Following last week's downtime, this week’s update is a double feature! Enjoy!
Changelog, November 30th
Some of you expressed interest in a condensed list of changes for when you’re short on time. So… we’ve made one!
We’re still looking at other ways we could update our updates, so watch this space!
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The Garden of Death
Added a new quest called 'The Garden of Death' to the game.
Improved Quest XP Rewards
XP Rewards (excluding Combat skills) from Master and Grandmaster level quests have been improved.
Players can retroactively receive this experience by talking to Perdu and a handful of other NPCs.
Combat Achievements Expansion
Added Combat Achievements for Tombs of Amascut.
Added further rewards for all tiers of Combat Achievements as per the results of this poll.
Poison Dynamite
Added Poison Dynamite to the game.
Poll 77 Changes
Players can now get back to Ape Atoll without accepting Daero's Training, after completing Monkey Madness I.
Clue Scroll drop rate boosts earned via Combat Achievements now correctly apply inside the Hallowed Sepulchre and for Chests within the Shades of Mort'ton minigame.
Iron players can now buy and sell ores at a fixed price from Ordan's Shop at the Blast Furnace, regardless of stock levels.
Players can now toggle their default Player-Owned House (POH) teleport to 'Building Mode' via the POH settings menu.
Added a setting to the Confirmations category, in the Warnings settings tab, to disable confirmation for Charter Ship payments.
Charlie the Tramp will now accept items sourced from anywhere.
Other Game Changes
Prifddinas Agility Course portals are now highlighted on the C++ client.
Dragon Defenders are now prioritised higher for protection on death.
Soul Wars public games now only require two players per team to start on Fresh Start Worlds.
Players can now light fires near the Bank in Nex’s antechamber.
Shadow Spiders will no longer drain your Prayer if they’re not in combat with you.
On the Deadman world, PvP combat is now blocked in Tombs of Amascut raids.
Mobile Client
We've released a final fix for the black screen issues some players have been experiencing.
However, we've deprecated support for OpenGL ES 2.0, meaning devices that don't support OpenGL ES 3+ will no longer work with the mobile client.
Behind the Scenes
Tomorrow, we'll share further news regarding the 'Make Good' incentive from the recent outage.
Newspost regarding last week's service issues can be found here.
Deployed fixes to improve game stability.
US West and Australia server maintenance planned for December 6th (10:30 - 13:30 GMT and 14:00 - 17:00 respectively) . US East server maintenance planned for January 2023.
Schedule subject to change.
In Case You Missed It
The Mysterious Quest Boss rewards and Revenant Weapons poll closed yesterday, November 29th.
The Winter Summit takes place at 20:00 GMT on December 10th.
We’re sponsoring EVScape’s $15,000 Battle Royale! Check out the trailer here.
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Still here? Read on for all the juicy details about everything listed above!
The Garden of Death
In our newest Twisted Tale, you’ll piece together a long-lost language and unravel the mystery of some ancient ruins. Welcome, adventurer, to The Garden of Death.
This quest contains no dialogue and focuses solely on environmental storytelling, so make sure that you set aside some time and prepare to be fully immersed in the world around you!
You’ll need 20 Farming to start the quest, and you can begin your investigation at the campsite south of the Lizardman Settlement in the Kebos Lowlands.
The starting location of The Garden of Death.
Improved Experience Rewards from Master & Grandmaster quests
That’s not all the questing news we have for you this week! Y’all ready for some improved XP rewards?
You voted overwhelmingly in support of this, so we shan’t keep you waiting any longer. Here’s the full list of all the quests impacted, and details of where you early-bird adventurers can claim your extra XP.
As the table suggests, most of the XP you’re owed can be claimed from Perdu, although a few other NPCs are also getting in on the game.
If for whatever reason you don’t want to be showered in XP the next time you speak with Perdu, you can politely decline and come back another time.
Please do bear in mind that accepting XP from Perdu is an all or nothing decision – you won’t be able to pick and choose which rewards you get. If you’re keeping one of the impacted skills at a specific level, or holding off on getting a 99 until your friends are around to celebrate with you, we suggest giving Perdu a wide berth until you’re ready.
On that note, we’ve opted not to increase Combat XP rewards retroactively. We don’t want to risk ruining restricted account builds with a single dialogue option, but neither do we want people to feel locked out of rewards that they’ve earned. Additionally, leaving Combat XP as it is allows restricted account players to enjoy all the same quests they’re used to.
As a general rule, if you obtained the end-of-quest XP from a dialogue option, Tomes, or Lamps, you’ll have to go speak to the NPC who gave you those options instead of Perdu. We’ve linked the OSRS Wiki entries for all of them in the table above, so you can see exactly where they hang out and what they’ll give you.
Lastly, as per your vote, the XP reward ranges given above are going to be the standard for future Master and Grandmaster quests. Hmm, looks like there’s a new one coming up soon! Perhaps you’ll learn more at the Winter Summit…?
Combat Achievements Rewards Expansion
Alongside all of the questing goodness above, you also voted for additional rewards for Combat Achievements. In case that particular poll blog passed you by, here's a list of all of the rewards we’ve added:
Easy
100% bonus Warrior Tokens from the Warriors’ Guild.
Gain one additional Void Knight Commendation Point per game of Pest Control.
The upper limit for Boss Slayer tasks, unlocked with the Like A Boss perk, is increased from 35 to 40.
Medium
200% bonus Warrior Tokens from the Warriors’ Guild. Note that these rewards are cumulative, meaning you'll have to complete both the Easy and Medium tiers for the 200% bonus listed here. This same rule applies to any other rewards that increase per tier.
Gain two additional Void Knight Commendation Points per game of Pest Control.
No longer affected by the Prayer drain effect at Barrows while Ghommal's Hilt is equipped.
Your cannon can hold up to 35 Cannonballs.
The upper limit for Boss Slayer tasks, unlocked with the Like A Boss perk, is increased from 35 to 45.
Hard
Imbues at Nightmare Zone and Soul Wars cost 50% fewer points.
Gain three additional Void Knight Commendation Points per game of Pest Control.
Your cannon can hold up to 45 Cannonballs.
Kill Count required to access the bosses at God Wars Dungeon is reduced from 40 to 36.
The upper limit for Boss Slayer tasks, unlocked with the Like A Boss perk, is increased from 35 to 50.
Elite
Bracelets of Slaughter now have a 10% chance to fully recharge instead of breaking.
Expeditious Bracelets now have a 10% chance to fully recharge instead of breaking.
Superior Slayer monster spawn rates are increased to 1 in 150.
Your cannon can hold up to 60 Cannonballs.
Kill Count required to access the bosses at God Wars Dungeon is reduced from 40 to 32.
The upper limit for Boss Slayer tasks, unlocked with the Like A Boss perk, is increased from 35 to 55.
Master
Thralls resurrected via Arceuus spells last 50% longer.
Ghommal's Hilt 5 can now be combined with the Avernic Defender for a cosmetic upgrade.
Kill Count required to access the bosses at God Wars Dungeon is reduced from 40 to 25.
The upper limit for Boss Slayer tasks, unlocked with the Like A Boss perk, is increased from 35 to 60.
Unlocks a new ammo-slot item, Ghommal's Lucky Penny, which gives a 5% chance to not consume charges when worn with charged weaponry such as the Trident of the Seas or the Scythe of Vitur.
Grandmaster
Thralls resurrected via Arceuus spells last 100% longer.
Ghommal's Hilt 6 can now be combined with the Avernic Defender for a cosmetic upgrade.
Kill Count required to access the bosses at God Wars Dungeon is reduced from 40 to 15.
The upper limit for Boss Slayer tasks, unlocked with the Like A Boss perk, is increased from 35 to 65.
Tombs of Amascut Combat Achievements
Speaking of Combat Achievements, we’ve added nearly 50 of them to Tombs of Amascut! Hooray!
Now, we’re not going to list them all here – you’ve had your fill of tables for the day – so make sure to check them out in-game after the update.
You’ll notice they’ve been added under three new ‘monsters’ – Entry Mode, Normal Mode, and Expert Mode. Completing a challenge at a higher difficulty than specified should unlock the relevant Combat Achievement regardless – so if you complete 50 Expert Mode Kill Count, it’ll count towards the Entry and Normal Mode Kill Count Achievements too.
We’re excited to see you get stuck into Tombs of Amascut all over again, and hope you have loads of fun challenging yourselves with this new batch of Combat Achievements!
Poison Dynamite
Most of you will already be familiar with Poison Dynamite, which we first offered in Poll 76. For those of you who aren’t, Poison Dynamite is a new weapon which lets skilling pures secure kills (when necessary) without gaining Combat XP.
Players can now use their Firemaking skill (at level 50 or above) to craft untradeable Poison Dynamite from one Dynamite and three Cave Nightshade.
Once assembled, simply place the Poison Dynamite on the ground and light it as you would a pile of Logs to deal damage in a 3x3 area. For a more precise attack, you can also stick the Poison Dynamite to your target by using it on them. Using the Poison Dynamite in either fashion will net you a bit of Firemaking experience.
What is that mysterious fizzing noise...?
After 5 ticks (3 seconds), the Poison Dynamite will explode, dealing between 0-6 damage. This scales with your Firemaking level. If the explosion hits, there’s also a 25% chance to poison the target. Poison damage begins at 6.
The Dynamite’s damage roll is based on your selected combat stance – so enemies weak to Ranged are more likely to take damage from the explosion if you’re holding a bow instead of a scimitar.
The damage type is the same as your currently equipped weapon, too – so if you’re attacking an enemy that’s immune to a certain damage type, watch what you’re wielding!
You can only deploy one piece of Poison Dynamite at a time (sensible…), and only one Poison Dynamite can be active on any given square. This means that multiple accounts are unable to stack their explosions on the same square.
Additionally, you’ll only be able to hit a single target, even if a 3x3 explosion is in range of several NPCs.
One final thing: the TzHaar have forbidden the lighting of Poison Dynamite within the Fight Caves. Scorching hot volcanic undercities are not the kind of place you want to leave this stuff lying around – and besides, it sets off Jad’s allergies.
Behind the Scenes
Note: This section was originally written to be included in November 23rd's Game Update Newspost and doesn't include the service outage issues from Tuesday, November 22nd. If you'd like to learn more about those, check out this post.
UPDATE: We’d like to thank everyone for their patience following last week’s server outage. The team is still committed to delivering our ‘Make Good’ plan, and we’ll have more news to share tomorrow! Keep your eye on the newspost above for updates.
We recently had a period of extended downtime for UK and German worlds, which allowed us to perform some much-needed upgrades in the relevant data centres.
Since this maintenance, we’ve seen loads of positive feedback about the server stability and latency for the affected worlds, leading players who frequent other data centres wondering ‘when’s our turn?’
Well, we’ve got good news! We currently expect to upgrade the Australian and US West worlds before Christmas (only a month away now!) on December 6th. Maintenance will take place between 10:30 - 13:30 GMT for the US West worlds and between 14:00 - 17:00 GMT for the Australian worlds. This means that all worlds in that region will be unavailable during the alloted times.
We are also looking to tackle the US East worlds in January 2023. Now, this is subject to change, but nevertheless, we hope to have more of you enjoying consistent and stable performance before long.
This week’s update also comes with some ‘under the hood’ work to optimise the game’s performance and make it more stable. All this hard work means that you can enjoy existing and future content in the best way possible.
Mobile Client
Good news, everyone! Our ace mobile team have figured out a solution for the black screen issues players have been experiencing on mobile platforms.
Unfortunately, in fixing the problem we’ve had to deprecate support for OpenGL ES 2.0, so devices that don’t support OpenGL ES 3 or higher will no longer work with the mobile client.
If your device is not supported, you’ll still see the black screen for around 5-10 seconds before the game crashes. If your device is supported and you’re still experiencing the black screen issues or any other problems, please do send us a report.
Poll 77 Changes
Players who have completed Monkey Madness I may now return to Ape Atoll to complete Monkey Madness II without accepting Daero’s training. They will have to complete both Duke and Daero’s training in order to use Heavy Ballistae. Please also note that Culinaromancer’s Gloves beyond Mithril-tier have their own Defence requirements, so 1 Defence accounts will still be unable to use the Adamant Gloves.
Clue Scroll drop rate boosts earned from Combat Achievements now apply to the Hallowed Sepulchre and Chests in the Shades of Mort’ton minigame.
Iron players may now buy and sell ores at a fixed price from Ordan’s Shop even while it's overstocked. However, they'll pay a static price for this rather than getting the discounts that a non-Iron player would for buying an overstocked item. Additionally, Ordan's shop now resets its contents towards the default stock (100) faster than before.
Players can now set their default Player-Owned House teleport to ‘Building Mode’ from the POH Settings. All the usual restrictions still apply, meaning this option won't work if there are already guests inside the POH or if the player has a follower.
Players can now disable confirmation messages for Charter Ship payments. To do so, open up the Settings Menu, navigate to Warnings and scroll down to Confirmations, where you’ll find the new toggle.
Charlie the Tramp has embraced the phrase ‘beggars can’t be choosers’ and will now allow players to bring him requested items acquired by any means. This means that players doing Beginner Clue Scrolls can fetch his favourite items direct from their own Bank, by trading other players, or buying from in-game shops, instead of having to craft the items themselves.
Other Changes
Portals on the Prifddinas Agility course are now highlighted like any other obstacle for players using the C++ client.
Dragon Defenders were unusually easy to lose on death, considering how long they can take to re-obtain. We’ve bumped up their value, so they’re now prioritised higher for death protection purposes. Of course, there’s always the alternative solution: just don’t die!
Players can now light fires near the Bank in Nex’s antechamber. This should give UIM players an opportunity to rustle up some scran and extend their trips to this exciting locale.
Shadow Spiders will no longer drain the Prayer Points of innocent bystanders and will instead only use this ability on players they are in direct combat with.
You will now get full XP from helping your Throne of Miscellania citizens with Mining, Fishing, and Woodcutting.
You can now toggle off the confirmation screen which appears upon paying to protect your crops.
Fresh Start Worlds players can now start public Soul Wars lobbies with just two players per team, as opposed to the usual 10 players per team.
PvP combat is now blocked in Tombs of Amascut on Deadman worlds, as it is for the other raids. There’s enough danger in the tombs without your friends turning on you!
The RuneFest 2014 and 2017, plus the Premier Club 2018 cosmetic rewards are now unlocked by default for everyone, on all world types.
In Case You Missed It
This year’s Winter Summit is a little over two weeks away and will take place at 20:00 GMT on December 10th. It’s THE place to be for news about everything coming up in 2023, so don’t miss out!
Don’t forget, if you tune in a little earlier you can catch EVScape’s Battle Royale where your favourite creators face-off for their chunk of a $15,000 prize pool. Get yourself in the competitive mood and check out this epic cinematic trailer by Golden Gnome Winner Hooti Tooti!
And if that wasn’t thrilling enough, check out Soup’s YouTube channel, where you can watch the first episode of Season 3 of the Gielinor Games! This is without a doubt the most important sporting event going on in the world right now, so do give it a look.
An Update On The Wilderness Boss Rework
Originally, we’d planned for this section to tease the Wilderness Boss Rework, scheduled for next week’s game update. Unfortunately, yesterday we made the difficult decision to delay the release until January 2023.
We understand that you’re as excited as we are to get your hands on the reworked Wilderness bosses, and that this delay is disappointing. In the late stages of testing we discovered a number of significant issues that must be fixed before the content can launch. At any other time of year, this wouldn’t lead to a significant delay – but during December, we operate at reduced capacity, with many members of the team taking holiday to spend time with their family members at Christmas.
We apologise to everyone who was anticipating this update, and hope you understand that we’d rather delay content so that it meets our strict standards than rush a release that falls short.
Next week in Old School
With the unfortunate news above, next week's update may not be as hefty as we imagined it might be but we want to commit to giving you all a small taste of what's to come (where possible) so that you're not caught off-guard and have some time to get excited about upcoming updates.
This game update and the one before brought a large chunk of the Poll 77 changes to you all but if you're waiting on any in particular then it's likely you'll see additional Poll 77 changes making their way to you next week.
On top of that, those of you who enjoy both Morytania and going fast can look forward to the full releases of A Taste of Hope and Sins of the Father on Quest Speedrunning worlds, as well as another batch of quests entering their betas so that we can fine-tune completion times!
Merch
Last week we shared some pictures of a fancy new ceramic 'Jolly Boar Inn' tankard and a Father Gnome Child Xmas jumper, two of the latest goodies to arrive at the Merch Store.
We also mentioned a handful of swanky tourist tees – so here they are, in case you’re still looking for the ideal gift for the globetrotting adventurer in your life!
Check out all these new lines, plus the range of official pins and keyrings by the talented Angels Scapes.
PvP World Rota
The PvP rota has moved to Period A:
539 - (US) - PvP World
548 - (Germany) - High-Risk PvP World
577 - (US) - Free-to-Play PvP World
559 - (UK) - LMS Competitive
World 390 (AUS) for LMS Competitive has been activated with this rota.
The PvP Arena is using 'Pure' loadouts in Ranked Duels and Tournaments this week. You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.
Is it possible to mix drawing and gaming? Can comedic fantasy and user-generated content be mixed? Can there be a benefit to a computer game? Let's explore.
Sketch Crowler is a experimental game and we plan to experiment well with procedural generation, comedic cartoon fantasy and user-generated content. We think it can be fun.
Experimentation will keep coming. We're looking for a golden formula for a game that will come together into something friendly and holistic that will be a joy to play for years to come.
We don't know where it will take us. We believe that only by exploring the unmapped paths can we discover something new. Ideally, it's not demanding to hardware game, which will live, even without internet, just on the user's computer.
A little about the graphics of the game. The simplicity of the style of drawing in Sketch Crawler is our conscious choice. First, it is much more expressive and charismatic than realistic characters, secondly, it is much easier for players to add their own drawings in this world, they look more holistic, in a third, it is a meme graphics, and this supports the comedy of what is happening.
We chose a form of free play model with in-game purchases to give everyone a touch of the project and ensure its longevity. We are also looking for a good form of monetization. We know the difference between dark and light monetization and we are definitely on the light side. We think there should be a fair exchange between players and developers.
In our opinion, the phenomenon of beneficial games is an obvious fact. These games are games that develop the player and give him practical benefits in life. The game is not an escape from reality, but a way to discover abilities and take them into the real world. This is the kind of game we see in Sketch Crawler.
In Sketch Crawler the player practices his drawing skill. The game constantly tempts to draw. And the longer the player plays, the better he will draw. And it also develops his imagination.
Creativity will save the world, and Sketch Crawler will help with that!
The demo has been updated with a number of changes:
Big Changes
Movement / Controls
The way the somersault/roll ability worked in the previous version of the demo seemed to be a bit contentious, so now rather than rolling automatically when landing jumps, rolling is bound to a button instead. Double tapping forward to roll has also been removed. I personally quite liked the automatic rolling so it is still able to be toggled on in the control settings but it is toggled off by default. This should make Pixa easier to control for most players.
Magic / Controls
The way magic abilities are grouped has been changed. Previously there were spells that required you to press a dedicated button (quick spells), and spells that required you hold a different dedicated button (focus spells).
Now, spells are grouped into wand spells, which use the same button as your normal attack, and specials, which use the same button as the somersault/roll. Spells can now be unequipped from the pause menu in order to use the normal attack or roll, and there are also buttons to toggle equipped spells on/off during gameplay.
The magic equip screen has also been completely redesigned. Although less thematic than the old menu, the new menu is faster to use, as you can move the cursor to any ability in only 2 presses. There isn't much use in this menu for the sake of the demo as you only acquire 1 spell of each type but its there none the less.
The blue spell has been changed from a water attack to a bubble attack. The old attack had some performance issues on older computers and also some drawing issues in certain instances.
Level Layout
Pixa now receives her weapon near the beginning of the level rather than midway through. This makes dealing with enemies much easier.
The very beginning of the level has been modified slightly to teach you the aerial kick attack before you encounter the first enemy. I noticed players tried to jump on the enemies like in Mario at first, which hurts you if you’re not using the kick attack.
Small Changes
Checkpoints now restore your magic as well as your health.
Moving platforms now reset their position during screen transitions to make it easier to predict their positions.
When leafolk create platforms for you, any previously created platforms disappear before making new ones.
Fixed bug that caused you to be affected by moving platforms if you were dead.
. Do Not Open is a terrifying experience designed to push your nerves and your problem-solving skills to the limit. Plus, you'll have to try to survive the torment that will haunt you if you give yourself away by taking too long or getting puzzles wrong.
ONLY FOR THOSE LOOKING FOR STRONG EMOTIONS
A survival horror, with scape room mechanics and in a terrifying and oppressive environment, Michael J. Goreng, a famous American zoologist and epidemiologist, is trapped in a deformed version of his own house. He doesn't understand why, but he knows he must escape the place by any means necessary because he senses something evil lurking behind every step he takes.
How can that be?
Julia and Anne, his wife and daughter, are in great danger and getting out of there is key. But the house has not made this task easy for him and he will have to do his best to achieve it.
In addition to all of this, Do Not Open is designed to be fully replayable and no game will be identical to the previous one. The Goreng house doesn't want you to leave. Each new game involves a different layout and variety of rooms. With each death, the locations of key items and solutions to puzzles change randomly. Everything is similar to what you already know but nothing is the same.
Doors: Paradox has been out for nearly a month, so we'd like to thank you for playing and reviewing it. We are pleased to see that we worked so hard on bringing positive emotions and enjoyment to players!
One of the undeniable positives of Doors is the variety of levels and experiences you can enjoy. This article combines our opinions and those of the Discord community to create a list of the game's top moments. In Doors, you can:
Explore a pirate cove filled with treasure
Discover the alchemical wonders of a magical forest
Rob an impenetrable bank
Reach the skies with a flying fortress
Escape a flooding submarine
Enter a neon cyberpunk arcade and have fun
Take a fall trip to Asia and discover its beauty
Uncover the mysteries of the Egyptian tomb
Conduct a spiritual seance during All Hallow’s Eve
Let us know what your favorite Doors moments and levels are, and join our Discord community to receive the latest news the moment we publish them!
We also encourage you to wishlist Boxes, our upcoming game. Stay tuned for more news!
We are excited to announce that the Kickstarter campaign for Goalgetter is out today. Please support our game, you won't regret it! Visit Kickstarter campaign!
The Kickstarter campaign features - beside the game - exclusive products such as autographs, posters, footballs, jerseys, and trophies all signed by Ailton.
The campaign has set modest EUR 20,000 as funding goal and offers very attractive bonuses for reaching stretch goals. From EUR 100,000 all DLC for the game will be free. With higher financing amounts, even games up to a value of EUR 80 could be free.
We hope to motivate football manager fans with our idea of simulating a football player's career, to support our game. If you are quick, you will receive fantastic special offers as an "early bird".
In the new version of the game, we have expanded the capabilities of Digger Lua Script by adding several new functions that allow us to implement unique behavior for machines.
Your imagination is only limited by your skill. As a demonstration, we have created a new tank game object that can rotate the turret and fire projectiles that destroy the game map. You can find the full implementation of this mod inside DiggerDeveloperPackageV10.