đľď¸ââď¸ The time has come for us to lift the veil on Koenigstein and let you peak at our current development progress with some brand new in-game screenshots straight from The Inquisitor creation process!
đĄ Since our last announcement, one of our focuses has been lighting and you can see the first adjustments here.
â Please note: this is still work in progress! We canât wait to unveil more in the future. Until then, stay vigilant Inquisitors!
Special Drops is back this month to warm your hearts against the biting cold. Letâs go ahead and check out new missions and festive gifts!
SPECIAL DROPS 1: CRAFTING COLLECTION EVENT
Collect materials and craft your own end-of-year gifts at the Workshop and Hideout! Complete the following daily missions to collect and exchange points for rewards!
EVENT MISSION
Break 4 windows in total (30 points)
Use 1 First Aid Kit (30 points)
Survive 30 minutes in total (40 points)
Survival time includes the time spent spectating your teammates. (Duo/Squad)
EVENT REWARDS
Contraband Coupon x10 (2 times)
Credit x100
Polymer x100
EVENT SCHEDULE
PC
PST: December 5, 11 PM ~ December 18, 11 PM
CET: December 6, 8 AM ~ December 19, 8 AMÂ
KST: December 6, 4 PM ~ December 19, 4 PM
Console
PST: November 14, 11 PM ~ December 27, 11 PM
CET: November 15, 8 AM ~ December 28, 8 AMÂ
KST: November 15, 4 PM ~ December 28, 4 PM
SPECIAL DROPS 2: Â WELCOME GIFT EVENT
Welcoming gifts are prepared for new/returning players of PUBG: BATTLEGROUNDS! Obtain the Tadpal Jacket, Red Suede Prep Set, and/or PUBG 5th Panniversary â Pan and more just by accessing the game every day, starting this week!
EVENT MISSION
Log in consecutively every day during the event period to receive all rewards. Bonus rewards for consecutive logins are also prepared, so donât miss out!
Participation Conditions
You must be either a new or returning player to be eligible for this event.
New Player: players who have joined PUBG: BATTLEGROUNDS 14 days or less ago.
Returning Player: players who have been inactive for 28 days or more since their last login.
Based on the first login date during the event period.
EVENT REWARDS
DAILY LOGIN REWARDS
Day 1: Survivor-in-Training Hoodie
Day 2: Tadpal Jacket
Day 3: CONTRABAND COUPON x20
Day 4: Red Suede Prep Set
Day 5: 5,000 BP
Day 6: Hunterâs Chest x2
Day 7: Crazed Maw â Helmet (Level 1)
CONSECUTIVE LOGIN REWARDS
Log in for 2 consecutive days: PUBG 5th Panniversary â Pan
Log in for 3 consecutive days: 300 G-Coin (7 days)
EVENT SCHEDULE
PC & Console
PST: December 7, 11 PM â December 17, 11 PM
CET: December 8, 8 AM â December 18, 8 AM
KST: December 8, 4 PM â December 18, 4 PM
SPECIAL DROPS 3: END OF THE YEAR GIFTS!Â
Spend the end-of-year season with PUBG: BATTLEGROUNDS. Complete daily missions and take home a festive hat!
EVENT MISSION
Loot 70 items in total
Survive for 30 minutes in total
Survival time includes the time spent spectating your teammates. (Duo/Squad)
EVENT REWARDS
Complete the event missions and earn the following rewards.
Contraband Coupon x10
Festive Flurry Hat
EVENT SCHEDULE
PC & Console
PST: December 22, 11 PM â December 24, 11 PM
CET: December 23, 8 AM â December 25, 8 AM
KST: December 23, 4 PM â December 25, 4 PM
SPECIAL DROPS 4: NEW YEARS CONTRABAND FEST
From every ending comes a new beginning. Join us as we celebrate the beginning of a new year with Contraband Fest! Log in every day to obtain your New Yearâs gifts at the Hideout.
EVENT MISSION
Log in every day to obtain rewards.
EVENT REWARDS
DAILY LOGIN REWARDS
Day 1: Contraband Coupon x1
Day 2: Contraband Coupon x2
Day 3: Contraband Coupon x3
Day 4: Contraband Coupon x4
Day 5: Contraband Coupon x5
Day 6: Contraband Coupon x5
Day 7: Contraband Coupon x10
CONSECUTIVE LOGIN REWARDS
Day 5: Contraband Coupon x5
Day 7: Contraband Coupon x5
EVENT SCHEDULE
PC & Console
PST: December 31 2022, 11 PM â January 13 2023, 11 PM
CET: January 1 2023, 8 AM â January 14, 8 AM
KST: January 1 2023, 4 PM â January 14, 4 PM
PARTNER DROPS
Partner Drops is back again for December. Gain exclusive Partner Drops through Partnersâ live streams!
HOW-TO GUIDE
REWARD
Receive a FESTIVE FLURRY SWEATERÂ by watching at least 30 minutes of a Partnerâs live stream.
DROPS PERIOD
PC & Console Â
PST: December 5 2022, Once live server opens â January 17 2023, 7 AM
CET: December 6 2022, Once live server opens â January 17 2023, 4 PM
KST: December 6 2022, Once live server opens â January 18 2023, 0 AM
IMPORTANT NOTES
Drops are only available through our PUBG: BATTLEGROUNDS Partners.
Rewards are obtainable within the Drops period only.
To receive rewards, you must have a KRAFTON IDÂ and link it to your gaming platform AND Twitch/each regionâs streaming platform.
Korea, China, and Thailand viewers will be receiving redeem codes instead of Drops due to their different streaming platforms.
Rewards can be acquired after the Live Server Update on Console platforms.
The day is upon us, Update 13 âBurning Snowâ, is out now across all platforms!
Burning Snow brings fast and fiery warfare to the game with Flamethrowers and Molotovs, as well as jeeps for all factions; landing alongside a brand new winter map, Kharkov, new Winter Uniforms, and an exciting new DLC pack.
Check out the official teaser for Update 13, Burning Snow and the changelog below:
Update 13 Changelog
Vehicles
Added Soviet T-70 Light Tank
Added Jeeps to all factions:
Faction
Vehicles
GER
Kubelwagen
US
Willys Jeep
SOV
GAZ-67
Weapons
Added Flamethrowers:
Faction
Role
Level
GER
Support
Level 8
US
Support
Level 8
Added Molotovs:
Faction
Role
Level
SOV
Assault
Level 9
SOV
Support
Level 6
SOV
Automatic Rifleman
Level 3
SOV
Rifleman
Level 6
DP-27 buff - Reduced recoil while brace firing from 0.75 to 0.2 and increased damage from 65 at 75 meters to 100 at 150 meters
Loadouts
Added Lend-Lease Bazooka loadout for Soviet Anti-Tank Level 8
Maps
Added Kharkov - Warfare - Offensive GER - Warfare SOV
Added fire damage logic to preplaced fire assets across all maps
Gameplay/Features
Added persistent dismantle progression (saves progress for 5 seconds of inactivity)
Added shared dismantle progression (dismantles faster the more people there are assisting)
Improved Satchel placement logic
Improved Satchel damage consistency
Vehicle engines now drown when being submerged in water
Added new achievements: Frozen Fields You... Shall Not... Spawn! Who's Garry? Fast Track Delivery Track and Trace One Hit Wonder! Firestarter Medium-Rare Extra Crispy Please Fight Fire with Fire This Is a Flammenwerfer, It Werfs Flammen Hans! Get Ze Flammenwerfer! Disco Inferno! Molotov Party! Za Zdorovie! Jeep Let Loose Jeepers! Drop it Like Its Hot! Dear Devs... Liar, Liar, Pants of Fire! Like a Moth to a Flame... Get that Windshield Up! Rollin' In The Jeep
Cosmetics
Skull Bucket DLC:
GER - Paratrooper Fallschirmjäger M38 GER - Double Decal Police M35 US - 101st Airborne 506th PIR Paratrooper M1 US - 29th Infantry Division M1 SOV - 1941 Model Blockaded Leningrad Helmet SOV - M36 Budenovka Winter Cap
Winter Warfare DLC:
GER - Winter Covered Fallschirmjäger M38 US - Winter Covered M1 SOV - Winter Covered SSh-40 SOV - Winter Toques
Base Winter Uniforms:
US - M1943 Winter Uniform SOV - Ameba Winter Uniform GER - Heer Schneetarnjacke Winter Smok
Base Winter Helmets:
GER - White Painted M42 US - White Painted M1 SOV - Winter Painted SSh-36 SOV - Winter Painted SSh-40 SOV - White Ushanka SOV - White Tied Ushanka
HUD/UI
Added the ability to set cosmetic presets in the Barracks and Loadout screens
Added additional non-verbal comms: Precision Strike Request Ammo
Optimization
Refactored the animation system to use fewer bones per character mesh
Particle and decal FX optimization
Improved LoDs for vehicles
Effects
Added variation to the Bombing Run explosion FX
Sounds
OPs/Garrisons/Half-tracks radio effect now fades to static noise when overrun by the enemy
Added UI SFX for deploy countdown in the final 3 seconds
Animation
Refactored a new animation system. This should result in increased performance and smoother animations in TPP
Server Administration
Map rotations now allow for duplicate entries of the same map
Added ability for admins to direct message players via RCON
Added RCON command to display game state information (team sizes, score, remaining time, current map, next map)
Steam64ID is now displayed in the Connect/Disconnect log
[Fixed] Temporary Bans Not Removed From RCon List Once Ban Timer Expires
Bug Fixes
[Fixed] Method which allowed non-recon roles to spawn on a Recon OP
Improved âShots Hitâ statistic to not count structures/vehicles shot with firearms
[Fixed] Drivers can no longer turn off the engine to âstealth rollâ long distances in vehicles
[Fixed] Incorrect plane used to drop Ammo Drop for RUS/GER
[Fixed] The deploy button disappears when the player resigns the Commander role then creates/joins another unit without changing the role
[Fixed] The Russian Commander Fuel abilities list order isn't consistent and changes
[Fixed] Satchel Charges won't destroy barbed wire at certain distances
[Fixed] German Fuel Nodes are unable to be destroyed with Satchel Charges
[Fixed] Gunshot SFX can still be heard after the player that is shooting with certain weapons dies
[Fixed] The "Back" button in the Barracks menu does not work correctly immediately after a new favorite role is selected
[Fixed] 'Resign as commander' button doesn't disappear after rejoining previously created armor/recon unit
[Fixed] Panther (German Heavy) has a shorter cooldown after spawning it compared to the Tiger
[Fixed] Machine gun cannot be mounted in specific type of buildings across all the maps
[Fixed] Receiving an invite/request while on the deploy screen will block a player from leaving the loadout menu once accessed
[Fixed] [FPP] The German Small Ammunition box, Medical Supplies box and Explosive Ammo box have identical models when held in hand
[Fixed] "This sector is locked" hint triggers unproperly in deployment screen
[Fixed] Some achievements contain spelling errors
[Fixed] "Rain Hell" achievement does not unlock when killing 10 players with one projectile of the Katyusha strike
[Fixed] Attempting to join a server through a direct link does not launch the game or connect the player to a server if the game is running
[Fixed] Joining servers through the Steam Servers option with the game closed will leave the player on the Front-End
[Fixed] The player is unable to join a server through another player or by an invite when using the Steam Overlay
[Fixed] Muzzle flash FX is missing from DP-27 Machine Gun
[Fixed] US Medium Tank M4A3 has no SFX when colliding with objects
[Fixed] At very specific angles Trucks would sometimes not receive damage
[Fixed] Floating fireball is visible after vehicle engines are damaged and repaired
[Fixed] Tanks moving in reverse will automatically change to Gear 1 when the tracks are destroyed
[Fixed] Player doesn't get AFK kick after he already received one if the idle time is changed via RCon
[Fixed] Satchel damage against Belgian gates is inconsistent
[Fixed] Walking into supply truck crates causes the dropping sound effect to be played
[Fixed] AP and HE shells are unable to suppress enemy players
[Fixed] Supply box achievements count boxes placed instead of total supplies provided
[Fixed] Destroying the Panther rewards the player with the wrong combat score
[Fixed] Hull and coaxial machine guns do not reload after exiting and entering during reloading
[Fixed] Opening the game in windowed mode with certain resolutions will cause the top bar to appear off screen
[Fixed] Closing scoreboard while opening personal stats page will cause scoreboard to not appear
[Fixed] Choosing the Bill Head on a US role equips the player with the Hans Head from the German side
[Fixed] Kills With The RG-42 Grenade and Mk2 Grenade Are Not Recorded If Thrown Post Death
[Fixed] Soldiers don't have 3rd person animation for vertical aiming movements on specific map HQs
[Fixed] Head rotates unnaturally after being revived
[Fixed] The Russian Half-Track appears in the wrong part of the Russian Commander ability list
[Fixed] No animation transition present when ADS with Flare Gun
[Fixed] Some helmets fall through the ground after a player is headshot
Carentan
[Fixed] Some crater assets allowed players to see under the terrain
Purple Heart Lane
[Fixed] Player can spawn into closed house in C8
[Fixed] Invisible wall collision is present on a section of stone wall along the main road
Remagen
[Fixed] Rubble can be seen through when prone
[Fixed] There is a kill volume in sector E10 that makes vehicles disappear
[Fixed] Misaligned Train
[Fixed] Multiple visual issues around a trench
[Fixed] There is a large misaligned dirt pile near a German Bunker
[Fixed] Mud embankment along road is misaligned in multiple places
Kursk
[Fixed] Light can be see shining through the ground
[Fixed] Floating grass is present in certain areas
[Fixed] Misaligned terrain texture present in sector C9
[Fixed] A pair of wooden gates are not connected to any fence
[Fixed] The artillery shells are misaligned with the terrain
[Fixed] Two metal barrels in certain location are clipping through a wooden fence
Stalingrad
[Fixed] Players can clip into a specific metal roof and hide from enemies
[Fixed] One of the buildings in the vicinity of the Nail Factory lacks collision below the staircase on the ground floor
Utah
Repair stations spawn in American HQs on US-Offensive
[Fixed] Some hedge instances being able to block bullets
Known Key Issues
Infrequently a playerâs face texture may become misaligned
Donât forget that if you havenât checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.
We also wanted to say a big thank you to everyone who took part in the recent PTE sessions and provided feedback ahead of release, we appreciate the time you take to share your experiences.
Now itâs time to bring the heat with Update 13! Weâll see you all on the frontline!
Traits! Each of the seven main playable characters now have two traits, which grant the character with a powerful passive effect, which can be selected in place of one of the current six abilities before battle, giving an even larger array of options to pick and mix from.
Thief, Pirate and Mercenary, the three unlockable characters in Adventure Mode, now feature a full range of eight abilities and traits to select from and each now have an innate trait. AI controlled Thieves, Pirates and Mercenaries in other modes also have access to the new innate traits and some of these new abilities so be on the look out!
Adventure Stat Points! A whole new Stat Point system has been added into your Adventures, allowing you to upgrade the Health, Movement, Speed and Accuracy of each of your party members using points earned from battling. Each party member also comes with their own stat-affecting Attitude which is revealed upon their recruitment to your team.
Grand Effects! Now that you've invested your hard earned Stat Points into a character, you can boost them even further by selecting from one of three available Grand Effects, which gains the character with an additional passive bonus in battle. With over 20 Grand Effects available between the ten playable classes the passive possibilities just keep growing.
Adventure Battle Changes! Gone are the old randomly selected battle boards, with each of the 30 possible battle locations instead now having their own unique board to battle upon.
New items! Six new items are now available in Adventure Taverns, providing players with new ways to deal damage and heal allies in battle and instantly earn Stat Points early. Players with existing Adventure runs will be able to find these new items in taverns in their next Adventure run.
Fast Mode! A new Fast Mode toggle is available in the Options menu, which when enabled will double the speed of all movement and action animations in offline battles.
Story Battle Changes! We've listened to your feedback and gone are the endless waves of Thieves, Pirates and Swords. All 24 Story battles have been reviewed and the vast majority updated with different enemies and/or different rules around how many characters you can select and which characters can be selected.
Changes The unlock requirements for the Adventure and Tactician modes have been removed, meaning the two modes are now available to play from when you first start the game. All Tactician battles are also now available from the start of the game. The unlock requirements for the unlockable Adventure characters have been updated: Thief now unlocks after completing Story Act 1. Pirate now unlocks after completing Story Act 2. Mercenary now unlocks after completing Story Act 3. Character movement speed has been increased. Maximum placeable characters in Adventure battles is now capped at 4 instead of 5. Online Quick Play is now exclusively 3v3. The Alchemist's Blinding Potion will now cause the target's next Basic Attack to miss. The Alchemist's Quickness Potion now increases the target's next movement by 2 instead of 1. The Archer's High Jump is now a Trait, allowing them to move up and down two levels whenever moving without needing to use an ability to do so. The Medic's Mend Wound now heals for up to 3 instead of 2. The Medic's Healing Aura now healing for up to 2 instead of 1. The Wizard's Fireball now deals up to 3 damage to the target instead of 4. The Wizard's Flame Lance now deals up to 3 damage to the target instead of 4. Existing items in Adventure have been repriced: Bolt items now cost 2 instead of 3. Vision items now cost 2 instead of 3. Sword items now cost 1 instead of 3. Watch items now cost 2 instead of 3. Bats now spawn less often in Caves.
UI In Adventure mode party member actions are now viewable directly from the icon on the side bar. Action damage is now always accurate for the character currently being targeted. Character selection styling has been updated to make it clearer which characters are already placed.
Fixes Battle animations should now function as intended when the game is running at low FPS. (<10 FPS) Quickness Potion description updated to more accurately describe what it does. Fix for action stats not displaying sometimes in the action selection menu. Fix for background music disappearing for the client after a second battle in an Online Custom Game session was started. Fix for the auto-save start-up text going off screen in some resolutions in some languages. Fix for gamepad/keyboard directional input sometimes being incorrect after rotating the board. Fix for not being able to back out of the Well Read menu.
As always, if you have any thoughts about these additions and changes or come across any bugs, be sure to use the F8 key to directly send us feedback. It helps us greatly in directing where we should focus our efforts next and ensuring any bugs get fixed as soon as possible.
If you enjoy this update please leave a review!
I wanted to let you all know as well we will be taking a few weeks off to spend time with friends and loved ones for the rest of the year. We will be back in early January. See you all in 2023!
Thank you for participating in our Pre-release PlayTest! You gave us a lot of valuable comments, most of which have already been implemented in the project!
We mainly addressed the following issues:
Easier shootouts Significantly improved weapon accuracy and marker visibility when hitting or killing an enemy. We speeded up reloads, increased the player's health and regeneration, improved the effectiveness of police units.
Longer time of day We've increased the time of the day from 25 to 35 minutes (real time) - this allows you to safely perform inspections and explore the world.
Detailed Inspection summary From now on, you can get detailed information about the places where contraband was hidden (e.g. tires, headliner, glove box)
More tutorials Added more explanations for basic mechanics (e.g. garage, computer, phone, trade etc)
Item balance Lower tool prices and improved durability
Easier comparison of declared cargo We have added the ability to show notes from the cargo notebook in the duty folder. You no longer have to hide the entire folder to check your notes.
More interesting driving around the world To diversify your journeys between locations - from now on you can encounter hostile Oberankov gang units that make it difficult to transport prisoners or contraband!
Once again, thank you very much for all your comments! Get ready for the Contraband Police premiere in January!
Thank you for participating in our Pre-release PlayTest! You gave us a lot of valuable comments, most of which have already been implemented in the project!
We mainly addressed the following issues:
Easier shootouts Significantly improved weapon accuracy and marker visibility when hitting or killing an enemy. We speeded up reloads, increased the player's health and regeneration, improved the effectiveness of police units.
Longer time of day We've increased the time of the day from 25 to 35 minutes (real time) - this allows you to safely perform inspections and explore the world.
Detailed Inspection summary From now on, you can get detailed information about the places where contraband was hidden (e.g. tires, headliner, glove box)
More tutorials Added more explanations for basic mechanics (e.g. garage, computer, phone, trade etc)
Item balance Lower tool prices and improved durability
Easier comparison of declared cargo We have added the ability to show notes from the cargo notebook in the duty folder. You no longer have to hide the entire folder to check your notes.
More interesting driving around the world To diversify your journeys between locations - from now on you can encounter hostile Oberankov gang units that make it difficult to transport prisoners or contraband!
Once again, thank you very much for all your comments! Get ready for the Contraband Police premiere in January!
Join us and see the preview for the next chapter of Succubus - The Red Goddess DLC trailer!
Play as the one and only Red Goddes herself, the centrepiece in the World of Agony universe.
Become the infinitely cruel and beautiful ruler of hell. Dressed in a gown of goddess blood, she will allow you to use her mighty powers that will bring to their knees any opponent who dares to oppose you. Mold blood to create a powerful, shapeshifting sword that easily slices through even the thickest demonic armor. Savor the new executions of your enemies that will leave the battlefield wet with their blood.
With full support for the Goddess model, players can experience the story in Succubus as the Red Goddess, appearing in gameplay, story cutscenes and any available secondary animations!
Feature list:
New ranking arena
2 new story levels
New Main Hub customization options
New Main Hub interactions
3 new armor
2 new selfie poses
New weapon with new FPP executions
New TPP executions
Alternative Red Goddess Voice Over for the main character
Update 7 is now available on Early Access, so in here we are again going over all the content of the Update in detail for those of you who havenât followed the Experimental releases. The most fun and convenient way to get all the highlights is our patch notes video that you can watch here:
For those of you trying out the new content for the first time, and those of you that might have ongoing issues from the Experimental release, you can let us know about your thoughts on our Questions Site as usual: https://questions.satisfactorygame.com/
Blueprints are the biggest addition to the game coming with Update 7, but keep in mind we are not entirely done with them yet. For Update 7 this is what we can share with you, and we are looking forward to your feedback and what you make with them in Early Access before we finalise the feature in a later Update down the line.
Hope all of you have a fantastic time with the new content and a wonderful FICSMAS <3
Blueprints
The Blueprint Designer
In this brand-new building you will be able to design, adjust, and save Blueprints for use in your factory. Anything that fits inside the confines of the Designer (4 by 4 Foundations and 8 Walls in height) you will be able to build with a single click as a Blueprint.
Building Blueprints
Any Blueprint you save in the designer is added to the Blueprints Build Menu Tab, which you can organise as you see fit. From there you can select it like any other building or add it to your Hotbar. Blueprints have some unique build modes of their own, one focused on detailed control and the other on snapping with other Blueprints.
Creature Game Modes
Passive and Retaliating
These are the two new modes we added for Creature hostility which allow you to adjust how to interact with the combat aspect of Satisfactory. If you do want to fight, but want more control over the when and how, the Retaliating mode is for you. Creatures will only attack you if you attack them first, and this works per single creature. So, if you want to fight a group of Hogs or other creatures one after the other, you can do that now.
Passive mode is exactly what it says: All creatures will remain passive, no matter if you attack them or not. If you want to enjoy Satisfactory without the action aspects, Passive mode gets the job done.
You can set your preferred Creature hostility in the Escape Menu under âAdvanced Gameplay Settingsâ.
In the future
This is mostly what we have in mind for allowing you to customise your experience with Creatures. In the future we are planning to implement more game modes that allow you to adjust how you play Satisfactory. But that is for after Update 7.
Overclocking
Weâve talked a bunch about Overclocking before and we are finally making some changes to it. If you donât know, the Overclocking mechanic allows you to make buildings produce parts faster at an exponential power cost or produce slower while consuming exponentially less power. The basic mechanic of Overclocking remains largely unchanged, but weâve lowered the exponential power cost change. This means that Overclocking is less expensive than it was before, and Underclocking is not quite as cheap. Generators are the only exception to this rule: They Over- and Underclock completely linear.
Other content
And of course, there is some more. Conveyor Ceiling Mounts are new, with the addition of contextual switching between relevant buildables when aiming at a wall, ceiling, or floor. This works for both Conveyor and Pipe attachments. The Zipline has a sprinting mode that allows you to go dangerously fast at your own risk and you can now name your favourite Lizard Doggos to let all the other ones know where they stand. Of course, we also fixed some bugs and worked on system changes and improvements under the hood.
Patch Notes
BLUEPRINTS
Added the Blueprint Designer to Tier 4
Added Blueprints tab to the Build Menu
FACTORY
Added Conveyor Ceiling Attachment to the Awesome Shop
Reworked the Build Effect
EQUIPMENT
Added sprinting functionality for the Zipline
CREATURES
Added Creature hostility modes that can be set in Advanced Game Settings in the Escape Menu
Regular: Creatures attack and investigate players based on vision and hearing
Retaliate: Creatures attack players after being attacked themselves
Passive: Creatures never attack players
Lizard Doggos can now be named in the interact menu after theyâve been tamed
QUALITY OF LIFE
Conveyor and Pipe poles now contextually switch between floor, wall and ceiling attachments based on where the player aims while building
Some improvements / fixes for foundation snapping
Ladder hologram now works with the âBuild in One Clickâ setting
To-Do List should now handle alternate recipe names and multi-product recipes better
Added feedback when trying to save color picker presets with the same name as an already existing preset
BALANCING
The water requirement of Nuclear Power Plants has been reduced from 300 to 240
Alien DNA Capsules can now be sunk in the Awesome Sink, generating Coupons separately from other parts
Reduced the energy cost of Overclocking production buildings (including Extractors) to a lower exponent
Made overclocking of power generators match the operating rate with the clock speed
Reduced vertical foundation snapping grid size from 200 to 100
UI
Updated the game credits
Implemented double click functionality for Save and Load Game
Build Mode now prioritises showing missing costs while building
Added option to only show missing cost when in Build Mode
Added a new submenu called Multiplayer Settings to the Escape Menu and moved Manage Session/Manage Invites there
Added a cancel button to âAdd new serverâ popup in the Server Manager
Added a search bar to the multiplayer list in the Join Game menu
Added support for hiding some HUD elements. Can be toggled on and off in the options menu
Added feedback when trying to save colour picker presets with the same name as an already existing preset
OPTIMISATION
Weâve optimised things, but theyâre secrets
LOCALISATION
Updated all languages with the latest translations
Updated language completion rates
Updated community translators in the credits
BUG FIXES
Fixed a throughput issue that occurred during variable frame rates on high-speed Conveyor Belts
Fixed Tilted Corner walls not having soft clearance
Rewrote Splitter/Merger code to make it better
Fixed items not moving when reaching the end of a Conveyor Belt segment
Train lights should now update correctly when a train loses power
Train lights should now restore properly to the correct location after derailment
Fixed issue where rotation would reset after upgrading a buildable
Fixed issues related to Lights
Fixed issues related to Rain
Fixed an issue where icons would show up blank after Holstering equipment that uses fuel
Fixed it being too hard to snap to Conveyor Floor Holes
Fixed Conveyor Lift hologram rotation resetting for the second segment after snapping to a Floor hole
Fixed having to click twice on Foundations, Walls and Roof Material filters in order for the Apply Material to Hotbar buildings button to be displayed
Fixed Plutonium Waste and Organic Data Capsule being missing from Programmable/Smart Splitters
Several smaller fixes have been made in general
KNOWN ISSUES
1. A reminder for people who have been having issues with unexpected crashes on start-up or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
This may or may not redownload a large number of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
2. If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
3. If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.