Nov 21, 2022
Your Quest 2 - Oblivionburn
- Fixed inventory menu not scrolling all items when there's more than 100 items in the grid
- Fixed trade menu not scrolling all items when there's more than 100 items in either grid
- Fixed equipment getting merged when transferring between inventories
- Fixed extreme lag in inventory menu when there's lots of items
Wheel Of Naughtiness - 多明纳里亚英雄泰菲力
1,The 4th character Sabrina's Skip button will lead to crash
For now it can be avoided by not clicking the skip button, just go through the plot

2,Cutscene Censorship
Cutsecene is being uncensored, and it will be updated lately

3,Voice act
We will be googling free voice and put them in the game

If you have any other questions please feel free to post them in community, we will read each of them.
Thanks again for your support and please do not refund.
Nov 21, 2022
Lucky Island - just L Studio

latest news
The slot machine line connection event structure is completed, and the follow-up design will give different effects to different blocks in three, four and five links.

Development progress
There are currently three types of slot machine blocks, function blocks, lucky blocks, and tool blocks.
Every time playing the slot machine, there will be three different effects appearing in sequence according to the type of blocks.
The function block will directly affect the slot machine result, and the effect will occur immediately after the slot machine stops.
Lucky block will have special effects, and normal lucky block will trigger the effect after connecting.
The primary function of tool block line connection will directly obtain the tool, and the line connection effect and the tool data have been linked .
Automatic sorting function has been added to the bag.



Next week's development focus
Make standard slot machine block data format as external file
Make standard map item data format as external file
Information display function in bag

Nov 21, 2022
Tough Love Arena - M. Paul Weeks
You can find the full changelog at https://about.toughlovearena.com/log#0.99.0

  • Event Mode has been revamped
  • Entering Event Mode will now persist if you refresh
  • To exit Event Mode, you need to use the Pause menu (clickable

    in the bottom right)

  • Extras > Advanced Extras > Debug Tools > "Event Mode DIP Switch" added
  • This provides precise control over esoteric settings that only apply while in Event Mode
Action Taimanin - gangguget
Greetings Commanders,
The update for Nov. 22nd, 2022 is complete.
If the update hasn't been applied, please restart the game to apply the update.


1. Limited Time Packages have returned!

It's your chance to get the limited costume reward from the previous Golden Pass!
Don't miss this chance to get the "Half-Vampire Package" which includes Kurenai's limited costume, "Half-Vampire" and more!

※ Available until Dec. 6th, 2022 01:59 (UTC)


2. Suspension of cheating users

In order to create a healthy gaming environment, we have imposed disciplinary measures on accounts found to be cheating in the game.
The following 3 accounts have been suspended due to disciplinary measures.

***E
***叔
***mander2658026

If you want to appeal to the suspension, please contact support@gremorygames.com.

In order to protect the users who play the game fairly, GREMORY GAMES will continue to respond strictly to any unfair advantages acquired through improper means and actions.

Stay tuned!
BLACK WITCHCRAFT - 하현
Hello, I'd like to inform you about the updates and bug fixes.


[Update]
  1. Additions and changes
    • Modified to have an intermediate boss appear in some sections
    • Slightly raise Essence when breaking monsters
    • Partial modification of monster placement
    • Partial modification of the structure of a particular stage



[Bug fix]
  • Fixes the issue of reoccurring battles during loading within a Dimensional Rift
Nov 21, 2022
Game Master Engine - DanTheDM
v0.7.10 Small Update

Additions
We are excited to announce a new feature to GME. This update gives you the ability to save minis for future use making playing your TTRPGs just a little easier. You'll be able to save the stats of any mini you want and can bring it back into any world you need with those stats carried over.

There are two ways to do this.
1. While searching through minis in the Library you can press Ctrl + Left Click on any mini button to add it to your "Quiver". It will create a new entry for you with blank stats.
2. If you already have a mini down with some stats and you want to save it for later you only need to open the mini radial menu with Right Click. You will see a save icon that will take all of its stats and info and create a new entry in your quiver for you.

Any time you want to bring these minis into your world you can click where the mini button is normally at the bottom of the screen and choose to go to your "Mini Quiver" instead of looking at the normal Library.

Changes
The UI for the main menu was overhauled greatly. The goal is to make something that is much simpler and cleaner for everyone to use. It all functions mostly the same with the exception of a new addition in that being you can select "Simple Map Sizes" when creating worlds. Instead of having to select your X/Y grid size you can pick between some already laid out options. Of course, you can still opt to use custom settings if none of the simple ones are to your liking.

The main menu also had the rendered 3D background removed for now to judge how much it increases performance for those who are just starting up GME for the first time.

Additionally, those of you who like creating maps with the free version of GME have now been given three save slots instead of just one. We hope this lets you take more time to enjoy GME and try out some of the new features!

Thank You
I would like to say thanks to everyone who has supported GME and continues to use it for your TTRPGs we aim to keep polishing what we have until everything works flawlessly!
Nov 21, 2022
Pokaban - mashumafi
Fixes
Saving progress
There was an issue that prevented users from updating a level with a better score.
  • The UI now will reflect the new star count and progress will be saved correctly.
  • Completing a level will also show the accurate star count on the results screen.
Hint system
The hint system was not working as expected. The hint system will show a player the next best move to make. A hint will be given after a player has been inactive for a few seconds. The hints will show more frequently if you are struggling to complete a level.
  • Added a default key-binding for hints.
  • There has been a binding added to the settings menu.
  • The hint text won't appear after completing a level, let the joker dance and enjoy it's victory!
Nov 21, 2022
Crewin: The Wrath Of Athys - AndrewTech


Hello Everyone,

This is the official announcement that there will be a Live State of Play event for the new update at 6 PM on December 3rd. The event is Live on Discord and may be streamed on Twitch.

Beta testers will be playing Live and looking for bugs and the community and testers will be giving suggestions for the next update.

So come on down and enjoy the show!
Nov 21, 2022
Combots - zoty


Fixes
  • The spray was still not displayed on some buildings in Megapolis
  • Some buildings in Megapolis had invisible walls above them
  • Axel could not climb some buildings in Megapolis
  • When using the camera from 3rd person, the camera passed through many buildings in the Megapolis
  • A quick click on the Custom Game button created multiple windows
  • Sometimes cars could push robots a lot when interacting (mostly Trak)

Changes
  • Reduced the amount of health, speed and time to regeneration
  • In Elimination mode, health regeneration reappears
  • Changed the way values are rendered above the robot (health, name, etc.) from 3D to 2D, which gives perfect visibility at any distance
  • Missiles will now target invisible targets as well
  • Teleport has been removed
  • Updated gamepad controls
  • When AIs take double damage this will be displayed on their health bar

Module rework
  • Now robots have armor (100 units), which have a faster recovery time than health
  • Each armor has additional bonuses for robots that are applied when the armor is empty
  • Bonuses are similar to what the modules had
...