



This patch we have been able to address a few long standing issues brought up by the community.
The first being that of items disappearing when reloading an existing session. This has been most prominent with deep ore veins, buildings & deployables especially on sessions with larger builds. It has been an issue that has plagued us since release and is something that some developers have spent countless hours trying to fix. This week's build contains a fix to this long standing bug. The fix is in no small part due to some members of the community (Twist2021 & Cucu) for providing us with some files where we could accurately reproduce this issue 100% of the time.
Another widely asked for feature is that of auto-run and the various items that have been marked as coming soon (including the waterwheel). In this patch we have added these items and made sure they fit well into the existing Icarus structure.
Fishing is not one of the ‘coming soon’ items addressed this patch. It is something that we hear a lot of community members and internal staff talk about and is something we very much want to add to the game. The original intent of fishing and its place in the game has changed and I wanted to let you know the design team is hard at work expanding the mechanics to make it a fun feature. The main thing for us here is that inclusion of fishing feels natural and has its own place in the game. This may take a little time but will be worth it when we add the completed feature.
- Jake Dodunski, Project Lead



To introduce the revamped pastes, we have created a new mission to complete which requires you to perform research on protective pills and enhancement tonics on behalf of the UDA. Due to a last-minute issue in updating our content sever which stores a lot of the prospect data and player talents we have elected to pull the mission from this week and release it as soon as we can in the future.
- Jake Dodunski, Project Lead



