Hi friends! Just felt like I should provide some updates on my progress with the next major update.
THESE ARE JUST PREVIEWS, NOT AN ACTUAL UPDATE. THERE IS NO ETA. I AM STILL FOCUSING ON COLLEGE AT THE MOMENT :)
Also spoiler warning...
Anywho, here are some screenshot previews:
So this is Research Tier 2, if you didn't see the previous post. It will contain random stuff like unlocking ice, prestige v2, mastery v2, etc.
Tubes' Blue Energy will now boost Flasks' Green Energy.
Adventure is being reworked by a lot (which is taking up a lot of time). You can no longer manually deploy, your army is just based on your current Tubes. QoL! Skill Shards are also no longer RNG. More information in the future.
Flask Intruders in Tubes... more information in the future.
Simulations Rework
If there are special game breaking errors (most likely caused by crafting presets), you will now get error messages in the corner).
Ice Rework:
Ice Crafting (removing Ice Makers):
Ice Research:
Ice Mastery:
That's all I have at the moment. The update is taking forever due to me basically having to replay the entire game so I can properly balance the game pace, implement/replace/remove features, and make the game more fun! Cylinders will not be included in this update, would take way to long and I'd rather push out this content before even touching Cylinders.
The goal is to have all achievements beatable with F2P and convince Steam to allow me to add more of them :^)
I am deeply sorry these aren't posted quite frequently. I am pretty transparent on my progress via Discord: https://discord.gg/9A9CjrSxeu. I will do my best to keep you guys up to date and will announce an ETA whenever I get closer to finishing this colossal update.
The son of Ky Kiske and Dizzy, Sin is an in your face rushdown character with access to unique special moves that take advantage of his follow-up mechanic.
Pick up this energetic character on November 24th, or secure him now by picking up the Season Pass 2!
Hello everyone! Hope you're having a good week. Progress on Chapter 14 is going pretty well and I have a release date ready. :) Chapter 14 (All's Quiet) will be released on the night of Christmas Eve (December 24th) as a Christmas gift to everyone! I'll give a sneak peek of the two new girls that will be introduced either late this week or the beginning of next week, so look out for that soon!
As always, thank you for supporting and, to the people who celebrate it, happy Thanksgiving!
・Added new courses ・Trial of the Firestorm *You must have achieved the award "Accepting Sebastia's Challenge." *Chapter 75 (Main Story 2 Part III: The Twist) of the main story must be cleared.
・Trial of Those Severed From Fate *You must have achieved the award "Accepting Sebastia's Challenge." *The following Episodes must be cleared. ・Episode: The Celestial Tower and the Shadow Witch ・Episode: The Closed-off Open World and the Azure Rebel ・Episode: First Knight and the Holy Sword
・Trial of the Firestorm(extreme) *The Trial of the Firestorm must be cleared.
・Trial of Those Severed From Fate(extreme) *The Trial of Those Severed From Fate must be cleared.
Encounters
・Another Style Avesta... Cynthia's Another Style is available
・Fateful Encounter (Paid, 2 Times Max) is available.
・The "Ally Encounters" under Regular Encounters were updated.
Campaign Information
・Chronos Stone Sale Information ・A limited time 2200 Chronos Stone package ・A limited time 4500 Chronos Stone package ▼Duration November 22, 2022 3:00 (UTC) – December 6, 2022 14:59 (UTC) *Each can be purchased only once
Identified Issue
・There are cases where the time duration for the 2,200 and 4,500 Chronos Stones' sales are displayed incorrectly. Correct: –12/6(UTC) x1 *The issue can be fixed by updating to version 2.14.100.
After a few months with Reina & Jericho on the backburner while we assisted another studio and made the money we needed to continue, we’re finally starting to ramp up work on Reina again (although our attention will be divided for a while). This does mean the release date will be bumped to 2023, but we finally have the resources to give the environment art an extra pass and tidy up a few other things we’ve decided we want to tidy up. If the feedback from the public on recent game releases has reinforced one thing, it’s that it’s worth taking the time to squash a few extra bugs rather than release a game before it is ready.
A side benefit of this whole affair has been the clarity that comes with time. When you work on a game (or any other project) every day you become familiar with it, and you don’t see it with the same degree of objectivity that a stranger would. In short, the more you become the designer/developer the less you see the game like a player. Taking a few months away does wonders for letting you see all the little issues you’ve become acclimated to.
There are definitely a few things we want to polish up on Reina & Jericho. Without getting into spoiler territory, some aspects of the final encounter need a little bit of work, along with the level design in a few rooms and some routing edge cases. As far as the final encounter goes, it has already been redone once but I think we can tidy up two key components in it and it will be much better off for it.
On a personal note, while refreshing the critical eye is important in evaluating the game it’s also worth noting one other important discovery that has been affirmed yet again: I love this game. I love the way it feels to play, I love the speed of it, I love the art style, I love the music, I love the story… Some of that is to be expected, and your mileage may vary. Other people will have other opinions on how games should be done, but it’s good to know that I succeeded in one of the goals from the start: make a game I would enjoy.
[Updated November 22nd at 9:56 AM PDT] The maintenance has been completed and we have extended Cash Shop items for 4 hours. Please restart your Nexon Launcher or Steam to make sure that you get the latest client! Thank you for your patience.
Compensation for the recent extended maintenance and unscheduled maintenance has been distributed. Please collect your Compensation Box Coupon from the gift drop before December 6, 2022 11:59 PM UTC.
We will be performing a scheduled minor patch on Tuesday, November 22nd, 2022 at 6:00 AM PST (9:00 AM EST / 3:00 PM CET / 1:00 AM AEDT Nov. 23). We anticipate the maintenance to last approximately 4 hours, concluding around 10:00 AM PST (1:00 PM EST / 7:00 PM CET / 5:00 AM AEDT Nov. 23). Thanks for your patience!
Times:
Tuesday, November 22nd, 2022 PST (UTC -8): 6:00 AM - 10:00 AM EST (UTC -5): 9:00 AM - 1:00 PM CET (UTC +1): 3:00 PM - 7:00 PM AEDT (UTC +11): 1:00 AM (Nov. 23) - 5:00 AM (Nov. 23)
What will be unavailable:
All MapleStory game servers.
Changes and Updates (Additional Changes TBA):
Windows Updates
Server Upkeep
MapleStory will be updated to v.237.2.0
Fixed the issue where dates were not being properly displayed in various locations.
Fixed the issue where defeating field bosses in Phantom Forest prevented additional monsters from spawning on the map.
Fixed the issue where the "Burning End" date does not appear properly in the character select window when hovering over a Burning character.
Fixed the issue where Jett characters are unable to receive the quest "[DJ Selena's Showtime!] Flame Group Dance".
Fixed the issue where the 'Maple Achievements' was untranslated in the Maple Achievement UI.
Fixed the issue where the Beast Tamer skill 'Tornado Flight' could not be moved with arrow keys.
Fixed the issue where items from the 'Lachelein Set Coupon' would expire when they should be permanent.
Fixed the issue where facial expressions for the 'Cherubic Face' are off-centered.
Fixed the issue where the sleeves are missing on the 'Yellow-Purple Neon Mouse Outfit' and the 'Blue-Pink Neon Mouse Outfit' during the Tired animation.
Fixed the issue where the text on the 'Stuffed Black Bunny Chat Ring' and 'Black Stuffed Bunny Label Ring' is difficult to read.
Fixed the issue where entering the Inferno Wolf portal would have a chance to send you to the Evolution Lab.
Fixed the issue where the "Normal" difficulty for Horntail was not unlocked in the Boss Content UI after reaching Lv. 130.
Fixed the issue where there is no green border or numerical indicator for shared items used between outfit presets.
Fixed the issue where The Burning Character creation message on Burning World does not specify the number of Mega Burning characters that can be created.
Fixed the issue where the Pirate skill "Roll of the Dice" does not properly grant 30% bonus EXP when "6" is rolled.