In our weekly update we some changes to fix the reload issues where buildings, deployables and deep ore viens would not reload. An unfortunate side-effect of this update meant some of the progression and missions in Styx could not be completed. We also have been experiencing a bug where clients would crash when completing open world missions.
Hotfixes are disruptive due to downloads
We do apologize for doing the hotfix, as we know it is disruptive with how the downloads work and some users experience long times where Steam has to verify the entire game. Unfortunately we really do need to get this change out, as it is badly impacting some players.
Fixes
Fixed SANDBOX, INFLUX & WETWORK missions which where blocked from completion due to them only checking for the pre-mesh swap actors.
Fixed a client crash that could occurring when spawning a reward pod upon completion of an open world mission, this was caused by the particle system attached.
Fixed Map Blockers in STYX re-appearing when the mission was reloaded and not being destroyed as intended as part of the quest. This will not fix missions in progress.
Fixed for dropship spawns not reloading correctly and allowing multiple players to drop in the same location.
Fixed Dynamic Cache and Collect missions with clients and servers having their crates & dead prospectors in different locations.
Save Issue
We are aware of the save issues some players are experiencing after unlocking the new tonic recipes, its a server side issue and we are actively working on fixing this now.
Thank you to everyone who's supported us from NORCO's release until now. If there's anything we've learned, our story has touched your lives, and we believe NORCO is worth a nomination to the Steam Awards.
Time is short; nominations end tomorrow, so click that button and throw your vote our way.
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Fighter, today 29.11 in Karos there will be increased rates x2 for TOCH! Have time to sharpen +13 and become stronger!
Don't forget to protect yourself so you don't lose your precious item!And a lucky stone increases the chances of successfully enchanting ordinary items while in a backpack.
Changelog: -Improved track builder performance -Fixed some roads having wet material in track builder -Fixed adding road nodes orientation being wrong after using scale or rotate -Fixed default keyboard throttle & brake bindings not working -Fixed inputs not working in test drive after driving in practice/quickrace -Toned down bird ambient audio -Various fixes & improvements
Past couple versions introduced a bug that causes performance drain in track builder. Performance now is overall better but the original cause is still unknown.