Nov 26, 2022
Word Attack - baztak
This update further demonstrates some of the 3D board code.
It adds some cube boards for use in the wordsearch game.
You'll need to look all around the cubes for the words as they can wrap across any of the sides - a long word might start and finish on adjacent squares.
Nov 26, 2022
Relapse - Disabled
Patch Notes for v2.0.0

New:
- Ascension Modes:
- Added 5 new difficulties (Ascension Modes) that are unlocked once beating the previous difficulty. If you’ve already beaten normal mode before this update, Ascension 1 will be automatically unlocked for you.
- Added 2 new familiars that can be unlocked by beating various ascension modes.
- Added 3 new skins that can be unlocked by beating various ascension modes.
- Added 26 more starting trinkets that can be unlocked by beating various ascension modes.
- Added 11 more starting abilities that can be unlocked by beating various ascension modes.
- Added 5 more achievements for beating each ascension mode.
- Abilities:
- Added 3 new curses to enemy abilities, used in ascension modes.
- Added a new ability to Beast Master’s Deck, Retain Evade. Keep evades between rounds.
- Added a new ability to Crusader’s Deck, Retain Dispel. Keep dispel between rounds.
- Added a new ability to Crusader’s Deck, Retain Block. Keep 50% block between rounds. If stacking with trinket that keeps 50% block, you’ll keep a total of 75% block.
- Translations:
- Added Russian translation

Changes:
- Trinkets:
- Blood Dagger: Now consumes all stacks of bleed when triggering.
- Fang: Damaged dealt to bleeding targets by hitting with melee increased from 1 to 3.
- Blood Ring: Bleed damage reduced from 2x to 1.5x.
- Abilities:
- Jinx:
- Lv2: Also removes evade
- Lv3: Also removes evade & block
- Jinx All:
- Lv2: Also removes evade
- Lv3: Also removes evade & block
- Shriek:
- Lv2: Also removes reflect
- Lv3: Also removes reflect
- Frighten:
- Lv2: Also removes regen
- Lv3: Also removes regen
- Siphon:
- Lv2: Also removes block & dispel
- Lv3: Also removes block, dispel & thorns
- Siphon All:
- Lv2: Also removes block & dispel
- Lv3: Also removes block, dispel & thorns
- Stat Hex:
- Lv2: Also removes dispel
- Lv3: Also removes dispel & reflect
- Heal Hex:
- Lv2: Also removes life steal
- Lv3: Also removes life steal & regen
- Buff Hex:
- Lv2: Also removes block
- Lv3: Also removes block & thorns
- Hundred Blades: removed ‘return’ from lv1
- Judgement: Damage multiplier reduced by 0.25 for each level.
- Thunder Slam: Lv3 Damage multiplier increased from 0.1235 to 1.3.
- Spit Acid: Lv3 chain amount decreased from 3 to 2.
- Pounce:
- Lv1: Damage multiplier increased from 1 to 1.25
- Lv2: Damage multiplier increased from 1.1 to 1.375
- Lv3: Damage multiplier increased from 1.2 to 1.5
- Stalk:
- Lv1: Also removes thorns
- Lv2: Also removes thorns & reflect
- Lv3: Also removes thorns, reflect & regen

Fixes:
- Fixed an issue with resolution sizes not resizing windows correctly at all values.
- Fixed an issue with Ogre Shaman heals not restoring any HP due to lack of stat attribute required.
- Enemy intent no longer lists Curses as a debuff and is now displayed as an unknown intent.
- Fixed an issue with summoned enemy not being added to known codex during battle.
SimRail - The Railway Simulator - contact
Hello, Railfans!

The day you've been waiting for so long is approaching!


You can sign up today on our Steam page for free playtests starting December 7.
And on January 13, the full version of SimRail will be released!



The number of playtest slots for each country is limited, so it's first come, first served!

We will also launch a discussion forum for feedback and bug reporting soon.


Follow our channels carefully for more news.

SimRail Team
The Albino Hunter (Original) - 🍒CherryCo.Studios
Yeah! So, the sequel demo doesn't crash anymore during the final battle! That's a good thing! ːsteamhappyː

So, um, since I got a super, unprecedented amount of support during my last announcement in regards to the sequel demo, I guess we're going ahead with that donation system!

For those of you who weren't around last time, I basically said that I was hesitant to upload the sequel demo onto Steam because I would have to sink a $100 USD fee to purchase the Game's IP. Inspired by one person who reached out to me, I said that we could maybe try raising $100 USD by donation, instead.

..............................At least eight people commented, saying that they'd help. That was, like, six more people than I was expecting.

So, now that the bugs have been sorted out in the sequel demo, I'm willing to give that system a go! Just reach out to me via DM, and I'll be happy to sort this all out. I'm thinking of mainly sticking to Paypal, since that seems to be the most common method that would work for everybody. But, for the German fans who said that they couldn't use Paypal, then there's always that Optional Additional Payment System I set up a while ago! ːsteamdanceː

So here's to raising $100 USD! At least I think it's just $100. I would be really mad if my memory was really bad, and the Steam Fee turned out to be $200 or something. ːsteamdeadpanː Either way, if we raise more than $100 USD, then I might be able to reach out to my old artists and see about sprucing some of this up. At the very least, it'd be nice to get a Title Screen that isn't just a glorified sketch!

Regardless, I don't plan on making this puppy public for general consumption until after the $100 USD has been raised. After the funds have been raised, then we'll see about getting it out there, and after that, onto Steam.

Talk to you soon! ːtigerinablanketː
The Albino Hunter™ {Revamp} - 🍒CherryCo.Studios
Since most people responded to the previous announcement I left on the original game, I'm just going to drop a link to this next announcement there and hope you'll jump over. XD Toodles!
Crystal Caves HD - Emberheart Games
The year is around, and the Christmas holidays are nearly upon us!

Like two years ago, we are again hosting a Mylo's Christmas Calendar event, because it's just too much fun not to do it again this year! Are you ready to get all festive? ːsnowflakesː



Christmas is a time of giving, and what better way to do it in Crystal Caves than to create a Christmas level for everyone to enjoy? ːGiftedː ːCotcHeartː

Every day from December 1st to December 24th, one of you will publish the calendar level on Steam Workshop, which we can all play, and hopefully, we'll have a full calendar collection of 24 levels by Christmas! And who knows, you may even get some new toys again before the start of the event.

ːcc_candleː RULES:
  • Pick a date between Dec. 1st - 24th and publish your level on that day
  • Level must be finishable!
  • Name the level in the following format: "Advent Cal 2022 - 01"

ːCotcTorchː OPTIONAL RULES / GUIDELINES:
  • Let others know which date you've picked to avoid multiple submissions on the same day.
  • Try to conjure the Christmas spirit (description, visuals, shape...).
  • Everyone is welcome to join, even if you haven't made a custom level before.

ːcc_crystalː BONUS:
  • At the end of the competition, we'll pick one random participant who will receive a free copy of the game for gifting!

Subscribe to the Mylo's Christmas Advent Calendar 2022 level collection to get levels as soon as they become available.

This should be a fun event, so make sure that you, most of all, have fun!
Even if you can't participate as a creator, you are welcome to play all the entries. ːcc_myloː

To have even more fun in the event, join Apogee or Emberheart Games Discord family to share a laugh and creations!

Nov 26, 2022
Aces Under the Moonlight™ - infernoofcreation
General
  • Certain graphical elements(such as sprays) should now display properly at any resolution
  • Volume Buttons have been added to all menus

Main Menu
  • Version Indicator(bottom right) set to ver. 7.0.0
  • Added Volume button to menu

Character Select
  • Cass has a new spray(+laugh)
  • Charlie lost a spray(-stance)
  • Charlie has a new spray(+smug)
Mode Select menu:
  • Art changed
  • Added Volume button
  • Ball select has been added to center
  • Hover over modes/ball to get an explanation of them


Ingame
  • Using meter will now incur a meter gain penalty: meter gain for the next 3 seconds after a cancel will be halved
  • Players can no longer buffer an airdash on the ground
  • Cassandra can now jump-cancel her grounded down attack on hit
  • Changed layout of pause menu
  • Added keyboard and controller controls to pause menu
  • If the ball goes out of bounds, then it will automatically reset to center
  • Airdashes have more consistant distances

Play Ball
  • A bug that caused CPU players to glitch the UI during scoring has been fixed

CrossCourt Brawl
  • Players can no longer buffer actions behind a hit confirm (A successful hit will now clear the buffer queue)
  • (Controller)Pressing left/right on right stick will turn the character if necessary
Pangea Survival - Rev-ADB
Here it is folks!
You've been waiting for Pangea chapter 2.0 for a long time, and now it's here with all new features and gameplay created for the new list of playables.
These playables are:

Pachycephalosaurus
Tenontosaurus
Nothronychus
Amargasaurus
-
Utahraptor
Nanotyrannus
Herrerasaurus
Carnotaurus
-
Tropeognathus
& Hatzegopteryx



(All of these except Kentrosaurus have been implemented)


Nothronychus.

Some of the new features include, but are not limited to:
Climbing,
Cosmetics and Customization
Sniffing
Proper nightvision (that varies between species)
And Drifting for fast animals.

Combat is far more immersive, and the AI is more dangerous for herbivores and carnivores.

A new map has been added to the list. It's name for Singleplayer is "Pangea_Recode_Test", it's name in the multiplayer server settings is "Gondwana_Major"
This map is chocked full of... well, you'll just have to see.

This is the first public build of chapter 2, so expect bugs and please report them to us on discord, if you can.
This has been a long time coming, and there's so much more to come!
I literally have dinosaurs LINE UP for the next major update, which should be in a couple of weeks.

I've been awake for a long time now, so I still need to make a trailer, get the dedicated server updated for chapter 2, and post plenty of screenshots.
Maybe we can play the game together today, or tomorrow. :)

Edit: Also the main menu is busted, but I will patch it tonight so you all can see the new menu.

- Rev
Return the Backrooms - skmaestro
The main feature is added a new item - a soul detector
this simplifies the task of finding soul pieces
also
- improved ceil texture
- removed the limit of souls in the inventory
- reworked effect when the player was wounded
- small UI changing
유어 블라이트 - ignost
버그 패치

- 기사 루트 중 피로도가 정상적으로 소모되지 않던 이벤트를 수정합니다.

- 줄리아노르와의 전투 후 일지가 갱신되지 않던 현상을 수정합니다.
(일지만 갱신되지 않고, 이벤트는 정상 처리되었었습니다.)

- 회차 플레이시 스크롤 제작 품목이 정상적으로 출력되지 않던 현상을 수정합니다.

- 마법사 거주지에서 마리아 이벤트를 스킵 가능할수 있었던 현상을 수정합니다.

- 경비병의 악몽을 해피로 끝낸후 간헐적으로 경비병의 그래픽이 잘못 입혀진 현상을 수정합니다.

- 간헐적으로 성당에서 난동을 부렸는데도, 동료가 합류 가능한 현상을 수정합니다.

- 굴리엘무스 회화 중 표정이 어색하게 출력되던 부분을 수정합니다.

- 버려진 초소 습격 이벤트 구간에서 통과가능했던 일부 공간을 수정합니다.

- 제사장의 잔재 아이템으로 제작이 안 되던 현상을 수정합니다.

- 묘지기 숲의 경비대 대화 커맨드가 이어지지 않았던 현상을 수정합니다.
(대화 후, 다시 대화 커맨드 화면으로 돌아옴)



전투 밸런스 패치

- 찬 비가 부여하던 상태이상을 제거합니다.

- 눈물로 벼린 검의 스킬 사용 시, 쌍검 애니메이션이 출력되던 현상과 장검 특성이 제대로 축적되지 않던 현상을 수정합니다.

- 알레르키아 무기 밸런스 소폭 조정합니다.

- 가짜 성녀가 공격하게 수정합니다.

- 간헐적으로 '관중석으로' 디버프가 전투가 끝나도 유지되던 현상을 수정합니다.

- 간헐적으로 sp 소모율이 0%가 되던 현상을 수정합니다.


기타

- 회차 시 비약으로 상승시킨 능력치는 초기화 됩니다.
(상승한 능력치의 1/10에 달하는 수만큼 이중나선석과 RP로 환산됩니다.)

- 경험치를 상승시켜주는 트레잇을 추가합니다.

- 랜턴 관련 트레잇이 추가됩니다.

- 회차시 랜턴 아이템을 제거합니다.

- 초월의 영약의 상승치가 최대 HP&SP가 3으로, 나머지 능력치가 2로 하향됩니다.

- 완백, 완흑 비약 능력치 상승치가 2로 하향됩니다.

- 구원의 거래가치가 10분의 1로 하향됩니다.

- 함정을 회수할 때 '쓰레기'가 나올 확률이 추가됩니다.

- 지역과 적대시에는 붉은날에도 입장가능하도록 변경합니다.

- 붉은날 그래픽을 추가합니다.

- 미갈이 퀘스트 주는 시기를 조금 앞당깁니다. (왕의 감시탑 레버 조작 후 문 개방)

- 작부의 악몽 해피 업적 습득 시기를 조금 앞으로 당깁니다.

- '빈민거리'의 npc '실루나'가 특정 조건을 만족하면 영광의 대문거리로 이동하도록 변경합니다.
...