Hey there, Georgii from Luden.io here! Another month, another developer diary! And boy, was that month rich with new features, fruitful discussions, and exciting plans! Here's the juiciest stuff:
Chill Milk
Yeah, Milky Way is cool but have you ever tried Milky Glaciers? Frozen plant-based sources of milk were recently discovered on Mars. Don't even ask us, how we came up with this idea… Because we'll tell you anyway! According to truly accurate scientific facts, milk was secretly being delivered to Mars by the I.L.L.U.M.I.N.A.T.I. throughout the XX and the early XXI century, disguising these operations as ‘scientific expeditions’ (ever heard of ‘unsuccessful Martian missions’? Well, they were not, it was all about delivering milk). It is to be clarified, how this milk turned into icebergs and glaciers (you're welcome to share your thoughts in the comments!). On a more serious side of things, we had two reasons in mind for adding milk to the game. One, we decided we need more resources to play around with in the northern biome. And two: it seemed weird that we haven't added milk before! Cats love milk and it was only too natural to have it on Learning Factory, which was made for the sole reason to provide catisfaction.
Operation Teleportation
Another couple of new buildings are using the magic of teleportation to make players’ lives easier. Normally, teleportation is a tool only available to cats (who are well-known to be able to disappear and emerge in random places), but the I.L.L.U.M.I.N.A.T.I. were generous enough to share some of their wisdom with their human pet servants. Enter the Cable Crafter and the Inventory Teleport! The former automatically produces and delivers Optic Cable to a player's backpack, while the latter simply transfers any kind of items to the inventory. It is possible thanks to swarms of invisible nanobots, that disassemble items into molecules and then build them back right into your pockets. Creepily effective.
The Taste of Scratching
This building was born in a discussion when we were remembering the good old prototyping days for Learning Factory. Back then, the game looked less like a factory-building sim and more like a cat-entertaining tycoon. This concept was later omitted, but we didn't entirely part with the idea of cat entertainment (catertainment?). Hence the concept of Cat-Scratching Booth! It allows your catstomers to test-drive one of your items (Claw Sharpener, in this case), so they could add it to their wishlist and offer a higher price for it in a Store.
More buildings of this kind might appear in the game later - if you, the players, find them fun to play around with them, that is! Kindly let us know how you like them - on our Discord server, maybe?
Approaching Catopia, One Cat at a Time
There were other changes that might seem not as grand, but they're still pieces of the puzzle that, brought together, will make Learning Factory an awesome base-building game one day. We've added more quality items, which increase the loyalty of your catstomers. We've added new upgrades. More trading options for Trade Guilds. Mass pickup of items. We've added optional multithreading (currently in beta) for even greater performance. We've also added an ability to mine metals on the underground level (previously only logistics items could have been placed there)!
We will continue polishing quality items mechanics in an upcoming couple of weeks. At the same time, we'll be making the underground level even more interesting to spend time on. But most importantly: we've had a very fruitful discussion regarding the process of polishing - which means, we have officially started pre-preparations for the full release! The date will be announced as soon as we're sure about that - we will make sure you don't miss it.
Until then - come chat with us on Discord, leave a comment, wishlist it, send us a postcard, send us a raven, in any case - don't be a stranger! See you in the next edition of Learning Factory developer diaries!
P.S. If you want to keep an eye our progress closer, don't forget to follow Learning Factory on our Steam page and never miss an update again!
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How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
- Changed the movement speed of mobs. - Added achievements. - Successfully survived a few more days.
P.S. The release rate of updates is not as high as we planned, but such are the realities of Ukrainians. Electricity - several hours a day. We try our best. ːcrying_yetiː
Just a short note that game should be released as planned, on 1st December 2022 (if nothing unexpected in life occurs).
The base price will be $2.99 with additional 15% discount on first week.
This game is the longest I made so far and I really hope you'll enjoy it as much as I had fun making it :) Gotta say, it's not so easy to mix sex stuff with story, but I think some scenes flow very nicely.
Depending on sales / general interest I might start making longer, more complex games or sequel to this one (don't worry, story is self-contained with some open doors). You'll vote with your wallets.
This is mainly a bugfixing update, but it also adds some excellent Early War portraits by cjprince. Join us on the Discord server if you want to stay up to date with all the mods and other stuff in development!
1.2.16 Changelog
ADD: Additional info to crash log ADD: Bazooka Team as extremely rare support weapon team for USSR ADD: Updated early war French unit portraits by cjprince
CNG: No longer possible to request support when current level is 0% CNG: Crewmen will no longer be promoted beyond the current rank of the player commander CNG: Random Vehicle campaign option now gives player 3-5 options based on Player Commander rank CNG: Removed Sd. Kfz. 13 from all player unit lists post-1941 CNG: Friendly forces can now capture zones in the second hexrow during a Hold the Line day mission
FIX: Enemy units in invisible 4th hex ring no longer count as units in LoS for player bail-out FIX: Display/input bug when player weapon maintained RoF but broke down during an attack FIX: All keyboard input prompts should now be hidden when controller is active FIX: Incorrect button inputs in Conceal/Reveal Self menu FIX: Config file was being saved in incorrect location, game will check for this and move config file if required (thanks Vanagandr!) FIX: Changed name of highest USA medal to just 'Medal of Honor' - legacy medals will still have old name
It is now a lot easier to grip objects, I have done a lot of improvements on grips, I will be treating no news as good news and will be working on other areas of the game until I hear feedback on this.
If anyone would still like to see improvements to the grips please let me know what objects or what parts of objects you would like to see improved.
Offroad Truck Simulator: Heavy Duty Challenge® - Dana
Hey Drivers, a new devlog is currently in the making!
Look forward to information about some VFX like smoke particles and much more. In the picture, you can get a first glimpse at the new smoke over the Unimog 416 already. 🧐