Hello Haakers! How did you feel about the new version? We have received a lot of feedback from Haakers, and we have fixed and optimized these problems, please check the details below:
Fixed: - Wang Pong won’t be revived after you defeat him - Initial lighting correction for the new area of the brewery - The generators in the new area of the brewery are no longer related to the side quest Shine through North Station - Brewery (-23,3) switch and gate connection bug fixed - The voice of the TV newscaster is restored
Optimizations: - Increase the invincibility frame of HAAK when being hit. - Now Wang Pong won’t be easily defeated by HAAK due to Haak’s high attack. - Remove some unnecessary information from the Alien puzzle of Anthony Hill - Add more notice about the new achievement Kick - Lower the volume of BGM in the brewery - A hidden wall of New Sanho is much easier to see.
I have some good news! There's a new update out for the game? This time around we wanted to take a step back and look at our new player experience. We've added a LOT of stuff since our tutorial and thought it could definitely use some work. So we just made a new one!
We've also packed in a ton of improvements, bug fixes and more!
Enjoy the update and here are your patch notes:
New:
A whole new tutorial to make learning the game easier and more engaging
Two new wall art furniture pieces sold in Sleepy Haven
Arrow Barrel resource to pick up free arrows - these give arrows based on the zone you are in
A new weapon found in the tutorial
A new trinket found in the tutorial
Improved:
Laurel at the Shrubrian Village now sells more companion snacks
Adjusted a ladder that was difficult to climb
Clyde’s dialog reflects the new tutorial
Improved Dave’s quest
Improved Kristin’s quest - no longer an actual quest
Various lighting updates in Sleepy Haven
A performance pass through Azura
Shrubrian Lamp now has fireflies in it
Placeable trees and other plants now have the correct foliage to match the current season
PvP flag is back - When entering a PvP zone you’ll have a PvP icon appear on your HUD. When leaving the zone a timer will indicate that you're still in PvP for 5 seconds.
Shield bash now works on all shields
Various axes now have the correct combo animations
Druid Temple puzzle has better solution clues
Major improvements to shield bash
Campfires have sound again!
Fixed:
Potions now sit correctly on vanishing display plates
Fixed an issue where the loot from Dellan’s Cache could end up falling through the floor
Tomek's twin brother headed back home after the holiday.
Solved the case of the mysterious stick randomly appearing on your back
Gatekeeper now appropriately distributes loot to only players in the fight
New characters will no longer end up in the wrong outfits
We're actively moving R'lyeh from UE4 to UE5.1! This will allow us much better control in optimization, among a swath of other fantastic attributes to continue to refine R'lyeh.
Bug Fixes and Changes:
Campfire is now easier to interact with when cooking. Was a bit clunky. Mushrooms and meat can both be cooked on a skillet placed on a campfire.
Fixed a bug where you can pick the tap up even though it's been attached to a mushroom tree.
Fixed tap not always orienting to mushroom tree properly.
Fixed issue with equipment physics not working properly when dropped/placed.
Your prayers have been heard, you can stop running now.
With Love, The Ghost Ship Crew
— PATCH NOTES —
- Tweaked sounds for enemies out of sight - Fixed Sludge Pump not destroying blisters on rockpox infected bugs - Fixed plague bladder burst ducking - Fixed See You in Hell perk UI bug - Fixed "Ski Mask" wrong headwear name - Fixed crash that could happen when a meteor landed in a refinery mission - Fixed sentry gun “use” text not being localized - Fixed player characters locked in running animation - Fixed damage bonus on contagion transmitter not being triggered by goo cannon corrosive dot - Fixed a bug that caused the Caretaker not to spawn in Industrial Sabotage Mission.
January 29 is the last day when you can buy the game and DLC at the old price, on the 30 january the prices will be updated in accordance with Valve Corporation recommendations.
January 29 is the last day when you can buy the game and DLC at the old price, on the 30 january the prices will be updated in accordance with Valve Corporation recommendations.
As part of our endeavour to keep you all updated, here is our latest social footage from the last month. Here we show off a bit more of the new world design and a good look at various ways in which you can traverse Smalland!
We've been working incredibly hard on Smalland, and will have some fun things to share with you here on the Smalland Community pages so say tuned!
We've deployed a new update. Dual Universe is now in version 1.1.0 which brings new features such as grid snapping, recycling and outfits.
New Features
New avatar selection interface
The avatar customization interface where you can apply colors to your avatar has had a rework and now includes the ability to select outfits.
Kickstarter rewards
In-game titles
Pets (2 versions with 8 total variations)
New player outfits
Alpha Team outfits
Arkship Passenger outfits (Bronze, Silver, and Black)
Earth Legacy outfits (Silver and Black)
Military outfit
New emotes:
Victory
Thumbs up
Thumbs down
Cry
Threat
Facepalm
Dance
Silly dance
Just DU it
Salute
Grid snapping
[Deploy Ground Element Tool] Added grid snapping for Core units
[Deploy Ground Element Tool] Rotation in precision mode or in free mode without contact surface is now available in all directions
[Deploy Ground Element Tool] Rotation axis are now visible
[Deploy Ground Element Tool] An orientation arrow has been added above Static Core units
[Deploy Ground Element Tool] For Space Core units, rotation is kept when switching from contact surface to no contact surface
[Deploy Construct Tool] Added grid snapping
[Deploy Construct Tool] Rotation is now available in all directions
[Deploy Construct Tool] Rotation axis are now visible
[Deploy Construct Tool] An orientation arrow has been added above Blueprint previews.
Steam Achievements
Steam achievements can now be obtained for Dual Universe achievements.
Recycling
You can now "recycle" elements. This action can be done on in-world elements, as well as in inventory elements.
This action can be done on elements that have lost lives. Recycling an element will recover back 1 of the components stack used to craft the items, excluding intermediary parts (screw/pipe etc).
For example, recycling an Adjuster L can yield back either : 1 standard frame M, 1 basic gas cylinder M, 25 basic injector.
Recycling a slot of element yields random components for each recycled element. (Recycling 5 Adjustor M will yield potentially 2 frame, 1 gas cylinder, and 50 injector)
A "Recycle element" context menu action on elements on constructs allows to recycle the element. The action is accessible based on existing "trash element" action . (Must be without PvP timer + must have RDMS build right on construct)
A "Recycle elements" on container slots has been added. Right is based on a similar "delete" action. (RDMS to retrieve item is required, item must not be owned).
Schematics talents.
New talent added that improves schematics research efficiency.
Balance
Crafting rebalancing
Detection Zone XS tier 3 to tier 2
Detection Zone S tier 3 to tier 2
Elevator tier 3 to tier 2
Force Field XS tier 3 to tier 2
Force Field S tier 3 to tier 2
Headlight tier 2 to tier 1
Long Light XS tier 2 to tier 1
Square Light XS tier 2 to tier 1
Vertical Light XS tier 2 to tier 1
All standard tier 3 weapons set to tier 2 (non variants)
Gunner Module S tier 3 to tier 2
Gunner Module L tier 3 to tier 4
Info Button tier 2 to tier 1
Receiver size L to size M
Certain parts have been removed due to these changes and transitioned to other equivalent still used parts
Advanced Mechanical Sensor XS replaced with Advanced Mobile Panel XS
Advanced Control System S replaced with Advanced Antenna S
Advanced Control System L replaced with Advanced Firing System L
Uncommon Antenna XS replaced with Uncommon Light XS
Gameplay Changes
[Lua] Methods for modifying screen unit html content are now deprecated. Use setRenderScript instead whenever possible.
Improvements
[Localization] The whole game has been translated into French and German.
[Settings] Changed "disable html" settings to "enable html" setting (now disabled by default).
[Performance] Reduced performance impact of rendering many in-world marks.
[Tool] Optimized link tool for large industry constructs.
[GUI] Optimized initialization of an UI component resulting in slightly faster loading times.
[GUI] Item search now uses a unified search pattern that ignores case and accents!
[GUI] Some dialog layouts have been updated.
Added an "Copy scan result details to clipboard (JSON)" that exports the scan result info (including ore pool) in a JSON for easier use for external tools.
[Network] Reduced some operation size.
[Piloting] Trajectory curve fades out at low speed.
[Rendering] Fixed The rendering of the character editor and planet map that could appear blurry.
Surrogates now have a special surrogate skin.
[AGG] You can now change an Anti-Gravity Generators target altitude by right-clicking on it.
Optimized some operations on planets.
Crash Fixes
Fixed a crash when trying to build and remote control simultaneously.
Fixed another rare crash.
Bug Fixes
Fixed a bug where selecting Body Type 1 showed a character with Body Type 2.
Fixed "Set as destination" buttons not being visible for territory scan item inspector in floating windows.
Fixed Industry unit notifications that now properly show the element name. Note: will not fix existing notifications.
[Repair Unit] Fixed animations in some scenarios.
[Mining Unit] Fixed impact sound for higher tier mining units
[AGG] Fixed Anti Gravity Generator permanent oscillations.
[AGG] Target altitude is no longer reset when logging out.
Fixed sometimes incorrect resume speed when walking on a construct or piloting it, we believe this caused ships to unexpectedly collide with the ground at times.
Removed 5% speed dampening applied each time a construct speed is resumed.
Fixed some side effects that could occur after closing the game during a tutorial.
Fixed the crushed emotes list on windowed & fullscreen.
Fixed the 2 overlapping lists in the deploy blueprint interface.
Fixed a potential race condition if a reward is notified, while the reward panel is visible (previous reward would be discarded, rather than new reward being stacked in the reward stack).
Fixed Aegis market being in Madis moon 2 market list in market panel.
Known Issues
[Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
[Challenges] Despite a code rewrite, under rare circumstances the delivery objectives will still not be completed. We are investigating, however if this happens to you please contact support with a detailed description of how you tried to complete the challenge (especially how you deliver the items).
We continue the work on fixing and improving the game thanks to your feedback. Thank you very much for your support!