I.G.I. Origins - Da'Tau


From everyone at AntiMatter Games, we would like to express our gratitude at the huge and positive response to our first gameplay reveal. It’s been incredible and humbling to read your reactions to our work so far and we are immensely thankful for your support. As the year draws to a close, we wanted to share with you some more glimpses of the world of I.G.I. we are creating and give you a taster... of what is to come.

Season’s Greetings from AntiMatter Games! We hope you enjoy this video :-)

MIR4 - MIR4


From my battle to our war, MMORPG MIR4.

Greetings, this is MIR4.

We have confirmed an issue with receiving the Repeat rewards over the daily Obtain limits regarding the in-game event 'Portrait' newly added on December 5th. Please be notified that the content will be temporally deactivated to fix the issue, and we will try to fix this issue promptly and re-open the event.

■ Period
- December 5th, Monday, 2022, 19:55 (UTC+8) ~ until later announcement

■ Target
- All servers

We apologize for causing inconvenience to your gameplay, and we will do our best to provide a stabilized gaming environment.

Thank you.
Espresso Tycoon - joanna_dreamwaygames
Dear Coffee Lovers,

There's no such thing as 'too much coffee' 😀

So we would like to encourage you to check the game from our friends from RockGame S.A. - Cafe Owner Simulator. It has been released today with a 10% discount!

https://store.steampowered.com/app/1498140/Cafe_Owner_Simulator/

The game is a different take on Cafe Business - you play the game from the first person perspective: paint the walls manually, change the floors using your own hands plus many more mechanics!

We believe you will find a lot of fun as it offers a different experience than our game, and hey... It's available today!

P.S. Espresso Tycoon's premiere is scheduled on March 2023 and we are doing our best to deliver it on time! More info on the premiere date coming soon!

And tell us:
How much coffee have you had today? 😀
Realm of the Mad God Exalt - Deca_Acalos


Realmers!

Last week we updated you on the progress on the Seasonal Gratitude Event. Now it's time to reveal if you, as a community, were able to beat our objectives or if the Marble Colossus was able to stay strong.
Additionally, we are launching our first in-game Leaderboard Event today! Go check out all the information about that down below.
“Seasonal Gratitude” Event

Well it shouldn't be a surprise but the community was able to beat all 3 Objectives on their Seasonal Characters! This means that you have earned one week of free O3, and O3 chest event and every player that contributed to the objective will be granted the new Chibi Oryx Pet Skin!

Let's have a look at what you were able to archive.

Objective 1: Required 12750 Points to complete, you were able to collect 13054 Points. That's 102% of the goal.

Objective 2: Required 8500 Points to complete, you were able to collect 16690 Points. That's 196% of the goal.

Objective 3: Required 4675 Points to complete, you were able to collect 7230 Points. That's 155% of the goal.

The O3 event is going live today at 12 UTC and will end on the 12th of December at 12 UTC.


To have a look at the O3 Chest Loot and the Leaderboard Event, have a look at our Blogpost.
Dec 5, 2022
Inferna - iMer
Balance updates
- Increased post-poison immunity for scorpion king, hydra and zagan
- Increased minimum level for higher level monsters in zagans dungeon for Danji's holdiay tombola

Bugfixes
- Fixed a bug that could cause a disconnect right after logging in for some accounts
- Fixed a localization issue for completed/failed guild missions in the guild window
Dec 5, 2022
𝄞Gaia's Melody: ECHOED MELODIES - Echo607
Changelog 1.4.01
-fixed the minimap flickering displayed in full mode
-fixed some options menu descriptions
-fixed a bug where choko adamantly did not want to battle you and decided you should fight the previous boss instead
Dec 5, 2022
Dead Profit - Lamb
Hey Guys,

Been a while but a new version has just released cleaning up the ui and adding some features
The mining of resources have been changed so that the node has a weak spot that means mining the right part will harvest quicker.

Now going to work towards a full release as I have plans for a new project to come out.
Thanks again for all the support!
Chaos Chain - Corrosive Studios
Chaos Chain

Hey everyone!

TLDR: I'm putting out one last major update before the new year and it will focus on questing content. I'll have it ready sometime near Christmas. NO - IT IS NOT THE LAST UPDATE FOR THE GAME, IT'S JUST THE LAST ONE FOR 2022. I'm also doing some FREE upgrades on my original game, Waste Walkers, but that won't affect my work with Chaos Chain, so if you see that, relax.

I wanted to stop by for a sec and let you know about what's going on for the next update to the game and where I'm at. This is kind of a long post, but I'm writing it personally as if I would be talking directly to you in person. This work is very personal and important to me, so my correspondence is going to start reflecting this a bit more.

I plan to release one more giant update before the new year. That means I have slightly less than a month, but that's totally doable as long as everything goes well. With how the game is in its current state, that shouldn't be an issue - it runs smooth as butter, has a lot of content, a lot of room for growth in terms of both improvements and more gameplay content, no crashes or bugs that I'm aware of, and so on.

My plans for the next update are almost entirely just focusing on playable content - the main story and side quests. I know the main story leaves a lot to be desired right now, but as I have said before, I'm trying to build the ENTIRE game as I go. Gear, weapons, skills, locations, characters, plots and subplots, factions, fights, RP opportunities, etc. Not just one portion and then go back and fluff it up. I think that method of development often leads to unnecessary rushes and a lot of the content feels "not touching" and what I mean by that is that it feels like it's not connected and like it doesn't mesh well. I prefer doing little bits as I go, all directly related and connected together.

Yesterday on my day off, I decided to go back to my first game, Waste Walkers, and start a side project to work on overhauling some things and doing some improvements on that game. It's been almost 8 whole years since I released it, but I wanted to go back and do some touch-up work to bring the quality up... Significantly. There have always been flaws with it and there still are, but I wanted to do something special for the people who have supported me and the game that got me to where I am today. If you're interested in reading about it, check out the link below.
https://store.steampowered.com/news/app/371100/view/3651886049862159185

Now, that said, it won't interfere with my work on Chaos Chain or my focus on it. This is, and still will be for AWHILE, my current passion project. I think it's at the point now where I'd be comfortable betting money that this is probably one of the if not THE most advanced and innovative use of the engine to date as a whole. Now with THAT said, it still has a long way to go. Next year will be a busy one for me to say the least.

Chaos Chain still has a lot of growing in terms of the main plot, side quests, and the game world. I only have a few of the locations in the game right now, and only the very tip of the iceberg for the main story. The side quests number has been steadily growing for awhile, but I still have A TON of them to do. I also want to move to making larger, multi-stage side quests that are more like small missions entirely of their own. I have 4 of those planned as of right now and many more ideas that I've been toying with for sometime. I also need to still implement the hacking system (for doors/cameras/etc) in those future quests and story sections and that is going to be a serious bit of work, but I'll get to it when I can.

I know the development of this game is taking a bit longer than my previous titles, but in all honesty, this game blows all my past work out of the water. The scale, the polish, and level of detail, the huge amount of custom systems and features, etc. I'm trying to make this game as very high quality as possible. Just remember, I'm one guy. I'm an indie dev, the game is not intending to rival AAA studio games especially for this price, but I'm doing my absolute best - and pouring my heart and soul into it.

2023 will be momentous in terms of progress on Chaos Chain. Since I released it in EA in Jan, 2022, the game has completely evolved - both in scope and quality - of what it originally was. I've released somewhere close to 50 updates now, and at least a fifth of them have been ABSOLUTELY HUGE. This will continue steadily all throughout next year, until the game is eventually done. I don't have a direct timeframe on when I plan to finish the game, but I hope you don't view that as a bad thing. In my eyes, that allows me to not rush, focus on making the game as good as it can be, adding even more community requests like I already have been doing like with the bioware, the drones, etc, and just make it bigger and better than I originally even thought was relatively possible.

Thank you for reading, and I will continue to keep you all - and the game, of course - updated.

-Corrosion ːCStudiosː
RuneScape ® - Jagex Azanna
It’s like Christmas come early: the final quest of the year lands today, and the new winter Yak Track is here too! Here’s everything you need to know.



This is it – the final quest of 2022. It’s time for Succession!

This adventure closes out the Legacy of Zamorak storyline. Team up with Adrasteia and help her track down Bilrach before he completes his ritual and becomes unstoppable!

Conquer this quest and you'll get access to the mobility heaven that is the Dive ability – an alternative version of Bladed Dive that can be used by all combat styles in any situation where you can't currently use that classic move.

You’ll also earn a host of XP rewards and the final Infernal Puzzle Box upgrade!

To begin your quest, speak with Adrasteia in Falador.

Requirements:

  • Daughter of Chaos Quest completed.
  • Infernal Puzzle Box Tier 5 unlocked (i.e. you’ve completed Civil War miniquests I-III).
  • 60 Mining and Smithing.



Our latest Yak Track lands today, packed with new winter-themed cosmetics and bonuses! Either optimise your play through task chasing, or simply reap rewards for your usual activities with ‘skill and chill’ tasks at every level!

Get your mitts on some ice-cool rewards including combat overrides, frosty pets, Fremennik and Mahjarrat-themed cosmetics and more.



This time we’re also introducing a brand-new currency – just the thing to spend in the equally shiny new Yak Track Shop!

Earn Yak Coins every five tasks and from repeatable end tasks. Then head to the new shop and browse every cosmetic item from Yak Track 2 to Yak Track 10! This new store is your one-stop shop for all things Yak, so all existing Yak Track items in the Oddments Store will be moving here too.

Got all the retro swag you needed the first time? There are alternative versions of some of the new cosmetics and XP boosts that you can pick up there too.

Remember, Coins expire one week after the Track finishes, so make sure you use them up!

Yak Track: The Winter Trials runs from today until Jan 29th.



We're conducting some planned maintenance to local game world servers in Las Vegas and Sydney on December 6th.

Worlds based in Las Vegas and Sydney will be offline from 11:00 Game Time, with work planned for approximately 5 hours.

No other worlds will be offline, and no other disruptions are expected.



Have you been opening your doors yet? Remember that you get a free Key each time, so it’s well worth keeping your daily appointment. And on top of that, opening 15 doors this month will get you the Portable Snowfall Aura override!

20 more days to go…



Here's this week's XP rates and bonuses:

  • Changed from last week: +100% XP (skills below level 70).
  • Changed from last week: +50% XP (skills above level 70).
  • Continuation of Free Deaths.
  • 20% chance to double a monster or boss drop.
  • 40% chance to double gathered materials.
  • Tier 5 Auras unlocked.
  • +100% Accuracy in combat.



General
  • Players will receive a one-off Daily Challenge Reward Box the first time they log in.https://secure.runescape.com/m=news/recent-game-outages---nov-22-to-23More details here.
  • Plant Power configuration now works with the Trollheim herb patch.
  • Damage and accuracy tooltips on objects now use numerical separators.
  • The Healer role at Barbarian Assault will once again be rewarded the correct type of points.
  • Fixed an issue that prevented completion of the ‘Staff on Stryke’ achievement.
  • The Tome of XP awarded for completing the Branches of Darkmeyer quest no longer halves the amount of Invention XP received.
  • Players will now approach the cliff side on the Wilderness Agility Course in a sensible manner.
  • Fixed an issue that allowed player to bypass building a whirligig flower basket.
  • Removed force-walk tiles next to the Grand Exchange.
  • Fixed an issue which caused the Spirit Tree’s Grand Exchange teleport to place the player inside Christmas presents. You’re a gift, but not like that…
  • The clipping and animation issues for Crux Eqal robes have been fixed.
  • Updated login and lobby to support the Jagex Launcher.
  • Moved a couple of gargoyles near the furnace in the ruins east of the Wilderness crater who had a tendency to disrupt smelting.
  • Kolodion, master of the Mage Arena, now has a spine capable of bending.
  • The Persistent Rage relic now generates adrenaline when outside of combat, as the infernal puzzle box prevents adrenaline drain when outside of combat.
  • When your adrenaline is full, an activated adrenaline urn now stores adrenaline generated by the Persistent Rage relic.
  • The Escape and Surge abilities now require 30 Agility instead of 30 Ranged and Magic respectively, so that movement abilities do not require combat skills.
Graphical Updates
  • Winter is coming and Mod Blkwitch has been up to snow good in the frozen north of the deep wilderness. She's also updated the Mage Arena inside and out.
  • Mahjarrat ritual markers have been graphically updated.
  • The soul altar and Magister's boss arena maps have had a lighting improvement pass.
Achievements
  • Added an I've Got a Little List (of Miniquests) meta achievement in the Lore category, which requires all miniquests in the Quest List.
    • Completionist cape and master quest cape now require this miniquest achievement, instead of each listing individual miniquest achievements. This is to ensure comp and MQC consistently require all quests and miniquests.
      • Consequently removed these miniquests from the trimmed completionist cape, since it requires the completionist cape which requires this miniquest meta achievement which requires these miniquests: Desert Slayer Dungeon, Sheep Shearer, Tales of Nomad, Tales of the God Wars, Witch's Potion.
  • As there's already a meta achievement for Fremennik Sagas (Bridge over Fremmy Waters), also moved it into the Lore category.
  • The Chef's Assistant quest is now listed alphabetically in the Quest Cape requirements. Also removed "A", "The" prefixes from various miniquest achievement names so that they're unambiguously alphabetised.
  • Renamed the miniquest achievement Benedict's World Tour, Part 2 to Benedict's World Tour (miniquest) to match all the other miniquests listed in I've Got a Little List (of Miniquests).
  • The Twilight of the Gods achievement now uses the Twilight of the Gods quest icon, rather than the City of Senntisten quest icon.
Quest Season
  • Created a Legacy of Zamorak season in the Quest Series sort.
  • Since they require Extinction, added Twilight of the Gods and the Aftermath miniquest to the end of the Elder God Wars quest series.
Quest List
  • We've removed the Difficulty field from the quest overview screen and quest sort. Quest lists sorted by difficulty on login should change to the Timeline sort.
    • Dev note : When developing quests, we place them in a difficulty bracket solely due to their skill requirements (eg our definition of a Grandmaster is that it has 80+ skill requirements). But difficulty is subjective; each player has a unique definition of what makes a quest Grandmaster, Intermediate, etc (length, combat difficulty, required quests, story relevance, position in a questline or season, rewards, etc). We've since added various methods to sort your quest list, including Timeline (which incorporates these difficulty brackets), Length, Combat Difficulty, etc, allowing you to make an informed decision of what matters most to you in deciding a quest's relative difficulty.
  • Added a Wilderness category to the Starting Area quest sort, and moved these (mini)quests to it:
    • Enter the Abyss
    • Spirit of Summer
    • Summer's End
    • Civil War II
    • Civil War III
  • Removed a double space from quest reward text of choose-a-skill XP lamps that display the lamp's XP in parentheses.
Engine Patch Notes
  • Optimised performance on Intel HD 2000/3000 series and ATI 4000 series
  • Fixed app restarting when logging in or minimising the app on Android 12
  • Fix for various AMD issues:
    • Volumetric lighting now works on AMD GPUs with MSAA, which was broken in driver version 22.7.1
    • Client no longer crashes on shutdown on AMD GPUs, which started to occur on driver version 22.7.1
  • Known AMD issues:
    • Anisotropic filtering still causes visual artefacts. Players can fix this by turning it off in graphics options and turning it on via the AMD driver software
    • Various refraction effects are broken when using uncompressed textures with the latest AMD drivers. Switching back to compressed textures will fix the issue
  • Known Issue:
    • ‘Play’ button text is truncated partially on some Android and iOS devices, this will be resolved with Mondays content update. Monday’s update will also add player display name text to the Play button.
  • Various fixes to support Android SDK update
  • Fixed an issue with shadows being incorrect for some models
  • Fixed some terrains not casting shadows
  • Improved point light shadows on high and ultra quality
  • Corrected lighting in several area



Community Showcase


While the servers were down last week u/Haasts_Eagle still found a way to work on their Woodcutting!


u/FrostyWyrmRS reminding us to stay hydrated while on the grind...


@44_Slam has created these beautiful illustrations of their meeting with General Graardor!

Runetube

https://www.youtube.com/embed/Sq7Hw3OUvGc
Wondering if the updates to Dragon weapons are the new meta? @ProtoxxGaming has you covered.
https://www.youtube.com/embed/AoAG13_swTU
@WazzyRS showcasing some of their adventures chasing down boss loot and blood runes!
https://www.youtube.com/embed/S6vGhKDiCtE
@YakkiRS giving us a little tour of the end of the FSW Competitive period and their last levels gained in it.

Scaper's Screenshots

TheTravelingITGuy all stocked up and ready for Christmas!AscensionalArk is getting ready to help the snow imps with some mischief!Plegsie is completely run down from Smithing. We know that feeling.

Pink Skirts Player Events

Each week the Pink Skirts put on a selection of fun activities that everyone can join. Here are the main events this week:

Corporeal Beast
  • Hosted by: Patrick K & Clackworthy
  • Date/Time: Monday December 5th, 19:00 Game Time
  • World: 123
  • Location: Corporeal Beast Lair
  • FC: Patrick K
Kree'Arra Hardmode
  • Hosted by: M e r c y & Dung Titan
  • Date/Time: Friday December 9th, 15:00 Game Time
  • World: 35
  • Location: Armadyl Lobby Gwd1
  • FC: Dung Titan
Dagannoth Kings
  • Hosted by: M e r c y & Dung Titan
  • Date/Time: Sunday December 11th, 18:00 Game Time
  • World: 35
  • Location: Waterbirth Dungeon lobby
  • FC: Dung Titan
If these don't take your fancy, take a look at the full events schedule here. There’s sure to be something you’ll enjoy!

- The RuneScape Team
Book of Yog Idle RPG - qihesee
Hello Commanders, time runs so fast that I am not even aware it's been December. It was late night at weekend when I was writing this article, no one besides me, finally I can sit down by myself and write something quietly.

From November until now, we have had a lot of reliable and lovely new peers joined our team, and the technical team has doubled numbers now, which finally gives us hope in the struggling development progress.

First of all, I would like to apologize to all the players for the unpleasant experience caused by my personal negligence, but please trust me that we did not meant to do anything negative.

In the future, we will compensate players by providing more modification Stone benefits and resend modification stone bundles (BF Box III, BF Box VI) to those who purchased them during Black Friday Sale, and increase modification stone benefits for little paid players. Please have an eye on our future announcement, and we promise that we will take extreme care about such adjustment before future update.

Then let's talk about the development plan in the following version:

Increase more player benefits, more equipment design, improve game balance, increase hero diversity, and expand main storyline

1. Offer more free events and lots of benefits regularly

2. Continue to increase the profit of monthly card, super monthly card and lifetime card

3. Improving hero balance and farmation diversity

In the current version, we found out that most players currently have a fairly monotonous selection of heroes

The next step we will gradually increase the power of some S-tier heroes and enlarge their characteristics

At the same time, we will increase the speed and quantity of releasing exclusive equipment to enrich the exploration of game content

4. Optimize the time-cost of modifying equipment

Considering the current modification system operation is too tedious, we plan to introduce advanced modifiucation functions to improve the convenience of modification. The player will simply need to set the goals, and modication will run automatically, drastically reducing the amount of actions needed.

5. New story: Due to the expansion of manpower, we are planing to expand the main story. The player will experience the advance of the storyline in the future, and we are also working on the design of the main character's career system and career transition system

However, there is too many content needed to be accumulated, it will take some time to construct and finally launch for players to experience, please be patient with us

6. Improve the level design quality and add more and more interesting level elements


December - Plan before the Spring Festival

1. We will optimize the reset rule of Academy Gifts. For example, if all the rewards have been claimed after 10 days via reset, players can choose to manually reset and start a new round of Academy Gifts

2. Enhance some S-tier heroes' combat power. The first bunch of hero in the optimization plan list are: Crimson Scythe, Northland Princess, Mythic Instructor, Kingdom Huntress, Chief Raven

3. Introduce some new functions: advanced modification command, one-click to use fragments, equipment plan saving

4. Add Heirloom modification feature: Heirlooms will also have affixes and can be modified

5. Introducing Equipment Rune system: It will be a brand new loot system and will randomly drop in certain levels. Runes are divided into primary runes and secondary runes. Each primary rune has a different effect when activated. Players need to place secondary runes properly into slots to activate more primary rune effects

6. Continue to optimize guild benefits and gameplay content to increase guild cohesion

7. Launch new Hero Challenge gameplay (Keep it secret for now)

8. Prepare the hero talent system and the new Mainland Stage system (these will be after the Lunar New Year, for now is just a blueprint)

===============

In the end, I want to say thanks to y'all for your continuously support at the Book of Yog. World Cup is ongoing, good luck to you and the team you supported.

I have been a Barca fan for over 20 years and have followed the club since Rivaldo; I Like Holland, more like Messi, early morning is the knockout series, hope Argentina good luck.

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