the addition of contextual switching between relevant buildables when aiming at a wall, ceiling, or floor. This works for both Conveyor and Pipe attachments. The Zipline has a sprinting mode that allows you to go dangerously fast at your own risk and you can now name your favourite Lizard Doggos to let all the other ones know where they stand. Of course, we also fixed some bugs and worked on system changes and improvements under the hood.

Patch Notes

BLUEPRINTS
  • Added the Blueprint Designer to Tier 4
  • Added Blueprints tab to the Build Menu
FACTORY
  • Added Conveyor Ceiling Attachment to the Awesome Shop
  • Reworked the Build Effect
EQUIPMENT
  • Added sprinting functionality for the Zipline
CREATURES
  • Added Creature hostility modes that can be set in Advanced Game Settings in the Escape Menu
    • Regular: Creatures attack and investigate players based on vision and hearing
    • Retaliate: Creatures attack players after being attacked themselves
    • Passive: Creatures never attack players
  • Lizard Doggos can now be named in the interact menu after they’ve been tamed
QUALITY OF LIFE
  • Conveyor and Pipe poles now contextually switch between floor, wall and ceiling attachments based on where the player aims while building
  • Some improvements / fixes for foundation snapping
  • Ladder hologram now works with the “Build in One Click” setting
  • To-Do List should now handle alternate recipe names and multi-product recipes better
  • Added feedback when trying to save color picker presets with the same name as an already existing preset
BALANCING
  • The water requirement of Nuclear Power Plants has been reduced from 300 to 240
  • Alien DNA Capsules can now be sunk in the Awesome Sink, generating Coupons separately from other parts
  • Reduced the energy cost of Overclocking production buildings (including Extractors) to a lower exponent
  • Made overclocking of power generators match the operating rate with the clock speed
  • Reduced vertical foundation snapping grid size from 200 to 100
UI
  • Updated the game credits
  • Implemented double click functionality for Save and Load Game
  • Build Mode now prioritises showing missing costs while building
  • Added option to only show missing cost when in Build Mode
  • Added a new submenu called Multiplayer Settings to the Escape Menu and moved Manage Session/Manage Invites there
  • Added a cancel button to “Add new server” popup in the Server Manager
  • Added a search bar to the multiplayer list in the Join Game menu
  • Added support for hiding some HUD elements. Can be toggled on and off in the options menu
  • Added feedback when trying to save colour picker presets with the same name as an already existing preset
OPTIMISATION
  • We’ve optimised things, but they’re secrets
LOCALISATION
  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits
BUG FIXES
  • Fixed a throughput issue that occurred during variable frame rates on high-speed Conveyor Belts
  • Fixed Tilted Corner walls not having soft clearance
  • Rewrote Splitter/Merger code to make it better
  • Fixed items not moving when reaching the end of a Conveyor Belt segment
  • Train lights should now update correctly when a train loses power
  • Train lights should now restore properly to the correct location after derailment
  • Fixed issue where rotation would reset after upgrading a buildable
  • Fixed issues related to Lights
  • Fixed issues related to Rain
  • Fixed an issue where icons would show up blank after Holstering equipment that uses fuel
  • Fixed it being too hard to snap to Conveyor Floor Holes
  • Fixed Conveyor Lift hologram rotation resetting for the second segment after snapping to a Floor hole
  • Fixed having to click twice on Foundations, Walls and Roof Material filters in order for the Apply Material to Hotbar buildings button to be displayed
  • Fixed Plutonium Waste and Organic Data Capsule being missing from Programmable/Smart Splitters
  • Several smaller fixes have been made in general
KNOWN ISSUES

1. A reminder for people who have been having issues with unexpected crashes on start-up or weird behaviour with the game, in that case please try to verify your game files.

You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

This may or may not redownload a large number of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

2. If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.

3. If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
  • -d3d11
  • -DX11
  • -d3d12
  • -DX12
  • -vulkan
Grow Flow - chicdead26
A new update for Grow Flow has been released, containing the following:

  • Added three new achievements

  • Added new progression icons to the Extras menu

  • Began implementing par times (currently only for Chapter 1)

  • Added a new Achievements menu

  • Fixed a bug where certain Chapter 6 levels wouldn't autosave

  • Fixed a bug where loading a save while inside an Unsafe Zone breaks Unsafe Zones entirely

  • Fixed a bug where the number of the level was shown as zero on the tenth level of any given chapter

  • Fixed one of Anna's animation on Chapter 2 Level 3 not looping properly

  • Greatly optimized memory management in the Extras menu. Likely doesn't affect you in any way, but hey, i'm proud of it!

Thank you very much for your support!
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