War of the Worlds - FlipSwitchGames
Happy Thanksgiving everyone! I am so thankful for all the love & support this project has received! It truly is a passion project. We hit 40,000+ subscribers, our last video has just reached over 300,000 views in less than 2 weeks, a tiktok clip of the game has reached 5 MILLION views in 2 days, and the game is really making waves across all social media platforms.

I am really honored and grateful that all of the hard work and hundreds of hours is being appreciated and I really can't wait to deliver the game to you all when it's ready.

Here are some screenshots taken by our closed testers who last week received the newest testing build with all of the features shown in the last video and more! You can find more screenshots & information on how to join closed testing on our patreon here: https://www.patreon.com/flipswitchgames

Happy holidays to all!























Crypt of the NecroDancer - BYG Maddie
Happy Thanksgiving to our American friends! Here's a patch for your day off. For everyone else... hope you're enjoying your day as normal.

Crypt of the NecroDancer v3.3.0 is now available!
New features
  • Added Discord Rich Presence integration and game invitation support
  • Added "Treasure Hunt" game mode to Versus Mode, replacing "Trick or Treat" mode
    • Defeat enemies to collect their gems, or steal them from other players!
    • The top-scoring player wears a shiny crown... which reveals their position to everyone else!
    • Drop 50% of your gems on death, including those collected in previous rounds!
    • After 3 rounds, the player with the most gems wins!
  • Added GOG Galaxy cross-play support for Apple Silicon Macs
  • Added option to generate floors with more/fewer rooms in the level editor
  • Added advanced option to retain custom rules after closing a multiplayer session
  • Added advanced option to increase the HUD text size for item stacks (bombs, cookies, etc.)
  • Added advanced option to increase the volume of important sound effects (Thief, Trapdoors, miniboss trampling)
  • Added Mumble positional audio integration
  • Added Integration options menu to configure mod.io/Discord/Mumble integration
  • Added back Bolt's original unlock condition ('Complete Zone 4 with Monk') as an alternative to their new unlock method ('Complete All Zones Mode')
Balance changes
Items:
  • ๐Ÿ”น Onyx Weapons: Changed damage boost to activate when hitting shielded enemies (excluding crates)
  • ๐Ÿ”น Shield of Shove: Increased damage of crush attack from 4 piercing damage to infinite phasing damage
  • ๐Ÿ”น Karate Gi: Reduced incoming damage penalty from a 2x multiplier to a +0.5 flat increase
  • ๐Ÿ”น Quartz Armor: Now protects against extremely high-damage hits (>10 hearts)
  • ๐Ÿ”น Winged Boots: Added the ability to toggle the floating effect via the 'Throw' button
  • ๐Ÿ”น Ring of Shielding: Now protects any equipped Shields from taking damage or breaking
  • ๐Ÿ”น Ring of Protection: Now protects against one lethal hit, breaking the ring and leaving the wearer at half a heart
  • ๐Ÿ”ป Ring of Pain: Changed area damage to be parryable by Blademasters
  • ๐Ÿ”น Courage Shovel: Added protection against Wall Spikes
  • ๐Ÿ”น Courage Shovel: Added to Monk's and Coda's item pool
  • ๐Ÿ”ป Courage Shovel: Reduced dig strength from Stone to Dirt
  • ๐Ÿ”น Earth Spell: Changed damage and knockback to affect enemies standing on the exit stairs
  • ๐Ÿ”ป Earth Spell: Greater Earth now knocks back adjacent enemies two tiles instead of unconditionally crushing them
  • ๐Ÿ”น Freeze Spell: Increased freeze duration from 7 to 8 beats (15 to 16 beats for Greater Freeze)
  • ๐Ÿ”ป Freeze Spell: Increased cooldown from 15 to 20 kills
  • ๐Ÿ”ป Freeze Spell: Increased blood cost from 1 to 1.5 hearts
  • ๐Ÿ”ป Freeze Spell: Greater Freeze on the main level no longer affects enemies in the secret shop, and vice versa
  • ๐Ÿ”ป Shield Spell: Increased blood cost from 1 to 1.5 hearts
  • ๐Ÿ”น Bomb Spell: Magical bombs no longer inflict damage to players or friendly entities
  • ๐Ÿ”ป Frost Charm: Now casts the normal Freeze Spell when shattered instead of Greater Freeze
  • ๐Ÿ”น Grenade Charm: No longer spawns, replaced by a "Grenade" action slot item that comes in stacks of 3
Enemies:
  • ๐Ÿ”ป Ogre: Changed behavior to avoid attacking until it has been visible for a full beat
  • ๐Ÿ”ป Death Metal: Changed the shield in phase 1 to be breakable by inflicting 9 or more damage in one hit
  • ๐Ÿ”ป Frankensteinway: Removed the shield's damage reflection
  • ๐Ÿ”น Crate/Barrel Mimic: Now drops a single Grenade for Eli (or rarely for other characters)
Characters:
  • ๐Ÿ”น Chaunter: No longer gets slowed down when digging, using items or casting spells while possessing a slow enemy
  • ๐Ÿ”น Monk: Increased starting health from 2 hearts to 3 hearts
  • ๐Ÿ”น Monk: Reduced maximum number of enemies per floor
  • ๐Ÿ”น Mary: No longer encounters Orcs in Zone 5
  • โ–ซ๏ธ Tempo: Shop Wall Mimics are no longer replaced by other enemies in Zone 5
Shrines:
  • ๐Ÿ”น Shrine of War: Increased probability of encountering Shrine of War to match other shrines
  • ๐Ÿ”น Shrine of Sacrifice: Changed rewards to 3 different chest items (red/purple/black), instead of 3 random items
  • ๐Ÿ”ป Shrine of Pain: No longer applies a +1 item tier boost to its reward items
  • โ–ซ๏ธ Shrine of Blood: Now drops Crown of Thorns while inactive, and Ring of Regeneration while active
Randomizer mode:
  • ๐Ÿ”ป Yetis: Added movement speed limit of at least 3 beats per move if health is greater than 1
  • ๐Ÿ”ป Deep Blues: Reduced average movement speed of Pawns (5 to 8 beats per move instead of 1 to 4)
  • ๐Ÿ”ป Deep Blues: Reduced average health of Pawns
Versus mode:
  • ๐Ÿ”น Projection Spell: Now grants brief invincibility upon casting
  • ๐Ÿ”น Vanish Spell: Now grants brief invincibility upon casting
  • ๐Ÿ”น Vanish Spell: No longer interrupted when hit while invincible
Other changes
  • Changed Heart Transplant to telegraph the end of its effect by showing beat bars
  • Changed credits to use higher quality graphics for enemies
Modding features
  • Added support for declaring a dependency on the latest version of a mod (use "ModName_io_12345": true)
  • Added single-player chat visibility mode for mods
  • Added "embedded client" mode with asynchronous rendering, accessible via the MultiInstance module
    • This allows rendering a "picture-in-picture" view of the game from a different perspective
  • Added support for joining the same session multiple times via embedded clients
Bugfixes
Gameplay bugfixes
  • Fixed Trap Walls in Melody's final boss fight sometimes leaving small pockets of floor tiles intact
  • Fixed Shrine of Space causing level generator to generate different items in subsequent levels
  • Fixed Boss Shrine causing level generator to generate different items in subsequent levels
  • Fixed minibosses spawned by the Dice Trap appearing in the next floor's Trapdoor Penalty Box
  • Fixed Shrine of Space generating too many catacomb walls in Zone 3
  • Fixed Shrine of Space sometimes overriding shop walls in Zone 3
  • Fixed Shrine of Space sometimes failing to generate its extra room
  • Fixed Shrine of Space sometimes creating inaccessible rooms
  • Fixed crate Gargoyles not being affected by Ring of Luck and Lucky Charm
  • Fixed extra items being granted when a non-Chaunter character uses the Lantern
  • Fixed Chaunter disintegrating the Weaponmaster's lobby training weapons on pickup
  • Fixed Tar Monsters not creating tar when spawned by a dice trap
  • Fixed Fortissimole's initial facing direction varying when playing the same run in seeded mode
  • Fixed items sunken by an angry Pawnbroker reappearing on the next floor
  • Fixed Shopkeeper Familiar not collecting gold when deployed
  • Fixed Shopkeeper failing to open metal doors when returning to his shop after chasing a player
  • Fixed Ogres being able to immediately swing their club when spawned during a boss fight
  • Fixed Deep Blues being able to castle after teleporting
  • Fixed Bells spawning minibosses adjacent to players in Cadence's penultimate boss
  • Fixed Melody's final boss sometimes getting stuck in walls
  • Fixed non-Chaunter possessors being vulnerable to floor hazards
  • Fixed enemies continuing to target players who died during possession
  • Fixed enemies not despawning after falling down trapdoors
  • Fixed Ring of Wonder and Crown of Greed doubling the Pawnbroker's sell prices
  • Fixed Leprechaun's gold drop being affected by Randomizer Mode
  • Fixed spawn caps not correctly handling multiple bosses on one level
  • Fixed Berserk Spell not applying its damage boost when struggling against a Monkey
Multiplayer bugfixes
  • Fixed peer-to-peer message routing when connected to the same lobby from multiple clients
  • Fixed "Logged in from another session" error when trying to play over LAN
  • Fixed intro screen getting stuck when accepting lobby invitation
  • Fixed accepted lobby invitations not fully interrupting cutscenes
  • Fixed leaderboard player count not always updating correctly
Versus Mode bugfixes
  • Fixed Vanish Spell being cancelled the same beat it is cast
  • Fixed Versus Mode spectator view not working correctly
Menu bugfixes
  • Fixed Steam Input not detecting controllers on Apple Silicon Macs
  • Fixed Steam Overlay not working on Apple Silicon Macs
  • Fixed text display issues in key rebinder on some resolutions
  • Fixed keybindings in the controls menu's third column not being removable
  • Fixed uncommon crash when exiting the game via the menu
Level editor bugfixes
  • Fixed black screen when playing a multi-character custom dungeon
  • Fixed editor text tool not preserving uppercase characters
  • Fixed editor camera mode persisting when editor UI is open at level start
  • Fixed entities dying to lava in level editor
Modding bugfixes
  • Fixed settings not using treeKey for sorting order
  • Fixed boss.summonNearby() ignoring components if caster isn't specified
  • Fixed Steam Workshop resource packs not being loadable when Steam is in offline mode
  • Fixed errors during level generation not being displayed correctly
  • Fixed Synchrony's balance tweaks taking priority over mods
  • Fixed "Popular on mod.io" section running out of mods too quickly
  • Fixed mod icons not always being loaded correctly from mod.io
  • Fixed image/audio preloader not handling modded files if the path contains Unicode characters
  • Fixed asset extractor not listing files if a translation mod is loaded
  • Fixed debug console only disabling leaderboards for the current run
  • Fixed heart HUD graphics not appearing in resource extraction menu
Audio bugfixes
  • Fixed missed beats when the Heart Transplant's effect ends
  • Fixed 'Random' soundtrack option randomly causing Freddy to stop singing
  • Fixed 'Random' soundtrack option sometimes failing to play any music at all when AMPLIFIED DLC is not installed
  • Fixed Training song not looping correctly
  • Fixed Onyx weapons not playing the correct attack voice line
  • Fixed missing sound effects when a non-Chaunter character uses the Lantern
Visual bugfixes
  • Fixed cut-off character sprite when equipping Winged Boots while standing in a liquid
  • Fixed cutscene videos being cut off vertically on ultrawide display resolutions
  • Fixed inconsistent fade-out/darken behavior between floors and walls
  • Fixed Extra Mode labels sometimes being obscured by their shrine
  • Fixed giant enemies audibly trampling while hovering
  • Fixed missing particle effects when a non-Chaunter character uses the Lantern
  • Fixed some equipment sprites being stretched when submerged in water
Nov 24, 2022
Gray - 4886 Studios
Some people had experienced an issue with teleportation not working correctly near the last level. Apologies for this. The issue has now been rectified
Warhammer The Horus Heresy: Legions - EGPepe

"This is but a glimpse of the times to come."
โ€“ Horus Lupercal

Yesterday we released a small teaser announcing the next big content expansion: Shadow of the Warmaster. There are many changes and new content planned for The Horus Heresy: Legions, and today we would like to share some more details not only about the expansion, but also about what's coming in 2023. Take a look at the latest blog post to learn more about the times to come.

From the skies of Terra to the galactic rim, war rages across the Galaxy. Prepare for the Shadow of the Warmaster expansion. Prepare for the Horus Heresy.
Nov 24, 2022
APICO - tngineers
Hey Beekeepers!

Well here we are 2 weeks in from the butterfly update, and things are mostly stable (as stable as a game about bugs can be anyway!)
As things calmed down I had a chance to start working on the Modding API, and so this update adds in a whole host of new modding methods that you can use to interact with the new content - hopefully we can all look forward to seeing some new mods that bring us all new butterflies, solitary bees, and incense!

Thereโ€™s also a few different fixes and some minor stuff I was putting off until there was literally nothing left on my TODO list, plus a couple tweaks.

As a side-note, not sure whatโ€™s happened but recently thereโ€™s been a large influx of reviews and theyโ€™ve been so wonderful to read - thanks so much to everyone whoโ€™s been taking to time to write such lovely things about bee game! It really does mean a lot. <3

~ Ell

Changes
  • Reduced general net durability (when buying new nets)
  • You can now pick up lilypads regardless of whether you have tools equipped (like flowers can be)
  • If you didn't get a magazine for Lunar Bee when conserving it, one should now spawn when you load the world (maybe)

Bug Fixes
  • Fixed butterflies in butterfly hotels visiting all flowers, rather than the ones they like (also led to weird cross-mutation)
  • Fixed butterflies in butterfly hotels visually not visiting the flower accurately
  • Fixed butterflies in butterfly hotels not matching the range shown by the hotel
  • Fixed achievement for getting all bee-sides not unlocking
  • Fixed Dreamshards selling for honeycore instead of rubees
  • Fixed Pots, Compost Bin, Altar, and Shrine having missing input tooltip item icons
  • Fixed butterfly nets not losing durability when catching butterflies
  • Fixed axes losing durability when used on things that can be picked by hand
  • Fixed incense7 (yellow-green) not having a name
  • Fixed /gimme butterfly crashing when not specifying a species
  • Fixed mined honeycore regrowing offset from it's original position
  • Fixed chrysalis slots staying "locked" for clients during multiplayer when the butterfly hatches (hopefully)
  • Fixed some languages having NAME BUTTERFLY instead of BUTTERFLY NAME
  • Fixed new flowers not showing their effect name in the tooltip
  • Fixed Beenjamin having the jurassic prompt before you find the species if you found enough bees
  • Fixed plushie items not having a tooltip title
  • Fixed NPCs not updating their "!" when you clear their dialogue but close using ESC
  • Fixed clients not getting solitary bee repopulation updates (also hopefully)

Modding
  • Fixed api_get_menu_objects() not respecting no co-ordinate being passed in (was supposed to default to player if none given)
  • Added two methods that use "zoids", unique ids that are used to identify objects across games in multiplayer. By using zoids you can avoid the issue of instance ids changing every session and store links to zoids to get the correct instances back on reboot.
  • Added api_get_zoid_from_inst(), which returns a unique id value (zoid) for the given instance id
  • Added api_get_inst_from_zoid(), which returns the instance id for a given zoid, both these methods allow you to store
  • Added api_define_solitary(), which lets you define your own solitary bee for people to discover in bee hotels
  • Added api_define_butterfly(), which lets you define your own butterflies for people to catch
  • Added api_describe_butterflies(), which will get the metadata for all butterflies
  • Added api_define_incense(), which lets you setup a new incense and alchemy recipe (you need to implement the effect yourself though!)
  • Added api_has_incense(), which will check if a specific scent is affecting a given position
  • Added api_create_butterfly(), which lets you manually spawn a butterfly inst onto an object (flower, generic obj, menu_obj...)
  • Added api_get_progress() method that returns the players current progress (i.e. bees found, butterflies repopulated etc)
  • Added api_define_npc2() method that takes into account new menu sprite changes and new dialogue changes for NPCs - you can still use api_define_npc() but you should upgrade when you can!
  • Added api_define_menu_object2() method that takes into account the menu sprite changes (you now only need 2 frames and dont need to add the tab title) - same as above RE the old method
  • Added api_game_state() method that returns various game state bools (paused, game loading, world loading etc)
  • Added basic _field values to the destroy hook when a menu object is destroyed (limited to basic datatypes)

Iโ€™ll be updating the modding documentation shortly, please bear with!
Rush Rally Origins - GeG
Good news Rush Rally fans, Rush Rally 3 is now available on Steam!

Experience the Rush
60 FPS racing (120fps on supported devices) at night or day in the rain or snow! Over 100 new and unique stages each with different surface types including snow, gravel, tarmac and dirt! Race with one of the best car dynamics models to date, including real time vehicle deformation and damage, built from over 15 years of experience.

Race with your favourite controller, all fully configurable including full force feedback wheel support!

World Rally Racing
Take on the Career mode, race a Single Rally over many countries or grind metal to metal with other cars in Rally Cross.



Live Events
Compete in weekly events against other players all over the world on a unique selection of tracks!



Build your Garage
Upgrade, tune and customise a garage of over 20 different cars. Use the livery editor to completely change the look of your vehicles. Buy new wheels and upgrades to make each car truly unique.



Compete with Friends, Multiplayer and Offline
Real-time cross platform multiplayer, Social Leaderboards and Ghost Racing allow you to race any player at any time. See how you compare with the world's best.


https://store.steampowered.com/app/2020860/
Cyber Skirmish - Mierzbi
Update alpha v1.8 is here!
The new Cyber Skirmish โ€‹โ€‹Update includes:
- Improved hitboxes
* Now enemy ships are easier to shoot.

- Cyber Skirmish now work on 32 bits computers!
* Enjoy the same game on 32 bits and 64 bits!
Know by heart - gorkiy
Greetings.

It's KBH team speaking.

Lots of players have pointed out the story and the music by Nikolai Kashevnik while playing Know by heart. We'd be grateful if you support our game in ONE OF TWO nominations ("OUTSTANDING STORY-RICH GAME" and "BEST SOUNDTRACK") for Steam Awards 2022, which will run till November 29. Every vote counts!

Thanks!


Party Hard 2 - George Kulko


Party Hard 2 is 70% off for the duration of the Steam Autumn Sale:

https://store.steampowered.com/app/572430/Party_Hard_2/

The Ultimate Party Hard Pack is also on sale:

https://store.steampowered.com/bundle/5062/The_Ultimate_Party_Hard_Pack/

Hurry up, partygoers: the offers end on November 29th. ๐Ÿ”ช
Mayhem in Single Valley - George Kulko


Mayhem In Single Valley is 75% off for the duration of the Steam Autumn Sale:

https://store.steampowered.com/app/622680/Mayhem_in_Single_Valley/

Hurry up: the offers end on November 29th. ๐ŸŒฐ
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