The Guardian Stone - Awoken
This update introduces The Forgotten King boss Fight, New achievements and rewards from the bartender, new pets, Craftable Armor and Weapons, a New Magic Staff Weapon Type, Enemy Type, headshots, new visual effects when gems are socketed on weapons.


New Magic Staff Weapon Type.


New Crafatble Weapons and Armor.




Weapons with Socketed gems now have an effect based on the gem type.


One of the new mounts that can be obtained through the bartender inside the tavern.


The new spider pet which can only be obtained by defeating The Forgotten King.


Updated the achievement UI.


Notifications when defenses are destroyed and difficult enemy's enter through the portal.


The new spider enemy will constantly spawn smaller spiders while alive. the Spiders spawned will lose health over time but are very quick and can overwhelm defenses if they are not taken care of.


Sewer Junctions and The dungeons now have 2 Guardians stones to defend.



Bug Fixes/Changes
- New Mystic Armor added
- all Skills now have a much faster casting speed.
- Enemy's now have a level above there health bar.
- socketed gems now change the weapon impact effect when you are attacking enemy's.
- socketed gems will now produce an aura effect around the weapon.
- when using ranged weapons like bows and magic staffs you can get headshots on all enemy's which will cause double the damage.
- Sewer Junction and The Dungeons now have 2 Guardian stones to defend.
- as you progress through the game the enemy's coming through the portal will be faster and stronger no matter the difficulty.
- Updated the main menu
- updated the Achievements Menu
- Skeleton's with bombs will now focus more on taking out defenses that they come across rather then just running straight towards the Guardian Stone.
- You can now roll without being locked on by double tapping the jump button.
- enemy's who are stuck on objects or stuck in the portal will now die if they are unable to get unstuck after 15 seconds.
- Made changes to the Build mode ui to make using and placing defenses more clear.
- Fixed some issues in multiplayer where the enemy's were not always playing the same animation for all players.
- fixed a bug when fighting Omnibolt where if anyone who was not the host died it would cause the defeat screen to pop up.
- When fighting Omnibolt in multiplayer he will now change who he is attacking depending on who is closer to him and who is left alive.
- increased the performance when lots of enemy's are on screen at once.
- When upgrading items it now shows everything that is equipped.
- When bulk selling items in the storage container it would not give you gold for those items sold.

Warhammer 40,000: Darktide - stephan.nielsen
REJECTS, THE TIME HAS COME

Today, we released the Pre-Order Beta for Warhammer 40,000: Darktide. For all of you who pre-ordered the game, this means you can jump in and start playing today. But worry not: If you purchase Darktide any time up until the 29th of November, you will still be able to participate in the Pre-Order Beta.


Curious what you will be getting yourselves into? Check out our blog post on what to expect during the Pre-Order Beta period.

Watch our latest trailer, revealed at the PC Gaming Show


Also, our friend MilkandCookiesTW created two videos explaining Darktide’s more intricate mechanics and an overview of the classes available at launch.



Astro Colony - AstroColony
Hey Colonizers!

Day 10 update brings recovery system for multiplayer.

In multiplayer, it's very common that someone is loosing connection or being kicked!
Before, this would lead to a situation where progress of one player was lost, unless autosave was created beforehand.

Right now, when the client leaves the game, the host is notified and a recovery savegame is created:



All recovery savegames are stored in the /Multiplayer directory and are limited to 5 like autosaves.
You configure that number in the settings.



Additional improvements and bugfixes

SINGLE PLAYER
  • Farmers when watering plants can no longer go to the same farm
  • Breeders when feeding animals can no longer go to the same pasture
  • Farmers / Miners pushed into the empty space (without floor) cannot find the way out
  • Fixed an issue where Spacecraft had no collision with planets
  • Fixed issue where bushes provided quartz
  • Bot when reloaded no longer wakes up, if disabled previously
  • Fixed an issue where flying very fast would cause generated instances to have incorrect positions

MULTIPLAYER
  • Fixed an issue where client could start with missing hotbar (low performance case)

More improvements and fixes are obviously coming tomorrow!
Please be patient and supportive :)
Hunt: Showdown 1896 - Cry_Ari


💎 Alaz 'The Concubine'
🏹 Sister's Anguish - Hand Crossbow
🔫 Shahmaran - Sparks LRR
🔪 Pride's Death - Heavy Knife

https://store.steampowered.com/app/2160020/Hunt_Showdown__The_Concubine/

Save up to 45% OFF on the 'The Concubine' with the Out For Revenge DLC Bundle on Steam.
Includes 'The Penitent', 'The Prodigal Daughter', and 'Louisiana Legacy' DLCs.

https://store.steampowered.com/bundle/29073/_Hunt_Showdown__Out_For_Revenge_Bundle/

Hunt: Showdown - Collectors Edition is the best deal if you want the complete arsenal of Legendaries! Including the Base Game, every released DLC so far, and the Hunt: Showdown Soundtrack.

https://store.steampowered.com/bundle/12841/Hunt_Showdown__Collectors_Edition/
Nov 17, 2022
The Giant of Torridge Island - Zobz32
  • Taddiport and Shebbear are back in Freeplay Mode (Unfortunately old save files are incompatible with the villager update).
  • Flags can now be found at the center of every village. They also show what cultures are prominent in the village.
  • Fixed issue with challenge stages destroying buildings upon loading.
Corsair`s Madness - kontakt
What can you find in the prologue?

- The beginning of the story 🐚🏴‍☠️🦜
- One entire island to complete 🏝️
- Buying upgrades in the village for the corsair and boat 🌴
- Use a special item - boots with springs! 👟
- 2 Bosses when playing as a Corsair and one as a Possessed ⛵️
- Endurance level to test your skills 🔝



Boots with springs! 👟


Explore dungeon.


Follow the game and stay tuned, prologue sooooon!
World of Warships - WoWarships Admiral

Captains!

Participation in the Public Test will give you the opportunity to earn containers with Premium ships, permanent and expendable camouflages, and other valuable items. All information on how to join the Public Test is available on a dedicated page of the official website.
https://steamcommunity.com/games/552990/announcements/detail/2716184589232191867
Update 0.11.11 brings the New Year celebrations, Dockyard, Bounty Event, Brawls, and other new features. Take a look at the Developer Bulletin, and welcome to the Test! See you on the Public Test Server!

Leave Feedback

Round 1 Schedule
Starts: Thu. 17 Nov. 17:30 CET (UTC+1)
Ends: Tue. 22 Nov. 06:30 CET (UTC+1)

Combat Missions and Rewards
You can earn Community Tokens by progressing through combat missions on the Public Test Server. These Tokens can be exchanged for various rewards in the Armory, including rare permanent camouflages, containers, and other in-game items.

The rewards for activities on the Public Test Server may differ from those on the Live Server.
Round
1
2
Earn 250 Base XP in a single Random or Co-op Battle.

Reward on the Live Server: 100 Community Tokens.
Earn 1,000 Base XP in Random or Co-op Battles.

Reward on the Live Server: 200 Community Tokens.
Obtain a themed Commander as a reward for achieving personal progress in the Carol Clash event. After receiving a reward during Round 1 of the Public Test, you will need to choose a different team for Round 2.

Reward on the Live Server: 1x Tactical Special container.
Complete 30 shipbuilding phases at the Dockyard. At least four of them must be progressed through by completing Dockyard combat missions.

Reward on the Live Server: 1,000 Community Tokens.
Win five battles in Brawls.

Reward on the Live Server: 500 Community Tokens.
Deal 300,000 damage to ships in Random Battles.

Reward on the Live Server: 450 Community Tokens.
Public Test 0.11.11 includes special daily missions that will bring you rewards on the Live Server.
Recurring Combat Missions
Earn 1,000 Base XP in Random and Co-op Battles.

Reward on the Live Server: 1,000 Coal; 2,500 Free XP; 200 Community Tokens; and 500,000 Credits.
This combat mission will only be available on the second and third days of each round of the Public Test. The mission refreshes at 02:00 UTC.
Destroy 30 enemy ships in Random Battles and Brawls playing Tier VI–X ships and superships.

Reward on the Live Server: 250 Doubloons; 1,600 Community Tokens; and 2x Tactical Special Containers.
This combat mission will be available throughout the entire Public Test.
Combat Mission Chain
Part 1
Win two battles.
Part 2
Earn 1,500 Base XP.
Part 3
Deal 150,000 damage to enemy ships.
Part 4
Destroy three enemy ships.
Reward on the Live Server for completing the chain: 5,000 Free XP; 700 Coal; 800,000 Credits; and 10,000 Elite Commander XP.
The combat mission chain can be completed in Random Battles and Brawls and is available for completion three times per day at the following times: 11:00–15:00 UTC; 17:00–21:00 UTC; and 23:00–03:00 UTC. You can complete the missions and receive rewards for them three times per day.

Starting Bonuses
  • The research prices for ships and ship modules will be substantially discounted.
  • You'll be able to reset Commander skills free of charge.
If you're joining the Public Test for the first time since Update 0.11.10, you'll be awarded the following additional bonuses:
  • All researchable Tier VI and VIII ships with 21-skill-point Commanders.
  • 500,000,000 Credits; 30,000 Doubloons; 250,000 Coal; and 90 days of Warships Premium Account.
  • Sets with expendable economic bonuses and 50 combat signals.
If you fought at least one battle on the Public Test Server during the 0.11.10 Public Test, your account will be copied from the Live Server to the Public Test Server.
If you're joining the Public Test for the first time after an account transfer, you will only receive the standard starting bonuses.
Superfuse - Gemma


Exciting news Enforcers!

On Tuesday January 31st (2023) Superfuse will finally be entering Early Access!

Soon you will be able to take on the role of an Enforcer, battling your way through masses of enemies while cherry picking your skills and tailoring them to your preferences through the fuse system.

We also have exciting plans for December, so make sure to keep an eye on socials as well as our Steam Announcements for more information.

Check out our Date Reveal Trailer below:

Nyanco Impact - Nyanco Channel


The following contents have been added to the game.

Base Game : About 500 new images have been added.
NSFW DLC : About 400 new images have been added.

The Nyanco Impact Early Access Online server has been temporarily opened!?

Without your support, this project would not have been possible.
We hope you're enjoying Nyanco Impact! (ฅ'ω'ฅ)

https://store.steampowered.com/app/2191670/Nyanco_Impact/
https://store.steampowered.com/app/2191900/Nyanco_Impact__NSFW_Pack/
RPG Architect - Locke
  • Set User Interface Element Context command now allows context to be set with a Unique ID.
  • Added Equipment Slot Data Source.
  • Fixed some margins on Static Message Command.
  • Exposed Dialogue Template on Dialogue Command.
...