- FIX: too many squirrel frame drop late game (map specific Max Squirrels) - FIX: Destined to be Dinner mission objectives - AUDIO: better hit material attenuation (metal / rock / concrete / dirt / squirrel heads)
Update 1.11 for F1 Manager 2022 is now rolling out on Steam. All changes made in Update 1.11 will apply in existing saves, unless stated otherwise in the patch notes below.
Gameplay
Updated Safety Car procedure to allow lapped cars to unlap themselves, when appropriate
Updated overtaking behaviour to allow cars to unlap themselves in normal race conditions, when they demonstrate sufficient pace compared to the car on the lead lap
Reduced strength of DRS performance
Increased effective range of slipstream, meaning that following cars will be affected by slipstream at greater distances behind a leading car
Increased effective range of ‘dirty air’, meaning that following cars will be affected by dirty air at greater distances behind a leading car
Added ‘Aerodynamic Balance’ option to the Settings Menu, under the Gameplay tab. This option allows players to choose between the “recommended” setting, featuring all the aerodynamics balance updates in Update 1.11, or the “original” setting, in which those changes will not be active. After updating to 1.11, all players will default to the “recommended” setting. Players can only change between these settings when they are in the Headquarters or Main Menu screens; changing this option will not be available during the Race Weekend.
Weather
Resolved issue causing unintentionally inaccurate weather predictions in the ‘Track Condition’ areas
Race Simulation
Increased the tyre wear threshold for AI cars to pit under safety car conditions
Razer Chroma
Support added for Razer Chroma peripherals. This covers team colours, racing flags (red, yellow, chequered), replays, and ‘lights out’ sequence.
Car Part Development
Updated the description of rushed manufacturing to remove incorrect information
Performance gap for the ‘DRS Delta’ stat is now more significant, increasing its potential effectiveness
Fuel Usage
Updated text string on pre-session screen to remove inaccurate details
I plan to release by the end of this week. The release does not mean the end of work on the game, it's mostly a marketing (in principle, there is a chance that I will change my mind). At least 2 more global patches are planned, in addition, a lot of small patches are expected in the near future. I also ask for maximum feedback.
New Content:
2 New Characters. (One of them opens for 150 achievements, if you already have more, you will need to open one more any).
2 Final Locations. (Available on loops)
50+ New Unlocks.
New Loops.
Balance: Effects are applied through enemy opponents' blocks.
Slightly weakened enemy abilities (mainly an increase in cooldown of abilities spamming projacktails (this does not apply to bosses))
The wait is finally over, KO Crew - Divine Knockout, the world’s only 3rd-person platform fighter from Red Beard Games is live! Purchase the Founders Edition of Divine Knockout to score immediate access to the game, unlock all 8 playable Gods, and earn yourself a slew of unique items exclusive to Founders Edition owners:
Biohazard Sol Skin
Crater Decal
Unique Founders Edition Banner
Unique SMITE Skin: Stormy Chibi Susano
Access to the Stormy Chibi Susano SMITE skin will be granted on the platform that Divine Knockout is purchased on. Ensure that you have access to the Stormy Chibi Susano SMITE skin by purchasing the Divine Knockout Founders Edition on the same platform that you play SMITE on.
Update 1.4 has been released, a smaller update that adds some new things to the game:
Customizable Keybindings Gameplay keybindings can now be customized in a new Keybindings screen, replacing the old Controls screen. Accessible from the in-game menu.
Lightning Arrows Provides Rangers with a chance of firing a powerful Lightning arrow instead of a regular arrow when attacking. Lightning arrows explode in lightning on impact and can jump to enemies behind the explosion, dealing damage to each unit hit as well as heavy damage to enemy shields struck by the lightning.
Wildfire Arrows Provides Rangers with a chance of firing a powerful Wildfire arrow instead of a regular arrow when attacking. Wildfire arrows explode on impact and ignite a damaging fire that spreads across the ground.
Dodge Provides Rangers with a chance to dodge incoming melee attacks, completely negating their damage and effects.
Retaliation Shot Provides Rangers with a chance of firing a Retaliation Shot at their enemy during a successful dodge, dealing bonus damage and knocking down infantry.
Full changelist below:
Version 1.4
Added a new Keybindings screen to the in-game menu, allowing for the keymappings of the following actions to be customized:
Fire Primary Weapon
Fire SecondaryWeapon
Weapon Zoom
Reload Primary Weapon
Reload Secondary Weapon
Toggle Build Mode
Toggle Loadout Screen
Equip Primary Weapon 1
Equip Primary Weapon 2
Equip Primary Weapon 3
Equip Primary Weapon 4
Equip Secondary Weapon 1
Equip Secondary Weapon 2
Equip Secondary Weapon 3
Equip Secondary Weapon 4
Use Ability Slot 1
Use Ability Slot 2
Use Ability Slot 3
Use Ability Slot 4
Use Ability Slot 5
Use Ability Slot 6
Added new Research tech:
Lightning Arrows Rangers receive a 5% chance to fire a Lightning Arrow that explodes in lightning on impact, dealing 50 damage in a 5 meter radius. The lightning can jump to enemies behind the explosion, dealing 75 damage on hit as well as 200 damage to enemy shields struck by the lightning.
Wildfire Arrows Rangers receive a 2.5% chance to fire a Wildfire Arrow that explodes on impact, dealing 75 damage in a 9 meter radius. The explosion ignites a fire that spreads across the ground. Enemies caught in the fire suffer 15 damage per second.
Dodge Rangers gain +15%/+30%/+45% dodge chance. A successful dodge allows a unit to negate all damage and effects from a melee attack.
Retaliation Shot Rangers receive a 50% chance to fire a Retaliation Shot at their attacker during a successful dodge. Retaliation Shot deals 35 damage and knocks down infantry units.
Enemy infantry units are now briefly staggered when hit by player projectiles
Stalker units now lose their stealth while affected by Photon Flare
Rebel volunteers can now be dismissed the same as recruited Rebels
Reduced Rebel dismiss time from 1.5s to 0.75s
Replaced the Mouse Sensitivity slider in the Options menu with Mouse Sensitivity X and Mouse Sensitivity Y sliders
Fixed a bug with Avenger and Paladin gun turret target prediction
Fixed a bug that could sometimes cause infantry units to not engage in melee combat
Changed the price improvement of the Ample Spoils trait from 75% to 100%
Changed the color scheme of the Options menu
Changed the formatting of tech description texts in the Research screen