The Stellaris team is proud to announce the 3.6 "Orion" update is now available!
This free Custodian update to Stellaris includes a fleet combat rebalance, ascension path rework plus a new ascension path (requires Utopia), new galaxy shapes to explore, new story events, a new Spiritualist Federation type (requires Federations), additional content for Necroids, a new relic, improved accessibility, and more!
Also, a reminder to turn off your mods until they've been updated to 3.6! Or you can roll back to 3.5.3 by right-clicking Stellaris, Properties, Betas Tab, and choose 3.5.3 from the dropdown.
If you find a bug or other issue with 3.6, please report it on the bug report forums.
Thanks for playing Stellaris, and we hope that you enjoy these new additions to the game as much as we've enjoyed bringing them to you!
Known Issue: We have become aware of some reports of the launcher incorrectly stating that DLC installs are corrupted. This is a purely visual bug, and we are currently investigating a fix.
If you are experiencing issues with loading saves that you could previously load, right click Stellaris, go to Properties, Local Files, and Verify Game Files.
We are back with a new update! This is a big one! I got a bit ahead of myself implementing a ton of new systems but a lot of them aren't actually usable yet because they're gonna need a bunch of new content to fill them up. So I've got my work cut out for me filling in the blanks over the next few weeks :) For now enjoy a bunch of new guns, enemy improvements, better build stability and more!
CHANGELIST:
Re-coded melee feds. The old ones were using bad code that was the most common cause of reported crashes. The build should be significantly more stable now.
Most enemies now have sound effects that play when they are injured and when they are alerted to the player’s presence
Implemented adventure mode in the backend. The mode functions now but is not accessible yet until the minimum required amount of maps are ready to ship
Added player inventory and unique collectible item system. This isn’t currently usable in the build because I need to make content that uses it, but the functionality is there now! Keep an eye out for side quests and collectibles in the future!
Level updates to Stonecircles
Added the sniper rifle! Deal extreme damage with pinpoint accuracy at long range! Look for it in weapons crates!
Added the cleaver! The first melee weapon in the game! I need to figure out more ways to make melee weapons more interesting, so expect more melee weapons in the future. For now, it has the highest base damage of all level 0 weapons by a country mile.
Added a new projectile type: BOLT! A slow-moving but long-range projectile which penetrates enemies and deals damage over time as long as it touches them. Added multiple new weapons to the spawn lists which shoot bolts.
Added a new projectile type: CHAOS ORB! A big, chunky projectile that bounces off of stuff, creating an explosion with each bounce. Try not to blow yourself up! Added multiple new weapons to the spawn lists which shoot chaos orbs.
Fixed sound not playing properly when eating burgers
Fixed Spicy M14 having unlimited fire rate
Various minor adjustments to weapon variables
Various optimizations to level generation and cleanup systems
Today creative director Eva Jobse is sharing some details about the types of items the player can loot and craft to outfit their characters
Equippable Items
Cygnus Enterprises features eight equipment slots to outfit the player character: Two weapons, which can be swapped at any time while in combat, a helmet, body armor, and backpack, which are visually represented on the character and generally provide defensive stats, two accessories which provide more exotic bonuses that synergize with certain builds, and one artifact, which accommodates late game items of tremendous power.
Weapon Types
The game features five distinct types of weapons: • Pistols – Ideal for hit-and-run type characters, these weapons can be fired without impeding the character’s moving or dodging abilities • Automatic Weapons – Sub-machine guns and assault rifles that generally have a higher sustained fire rate • Precision Weapons – These include highly accurate and powerful sniper rifle-type weapons that typically benefit the player if they take some time to charge or aim their shot • Heavy Weapons – This category features cumbersome mini-guns, flamethrowers, continuous beam weapons and other heavy weapons that output a constant stream of hurt, at the cost of leaving the player character slow-moving and unable to dodge while firing • Launcher Weapons – These include rocket launchers and grenade launchers of all kind that may be slow to fire but result in area-of-effect or secondary explosion damage
As the player uses each of these weapon types, they will gain corresponding mastery levels, which will further increase their effectiveness in combat.
Weapon Manufacturers
In Early Access, the game features three major weapon manufacturing corporations: • Cygnus Enterprises – In your base you will be able to craft weapons belonging to your parent company. Cygnus Enterprises has a wide selection of no-nonsense small arms suitable for most situations. • MACE Private Security – As one of the larger security corporations and military suppliers in the galaxy, MPS offers a selection of robust and devastating weaponry. While not the most advanced, MPS designs are reliable and do tend to offer the biggest bang for your buck. • Free Trade Union – If you don’t mind blatant patent infringement, the anti-corporate FTU offers cutting edge military-grade hardware at affordable prices. Cleverly combining technologies from different fields has resulted in some exotic weapon designs.
Thanks for reading! If you'd like to connect with us and get regular updates on Cygnus Enterprises, please follow us on Twitter @Cygnus_Game, and if you'd like to join our growing community, join ourDiscordor contact us on Steam Forums. And finally, don't forget to Wishlist the game! Thanks, Team Miaozi
A server maintenance will be made on November 30th at 10AM CET / 01AM PT. It should last for roughly one hour, meaning that you’ll be able to play again by 11AM CET / 02AM PT.
- Can now see active perks in pause menu - New in game UI - Fire upgraded weapon explosions now damage mutant zombie viles and pregnant zombies
Bug Fixes:
- Upgraded weapon box bug fixed that stopped you from being able to shoot - P90 lightning MK I laser 2 not properly set up
Balance Changes:
- Can no longer regen health when out of bounds or in radiation - Ragdolls disappear sooner for performance - Slobber zombie attack speed lowered (now easier to dodge)