Dec 2, 2022
Dwarf's Adventure - EskemaGames
Here's the first post-release patch :)

-Levels are now a little bit easier
-Fixed character frozen after drinking potion with UI controls
The Ranch of Rivershine - cozybeegames
Hi ranchers!❄️☃️ Here is our last devlog of 2022... Time flew by! Though I'm happy to say I've made good progress with The Ranch of Rivershine and will have great news to share very early in 2023!


Crop Farm
Time to grow some crops! You’ll now be able to grow a variety of seeds into orchard grass, alfalfa hay, carrots, oats, milo and more! In addition to planting seeds, you’ll be able to use different fertilizers to help your crops along. For example, you can use fertilizer to increase your crop yield, make them grow faster or grow crops out of season by protecting them from the harsh weather.

While being a farmer is not the main job you’ll have on your ranch, it’s always handy (and cheaper!) to grow feed for your horses yourself. Not to worry, farming is quite simple in Rivershine and won’t take too much of your time. No need to water your plants everyday, just plant your seeds during the correct season and they’ll happily grow on their own!


The Farmer
Here’s our first new villager, Aisha! She’ll introduce you to farming and supply everything you might need, from fertilizer to seeds… or even the crops, in case your harvest didn't turn out well!

She lives in the Lupine Meadow, so you won’t be able to visit her until you gain access to the trail leading there. Luckily, the villagers who live outside of town still visit the town’s marketplace from time to time, so you might be able to catch her there!



The Carpenter
Meet our second new villager, Liam! He’ll help you build various additions and upgrades to your ranch, such as expanding your stables or building a new arena. For now, he can help you set up your farm by building plots where you can grow crops.

He also lives outside of town, in the Pine Forest… I’ll be sharing more about that area in our next devlog!


Townsfolk Trade
While you’ll need most of the crops you grow to feed your own horses, you’ll probably end up with a bit of extra to sell in town! The villagers can now purchase produce from you. This will help you make a bit of extra money on the side, along with participating in competitions and trading horses in the auction house!


Rivershine Town Music
Since you’ll be spending more time around town, you'll be able to hear a new track as the night settles in town... Or listen to it here for a sneak peek of the Rivershine soundtrack!


Mail Delivery
You’ve got mail! Upon waking up, you’ll now receive mail from your fellow townsfolk who might want to have a chat with you, announce good news, invite you to a competition or ask for your help… And if you have to lend them a hand, there’s usually a reward involved!


Quest Tracker
As I’ve recently been working on the quest system, I added a new tab to keep track of the quests you currently have. This gives you information on what to do and the rewards you’ll gain for it. Additionally, you can keep a mini quest visible in your HUD or hide it from here.


Settings & Controls
Finally, I've also been working on improving the quality of life of the game as we approach a playable version! I added a controls rebind menu and a settings menu that includes different graphics quality to run the game smoothly on more computers. This will require more testing though and will most likely be improved once I get player feedback on the game’s performance!

Thank you everyone for your support and I wish you all happy holidays! ☃️❄️
Dec 2, 2022
Dream of Light - The Dream
About optimization
The main scene is segmented, and the performance is optimized.
Attention! After the update, the old archive will not be available. Please play again in the initial menu
minor update
Redo the dialog UI, but the font has not changed
Engineering documents
The engineering file of the game "Dream of Light" will be published in the form of network disk soon.
This work is just for me to practice my hands <(~︶~)>
Dec 2, 2022
Curse of the Deadwood - jorge.verea
Patch Notes
Stability
  • Performance optimizations for Leafton
  • Performance optimizations for Deadwood Forest
General
  • Fixed a bug that could cause sound to no longer play
  • Lighting improvements to Cedar Swamp
  • Lighting improvements for Lathe & Roguard
  • Visual improvements to the new grass
Known Issues
  • We continue to look for ways to improve performance further
  • Graphics Presets do not currently alter the Grass Quality setting
Dec 2, 2022
Attack of the Trafalas® - trafalagames
The Maze, New Multi-Billboard System plus some fixes
InfraSpace - Dionic Software
Hello everyone,

and welcome to edition #100 of Friday Dev News, updating you every single week for almost 2 years now. And it's time to celebrate because the long awaited Environment Update is due to release next week, Friday Dec 9th at 2pm CET.



We're on a good path to complete the update on time and have spent most of this week fixing bugs and getting the terrain and gondolas ready for playtesting to find any remaining issues next week. We'll run the playtests with a small group of people on our Discord server that are ready to search for any issues with the new features and talk with us about them.

Specifically this week we
  • finished integration of deferred rendering. This saves a lot on graphics performance
  • fixed a lot of issues with terrain gen to get it ready to play
  • hooked up the cargo gondolas to the traffic system so cars can take them
  • animated the cargo gondola containers
  • put the new laser cannon on the spaceship (used to remove rocks and stuff in your way)

Stay tuned for more posts and a full changelog next week. And of course, the update on Friday!

Happy playing!

Mister Furry - developer
UPD:

Friends, giveaway results:



Everyone who participated in the giveaway can write to darkfantasy.gamedev@gmail.com (with comment number and profile) and get the key for participate!


Gift Steam cards receive comments (random.org):
#154 - https://steamcommunity.com/profiles/76561198928929047
#256 - https://steamcommunity.com/profiles/76561198103730345
#30 - https://steamcommunity.com/profiles/76561198147265486

Add to friends https://steamcommunity.com/id/publisheroftheworld/ and get your gifts!

Thank you all for participating! Good luck in future giveaways.


Receiving a prize is actual for the next five days! You will receive a key within a week. Who will write later than January 5 - 21:00 Moscow, will not receive a prize!


Thank you for such positive feedback for the game!


Friends, today we would like to start a Giveaway:
  • $10 Steam Gift Cards x3

  • 100+ Steam Keys

These prizes are Waiting For You! :)



Friends, to take part in the giveaway, you should:
  1. Add the game to your Steam Wishlist (if it is not already in your Steam library)

  2. Share this announcement with all who you knows! :)
    Click "Share" under this news, then "Share directly to my status", write something and click "Post"

  3. Tell us your opinion about the game in the comments under this announcement! We will be very happy to hear it from you!

We will announce the results of the giveaway on December 30, 2022! Good luck!

Guys, we also would like to remind you in a friendly manner that we, as you are waiting for, and really want to get that trading cards and add new levels to the game.

But the development of the game in terms of adding trading cards, adding new levels, features and much more depends entirely on your activity - the number of additions of the game to the wishlist, the activity on the store page & in the discussions of the game, the number of game launches, the time spent in the game.

All this affects to how fast we'll get trading cards and this helps us to get them! Thank you for understanding! :)

We can do it together!


We will be very grateful if you tell your friends about the game, write your opinion in comments or reviews and add it to your wishlist if you're liked it!

Thank you! :)

Trading Cards for Mister Furry

Discussions

Your game feedback is welcome and encouraged!! :)

Contact us - red.six.dev@gmail.com or write to admin at https://discord.gg/vU5j359wwK

https://store.steampowered.com/app/1861970/Mister_Furry/
Hentai Ojou - garyscream

New game Hentai Ojou is coming soon...
With the theme of young lady and 24 unique sexy girls.
Stay tuned.
Release Date: Dev 15th
https://store.steampowered.com/app/2230210/Hentai_Ojou/
Mister Furry - developer
Hey friends!

This is a demo of Trading Cards, Emoticons (also there will be BGs and Badges) that we will see with you on Steam, if we overcome the necessary barrier, it's about the Number of Additions to the Steam Wishlist, Purchases and the Number of Game Launches.





Not all of the items that will be added are shown here, this is just a demonstration of a small part :)

What do you think about it? We will be glad to hear your opinion in the comments.



Also write your ideas about cards in a special topic in the discussions of the game.

We really appreciate this, as well as your help in obtaining these trading cards!



Contact us - red.six.dev@gmail.com or write to admin at https://discord.gg/vU5j359wwK

https://store.steampowered.com/app/1861970/Mister_Furry/
Dec 2, 2022
Day of Dragons - Bad Parrot
Hello, everyone!

We hope you are having an awesome start to the holiday season! For those who missed it, we hosted a livestream on YouTube last week. We went over some new content and answered some of your questions as well. Check it out of you haven't!

In November, we have continued our progress to create the adult animation sets for the next three dragons to be added to the game. With only a handful of each adult set left, we will likely be finishing the adult sets in December and moving onto the juvenile and hatchling sets. The younger age animation sets will take less time as most of the work is tweaking current animations to fit the juvenile and hatchling models.

We have also been working on other aspects of the game needed for the 1.0 update. Continue reading below to find out what our team has created this month, but first...

A Word From the Lead Developer

Greetings all,

We just wrapped up a Thanksgiving livestream where we showed off some of the stuff we've been working on as we get everything ready for our game's 1.0 release. If you haven't watched it, I highly recommend it, it has a lot of good information and sneak peaks of what's coming.

We also got to take a few days off and enjoy Thanksgiving with our families. Indeed we are very thankful for all of you, especially those of you who have been with us since the beginning. Speaking of which, December 4th marks our 3rd anniversary since DoD came to Early Access in its early Alpha state. Fast forward to December 2020 and the early closed beta version released featuring the Acid Spitter. Fast forward again to July 2021 and we saw the release of our Beta version with the Shadow Scale. Fast forward once more to April of this year when we released our third dragon, the Flame Stalker. I know many of you are looking forward to our next release of 1.0 coming in 2023 which will feature not 1, not 2, not even 3, but 4 5 new playable creatures including the Biolumer, Inferno Ravager, Blitz Striker, Magma Elemental, and the playable Swamp Snapper AI. It's a lot of new content coming in one massive update that will change our game forever.

Release is a special time, we have one chance to get it right, and we're going to get it right! We plan to release patches to our Test server and allow our Testers and Patreons to comb through the content and find bugs which we'll fix, then when we have a stable build, we're going to put that build up on a public test branch that players can download and play on their own private servers. Once all the content is in and the bugs are worked out and game is polished for release, we will push the build to release and the current Beta will be moved to a Legacy branch on Steam. Why? Because release will be using the next gen version of Unreal Engine (UE5) which requires more compute and graphic power and memory to run. Don't worry though, we plan to put some of the new content in Legacy as well, just don't expect a new map for Legacy as it will eventually be deprecated once we don't see anyone using it.

We don't know when in 2023 that 1.0 will release, the only answer I can provide is, "When everything is ready." It's a lot of work, but we've already begun testing 1.0 on our Test Server. UE5 is beautiful. The adult anim sets for the new playables should be finished by the end of January, then we'll make the necessary modifications for the youth sets which should take 1-2 weeks per set. Then it is test test test, polish, balance, test, polish, release.

We will be hosting a Holiday/Anniversay livestream later this month on our Test Server featuring some of our favorite content creators and will be giving away some Plushies, Collector's Soundtrack CD's, and game keys. It should be bioluminawesome! You won't want to miss it! Livestream Date TBA

We wish you all a very Merry Christmas and a Happy New Year. 2023 will be awesome!

This is DoD, and we have DRAGONS.

- Jon Slabaugh (Lead Dev)


And now onto the blog...

Mega Map Update


A hatchling cave system

We are continuing to flush out the landmarks and height map in the upcoming Mega Map. Our focus is on the lower right side of the map, which will be polished and added to the testing server first while the next section is being worked on.

The square objects you see in the screenshots are placeholders for environmental assets. Some of these assets will be custom created by our Environmental Artist, Brigade.

Check out the thumbnails below to see some screenshots of different views of landmarks begin created.





Animations


Biolumer Dragon Mating Display Animation

As stated above, we are almost done with the adult animation sets for the three dragons coming in the 1.0 update, with the Inferno Ravager trailing a bit behind. We are expecting to finish the adult animations in December and will then begin working on the juvenile and hatchling sets.

Check out some of the animations our team has created for each of the three dragons below.





Biolumer Animations Lay Down, Flap, Glide, and Hover




Inferno Ravager Glide, Sit, Stalk, and Hover





Blitz Striker Bile Attack, Sniff, Sit, and Flap



VFX


Acid Spitter Bioluminescence

Our VFX artist, Flicker, as been working on the bioluminescence for our dragons. As most of you know, when a Biolumer Dragon uses its bile attack on another dragon, the chemicals in the Biolumer's spit will react with the dragon's scale chemistry and reveal its hidden bioluminescence. This effect will be temporary and does not harm the targeted dragon. However, dragons in PVP servers may want to wash off this effect as soon as possible, as it will make it an easy target for enemy clans.

A dragon's natural bioluminescence may also become visible in certain locations in the new map, including in the underground cave systems of the Shimmering Caverns.

Check out some of the bio spit effects we have created so far!



Shadow Scale Bioluminescence



Inferno Ravager Bioluminescence



Flame Stalker Bioluminescence






Dev Q&A Livestream


Our next Q&A livestream has not yet scheduled. Stay tuned and watch for updates to find out when the next one will be!



From the Community


Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!

Some of our favorite recent screenshots...


by BeliK#6971


by Reubs_93#2946


by Kem#1680



Some of our favorite artwork from the community...


by . , Jaeger , .#4612


by [SMOKE™] SilverKitty14#9122


by spotycoffee#2709


Thanks for reading!

~The Day of Dragons Development Team



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