The weekends are here, and so is the newest Dominance playtest — starting Dec 3rd and until 11:00 pm PST Dec 4th! Join the battlefields and try out the first ever Bullet-hell Royale — solo or with friends!
Continuing our trend of making Dominance even better, we’ve introduced some big changes this patch. Our goal with the game is to make it the most explosively fun it can be!
Main changes in the latest version:
Changes to revive mechanics — you now have unlimited revives in the early game!
Critical hits — attain a new level of power with this change!
New tier 5 rarity for all gear — limited in drop, but extremely powerful!
Changes to stats for many characters and weapons!
Visual updates for multiple areas of the map
Read full changelog, thoughts behind the changes and future plans below! Let us know what you think of the game in Steam Discussions — your feedback is essential to us!
If you've participated in previous playtest, or at least got access and downloaded the game — just update Dominance and jump into the game!
If you're a new player — simply go to Dominance Steam page, click “Request Access”. After receiving confirmation press "Play the Game" to install the game’s client.
There are no restrictions on when or how long to play — simply launch the game any time you want and play as long as you want until December 4th at 11:00 pm PST! If there are not enough players in the match — the game will add bots for you to play against.
How to play with friends
1. Open your Friend list and click “+Invites”
2. Type in the nickname of the player you want to add. IMPORTANT: Upon 1st launch the game will ask you to come up with a nickname — you have to write this nickname to add a friend and NOT their Steam nickname.
3. After your friend accepts the invitation, you can find them in your Friend list. Simply click on their profile in the list and select “Invite to Party”
4. Voila! Just click “Play” and you’ll be on the same team when the match begins. You can have up to 3 people playing on one team.
Where do I report a bug or leave feedback?
You can leave any feedback or bug reports here, if you'd like to share! Steam Discussions! We would appreciate any and all ideas and feedback.
Error 002 - Server is not responding
This error means that the game’s server is currently offline. While we do our best to make sure it works properly throughout the playtest — some hiccups can still occur. If you’re met with this error upon entering the game — just try starting it again a couple minutes later.
Foreword
During playtests we’ve outlined a problem with gameplay dynamics and our “risk-reward” systems. In simple terms — in the explosive gameplay we’ve created it’s very disheartening to die with a full build in mere seconds.
To compensate the turbo speeds and unique features of our explosive gameplay we’ve decided to split match time into 3 big phases — and give them with distinct conditions and bonuses.
The first phase is going to take up to 40% of overall match time and lasts until 4th zone shrink. During this period we’re allowing players to die and respawn on shrines UNLIMITED amount of times.
The second phase will feature our current rules — 1 chance to resurrect, after which you get eliminated upon dying again.
During the third phase — at the very end of a match — we’re fully disabling resurrections. Even if you didn’t die previously. In our opinion even right now you’d already have trouble finding a fitting shrine to resurrect, so this change shouldn’t be all that noticeable. But do share your thoughts on the matter!
From the balance perspective we’re going to make players considerably tougher, while providing new tools for dealing damage. Overall we think that right now it’s a bit too easy to get top damage, and we want full imba build to consist of more elements.
Specifically speaking, we’re introducing “critical hit” stat, which will be based off your Aim stat. Our version of critical hit provides a chance to fully ignore enemy armor with Aim/2 chance. Critical hits will be displayed with a big juicy font, to maximize the amount of dopamine received.
As for weapons overall, since we’re introducing critical hit we’ll have to cut base damage for all weapons — around 10-20%. Also, we’ll lower bonuses to Force and Aim from perks and items, to compensate just how utterly insane our critical hit turned out.
We’ve also changed a bit how items drop from airdrops and chests. In short, we’ve added tier 5 rarity to items, which can be attained only through airdrops — and which can not be achieved by normally (when we stack gear copies to raise its level). This tier 5 rarity will provide substantial power boost and amount of such items on the map will be very limited.
Patch Notes
General gameplay
Now every player has unique random selection of gear to buy before deploying
Respawn phases mechanic. Green phase — early game. Lasts 3 zone shrinks: players can resurrect unlimited amounts of times. Orange phase — mid game. Lasts another 3 zone shrinks: players can respawn only once. Red phase — late game. Lasts 2 zone shrinks: players can not respawn if killed during the red phase.
Changed the timer for first 3 zone shrinks from 120/100/90 to 90/80/70
Added “Critical hit” stat Critical hits ignore 100% of target’s armor Chance to deal a critical hit depends on Aim stat and calculates with Aim/2 formula.
Added tier 5 rarity to all consumables, weapons and armor Tier 5 rarity is equal to level 4 rarity pre-patch Tier 1 rarity items have the same stats as common items pre-patch Power of every other rarity tier has been reworked to incorporate the 5-tier rarity system Tier 5 rarity items only drop from airdrops, and can not be attained by other means
Airdrops now drop less rewards and experience, but exclusively drop tier 5 items
Amount of loot in normal chests has been lowered
Balance
Valkyrie Perk “4” no longer grants armor penetration. Now grants squad buff — all allies ignore set percent of target’s armor. Buff from multiple Valkyries doesn't stack Amount of armor ignored lowered to 10/15/25%.
Hunter Hunter’s Boomerang no longer applies “blinded” to a target hit. Upon hitting an enemy, makes them visible to Hunter and his allies. Target is visible on both the map and mini-map Perks “1” and “2” are now also applied to the area around a target Boomerang ignores Valkyrie’s Barrier bubble
Power of artefacts granting bonuses to Force and Aim lowered to compensate for the damage from critical hits
Power of character perks granting bonuses to Force and Aim lowered to compensate for the damage from critical hits
Full set of “Firefighter” armor now grants bonus Force
Full set of “Policeman” armor now grant bonus Aim
Full set of “Military” armor now has 6% lesser penalty to movement speed
Interface
Improved ping display
Fixed errors in the “Killer info” screen
Map improvements and level design
Visual improvements for multiple areas of the map
Nearest Future
To emphasize the prestige and importance of getting kills, we will add an announcer, which will comment on multikills, the beginning of new phases, etc. We will also add a bonus to stats which can be earned through kill streaks. They will be applied to each player individually, until they get knocked down (not killed). For those familiar with league of Legends, you can think of it like bonus power from Mejai's Soulstealer — after getting 15 kills in a row in Dominance you will also get a juicy buff, but it will be followed closely by a high risk of losing this streak.
Thank you for your interest in Dominance and see you in the game, dominators!
It has been a long year of development, and I want to give a special thank you to the community and those active on discord for your input and thoughts.
Krampus Kills is now officially released, not only on Steam but on the Xbox Series X/S as well.
What we have built over the past year:
Content added in Early Access includes CastleKrampus and Hell level.
New weapons such as the Incinerator flame thrower.
New enemies such as the Giant Skeleton, Gatekeeper, and exploding Elves.
A secret ending with a secret final boss.
New game modes
Hide and Seek. A mode where players can run around the forest unarmed and have to hide from Krampus in a game of cat and mouse.
Survival Mode. A horde mode where players have to survive as long as they can in Hell.
Nightmare Mode. A special difficulty is unlocked after beating the game. Nightmare mode was designed to be one of the hardest difficulties in all of gaming.
This Land is My Land’s next update is here! We have added new localizations to support additional languages, improved the Final Quest Chain, added Steam Leaderboards, and more!
Updates and Changes:
The game now supports the Czech and Hungarian languages
Added Steam Leaderboards
The quest chain that allows you to free your land from the settlers has been improved. Based on player feedback, we have simplified the conditions for starting this quest chain
Fixed several bugs related to the late game quest chain
Fixed several additional minor bugs
We want to thank everyone for your continued support and feedback! We also would like to give special thanks to the volunteers who helped us with localization, we couldn’t have done it without them.
The best thing is when a Halo player logs into the game and says those three magical words: “It’s Forgin’ time!”
It’s barely been a month since the Winter Update released, bringing with it the long-awaited Forge Beta, and already we have seen the floodgates well and truly open to endless waves of excitement and creativity over what people are making with this tool.
And so, that naturally brings us to our second Forge Feature, where we showcase some of our favorite community-created content. Let’s get right to it!
Narrows from Halo 3, as you’ve never experienced it before...
We’ve not even given you a Banished-themed Forge palette yet, but here it is, plain as day (or, well... night) – Narrows has been revamped with an all-new aesthetic and it looks utterly spectacular.
You know this dance floor well. Man cannons on either side of a long, multi-level bridge – perfect for those intense sniper duels. Rockets on the light bridge at bottom-mid, Overshield and Active Camo on opposing sides. It’s a map that rewards strong teamwork and precise coordination, and it looks pretty as both Forerunner skybridge and a Banished outpost.
While we’re on the subject of map remakes, this one is a 1:1 recreation of Lockout from Halo 2.
Return to perhaps one of the most iconic multiplayer maps in all of gaming, whether that’s to 1v1 a friend of yours and settle a score or if you’re looking for some classic team-based 4v4 action.
This Lockout remake supports classic modes – Slayer, King of the Hill, Oddball. Grab your friends and indulge that Halo 2 nostalgia.
Oh, and er... please let us know if you spot any supernatural occurrences. It’s been said that old places like these are known to have the odd ghost...
Look, sometimes you just wanna get together with your friends, hop into some Banshees, and shoot at each other while navigating a bunch of asteroids. Sometimes, that’s what Halo is all about.
Zreakz knows this well, and has created just such a map to satisfy that need.
Play Banshee Battle: Space Cove with up to 28 players and jump in with either FFA or Team Slayer modes for some dogfighting carnage. Zreakz recommends setting the respawn timer to instant for more hectic gameplay, and I think that’s a recommendation worth listening to!
Are you a fan of Derelict from Halo: CE? Outcast from RyzenFox64 isn’t exactly that, but it certainly feels like it’s got a lot of that map in its DNA – the Forerunner aesthetic of the original Xbox has been lovingly recreated with Halo Infinite’s modern fidelity, and that same eerie sense of isolation in a long-forgotten place is palpably present from the few glimpses you can get of the outside (ring)world.
Also, seeing the blocky green teleporters from Halo: CE recreated in Infinite just really hits the spot!
Hop into the map to explore the artistry that went into its creation, or try it out for some 4v4 Slayer and King of the Hill.
Solution
Credits: I Crush All, unsorted guy, Black Picture, Foge, b0b is here, MythicFritz, NightAvenger01, CertifiedChamp, tdubfed1, Max Extra, Kabe, The Xzamplez Bookmark: Solution WIP
Solution is one of those maps where every detail in every corner had me saying “Wow!” out loud. The screenshot above gives just an impression of the space, which is dense in its immersive atmosphere.
Both at a glance and upon close inspection, it’s a map that you could quite convincingly tell someone shipped with the game. With an extensive credits list of the dirty dozen collaborators who contributed to this map, the overall cohesion and thoughtfulness of this map really is admirable.
2-12 players are recommended. If you somehow find yourself stuck wondering what to play next during a customs night, this is your Solution. (Come for the map recommendations, stay for the toe-curlingly terrible puns!)
Community Creations
In case you missed it, just the other week we sat down for a Community Corner chat with Red Nomster, who has provided us with some insight into his journey as a Halo fan and content creator for both lore and Forge.
If you’re looking to get started with Forge and are wanting some advice from a seasoned map maker, then be sure to give it a read for some helpful tips!
DEWtheMCCOY has been posting daily videos that showcase Forge content from the community. The dedication is thoroughly admirable, as he’s posted these videos (along with individual map showcases and “top ten Forges of the week” round ups) twenty-four days in a row. If you’re looking for a constant stream of Forge content to check out, you’re definitely going to want to keep an eye on DEW’s channel.
Looking for some more tutorials to get a better understanding of the myriad systems and tools at your disposal in Forge? UnknownEmerald has got you covered!
Looking at some of the more practical elements of how to publish your maps and how to update your published maps in Halo Infinite, Ducain23 has put together a handy guide.
Finally for this issue, if you're wondering how to use navigation markers in your map, be sure to give this helpful guide from Soft Sharp a watch.
We continue to be in half-jawed awe of the Forge community’s cunning creativity on a daily basis with the flurry of content that continues to give players countless hours of fun and unique experiences as a result of this tool. Even just hopping into these maps to look at how they’ve been crafted and feel inspired is great!
Looking to give us feedback on Forge? Head over to the forums here or on Halo Waypoint and leave us your thoughts.
Also, while sharing your Forge content online, just like with other community creations, be sure to tag it with #HaloSpotlight.