Zold:out - info


隨著Steam版本上線,除了新活動內容,開發團隊正在開發更多新系統。

全新內容準備上線
  1. 完整下水道迷宮
    在現時的下水道迷宮活動中,開發團隊收到玩家的意見後將在正式版本作出改善。
    正式版本將新增更多寶物、怪物類型和房間類型。此外更可以在單次的迷宮探索中使用後備的店員。
    完成一次之後可以自訂額外挑戰規則,在更高難度的挑戰中再獲得更多獎勵,甚至新的強化道具。
  2. 冒險篇章
    類似DLC形式的故事章節內容,內容包括以往的活動。
    新米店主也能自由購買過去的限時活動追趕老手進度。
  3. 幻境塔
    一系列高難度挑戰關卡,高層的房間需要額外組隊去攻略。戰勝一層即可獲得豐富的獎勵,無須重複周回。
    層層挑戰,考驗店主的真正實力!

未來更新方向
  1. 減少時限性要素,集中在單機體驗的環節上,使遊玩節奏更加輕鬆靈活
  2. 調整每日任務,日課變得更加輕鬆
  3. 將於近日的更新提升店鋪等級上限

以上精彩內容將於不久後推出,記得密切留意最新公告~
HAAK - OKJOY
Hello Haakers!
How did you feel about the new version? We have received a lot of feedback from Haakers, and we have fixed and optimized these problems, please check the details below:

Fixed:
- Wang Pong won’t be revived after you defeat him
- Initial lighting correction for the new area of the brewery
- The generators in the new area of the brewery are no longer related to the side quest Shine through North Station
- Brewery (-23,3) switch and gate connection bug fixed
- The voice of the TV newscaster is restored

Optimizations:
- Increase the invincibility frame of HAAK when being hit.
- Now Wang Pong won’t be easily defeated by HAAK due to Haak’s high attack.
- Remove some unnecessary information from the Alien puzzle of Anthony Hill
- Add more notice about the new achievement Kick
- Lower the volume of BGM in the brewery
- A hidden wall of New Sanho is much easier to see.


【Follow HAAK】
Discord: https://discord.gg/y5CjGrKPRn
Facebook: https://www.facebook.com/勇敢的哈克-108053235350621
Twitter: @haakgame
Reddit: https://www.reddit.com/r/OKJOY_HAAK/
Swords 'n Magic and Stuff - Kindred
Hi, friends!

I have some good news! There's a new update out for the game? This time around we wanted to take a step back and look at our new player experience. We've added a LOT of stuff since our tutorial and thought it could definitely use some work. So we just made a new one!

We've also packed in a ton of improvements, bug fixes and more!

Enjoy the update and here are your patch notes:

New:
  • A whole new tutorial to make learning the game easier and more engaging
  • Two new wall art furniture pieces sold in Sleepy Haven
  • Arrow Barrel resource to pick up free arrows - these give arrows based on the zone you are in
  • A new weapon found in the tutorial
  • A new trinket found in the tutorial
Improved:
  • Laurel at the Shrubrian Village now sells more companion snacks
  • Adjusted a ladder that was difficult to climb
  • Clyde’s dialog reflects the new tutorial
  • Improved Dave’s quest
  • Improved Kristin’s quest - no longer an actual quest
  • Various lighting updates in Sleepy Haven
  • A performance pass through Azura
  • Shrubrian Lamp now has fireflies in it
  • Placeable trees and other plants now have the correct foliage to match the current season
  • PvP flag is back - When entering a PvP zone you’ll have a PvP icon appear on your HUD. When leaving the zone a timer will indicate that you're still in PvP for 5 seconds.
  • Shield bash now works on all shields
  • Various axes now have the correct combo animations
  • Druid Temple puzzle has better solution clues
  • Major improvements to shield bash
  • Campfires have sound again!
Fixed:
  • Potions now sit correctly on vanishing display plates
  • Fixed an issue where the loot from Dellan’s Cache could end up falling through the floor
  • Tomek's twin brother headed back home after the holiday.
  • Solved the case of the mysterious stick randomly appearing on your back
  • Gatekeeper now appropriately distributes loot to only players in the fight
  • New characters will no longer end up in the wrong outfits
Removed:
  • Doug’s Quests
  • Sen’s original quests
  • The sun door on Castaway Rock
  • Clyde’s glider quest and missing notes
  • Ashe
Ruins of Istanbul - Aimcalcy
Publisher left a note for the Turkish news:

https://paraajansi.com.tr/turkiyenin-ilk-vr-korku-oyunu-cikti-10/
Nov 29, 2022
R'lyeh - EpicDadGames
We're actively moving R'lyeh from UE4 to UE5.1! This will allow us much better control in optimization, among a swath of other fantastic attributes to continue to refine R'lyeh.

Bug Fixes and Changes:

  • Campfire is now easier to interact with when cooking. Was a bit clunky. Mushrooms and meat can both be cooked on a skillet placed on a campfire.
  • Fixed a bug where you can pick the tap up even though it's been attached to a mushroom tree.
  • Fixed tap not always orienting to mushroom tree properly.
  • Fixed issue with equipment physics not working properly when dropped/placed.
Deep Rock Galactic - GSG - Mille

Hello Miners,

Your prayers have been heard, you can stop running now.

With Love,
The Ghost Ship Crew

— PATCH NOTES —
- Tweaked sounds for enemies out of sight
- Fixed Sludge Pump not destroying blisters on rockpox infected bugs
- Fixed plague bladder burst ducking
- Fixed See You in Hell perk UI bug
- Fixed "Ski Mask" wrong headwear name
- Fixed crash that could happen when a meteor landed in a refinery mission
- Fixed sentry gun “use” text not being localized
- Fixed player characters locked in running animation
- Fixed damage bonus on contagion transmitter not being triggered by goo cannon corrosive dot
- Fixed a bug that caused the Caretaker not to spawn in Industrial Sabotage Mission.
Nov 29, 2022
Secret Garden - Nastya Sinclair
January 29 is the last day when you can buy the game and DLC at the old price, on the 30 january the prices will be updated in accordance with Valve Corporation recommendations.

Thanks for playing.

Kind regards,
Nastya Sinclair
Nov 29, 2022
Moloko - Nastya Sinclair
January 29 is the last day when you can buy the game and DLC at the old price, on the 30 january the prices will be updated in accordance with Valve Corporation recommendations.

Thanks for playing.

Kind regards,
Nastya Sinclair
Smalland: Survive the Wilds - Tom Merge!
Hello Smallfolk!

As part of our endeavour to keep you all updated, here is our latest social footage from the last month. Here we show off a bit more of the new world design and a good look at various ways in which you can traverse Smalland!



We've been working incredibly hard on Smalland, and will have some fun things to share with you here on the Smalland Community pages so say tuned!

Find us on Twitter
Find us on Discord
Wishlist Smalland
https://store.steampowered.com/app/768200/SMALLAND/
Dual Universe - NQ-Deckard
Hello Noveans,

We've deployed a new update. Dual Universe is now in version 1.1.0 which brings new features such as grid snapping, recycling and outfits.

New Features
New avatar selection interface
  • The avatar customization interface where you can apply colors to your avatar has had a rework and
    now includes the ability to select outfits.
Kickstarter rewards
  • In-game titles
  • Pets (2 versions with 8 total variations)
  • New player outfits
    • Alpha Team outfits
    • Arkship Passenger outfits (Bronze, Silver, and Black)
    • Earth Legacy outfits (Silver and Black)
    • Military outfit
  • New emotes:
    • Victory
    • Thumbs up
    • Thumbs down
    • Cry
    • Threat
    • Facepalm
    • Dance
    • Silly dance
    • Just DU it
    • Salute
Grid snapping
  • [Deploy Ground Element Tool] Added grid snapping for Core units
  • [Deploy Ground Element Tool] Rotation in precision mode or in free mode without contact surface is now available in all directions
  • [Deploy Ground Element Tool] Rotation axis are now visible
  • [Deploy Ground Element Tool] An orientation arrow has been added above Static Core units
  • [Deploy Ground Element Tool] For Space Core units, rotation is kept when switching from contact surface to no contact surface
  • [Deploy Construct Tool] Added grid snapping
  • [Deploy Construct Tool] Rotation is now available in all directions
  • [Deploy Construct Tool] Rotation axis are now visible
  • [Deploy Construct Tool] An orientation arrow has been added above Blueprint previews.
Steam Achievements
  • Steam achievements can now be obtained for Dual Universe achievements.
Recycling
  • You can now "recycle" elements. This action can be done on in-world elements, as well as in inventory elements.
  • This action can be done on elements that have lost lives. Recycling an element will recover back 1 of the components stack used to craft the items, excluding intermediary parts (screw/pipe etc).
  • For example, recycling an Adjuster L can yield back either : 1 standard frame M, 1 basic gas cylinder M, 25 basic injector.
  • Recycling a slot of element yields random components for each recycled element. (Recycling 5 Adjustor M will yield potentially 2 frame, 1 gas cylinder, and 50 injector)
  • A "Recycle element" context menu action on elements on constructs allows to recycle the element. The action is accessible based on existing "trash element" action . (Must be without PvP timer + must have RDMS build right on construct)
  • A "Recycle elements" on container slots has been added. Right is based on a similar "delete" action. (RDMS to retrieve item is required, item must not be owned).
Schematics talents.
  • New talent added that improves schematics research efficiency.


Balance
Crafting rebalancing
  • Detection Zone XS tier 3 to tier 2
  • Detection Zone S tier 3 to tier 2
  • Elevator tier 3 to tier 2
  • Force Field XS tier 3 to tier 2
  • Force Field S tier 3 to tier 2
  • Headlight tier 2 to tier 1
  • Long Light XS tier 2 to tier 1
  • Square Light XS tier 2 to tier 1
  • Vertical Light XS tier 2 to tier 1
  • All standard tier 3 weapons set to tier 2 (non variants)
  • Gunner Module S tier 3 to tier 2
  • Gunner Module L tier 3 to tier 4
  • Info Button tier 2 to tier 1
  • Receiver size L to size M
Certain parts have been removed due to these changes and transitioned to other equivalent still used parts
  • Advanced Mechanical Sensor XS replaced with Advanced Mobile Panel XS
  • Advanced Control System S replaced with Advanced Antenna S
  • Advanced Control System L replaced with Advanced Firing System L
  • Uncommon Antenna XS replaced with Uncommon Light XS


Gameplay Changes
  • [Lua] Methods for modifying screen unit html content are now deprecated. Use setRenderScript instead whenever possible.

Improvements
  • [Localization] The whole game has been translated into French and German.
  • [Settings] Changed "disable html" settings to "enable html" setting (now disabled by default).
  • [RDMS] "Created RDMS tag" (when deploying blueprint/core unit) label & placement change.
  • [Performance] Reduced performance impact of rendering many in-world marks.
  • [Tool] Optimized link tool for large industry constructs.
  • [GUI] Optimized initialization of an UI component resulting in slightly faster loading times.
  • [GUI] Item search now uses a unified search pattern that ignores case and accents!
  • [GUI] Some dialog layouts have been updated.
  • Added an "Copy scan result details to clipboard (JSON)" that exports the scan result info (including ore pool) in a JSON for easier use for external tools.
  • [Network] Reduced some operation size.
  • [Piloting] Trajectory curve fades out at low speed.
  • [Rendering] Fixed The rendering of the character editor and planet map that could appear blurry.
  • Surrogates now have a special surrogate skin.
  • [AGG] You can now change an Anti-Gravity Generators target altitude by right-clicking on it.
  • Optimized some operations on planets.


Crash Fixes
  • Fixed a crash when trying to build and remote control simultaneously.
  • Fixed another rare crash.


Bug Fixes
  • Fixed a bug where selecting Body Type 1 showed a character with Body Type 2.
  • Fixed "Set as destination" buttons not being visible for territory scan item inspector in floating windows.
  • Fixed Industry unit notifications that now properly show the element name. Note: will not fix existing notifications.
  • [Repair Unit] Fixed animations in some scenarios.
  • [Mining Unit] Fixed impact sound for higher tier mining units
  • [AGG] Fixed Anti Gravity Generator permanent oscillations.
  • [AGG] Target altitude is no longer reset when logging out.
  • Fixed sometimes incorrect resume speed when walking on a construct or piloting it, we believe this caused ships to unexpectedly collide with the ground at times.
  • Removed 5% speed dampening applied each time a construct speed is resumed.
  • Fixed some side effects that could occur after closing the game during a tutorial.
  • Fixed the crushed emotes list on windowed & fullscreen.
  • Fixed the 2 overlapping lists in the deploy blueprint interface.
  • Fixed a potential race condition if a reward is notified, while the reward panel is visible (previous reward would be discarded, rather than new reward being stacked in the reward stack).
  • Fixed Aegis market being in Madis moon 2 market list in market panel.


Known Issues
  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • [Challenges] Despite a code rewrite, under rare circumstances the delivery objectives will still not be completed. We are investigating, however if this happens to you please contact support with a detailed description of how you tried to complete the challenge (especially how you deliver the items).


We continue the work on fixing and improving the game thanks to your feedback.
Thank you very much for your support!
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