Now There Be Goblins: Tower Defense VR - Shocktopus Games
Let everyone know you're enjoying the game by nominating Now There Be Goblins for VR GAME OF THE YEAR on the STEAM AWARDS!
Aero Tales Online: The World - Anime MMORPG - Anisage Games



GENERAL
- Added item collection sounds.
- The animation of flying with wings has been changed, now it plays wing flapping animation while flying.
- The Crystal Wings wing has been slightly enlarged.
- You can now hide the normal mask slot.
- The power of Master weapons and Master SSRs has been increased.
- The guiding quest arrow that was in our head until level 20 will now help us up to level 30.
- The guiding quest arrow has been improved and the in-game directions have been improved.
- SSR items will now emit more glow when dropped.
- Coordinate information has been added to the map panel.
- Changed PM color and added (FROM) - (TO) tags indicating PM.
- Stats are limited, the maximum stat is 363 at the moment.
- Halloween login screen replaced with normal login screen.
- Added mouse attack mode option to the settings window.
- Improved hit feel and hit effects.
- Dash effect has been renewed.
- Improved flight feel.

TASK
- Added side quests for level 38-39.
- Added daily quest for level 50.

SYSTEM
- Mail Service system was combined with invite panel.
- Added a system to hide the visual effects of other players in the settings window.
- Added AFK and Offline market system.
+ Markets now stay open as long as you stay in the game. (MAX: 24 HOURS)
+ Premium markets remain open even if you exit the game. (MAX: 48 HOURS)
- Added item locking system, locked items cannot be dropped, sold or traded to NPCs in any way.
+ To lock or unlock the item, you must click the item with the 'mouse3' key while on the computer. (Mouse3: Middle wheel of the mouse)
+ Mobile users can lock the item by clicking the item normally and pressing the lock button from the pop-up window.

MOB
- Reduced the attack speed of normal monsters.
- The attack power of normal monsters has been increased.
- Get hit animations are added to normal monsters.

RAID
- Hulma's recommended level reduced from 50 to 30.
- Azure Sky Dragon's recommended level reduced from 70 to 60.

RANKED
- Now ranked event will only start if there are more than 40 players on the channel.

CHAT
- You can now write a world message with the # character in the general chat. Example: #Hi
- You can now write a group message with the @ character while in the public chat. Example: @Hi
- You can now write a clan message with the $ character in the public chat. Example: $Hi
- You must now be at least level 15 to talk in the World chat.
- Added player block system You can ignore users' messages and requests with "/ignore nickname", you can unignore with "/unignore nickname".

MAP
- The Honam Kingdom map has been completely redesigned. A nice central area was made for the players who set up the stall.
- The Redsand Desert map has been removed from the game, and the Desert Canyon map has been added to the game instead.
- The Temple Of Twilight map has been completely reworked graphically.
- Hellmond skins have been graphically improved.

UI
- The settings window has been redesigned.
- Item display pages have been redesigned.

CRAFT
- Demilune, Astral, Yakamoz and Eclipse merge items can now be crafted to the next level. For Craft, you need to place 3 items of the same ratio, as in all craft items, there may be a failure situation.

AC SHOP
- The Wedding Ring in the AC Shop has been replaced with the Wedding Box. Both a wedding ring and a 7-day wedding dress & tuxedo costume set come out of the wedding box.
- The Thief Koko collect pet has been added to the AC Shop.
- The Halloween costumes have been temporarily added to the AC Shop, albeit belatedly.
- Added Swag Glasses and Butterfly Glasses to AC Shop.
- Class change item has been added to AC Shop.
- Premium Stall Ticket prices have been increased as the offline market feature has been added.

BUG FIX
- Fixed the problems that occurred when turning the UI off and on.
- Fixed graphical issues of SSR armors.
- Fixed the issue where the skill went in the wrong direction around the edges of the Ranked Arena.
- Fixed some issues that caused a crash when dashing. (Please let us know if it continues!)
Omensight: Definitive Edition - PatBrutal
Hello Mythical Warriors,

The Steam Awards are upon us once again!
As a member of this community, you can now nominate Omensight in the "Labor of Love" category for the Steam Awards.

You can submit your nominations until November 29th (10AM PST).
Please consider supporting other categories as well, as there have been several exciting releases this year!

Cheers
The Spearhead Games team
Stories: The Path of Destinies - PatBrutal
Hello Time Travelers,

The Steam Awards are upon us once again!
As a member of this community, you can now nominate Stories: The Path of Destinies in the "Labor of Love" category for the Steam Awards.

You can submit your nominations until November 29th (10AM PST).
Please consider supporting other categories as well, as there have been several exciting releases this year!

Cheers
The Spearhead Games team
Pro Basketball Manager 2023 - Umix Studios
Improved and fixed retirement of players
Improved simulated games in the American league
Added more support for 4K resolutions
Improved layout main menu for big resolutions
Improved layout on the page to create plays
Improved layout on the page to compare players
Improved layout of filters when searching for players
Improved layout of competition’s schedules
Improved layout of the schedule of teams
Improved layout of the financial popup on big resolutions
Improved layout of buttons on the play creation page
Improved layout when changing the logo of your team
Fixed button state when switching from Action to Action mode to normal speed in 3D games
Improved min size of windows in 3D games
Improved position of notifications in 3D games on big resolutions
Improved layout in notifications in 3D games
Fixed simulation action by action on big resolutions
Improved layout of end game popup
Improved layout of header on big resolutions
Improved layout creation new career on 4K resolutions


If you notice any regression or any problem please feel free to report it to me so I can fix it quickly!
Renown - Mr. Z
0.7.9.1

Fixed vehicles breaking movement replication
Tweaked shield hold block angles
Reduced Parry angle
Fixed stone amouns on stone croppings
Fixed roof sockets
Fixed preview building blocking upgrade traces
Mail Hauberk is now 1:1 sized
Tweaked armor costs to make it easier to bulk craft
Increased Katzbalger damage slightly
Increased Mace damage slightly
Increased Waraxe damage slightly
Bows now only go on the primary slot
Quivers only go on secondary slot
Resource bag only goes on secondary slot
Bandages can now be placed on the toolbelt
Wall torches are cheaper
Cloth and Leather craft faster now
Cloth is cheaper to craft
Rebalanced fuel and charcoal costs
Fixed resource bag not dropping properly
Increased resource bag size
Fixed Icon scaling
Fixed Icon scaling when rotated
Armor can no longer be repaired if it falls below 33% durability
Added Battering Ram recipe
Added many missing icons
Bow Draw strength has a penalty on high encumberance (Slower projectiles, less damage)
Added Steel tools
Removed Unused keybinds
Improved Roof placement
Fixed issues with triangle floors
Fixed up window directions
Fixed issues with invisible resources nodes
Improved some Emote anims
Added noise that scares deer away to arrow impacts
Improved deer AI
Fixed damage resistances on buildings
Fixed ladder dropping a full mesh
Fixed command wheel opening while chatting
Added starting beds to raid map banners
Swapped context menu options for banners
Reduced Maul damage
Reduced Stakes cost
Fixed some repair costs on buildings
Tweaked Steel weapon costs
Reduced Iron Hoe cost
Added Primitive arrows for Shortbow
Fixed lock position on Gate
Beds now require a floor and banner
Fixed warmup spawns
Players now recieve a notification when they can't build while under siege that shows the time remaining
Fixed a bug causing raid mode to never end
Endgame screen shows proper winner now
Fixed flying bug
Rewrote Bed spawning system
Fixed Pillars not working well with Walls and Floors
Fixed Ladder volumes being hit by melee attacks
Fixed boulders persisting
Fixed Plant fiber cluster spawning in the same location as other Plant fibers
Added Wheelbarrow for mobile storage
Tweaked Raid time added from damage
Scaffolds now have 1 HP
Era of Combat: Boxing - ben
Misc. tweaks and authentication enhancements
Roots of Yggdrasil - Tagizzer_TtD


Hello everyone!

The Roots of Yggdrasil team has been hard at work this Fall and the game development has been going forward as planned. We are reaching our milestones on time and adding fun new features every week!

We’ve decided Steam was the right place to share more on the development of the game and give you juicy news on what’s being done behind the scenes. But as we ramp up production, we wanted today to talk about the revamp of the Steam page.

Up until now, we had decided to reveal only small elements of the game on the Steam page and hide lots of the page in the Ginnungagap (the cloudy void that descends on the world). However, a logical problem emerged… people interested in the game wouldn’t get to see information about the game. So, we decided to update!

To start, the main goal was clear: the viewer should immediately know what the game is about. To achieve this we captured 4 updated GIFs that showcase what the game is actually like.

Additionally, we screenshotted the main phases of gameplay for the carousel at the top of the page. We’re really pleased with the overall feel of the page now and maybe we might tweak it again if we feel it’s needed to but it now features all the main elements of the game.

Now is the time to revisit the Steam page here!

You can find more information about what the team is up to by following us on Twitter

Until next time,

The Roots of Yggdrasil Team
UnReal World - Enormous Elk
Version 3.72 beta is now available for all the supported platforms - Windows, Linux and OS X.
OS X build was the last in line and considering the stability of Windows and Linux betas released earlier there's really no need to hesitate to opt-into this release - regardless of your operating system.

There is dozen of new features, fistful of fixes, and still more features pending to be added on our way towards the stable release which should be out still this year.

You'll find the full changelog and instructions how to Opt into the beta later in this post, but let's highlight some new features first.

Random character names


Upon character creation you can now randomize culturally relevant names for them at will. Here a Kuikka-tribe female is being created with a random name of her culture.


Harvest and pick agriculture option


The good old harvest option only cut down the crops, but now there's an option cut and pick the crops to character's inventory at one go.


Watercraft marker icons on zoomed-out wilderness map


When leaving punt or raft on the zoomed-in map the corresponding marker icon is now shown on the zoomed-out wilderness map.

Changelog

Version 3.72 (beta) for Windows changelog

- added: random character name option

Upon creating characters and choosing their name you can now randomize a culturally relevant names for them. Pressing tab or asterisk (*) will bring up random names which you can then confirm with enter, or modify at will.

- changed: name/sex/culture character creation selections order -> culture/sex/name

As the random character name option needs to know the culture and sex to pick up a relevant names these selections now come before choosing the name.

- changed: "quick and easy" character creation mode now randomly chooses also the culture and sex

Previously there was no randomization in that regard, but Kaumolais male was always chosen. Otherwise this character creation mode mode remains the same assigning rest of the options automatically and starting nearby a village.

- added: "Harvest and pick" agriculture option

The good old harvest option only cut down the crops, but this newly added option also automatically picks up the harvested plants to character's inventory. For clarification the existing "Harvest" option is now renamed as "Harvest down" in the Agriculture menu.

- added: domestic animals in the villages will withdraw from player character's way

Moving towards a domestic animal will now make it to withdraw from your way. This is to prevent the character from getting jammed eg. in small buildings with village dogs.

- modding: increased maximum number of character portraits in each category up to 250.

- added: watercraft marker icons on zoomed-out wilderness map

When leaving punt or raft on the zoomed-in map the corresponding marker icon is now shown on the zoomed-out wilderness map.

- enhanced: message about the markers at wilderness location

Instead of given information about each marker with their own message now a summary of all the markers is given in one sentence. For example: "There is a shelter, set traps and a punt at this location."

- added: confirmation to start a fire on some occasions

You will be asked a confirmation to start a fire in the following conditions:
1. There are valuable items to be burned down where you are about to build a fire.
2. You are building a fire indoors at other than fireplace location.
These confirmations will prevent the unfortunate cases of accidentally setting your house or valuable belongings on fire.

- adjusted: party members fire making safety checks

From now on your companions won't ever start a fire at a location with items on the ground. Previously they might accidentally set a pile of items on fire.

- enhanced: rendering of the portraits

Character portraits are now rendered directly to the screen using the available resolution. This makes the portraits appear more crisp and clear. This enhancement affects to various game screen where portraits are being used; quest info display, list of ancestors, character profile, chat screen, etc.

- SDL update: updated to newest SDL 2.24.0

Updated SDL release includes a good deal of bugfixes which may have hampered some systems.

- fixed: sacrificing food in a container mistakenly removed the container too

- fixed: auto-cut yarn weights calculated wrong

This bug manifested itself eg. in smoking and drying cookery recipes. After retrieving the auto-cut yarn you found it heavier than expected.

- fixed: extracting fibre from retted but not dried nettles was possible

- fixed: carried weight statistics not updating immediately after cancelled crafting

- fixed: character's height in metric units displayed wrong

This was a conversion issue within character profile screen.

- fixed/adjusted: squirrels won't climb to safety in saplings

Previously they were mistakenly considered being high up in a tree even if it was a mere sapling.


How to opt-into 3.72 beta

  • First, quit the game if you were playing it.
  • Right-click UnReal World in your Steam Library, and select Properties from the drop-down menu.
  • Click BETAS and you'll see a dialog where to enter beta access code.

  • The access code for this release is version372beta
    Type in the access code and press Check Code button.
  • Selection to Opt into 3.72 beta appears. Click it, the update starts, and you've got it!
Should you encounter showstopping problems with this beta just go back to BETAS selection and choose None from Select the beta you would like to opt-into drop-down menu. This returns your game back to the current stable version.

That's all, dear adventurers. Cheers and enjoy! ːurw_sageː

And stay tuned for more ...
Nov 24, 2022
Project Zomboid - nasKo
Let’s get something out of the way first then. Ugh. We feel so unclean doing what we’re about to do. SORRY. SORRY EVERYONE.
All the other games were posting Steam Awards links like that, so we did too. Don’t vote for us if you’d rather not, but if you do – well click on the above massive intrusive image and that would be swell.

So, back to business, we released some final-ish fixes for the current stable build yesterday – the changelist for which can be found here.

There may well be another smaller patch, early next week, with some other minor changes – namely a few small anti-cheat measures, a fix for some modded textures and a bit of metal walls weirdness that still needs addressing.

B42 FARMING
This week we’re going over to Blair, and his current mission on overhauling our Farming system. Now, priority number one is to get things more tactile and animation-led with farming: when you use a watering can we want it through a direct mouse-click and not a maze of sub-menus.



Away from this, however, we are also making the overall system more complex, varied and interesting. Elements of this already coded into the 42 mainframe include:

  • Plants have growing seasons, and for most crops there are one or two optimal planting months. You’ll be able to read the best month to plant your crops on the back of seed packets, and if you plant at the wrong time of year you’ll get a reduced yield, and perhaps the risk of producing sickly plants.
  • Appropriate plants, such as Potatoes, can be planted using the vegetable itself.
  • You’ll be able to dry seed Corn and Peas to preserve them for planting next year.
  • Plants can accumulate slugs and snails for the player to deal with – either using looted pest control, or perhaps using a folksy remedy. Nearby slug repellent plants such as Rosemary will help too.
  • Rosemary is one of several herbs added as well. They tend to grow more quickly, and when harvested are knocked back a few growth stages – and then can be harvested again later. The herbs you pick can also be used to propagate new herb patches while they’re still fresh, and can be dried as well.



  • We are expanding the need to water your crops to houseplants. Potted indoor vegetation that players find in the world will now be living – similar, but not identical, to crops. They need to be watered, can fall victim to diseases, and will become visibly unwell before they die and become a dried husk. This also means that they will be another cool signifier of the days that have elapsed since the beginning of the Knox Event – since in time all the plants in homes, shops, the mall etc will wither and die.



Elsewhere, we’ve been seeing what animals look like without their clothes/skin on. We’re thinking that these look realistic but a little too fatty and should have a little more muscle on show – but it’s interesting nonetheless.



These past two weeks we’ve also made a lot of progress with getting the previously shelved fire system back on track, including the ability for the game to have liquid-looking Molotov fire FX on the ground. The actual visuals are going to be fine-tuned and improved soon, so we’d rather not share images of it, but rest assured it’s going to be pretty cool.

Finally, another quick bump for the Spiffo plush that Makeship are creating for us – which is something that the community has been asking for since forever:
https://shop.makeship.com/3FHlgG8

If you want one you’ve got two weeks to put your order in.



In case you want to give it for Christmas then Mash has also created a certificate of gifting intent that will hopefully come in useful.



This week’s road-side (well, centre) picnic from Athena. A changelist of all our pre-release and post-release patches since the 41 beta began can be found here. The Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send you update notifications once builds get released. We also live on Twitter right here! Our Discord is open for chat and hijinks too.
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