活体三国 - humanherder
·众所周知,“计略”和“战法”被我的广大员工誉为活体三国的“战场双璧”,我深以为然;
·二者主要区别在于:战法只能在回合部署阶段指挥释放,而计略系统就填补了回合进行阶段的操作空白。
·五花八门的计略有五光十色的效果,比如那样的、那样的、甚至竟然还有那样的。啧啧啧啧啧。可以产生N多可能性的计略,自然需要N多要素同时满足来加以限制,比如“目标所处地形/目标相邻友军/目标毒心判定是否命中”等;
·目前时装计略26枚,部分效果复制粘贴如下,望各位俊男不明觉厉:
1.决战邀约:【上品】两军均以敌方全灭为首要目标;
2.疑兵:【良品】目标部队停止移动,周围(范围正相关:目标部队‘勇’)敌部队‘疑’心每天概率(概率正相关:敌部队‘智’;概率负相关:敌部队‘勇’)+1,交兵时效果解除;
3.乘虚蹈隙:【良品】周围(范围半径正相关:我军统帅部队‘信’)内我军部队将其视为新目标,并尝试发动<冲击>战法;
4.缓兵:【凡品】目标部队行军速度至少下降50%(降幅正相关:目标部队‘痴’);
5.望梅止渴:【良品】目标部队解除全部负面状态并“砥砺”,时效结束时,若无等量增益状态,则消退“砥砺”并陷入“动摇”;
6.魁钺簇卫:【良品】相邻卫队尝试发动<援护>战法;
7.自吹自擂:【凡品】目标部队参与击溃敌军时,有概率(概率正相关:目标部队‘信’)进入“昂扬”状态;
8.贪心牵制:【凡品】与之交兵的敌部队随机人才‘贪’心每天有概率(概率正相关:目标部队‘信’)至少+1(增量正相关:目标部队‘智’);
9.毒心伐情:【良品】目标部队随机人才的最低毒心至少+1(增量正相关:目标部队‘痴’);
10.发扬蹈厉:【良品】目标部队获得增益状态时,部队随机人才最高毒心至少-2(减量正相关:增益状态数);
11.添油加醋:【良品】目标部队毒心增量翻倍;
12.鬼谋威压:【极品】目标部队被我军判定计略前,其随机人才的随机毒心+1;
13.蓄势:【极品】目标部队所属军队获得的战场态势层数至少有20%概率<size=25>(概率正相关:目标部队‘智’)</size>+1;
14.集思广益:【良品】目标部队存在相邻友军时,各人才提供计略的概率至少提升20%(增幅正相关:相邻友军部队数);
15.马首是瞻:【极品】我军针对目标部队施放的下一条计略,一旦判定成功则生效于军中所有可作为目标的部队;
16.走为上:【上品】目标部队于撤军指令下,每天消退1枚计略;
·今天开始制作“名品、谏言、计略、角色”的精美图片.jpg,预计耗时2个月,然后更新宣传片!
Flooded - Kajtii


Gamers!

Long time no hear, huh? Just kidding - I try to keep in touch with you as often as possible. After all, if there was no you, there would be no Flooded. Thanks to you, the game is what it is today.

Now we can do something together again. Actually… You can do something for Flooded. The 2022 Indie of the Year Awards are currently underway, and productions with the most votes from players will be included in the IndieDB TOP100!

It would be fantastic if Flooded could be included among many other excellent indie titles. But to achieve that, it needs your votes. So if you had fun playing Flooded or you're having a great time with the demo, and Myles is your crush... cast your vote!

You can do it here until Friday!

Thank you so much and… Stay tuned!

Follow Flooded:
📍 Facebook
📍 Twitter
📍 IndieDB

https://store.steampowered.com/app/1795470/Flooded/
Treasure Hunter Simulator - DRAGO entertainment
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Motel Simulator - DRAGO entertainment
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Winter Survival - DRAGO entertainment
Each Game Goes Sale!

Starting on December 8th we are launching our first publisher sale. It will not only feature some neat deals on our own games and bundles, but also some special offers on selected games from our friends. You will be able to safe up to 90%!

Join us between December 8th and December 11th!

Crusader Kings III - PDX-Trinexx
Greetings!

The wintery season is upon us, and soon most of us will be joining our friends & family (or friends & foes?) for the holidays - this is an excellent time to reflect on the year that has gone by, and look at all that we’ve done. I also wish to leave you with a small teaser of things to come (nothing major though, as mentioned before that communication will begin sometime in Q1 next year!)

Read more about Dev Diary #112 on our forums!



Early in the year, we released Royal Court, the first major expansion for CK3. With kings squabbling over who has the grandest court, impressive artifacts being crafted and displayed, court position holders scheming, and cultures diverging, hybridizing, and shifting - to name only a few things that were in the update - it’s safe to say that the game got a shakeup with lots of new things to do. We also drew a lot of good learnings from it, both from the process (which was undoubtedly troubled, seeing the state of the world at the time) and the reception. Good lessons that we’ll bring with us in the future.

The Fate of Iberia followed and breathed new life into the Iberian peninsula. With content such as bonds of friendship stronger than iron, titles changing hands over a game of chess, and the revival of lost faiths (if you’re observant enough…) The Struggle, a central mechanical core surrounded by flavor, struck a balance that was enjoyed by many - a winning formula that we’re more than likely to follow in the future.

Friends & Foes was an experiment that played to the strengths of the game - by adding dramatic content, and proved how it’s always a nice thing to have more of it! Not only did it seem to be an appreciated format, but it was very motivating for us to make. For more news on this, stay tuned early next year…

And to round the year off we released the Robe update, which focused on adding graphical variety and fixing issues. It revamped the bookmark screen, added a full set of art for tenets, and made custom rulers saveable, in addition to balance and AI fixes. We will always strive to make sure the game is in a good, healthy state.

---

Now, some of you know the above already, and want to see something new! As we won’t be back with Dev Diaries for a while (they’ll start back up sometime in January) I want to leave you with something that can be discussed for a while. We’ve seen a lot of discussions regarding Nicknames, or rather the lack of them, and have taken your feedback to heart!

In an upcoming update, we’ll be adding in a new system for gaining nicknames passively, not too unlike the system in CK2, but vastly improved (in CK2, it was just a highly obfuscated system with little-to-no fanfare at all). These nicknames can be earned at any point during the game, and will reflect your character’s status as well as they can. They can be bad or good, with most (if not all) being overwritable by more prestigious nicknames should you do something extraordinary (such as uniting the Spanish Thrones, or Uniting Africa, etc). Gaining a nickname comes with a small boon or penalty to prestige and opinion, just enough to make it matter.


A positive nickname, celebrated by a good friend.


A negative nickname, gained while in prison, with the news delivered by someone who’s not exactly a fan of yours.

This system focuses on nicknames that aren’t particularly active, it won’t give you ‘the Conqueror’ for example. It will, however, pick one of 200+ appropriate passive nicknames. These are in part existing nicknames in the database that didn’t exist outside of historical characters (‘the Fat’, ‘the Poet’, ‘the Brave’, ‘the Tyrant’, etc.), nicknames adopted from CK2 (‘the Zealot’, ‘the Lucky’, ‘the Resilient’, ‘the Strange’, etc.), historical nicknames that were never used before (‘the Desired’, ‘the Idle’, ‘the Wrathful’, ‘Longsword’, etc.), and community suggestions (‘the Navigator’, ‘the Berserker’, etc.). All of these nicknames have triggers so that they only appear where logical, for example; you can only gain ‘the Tyrant’ if you have a certain amount of tyranny opinion, and you can only gain ‘the Fat’ if your character is of the heavier persuasion. A lot of these also take your prestige or piety levels into account, so having a high prestige level can ‘protect’ you from gaining poor nicknames. There’s also a game rule that controls the frequency.


Some examples of nicknames you can get through this system.

We aspire to keep most nicknames in line with history, or what would be plausible. That said, feel free to suggest more nicknames! Who knows, perhaps you’ll suggest something that’ll make it in… just remember that they shouldn’t be too ‘active’, so no ‘the Conqueror’ or ‘the Destroyer’.

To make nicknames a bit more… spicy than they are, we’ve also added a small new feature that allows you to see what a nickname actually means! Charles the Bald, for example, wasn’t without hair but rather without a suitable crown for most of his life. By hovering over nicknames, you can now see an explanation.


Charles wasn’t so bald after all, and now you know why.


Quite self-explanatory, but still informative.

Finally, a word from our community manager Pariah about a QnA session we will be having with some of the devs on our Discord server:

#Discussions_QuoteBlock_Author
As the holiday season approaches, we will also be holding a QnA session where you can feel free to ask any burning questions or just anything on your mind about the game. While we can’t give away any company secrets or tell you exactly what we are working on next, it will be a chance to sit down and discuss things with members from most if not all disciplines of the game!

The QnA session will be taking place on our Discord server on Tuesday December 13 from 16:00 - 18:00 CET, which is a terrific place to help supplement these Forums. The Discord is filled with tons of your fellow Crusader Kings community and always a good place to find knowledge and conversation. If you are not already part of our terrific Discord family and would like to get in ahead of the QnA, you can find a link HERE!

That’s it for this year - we’ll see you in 2023! Have a God Jul and a Gott Nytt År as we say here in the frigid north!

Food Truck Simulator - DRAGO entertainment
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Gas Station Simulator: Prologue - Early Days - DRAGO entertainment
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Starting on December 8th we are launching our first publisher sale. It will not only feature some neat deals on our own games and bundles, but also some special offers on selected games from our friends. You will be able to safe up to 90%!

Join us between December 8th and December 11th!

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