Nov 28, 2022
Nebulas Lasso - STON Games
We discovered that in the last patch the matches had no walls! :o
We did a a hotfix to remedy this. And, we deeply apologize for the inconvenience.

Happy hunting!
Ragnarok: Fallen Legends - 葵
Hi guys! Greetings from Cultivation Studio! Ragnarok: Fallen Lengeds is our first game, and we're excited to release the Demo today! Hope you will enjoy playing it!

The Demo includes:
- Solo Rogulike Mode
- 3 Deities
- 3 Pets
- 48 Items
- 1 Level

We're working hard to continue development, and hopefully bring to players 5 levels of content for the full release, as well as 2 multiplayer modes: 2V2 mode and Rebellious Gods mode (random Roles).

We're hoping to gain as much as feedback as we could from the demo! Let us know what you think here on Steam or in our Discord server!
Suit for Hire - Crimson
Hey everyone, hope you've been doing well!

I'm gonna get straight into the devlog as there's some important info to unravel and some explanations for why we're choosing to do things in that way.

Miami Series Debut
As you all know, we've been working hard on getting the Miami series done. In the last devlog we pointed out we're putting more effort into the level design in an effort to make each chapter feel unique from one another, due to this change it does increase development time and we've already spent a LONG time trying to get this new update done (almost 7-8 months of no updates to the official branch, minus the Test/Beta branch).

Not having an update out for almost a year honestly makes me as a developer feel extremely guilty as I always strived to have consistent updates (we started out doing weekly updates with new mechanics almost each time), due to this guilt it definitely got in the way of me as a lead developer to function properly and get things done in a respectable time-frame. As a way of lifting up that guilt and hopefully getting into a more productive groove, we'll be shifting into a new release schedule for the Miami series.

The Miami series will Debut with 3 of the first chapters, all of the mechanics we've been working on, including a lot of changes and upgrades to animations and existing systems. We're kind of starting a "Season" of sorts (I guess, I wouldn't want to consider it as like, a game-as-a-service structure but more of our own thing).

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The video above shows a little sneakpeek of what we've been improving ranging from our character's suit cloth physics, recoil animations, and improving trickposing. Lots more to come!

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So I suppose we're introducing the Miami Series as a season of updates, once the debut begins, we'll work hard on resolving any bugs and issues you have. Before pushing the Miami debut to the official branch though, we'll have a important test session for 2 days on the Test/Beta branch to gather any important bug reports and issues that players are having so the official branch is smoother.

We'd appreciate anyone who's willing to test and break the sh** out of the game to try it out and provide feedback either through our Discord or the Community Hub, we want to make sure this big update runs smoothly (the Test branch isn't updated just yet).

After the debut of the Miami series, we'll be working hard on the additional chapters and releasing them at specific periods, we'll be aiming at semi-weekly but we can't promise that just yet. The goal for the Miami series is to of course have 7 chapters including some fun replayable ones like a Survival mode.

These updates may also come with new weapons, enemies, and more! So there's a plethora of things that you can look forward to as we do these new update sprints.

I'd like to personally apologize for not having this update done way earlier, like I stated earlier, it definitely has been eating at me the fact this update hasn't been released yet and I understand anybody's frustrations with the lack of content, etc. I'm hoping with this adjustment we'll be able to release things at a steadier pace again.

That means we're hoping to release the Miami series very soon (not like a developer soonTM, but like an actual soon)!

We'll have more details in a future announcement post as we begin the urgent testing for the update.

Let us know what you think, we hope you have a fantastic week, we'll be here working away on the game and reading any of your comments/feedback!
Dysterra - GM_Arphaxad
Greetings, survivors!
This is Team Dysterra.

📢 Notification of Known Issues for November 28th, 2022📢
Known issue notifications are to disclose the thoughts of the Dev team regarding errors that occur while installing or playing the game, in-game bugs, or status(progress).
They will be announced as often as possible according to the progress of reports from players.


📌 Recently resolved or reflected 📌
✅ Optimized server related to Lagging(rubber banding) issue
✅ Fixed issue of some NPCs freezing
✅ Modified so that the security status is set as a default when installing a door
✅ Fixed Single-Player mode synchronization delay
✅ Strengthening anti-cheat and security proceeds from time to time

🚧 Issues to be fixed in the next update 🚧
The time of application of these fixes may be delayed due to the priority of the update preparation process, but they will all be applied as soon as possible.
🔧 Scheduled to allow Single-player mode and Custom servers use during service maintenance
  🎤Dev Comments🎤
  💬We plan to allow Single-player mode and Custom servers to be available for those who
  wish them to be open during maintenance. However, please understand that the service
  may be unavailable if the maintenance content includes Single-player mode and
  Custom server related content.

🔧 Fixed an issue where NPCs did not respond when attacking nearby NPCs

🔧 Scheduled modification to prevent vehicles from entering the Facilities

🔧 Fixed an issue where the result is not reflected when the daily mission is progressed in advance
  🎤Dev Comments🎤
  💬We plan to reduce the inconvenience of recreating installations that have already been
  installed for daily missions.

🔧 Planning to improve the Buildingcore resource-to-energy conversion rate
  🎤Dev Comments🎤
  💬We plan to adjust the energy conversion rate for resources to make it easier to maintain
  the Buildingcore energy.

🔧 Improved Floor installation method when constructing housing
  🎤Dev Comments🎤
  💬There were some users who had difficulty installing the Floors, so we plan to make
  housing installation more convenient.

🔧 Planning to improve Gamepad support

🔧 Expansion of the area available for housing construction is in progress
  🎤Dev comments🎤
  💬Currently, major buildings (major bases and facilities) are restricted from being built to
  prevent monopolization and abuse by some users. However, since we are aware of the
  inconvenience caused to survivors, we are considering reducing the restricted area,
  and will reflect some in the next update.

🔧 Adjusting the cooldown time of beds and sleeping bags
  🎤Dev comments🎤
  💬Since the cooldown time of beds and sleeping bags are directly related to the balance of
  combat and attacking major facilities, a rather conservative balance was applied.
  We plan to adjust the reuse time through the opinions of survivors and game data analysis
  during the early access, and these balance adjustments will continue.

🔧 Fixed an issue where some words could not be used as nicknames or on chats

🔧 Scheduled to be improved so that daily missions can be performed while riding in a vehicle

🔧 Hunger reduction mitigation system to be introduced in residences(housing)
  🎤Dev comments🎤
  💬In situations where survivors are away due to various reasons, we are making improvements
  so that hunger status effects lessen in player bases with a building core installed and powered.
  We think seeing the death screen after a long phone call with a close friend should occur
  less often this way!

🔍 Content being fixed or being prepared 🔍
🧪 Hardcore PVP server in preparation
  🎤Dev Comments🎤
  💬We are preparing a Hardcore PVP server for experts who want to fight tough without
  the help of secure slots and armor protection. It will be reflected in some regions and
  operated in the form of a test.

🧪 Fixing an issue where survival time information is displayed abnormally in ranking information(leaderboard).

🧪 Scheduled to strengthen Strider and Strider EX's hacking security function
  🎤Dev Comments🎤
  💬We deeply sympathize with the survivors' opinions about the lack of security capabilities of
  crafted vehicles(Strider, Strider EX), and we plan to upgrade more powerful security features
  compared to the general world spawn vehicle (Dynamo).

🧪 Scheduled to modify the UI of storage box use around the character to be more intuitive

🧪 Fixed an issue where the character could not aim below fully

🧪 Shots(Syringe) and armor balance improvements related to the radiation area
  🎤Dev comments🎤
  💬We are adjusting the performance of shots(syringes) and armors in consideration of
  the difficulty of the Orbis base and facilities.

🧪 Fixed an issue where the hotkey worked when using the search function on a workbench, etc.

🧪 Issues with installations being installed improperly
  🎤Dev comments🎤
  💬We are considering improvements for issues such as not being able to place items
  like a workbench very close to the walls or automatically aligning depending on the direction
  the character is standing.

🧪 Changing existing settings for Single Player mode
  🎤Dev comments🎤
  💬We are considering a modification function for survivors who must have been frustrated
  because it was impossible to change the settings in the middle of Single Player mode.
  You can change the Single Player mode settings by modifying the contents of the file located
  in the folder below.
  - Folder location: >\Dysterra\Dysterra\WorldSettings\SinglePlay.json

🧪 Planned improvements to the long crafting time of forges
  🎤Dev comments🎤
  💬The existing balance was set to encourage the forges to operate automatically while
  the player explores the world and loots major bases and facilities,
  but we are considering introducing the ‘Forge Upgrade System’ as quickly as possible
  to incorporate opinions from players.
  We will be back soon with better and hopefully more intuitive forges.

🚨 Issues that needs to be reported 🚨
These are issues that are yet unknown with the exact type of occurrence, or something we need more reports on🙇‍♂️
 🔗Links to Customer Center
👁‍🗨 The issue of quickslot and protocol settings are initialized when reconnecting
- Please submit a detailed explanation of the above issue through the customer center.

👁‍🗨 The issue that a wall, door, etc. could be installed on the opposite side of a closed door or window
- If you have a specific implementation method or video for the above issue, please submit it through the customer center.

👁‍🗨 Misdiagnosis of some anti-virus/security solutions
- If you report the program name where the misdiagnosis occurs through the customer center, we will respond quickly.

📖 Resolved/Reflected history 📖
✔ Updated anti-cheat and other security measures
✔ Fixed abnormal decrease in ranking scores
✔ Issue of Terra Shop rewards are displayed abnormally
✔ Fixed an issue where stored items were deleted when retrieving sleeping bags
✔ Fixed to prevent abuse of the Hyena Portal Base and Delta Plant facility central building collision.

🗳️ Feature Upvote 🗳️
In the Feature Upvote, voting is currently underway for the following ideas,
so please vote and/or leave us comments.
🖋️ Competition and conflict on PVE servers
🖋️ Decorate characters
🖋️ Adding a "Rack"
🖋️ Option to use Left-hand Mode
🖋️ Auto-snap function when installing Housing
🖋️ Terrafire eruption period(cap adjustment, etc.)
Nov 28, 2022
Covid Carl - Combat Hippo
Fixed Flashlight position in prone.
Fixed Flamethrower not turning off on level end.
鬼谷八荒 Tale of Immortal - 石不转
[0.8.7014 Version update] Updated at 11:00 on November 29, 2022
1. Fixed the problem that the cool-down prompt would keep popping up after using the Mythical Gourd.


[0.8.7013 Version update] Updated at 20:00 on November 28, 2022

1. Fixed the problem that the Mythical Gourd can not properly capture monsters.


[0.8.7012 Version update] Updated at 16:00 on November 28, 2022

1. Added a new series of adventure (dispatching the imp in the Mythical Gourd and choosing [Explore the World] has a probability to trigger).

2. Fixed the problem that the Rewrite Destiny (Philosophy of Elixirs, Precious Extracts) did not take effect for some elixirs.

3. Fixed the problem that the martial skill (Divine Pulse Finger) could not attach the effect of Inner Emptiness to the enemy.

4. Fixed the problem that when the Ultimate Skill (divine pulse finger) was equipped, it might not be able to generate (Pulse) normally.

5. Fixed the problem that the skill (Nether Trampling) of the imp Suanyu could not charge normally after release.

6. Fixed the problem that the imp Suanyu's skill (Bewitching Gaze) did incorrect damage in some cases.

7. Optimized the pot imp's attribute growth calculation, so that the imp in the form of a breakthrough to obtain the same attributes as the unshaped imp.

8. Added some of the imp adventure.

9. Optimized the backpack,Tree Vault, gift interface filter refresh rules.

10. Added the function of right-click to close in the expand backpack interface.

11. Fixed the problem that some tavern quests in Huafeng did not give spirit stone rewards after completion.

12. Fixed the problem that NPCs would not accept the Body Reconstruction Elixir IV when giving it to NPCs with Last Breath under certain circumstances.

13. Fixed the problem that incorrect plot dialogues may appear after inviting to an NPC is rejected under certain circumstances.

14. Optimized the auction's put-up function, you can retrieve the props before the auction opens.

15. Optimized the interface of some conditions for unlocking talents of artifact spirits, making the unlocking path clearer.

16. Optimized the purchase process ofMain Manual Pavilion in Alliance.

17. Optimized the icon display of Stele in the small map, so that it is easier to be found.

18. Optimized the text of the follow-up event log of some elixirs.

19. Optimized the dialogue text of some NPCs.
Nov 28, 2022
Sword&Magic - 时间是长脚的妖怪

In response to the needs of players, we have updated the Chinese language pack for you!

It is a pity that we cannot provide Korean language packs to Korean players due to policy reasons, please understand Korean players

Please experience the game more and provide us with more suggestions and feedback. I will modify the problems in the game according to the content of the feedback!
Nov 28, 2022
经典象棋 - yyfeng2003
Fixed a bug that caused it to no longer be playable after 30 minutes.
Nightmare Puppeteer - imaginationrabbit


The Typewriter is pretty gud breh for making stupid raps and other easy/dumb dialogue animations-

I fixed the formatting on the text files used to store the TypewriterData- they are now human readable/easy to edit if you want to edit them outside of NP

There's two new buttons on the Typewriter menu-



The blue "Open file" buttons opens the location of the TypewriterData text file on your PC, you can edit/save it directly-

The "Open file" button next to it allows you to load a TypewriterData file from your PC- for example- you sent it to your friend who modded it and sent it back to you etc

If you want to get serious about editing these files GO HERE to get all the details
Puzzline - aineko
New deck "Unique" is now playable!
Check it out!
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