On the outskirts of the scenic autumn landscape of harvest world, a murky swamp is home to a variety of aquatic creatures. Crocodiles, water drakes, and trolls all call this landscape home. But none is more feared than the dreaded frog demons and their overseer, Croakus, a powerful reverse empath. Empaths feel the emotions of others. A reverse empath makes others feel what it feels - and what Croakus feels is a LOT of pain!
So get ready to plop and splish'splash around the new turf, pay close attention to lore for strategy tips, and be on your guard as you traverse the swamps and take on your next challenge...
About this Update
The first harvest world update brought a lot of new players to our community, many of whom have shared their excitement, ideas, and feature requests with me here on Steam and our Discord. I'm particularly excited about this update as it involved a great deal of direct player collaboration to hone the balancing and abilities of the boss. I know you particularly enjoy a good challenge... to a punishing degree in some cases... and I think the fight against Croakus won't disappoint.
Additionally, this update also features another player-driven collaboration: Rival Adventurers. These are player-created adventurer parties that I have injected into the RNG procedural population and will surface as Elite Summoners you can defeat to earn soul gems to help bring down the boss. Special thanks to Kaaz for sharing custom deck designs that were used for these characters. If you have a killer battle team you've constructed and would like to see as a rival in our next update, please share a screenshot of your team build with me.
Release Notes
Here's everything that's new and improved in v0.79.1:
NEW SUMMONER: Quinn, the Rugged Mage embraces the raw fury of nature whilst remaining assuredly calm and in control as he boldly orchestrates combat from just behind the front line. Commands Nature and Arcane magics.
NEW CARD: Arcane magic receives its first playable dragon, Stormbringer, who wields an electrifying chain lightning breath attack.
NEW BIOME: Harvest world now includes a swamp region with new elite and aquatic minion encounters. All characters can wade through the new shallow water terrain, which provides protection against fire damage, but adds vulnerability to shock. Aquatic units can move faster through this terrain than other units.
Deep Water: Deep water, found in rivers, is not traversable, but units can now be knocked into the water. The impact into deep water deals 3 unpreventable damage. Defeated units cannot Downfall. Surviving units are removed from the board for 3 turns.
Shock Damage: All lightning spells now have "Shock" tag applied. Shock deals extra damage to units in the water.
New Fate Encounters: The Dice Mistress offers the opportunity for high stakes dice rolling, including a chance to finally acquire those cards you haven't unlocked yet. Roy Blanchard will give you a tour of the bayou. And what swamp would be complete without gator wrestling?
Rival Adventurers: Various rival adventurer parties will now randomly surface as elite enemies in Harvest world, and, soon, to invade the other biomes as well!
New Boss: Croakus is a giant frog demon with powerful reverse empathic abilities. Any attacks to the front of this demon will result in it "sharing its pain" with everyone on your team it can see. Bring healing...bring lots of healing.
Bug Fixes
Performance Improvement: Fixed the memory leak that was causing lag to build up when playing the game for long sessions and adversely affecting frame rate.
Performance Improvement: Vastly improved the texture packing algorithm which should result in smaller file size cache, less texture memory, and overall better performance.
AI Improvement: Taught the AI to use the Abysmal End card
AI Improvement: Fixed bug where AI would not attack with temporarily mind controlled units possessed by Vampires or Psionists
Balance: Increased the health of the Bear from 12 to 13 and increased the size of its model to make it more...ummm..bear-like!
Balance: Detonate spell is now stackable. Two copies of Detonate on the same unit will make an 8 damage explosion instead of a 4 damage explosion.
Fixed bug with Withered Transmogrification - where, when mind controlling a withered, then attacking, you wouldn’t get ownership of the new withered unless you defeated it on that same attack.
Changed the Walk 500 Miles achievement to "Walk 500 Miles...OK 100" and reduced the walking distance requirement to the equivalent tile distance of 100 miles.
Fixed bug with using fast travel on the Fortune Teller map.
Fixed bug where non-destructible barrels, crates and brambles could spawn in the non-playable border on the edge of the world map. (Thanks one of many)
Improved the procedural population algorithm to prevent encounters (ex: Dinner A-Fowl) from appearing outside the harvest world and support encounters distributed across multiple biome regions in the same world.
Community Spotlight
I'd like to highlight awesome content creators who've shown a lot of love to Summoners Fate recently:
Just another friendly reminder how much I value and appreciate your Steam store reviews of Summoners Fate. You can submit a review directly from our store page or directly from your Steam library if you prefer. These really help a bunch to get additional visibility and grow our player community, and of course let me know what I'm doing well and how I can further improve the game experience for you.
Hi all. We’ll tell you right away about the Plot, and what ongoing work is being done on the project.
The end of Halloween, which means that the NPC "Pumpkin" and loot for the holiday in the form of pumpkins have been removed from the game. We hope that you managed to complete the quests and get a unique reward.
Open world infrastructures are being developed: - Designing power lines from nuclear power plants to all important buildings, factories, and settlements. - Development of water supply systems for the nuclear industry and factory water supply systems, as well as urban boiler houses. - Analysis of the terrain map and road systems, main roads, as well as secondary routes. - Development of more than 40 km of railway tracks and service stations and passenger stations and stations. - Marking up the map of heights and terrain of different temperate climates. - Development of pass restriction systems and player bypass systems. - Maintaining schemes for designing locations and places of interest.
Development Process: Story Development of the script for the storylines of the game.
Hello Chemists, today we will share with you the game development process. It's related to the plot. Details are omitted so as not to reveal all the cards.
You can say briefly: "The plot in the game is and will continue to develop."
Quests are closely related to the plot, they partially reveal the lore of the game and help build connections between the events of the game, the lore and the plot in the process of passing, these are the three foundations that you need to rest against.
The process of describing the plot is not fast, so we can only say that only the initial plot and some point events in it are written.
The hardest part of the story is linking all the important quests and sequence to the story quests and showing it in the real world.
The development of events will be in the form of a tree, which means that you will get acquainted with the new NPC, and he may have prepared his own storyline for you, or maybe just additional quests, but you yourself will find out when you play.
The beginning of the story is already in the game since its release on Steam, so you just have to be patient and wait for it to continue.
We would like to inform everyone that Luminary: Rise of the GoonZu shall perform its server enhancement maintenance, this process will be used to update the servers and make certain system upgrades.
The temporary maintenance for November 23rd has been completed. Thank you for your patience throughout.
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Attention Survivors,
We're going to perform a temporary maintenance tomorrow, Wednesday, November 23rd, 2022, at 3:00 A.M. CET. All servers during this period will be unavailable and we are anticipating the maintenance to conclude at around 5:30 A.M. CET. Please refer below for more details on the maintenance.
Time Frame
Wednesday, November 23rd, 2022
SEA (UTC+7): 9:00 A.M. – 11:30 A.M.
CET: 3:00 A.M. – 5:30 A.M.
ET: 22nd, 10:00 P.M. – 23rd, 12:30 A.M.
PT: 22nd, 7:00 P.M. – 9:30 P.M.
Note: Please note that the estimated length of time for each maintenance is subject to change without notification.
Maintenance Details
To Fix the weapon animation issue
Please stay tuned for more updates, and thank you for your understanding and support in advance.