Warhammer 40,000: Darktide - [Fatshark] Hedge
Rejects,

Thank you all for jumping in and playing Warhammer 40,000: Darktide during the Pre-Launch Beta. During the past two weeks of battle testing the experience, many of you were a big part of the process in helping identify and help fix many issues.

As a way of showing our gratitude, we would like to give all players that played the beta a bespoke set of headgear. This will include the following:
  • A Beta Company Flak helm (Size: XXXXXL).
  • A Recon Company Beta Helm and Psykana Collar
  • A Recon Company Beta Vanguard Helm
  • The Helm of the Devoted, bearing a Seal of Intolerance
We are excited to fully release the game tomorrow at 18:00 UTC. In preparation for the launch and to ensure progression is carried over, we will have downtime scheduled today, starting at 13:00 UTC. You can find your specific regional timing here:

(click to make bigger!)

Thank you from all of us at Fatshark
Nov 29, 2022
Defend from Candyland! - MI Pixel
Hello everyone! Just a quick message here to say that Defend from Candyland! is currently 30% off until 5th December!

Soo much has been added to this game since its release in January from player suggestions including, New Towers, Health Bars, New controls, speed up ability, new icons, towers/candy balances, new and improved Endless Mode and soo much more! Come check it out!

Still not sure whether to buy it? Check out these reviews/videos from different players/curators!

DaRevieweD:
"The addictive texture of Candy Crush but as a lane diverting, tower defense! It lacks eye candy yet gives off sweet and sour aftertastes that you'll want to go again... AND AGAIN. Watch out DIE-betes~"

Embeans:

"Fun little game, harder than it looks. Try and beat my high score of hitting level 103 on endless mode. I bet you can't."

ChaoticFear19
https://www.youtube.com/watch?v=fUlMt7eaz9w&t=1

ExoFury Gaming

https://www.youtube.com/watch?v=w_DWzM9kZi0&t=1

Embean:

https://www.youtube.com/watch?v=5q05dO8oOnA

ValdarakGaming:

https://www.youtube.com/watch?v=9JmzGVDsYXQ

So, ready to try it for yourself?

Still not convinced? Come have a chat with the developers, testers and other players on Discord see what they think!
三国仁义传 The Righteousness: SanGuo - ccg0211steam
Since the playtest opened in April, many players have participated in the trial play, given feedback, and put forward suggestions. This DEMO is officially modified and polished on the basis of your feedback and suggestions. Here, I want to say thank you to every player who has paid attention to the Three Kingdom Benevolence and Mercy, thank you!



Now let's talk about the most significant update this month. What are the improvements in DEMO and Playtest?

Performance

Enemy frame optimization,
Because before the game development experience, so the use of violence invoked a lot of data, resulting in a decline in performance, in the months before the enemy significantly optimize the overall framework, namely enemy framework version 2.0, this version of the framework, AI logic more unobstructed, later period maintenance more convenient also.

Scene collision optimization,
In the same way that the previous scenario used violent calls to the collision result to handle the collision, it now uses fewer calls to achieve the same effect.

Control
Increased the jumping power of the main character, now players can jump higher, easier to board the platform.
The hook system is optimized.
Increased the movement speed of the main character.
Added the ability to use gamepads to control the UI.

Visual
The biggest change is the unification of the fonts. Last time playtest used simplified Chinese and traditional Chinese. Later, some friends reported that it looked very confusing.
Shadow effects have removed the overlap of wrong lighting.
The tone has also been retuned.
Improved the gallery system.
As one of the more important functions of the game, the gallery system has completed the v1 version and will continue to improve and expand.

In terms of scene construction, character animation has been completed this month with two large BOSS characters and two BOSS station scene mechanisms, so I won't go into details here.

Generally speaking, there are a lot of updates this month, and the most important thing is that the DEMO that can be downloaded is finally finished in half a year. Meanwhile, if you have any feedback or suggestions, please contact me in the steam community or Weibo for feedback.

Have a nice day!

Producer
Carter Chang
Weibo: 黄金阿鲁卡多
Nov 29, 2022
Jabroni Brawl: Episode 3 - Zero
Patch notes of Steam update #150, released on November 29th, 2022.

Maps
Airship
  • Reduced particle count
  • Re-did optimization for the fan chamber area
  • Added teleporters in the back and front of the map
  • Added ladders on the pipes in the central areas
  • Added staircase in the bottom of the fan chamber's outer portion
Coast10
  • Filled some holes on map
  • Replaced teleporter prop with a trampoline
  • Added a button so the lighthouse hidden door can be opened from the outside
Cold Science
  • Fixed shadows showing through world geometry
  • Changed generator buttons to timed buttons
  • Enabled teleports on instagib
  • Fixed Tank hall light effects not turning off with the lights
  • Increased most doors move speed (from 100 to 180)
  • Added clips around lamp posts to prevent getting stuck between it and terrain
  • Bunker doors start closed on SvT and can be opened by keypads near them (one time use)
Deep Sea
  • Renamed the BSP file
  • Fixed starting elevator getting stuck with lots of Sneaks
  • Fixed players getting stuck on power levers
  • Added spawn points for other gamemodes
  • Vaious optimizations
Flagrun
  • Fixed flag capture zones being visible for all teams
Island17
  • Removed some of the ancient optimization features
  • Fixed a ton of tiny prop errors
  • Overhauled KOTH zones
  • Updated support for various gamemodes
  • Various minor tweaks
Mesa Race, Chapter 1
  • Added more arrows
VR Blue
  • Removed team checks from the elevator buttons
Game Modes
  • Removed Brittle Bones and Reverse Speed mutators from DM and TDM, disabled Text Adventure mutator by default
  • Fixed missing map timer on maps with setup timers in Team Mission
  • Added separate jb_sv_svt_terrorists_equip_radios convar defining if terrorists should spawn with walkie-talkies in SvT
User Interface
  • Fixed dot crosshair being too small
  • Tweaked status command output
  • Renamed "Player List" menu option to "Manage Players", where you can manage total player mutes for others in the server with you
  • Updated localisation files
Miscellaneous
  • Fixed jb_admin_* commands unable to target players by their Steam ID v2 and v3
  • Fixed players' scores not updating on Steam's server browser
  • Fixed servers picking random maps from the current game mode's map cycle instead of the one players had voted for when jb_sv_voting_fallback is set to 0
  • Fixed server crash on attempt to transmit a server-only entity
  • Fixed server crash on attempt to crush a pickup with a func_rotating entity attached to a func_vehicle
  • Fixed rare server crashes on level change
  • Fixed some cases where custom files couldn't be downloaded from the servers
  • Tweaked all-talk and dead-talk checks
SDK tools
  • Fixed 'Browse' buttons not working at the Hammer's Options dialog window
  • Fixed missing model from the jb_obj_frog FGD entry
Cats and the Other Lives - Buddy Christ
We Greet All the Obedient Servants of the Cat-folk!

We are organizing a Give Away Campaign that would require some creativity on your side because frankly, we are tired of being creative for you all the time and wanted to be the judges for once :)

We’ll be giving away the physical gifts you see below:



An Artbook, a deck of Mason Family Cards and the mysterious Aaru Pamphlet.

All you need to do is:

  • Turn yourself into a cultist! (Hoodies, bathrobes, scarves, anything would work!)
  • And take a pic with your cat in this glorious outfit. (Can be horror themed, comedic, anything in between!)
  • Tag us on Instagram: @catsandtheotherlives
  • Enter the hashtag: #KittiesandHoodies
  • Share it as a post on Instagram!
Here are some examples:



You have one week to serve your goddess Bastet with pictures of indescribable cuteness.

Here is the Instagram post of the campaign:
https://www.instagram.com/catsandtheotherlives/?hl=en

Let the games begin!

PS: We also have released the Steam Trading Cards and Badges. So you better start COLLECTING!!!

Team Cultic
Nov 29, 2022
Tower! Simulator 3 - vic
This is not just an update or fix. This new version will leave you shocked! Designed to allow aviation fans, enthusiasts, ATC students and anyone interested in air traffic control to play and practice controlling from their living room.

This new version could showcase some of the cutting-edge technology we’ve been working on, including ultra high-res imagery, completely rewritten weather system. We’ll be offering this version as a training tool for Universities, students and air traffic control centers. By continuously receiving feedback from professionals, such as our partner the Department of Aviation of Hampton University, will ensure a very high level of simulation.



We will be sharing with you some behind the scenes info on graphics and design. Showing you how we work on the terrain to make everything look even more realistic.

Tower! Simulator 3 is using OSM (Open street map) data to place houses, roads and even trees where they are in the real life. This gives the simulator a very realistic look, and the controller such an experience, like you’re right there.

Houses are replaced by typical buildings particular to that area, around the airport. This allows us to provide a great detail in design.



The terrain inside the simulation doesn’t use satellite images anymore. This means basically any airport in the world can be built and implemented in the base simulator. The ground and the terrain use 16x more details than before.



This helps to keep every detail sharp and enjoyable even at a close range. So content creators and streamers, make sure to have your streams ready to show off!

We will regularly post updates during the development and beta, showcasing new images and features, so keep checking back here, or sign up to FeelThere’s newsletter / wishlist.

都市媚影-CityFascination - Faistty
Updates in version 0.5:

---

Added the story of Sault

Fixed the story content bug of Qi Yarou

Fixed a bug with Qi Wanqing's story content

---

Optimized the scene

Fixed/added map identifier

Delivery Man - Redcode:Backslash
I added pistol ammo in the final boss room. To make "only pistol" achievement possible, I tried to play It was fun and challenging.
Nov 29, 2022
Cavatus - Zentory
Hi!
I adjusted some values to make the game a bit easier.
The changes apply to all modes but most changes have been made in easy mode.

- Enemy buildings now have fewer hitpoints.
- Enemy projectiles now do less damage.

Have fun!
Moondrop - Ozymandias
The recent 1.3 introduced Challenge modes for players that have reached the summit in a normal game. This small update adds on Steam achievements for each of those Challenges - Daily Wither, Bomb Rocks Everywhere, and No Village Bonus. Additionally, there is a fourth achievement for reaching Day 30 on the farm.

Happy farming!
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