Minicology - Zarathustra
Well, I said no more updates, but I'm doing one more small update for the streamer copy as I shop around and look for funding! This one adds in a few ambient enemies that can spawn at any time - a pretty big change! Feel free to give some feedback on it - the enemies are supposed to give players incentive to build houses, plus provide a steady drip of XP and variety to gameplay. Are they annoying? Are they fun? Are there enough of them?

Heads up, I'm also looking into doing a waitlist-style closed beta at some point soon! Follow the steam page or hop on the Discord to keep up to date with the latest news and get alerted when this goes live.

Ambient Enemies
  • Added three types of ambient enemies. You'll now encounter predatory "Invasive Plants" disguised as grasses, "Peblins" in the caves, and "Baby Jellyfish" just hangin' out!
  • Added doors. They're not perfect yet! You can't place blocks on top of them as easily as I want you to, and enemies don't acknowledge them for pathfinding, but for now they serve their purpose: keeping those nasty jellyfish out of your house.
  • Added the "peaceful transmitter" item. This item prevents ambient enemies from spawning in a 50-block radius, and is crafted with Rainbow Fragments.

Water and Irrigation fixes & changes:
There were TONS of issues with these in the last build! Sorry about that! I made some tweaks to these and forgot to put them on my test-list - so I didn't actually end up QA-ing anything, and boy, did it show. Your fixes are now live:
  • Water pump now shows valid range for nearby water, and gives an invalid prompt when no water is present in range
  • Raindrops have a more generous range for bucket catch
  • Fixed issue with Rain Barrel not registering raindrop collisions
  • Fixed issue with sprinkler displaying ' no power' signal when, in fact, no water was connected
  • Fixed issue where sprinklers wouldn't save
  • Fixed issue where sink pipes would display incorrectly
  • Tweaked the 'Nimbus' ability for better handling
Visual changes:
  • Added bloom for several types of projectiles & particles. Toggle-able in settings.
  • New attack-blur animation
  • Tiltshift is now 'On' by default.
Weapon rebalances:
  • Buffed Nano-tool speed
  • Buffed 'Starfall' abilitity
  • Buffed E-corp pistol and Shrimplock pistol damage and speed
  • Buffed shotgun pellet speed
  • Significantly increased Nautilus fire resistance. Nautilus is no longer killable in 30 seconds with a flame drill or firebolt :(
  • Meteors can now be broken with the nano-hammer and nano-pickaxe, not just weapons

Misc changes:
  • Fixed issue where Coconuts could not be planted
  • Fixed issue where closely stacked platforms would create an elevator effect
  • Fixed issue where King Crab would continue to trigger damage even after his ground pound animation was completed
  • Fixed issue where auto-turret component wouldn't init in starting planet chests
  • Fixed issue where various clicking sounds would play on spaceship landing
  • Tweaked several prompts for increased clarity
  • Optimized blocky lighting slightly
  • Fixed issue where toggling GPU mode while in caves left blocky lighting active
  • Fixed a physics bug where standing inside of a raincloud as it spawned would rocket you into the upper atmosphere.
  • Fixed issue where placement woperator abilities imroperly centered preview
  • Fixed issue where players could trap themselves inside of blocks while towering
Dec 4, 2022
Lingo - Cyathus
Update - The Groundwork One

Hi all! Today's update incorporates a lot of small changes, and a few bigger changes. Big news first:
- Length Hinting now also displays as placeholder text. No more typing a bunch of random letters just to see how long something is! Unless you really like that sort of thing; in that case, feel free.
- Settings menu overhauled. New Level Select setting added, as groundwork for custom maps and Level 2.
- Custom maps are currently in development from some of the members of our community. If you're interested in creating your own map, please reach out to me via Discord for more information.
- False walls have been made more obvious, without the use of cheats. The cheat is likely to be removed. You've been warned!

And then the smaller things. If you're still mid-playthrough you may want to avoid some of these, as they're a bit spoilery.
- Added Welcome to Wonderland sign.
- Switched HI in the synonym room to its "correct" location, forward-left as you enter.
- Split Runt:Turn and Runt:Return to separate cubes.
- Replaced Teacher:Substitute with Spoon:Fork.
- Replaced You:Ewe with Ewe:You.
- Replaced Toucan:Bird, Two:Toucan, Primate:Mammal, and Mate:Primate in the blue room.
- Removed unused snowman painting from extending blue hallway area.
- Scaled GUI to better fit extra wide screens. 1920x1080 is my default, but it should degrade more elegantly for extra wide screens now.
- Moved several panels slightly higher to maintain consistency throughout the map. LIES, HIDDEN, TRACE, STEADY, TENACIOUS, and both of the panels outside the purple room.
- Fixed a bug where getting an answer wrong would keep your answer displayed until you started your next guess.
- Switched OBSERVANT *non* achievement panel past Wonderland to SHARP.
- Reduced size of text in the text entry fields on very large answers.
- Added shortcut from Pilgrim Room to heteronym room (The Seeker).

I think that's it for now! I know it's been a bit since the last update; I am full speed ahead on Level 2. Never ask a programmer how long something will take - we're always wrong - but I'm happy at how it's coming together, and I'm looking forward to getting it in front of everyone.

Thanks!
Brenton
Dec 4, 2022
Downfall - A Slay the Spire Fan Expansion - Vex'd
Special Announcement We're not done yet! While the Steam release of Downfall concluded a long period of core development on the project, we're now underway with our first real major content update. Stay tuned for more info!

Patch Notes

Fixed Act 3 Silent boss having an extra floating Shiv.

New "Transformed" Daily modifier courtesy of Ocean.

Additional localization for RUS, ZHS, ZHT.

The largest wave of new artwork yet! 89 Cards!
Our community of artists has been growing and accelerating, and I am eternally grateful for all of you for really levelling up the mod. I see comments regularly praising the surprise batches of new art - show them your support in the art-submission channel! Includes a ton of beta card art, and new Powers (buffs & debuffs) icon artwork, so we aren't using as many recolors of base game buff & debuff icons.

New artwork for cards include:

Automaton - Bit Shift, Branch, Break, Bronze Orb, Bug Barrage, Burn Out, Cut Through, Fragment, Get Latest, Infinite Beams, Invalidate, It's a Feature, Minor Beam, Overheat, Undervolt, Spaghetti Code, Repair, Virus, Assembly

Hexaghost
- Infernal Form, Turn It Up, Backtrack Smack, Power From Beyond, Step Through, Stoke the Fire, Nightmare/Shadow Strike, Nightmare/Shadow Guise, Recurring Nightmare

Slime Boss
- Dissolve, Mass Feed, It Looks Tasty, Recklessness, Living Wall, Split: Bruiser, Split: Leeching, Split: Guerilla, Split: Mire, Split: Greed, Split: Scrap, Split: Specialist, Tackle, Vicious Tackle, Liquidate, Reformation, Just Desserts, Roll Through, Slime Brawl, Protect The Boss, Serve & Protect, Teamwork, Divide & Conquer, Quick Snack, Finishing Tackle, Flame Tackle, Goop Spray, Leech Energy, Level Up, Pile On, Equalize, Rally the Troops, Lead By Example, Slime Slap

Snecko - Improvised Attack

Champ - Enchant Sword, Enchant Shield, Battle Plan, Parry, Shield Throw, Sigil of Victory, Sword Throw, Dancing Master, Endure, Murder Strike

Guardian - Shield Charger, Spiker Protocol, Ancient Power, Charge Up, Future Plans, Bronze Armor, Crystal Shiv, Prismatic Spray, Prismatic Barrier

Gremlins - Show of Hands, Shadow Shiv, Bubble Barrier
Rusted Moss - happysquared
Fixed a bug for Chinese, Korean, Portuguese, Spanish:

Caused opening the trinket menu to crash the game.

Collecting a flag would also crash the game.

Also certain text was not displaying such as the "Save" and "Trinket" text at each save point.

Last Call BBS - krispykrem
Today's update fixes a bug where you could delete undeletable machines (like inputs) in 20th Century Food Court by left clicking and right clicking on them at the same time.
World Boss - loathey


We hope you like gingerbread… because LazarBeam definitely does! To even things up with Fresh, we have launched the new LazarBeam Founder’s Pack. Featuring a deliciously creative gingerbread-themed skin, this bundle is perfect for getting your start in World Boss in the lead up to silly season. You can now find the LazarBeam Founder’s Pack as purchasable DLC through the Steam store.

To celebrate the launch of this amazing bundle, we caught up with one of PlaySide’s artists, Ruby Trumble, to discuss how the Concept Team lovingly-crafted LazarBeam’s holiday-inspired outfit.

Hi! What's your name and title?
My name is Ruby Trumble and I'm an Associate Concept Artist at PlaySide!

What was it like being briefed to make a skin and weapon for LazarBeam? We all know Lannan loves his gingerbread.
It was a fun challenge to work within the brief he provided and find ways to think outside the box! We tried a handful of different directions before going ahead with the gingerbread idea, which also leant itself to some interesting weapon ideas as well. We wanted to design something fun and light-hearted to keep in line with Lannan's persona.


Early concepts for the LazarBeam character skin

How would you refer to World Boss' visual aesthetic?
World Boss is a futuristic casual shooter with a simple but bold aesthetic. This means we try to prioritise having a clear shape, colour and silhouette read over intricate detail, since we want players to be able to identify everything at a glance!

What considerations did you have making the skin and weapon work in the world of World Boss?
There were a few technical limitations to consider. For gun skins, they need to look cool from both a third person view and a first person view when the player equips it, so it's important to consider the placement of certain details and balance the visibility of these elements with a clean read that doesn't distract from gameplay. Character skins need to work with the 3D rig so everything looks good when players move around. This means the character skins need to share similar proportions and anatomy.

What would Ruby's World Boss skin look like?
I would want it to be frog themed with lots of cute and bubbly shapes!



If you enjoyed reading about the development of World Boss, let us know what you’d love to hear about next!

Have a bug you want to report? Head on over to our Discord server. For Player Support issues, please contact us via Zendesk.

World Boss Discord - Join our official Discord server
World Boss Website - Official Website
Twitter - Follow us at WorldBoss_io
Facebook - Like Our Facebook Page
Reddit - Join the r/World Boss community
YouTube - Subscribe To Our YouTube Channel

https://store.steampowered.com/app/1628620/World_Boss/
《蜀山:初章》买断版 - 下一站江湖
【开服通知】
各位道友,《蜀山:初章》上线第八次小型更新已经结束,大家可以上线游戏啦!具体更新内容如下:

【更新内容】
1.继提前开启法宝生活职业、增加前期法宝获取的奇遇任务、降低前期炼宝师初阶升级难度以外,我们继续尝试提高大家的法宝体验:
    1)大幅度提高法宝炼制材料产量(主要是矿石类):我们收到很多道友抱怨法宝材料特别是矿石的产量不足,这次更新极大幅度增加一批炼制法宝所需的矿石。(同时由于极大幅度增加了矿石数量,为了防止被脚本工作室利用,我们移除了少部分矿石会附带的绑定铜钱)(注,部分材料是伴生出,还有些矿石是为未来玩法做准备)(我们计划随着资料片一步步完善所有身份玩法;这个月我们会集中完善所有相关法宝、炼宝师的完整体验;大家敬请期待!)2)太多道友抱怨挖宝箱不出法宝:
      a)在第七次大版本更新中,我们开放了得到一次筑基期法宝及一次结丹期法宝的奇遇任务b)这次,我们将大幅度提高野外奇遇宝箱中元婴期法宝的出现几率:龙雀朱环、香云宝盖、七宝金幢、兜率火的概率提高到原来的2.5倍(同时,降低宝箱开出绑铜数量,进一步降低宝箱挂的收益)(建议,挖宝箱随缘;奇遇任务有法宝;还可自己挖矿炼制;开挂要被封)c)法宝主要参考属性、神通与自身修仙道路的搭配!
    3)这周开始陆续开放法宝新玩法

2.锁妖塔计时规则改为根据初始进入房间最大人数确定倒计时时间(多人爬塔开始后是无法再组新人的),中途不会发生改变
3.增加针对玩家速度异常的检测
4.修复一些可能被目前外挂利用的漏洞(主要是一些辅助功能,持续更新)
5.新增申请组队界面上可以查看申请者的传承,
6.优化关服提示,避免玩家上线时间晚未能看到关服提示的问题
7.优化斗鼬首领,15秒刨地读条回满血优化为30秒读条
8.优化参拜建木获得的“福缘丹”为“焚香丹”,品质调整为5品。同时对文字描述进行了优化,效果保持不变(1小时内可增加66点福缘)
9.优化葵花宝录的描述不清楚的问题
10.修复烛九阴风诀叠加的攻击不能正常移除的情况
11.修复修复大世界组队会意外出现有其他玩家异常进入的情况
12.修复锁妖塔会出现属性异常的情况


【更新福利】
(绑定的)淹死的鱼 * 800条

【额外通知】
自 12 月 6 日 00:00 起,《蜀山:初章》服务器停服一天。感谢大家理解支持!
Maiden and Spell - mino_dev
Hello maidens!

My next game, RABBIT & STEEL, has officially been announced!

https://store.steampowered.com/app/2132850/Rabbit_and_Steel/







Wishlist it now! Do it! You can tell all your friends that you got in before it got big.

Features online co-op, random loot, awesome bosses, and of course, rabbits!



If you enjoyed Maiden & Spell, I garauntee you'll enjoy this one too.
Hope to see you rabbits there!
Dec 4, 2022
Shades of Rayna - w0hoho



You can join Discord server here.


Upcoming Patch will include:

-Recycler Unit in the base
-Lifesteal stats for skills on Grand Items
-Changes and Fixes
Pox Nora - Cutedge
Fall Balance Changes Part 5

For today, we rolled out another set of the Fall balance changes. Today's update brings changes to Savage Tundra. More details can be found at http://forums.poxnora.com/

Client Changes

In-Game Text
  • Updated various text to reflect changes made in recent updates
Art & Effects
  • Fixed an issue where Cancel Magic had no visual or audio effect
  • Fixed an issue where Sea Song had no visual or audio effect. Note, this spell is still missing a major visual component
  • Shortened the time that Soultap and Soultap Feedback would delay other actions
  • Fixed an issue where many abilities and spells were missing an effect of the screen fading or becoming brighter


To report issues and chat with the Pox Nora community, please check out our community run unofficial Discord: https://discord.gg/hk5nFyD
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