Starting on December 8th we are launching our first publisher sale. It will not only feature some neat deals on our own games and bundles, but also some special offers on selected games from our friends. You will be able to safe up to 90%!
Drivers! Soon you will be able to participate in the Death Roads: Tournament race as Early Access is getting closer! The competition will start on March 28, so we kindly invite you to reserve your free time - you will need it to face all your opponents and to defeat the last boss on your way to victory!
We also prepared a special trailer presenting Death Roads: Tournament in action.
We also note that Death Roads: Tournament will debut in Early Access, which means it’s not the game's final form! We have even more attractions on the way, so you will certainly not be bored. We are also happy to announce that the game will be translated into English, Polish, French, German, Spanish, Portuguese and Chinese.
Playtests prolonged
We recently invited 100 of you to participate in a Steam playtest that ran until December 6. However, we did not expect such interest! That's why we expanded the pool for ALL OF YOU and extended the race until end of December 12.
Remember that you must have an active internet connection to play the playtest build. Race and complete the survey to advance to the next stages with rewards. They are definitely worth it!
#TurnBasedFest, we are coming!
Our game's been selected for the first ever #TurnBasedFest, coming up in December (8-12)! The TurnBasedThurs team has been putting together a massive festival celebrating all kinds of turn-based video games. Help us spread the word we're a game worth checking out in this!
That’s all for now. See you at the starting line on March 28 in Early Access, and join playtests right now on Steam!
- updated Buzzer weapon: less damage, reduced range, charge up triggers automatically after some time, increased energy ball speed, diminished punching through additional targets - updated Shock ability: removed target stun, use pushback, added slow movement debuff, slightly increased damage - updated Freeze ability: reduced stun duration, increased energy usage - reduced critical hit bonus (to reduce randomness in gameplay in later game stages) - co-op UI: fixed a few issues when using the large UI setting - co-op UI: fix healing target marker for second player - added icon for block ability - fixed pathfinding through multiple doors failing when first door was open and later one was closed - fixed character changing look duration during melee attack when holding manual melee attack mode key - fixed being able to attack hologram character - minor UI improvements regarding memorized items - updated Unity Input plugin - additional minor bug fixes and improvements
- Upgrade the game engine to Unreal Engine 5.1,it may bring some new bugs and the upgrades will continue, please be patient. - Optimizations on the enviornments. - All the characters’animations improved.
This update replaces the old system for calculating train track shapes. Train tracks should now be smoother and easier to build. The new system also handles long stretches of tracks better than before.
Old track layouts may change slightly when loaded with the new version.
As you might have heard, Slitherine is going to host its Slitherine Next live event next week on Tuesday. Slitherine Next is a new three hours long live show which will showcase upcoming content for all of our major games, including of course Starship Troopers: Terran Command.
Lukas Nijsten, Creative Director of the Artistocrats, will be with us to let us know what is next in store for the game, and to give a live update to the development roadmap.
See you on Tuesday December 13 at 3 pm GMT on our Twitch channel for the pre-show, and at 4 pm GMT for the start of Slitherine Next.
- Play all 40 levels at a new intensity with the difficulty level at "way too hard". After finishing the 10 missions you will unlock the possibility to play everything again but at a way too hard difficulty. More enemy's aircraft, more machine guns, more wind, more bombers, more fun.
- And you will gain 10 new achievements, the gold ranks.
//misc - Mouse Support setting: Added the old 'Buttons Only' option for if you want to use mouse buttons without the full mouse menu support. - Font Type setting: This is now set to the 'x2 Resolution' option by default. - Lord of the Land boss: The range of his charge attack is now greatly reduced when he attacks for the first time, and reduced a bit on his second attack. - Lantern Handlers: They will no longer create flames upon their death.
//bug fixes - Fixed various crashes when using the mouse cursor in menus. - Fixed some menus where the mouse cursor selection wasn't accurate. - Fixed some visual issues related to the HD font (eg some symbols not showing, button misalignments, etc). - Visibility settings: You couldn't change the page when using full Mouse Support. - Compendium: Selecting a discovered item that doesn't have an associated minion would cause a crash (eg Enboned Destineous). - Doll Maker: The Souleater Dealer would offer normal minions instead of wax minions. - The Goblusious Researcher could sometimes only discover Money Bags and would sometimes not show the correct relic description. - Using the CRT Screen effect would make the HD font unreadable.