Nov 16, 2022
VAIL VR - Hush
For everyone new to the game, welcome, and we hope you enjoy! We don’t have a full tutorial yet, but we hope most things are pretty self-explanatory. But here we want to highlight the easiest ways for you to get into a game <3

Start by opening your menu with 'A' button on either hand (Index), 'A' or 'X' button (Meta) or equivalent button on other headsets.



Hit the server browser button to see all available servers to join. You can spectate by hitting 'VIEW' or join the match if there’s room by hitting 'JOIN'. If the server is closed, you’ll be prompted to enter the password.



You can also create a custom game where you can make it open or closed (it will auto generate a password) and choose the region, map, and game mode. When you hit 'Create Lobby', the lobby will now appear in the server browser for other players to join. And when you’re ready, hit start game.



While hosting a lobby, you can change the map and game mode at any time by opening your menu, clicking on the map name in the top left (by the timer) and then selecting a new game mode then map. As soon as you choose a new map, you’ll load into it, so choose the game mode first if switching!



Love you all, AEXLAB<3
Nov 16, 2022
VAIL VR - Hush
Damn what a ride it has been! VAIL VR Early Access! We hope that all players, both new and veteran, have an amazing time tapping those heads, building friendships and continue to lift VAIL to greater heights. This is an amazing milestone for both, AEXLAB and our community, as the journey has always been together. This is only the beginning! Thank you for those that have been with us and to those who are trying VAIL for the first time, welcome <3

If you have any feedback or just want to chill, please Join us on Discord!

And remember all feedback is welcome, your input directly affects what we do next.



Highlights

Capture the Orb (CTO)



Capture the Orb is a 5v5 capture the flag game mode. The aim of the game mode is to capture your opponent's orb and deliver it to your base, the first team to 3 points wins. The mode has a time limit of 6 minutes.



With this new game mode, we are launching a brand-new map made from the ground up for Capture the Orb! This new map goes by the name of 'Nine'. it features jump pads and zip lines in an arena style layout ideal for such a fast-paced mode,

In Game Cosmetics - Founder Pack



With the launch of the game, we are also launching a first pass on in-game cosmetics! If you own any character skins, you’ll be able to swap it in a designated section of the armory for player customization. If you own any gun skins, you’ll be able to select them in the loadouts menu.

With the launch of cosmetics, we are launching for a limited time the Founder Pack, available to purchase for $9.99.

https://store.steampowered.com/app/2222440/VAIL_VR_Founder_Pack/

Dominate your opponents while flexing the VAIL VR Founder Pack, featuring 8 exclusive skins:
• Founder Pack Weapon Skins ( "Founder" G17 Pistol and AK303N Rifle)
• Founder Pack Faction Skins ("Founder" REYAB + Colonist Helm, Cloak and Gloves)

2 new firearms

MK418



Same gun, new look! This is a Hybrid M4A1 / MK18 Mod 0 rifle with a more modernized approach and upgrades.

AK303



Based on the AK 100 series platform, being a more modernized 300 series design. While the 03 designates military use, it is using a milled lower receiver gaining the model designation of N.

General Changes

Changes



• Integrated vote kick functionality into matches. In order to vote kick, a team must have more than 2 players and majority of the team must decide to vote kick a player in order for it to succeed
• (Artifact game mode) Team swaps are now only granted at the end of Artifact rounds
• Deafen button added (can be located in the bottom right of the tablet)
• Adjusted the speed in which the smoke tactical's smoke FX expands and shrinks
• Adjusted the hand pose of holding a flash tactical

Map Changes
• Miru - Fixed visual seam in mid-wall near rocks
• Miru - Added physical materials to all surfaces that were missing any
• Miru - Removed visual black artifacts on the surrounding landscape
• Miru - Improved collision on floors
• Miru - Material fidelity pass on the entire map
• Suna - Improved the visual fidelity of materials in Colonist spawn and Mid
• Suna - Adjusted collision on REYAB side of A-site to not block tacticals
• Suna - Improved materials and lightmap resolution around the map
• Suna - Gate is no longer floating when exiting Colonist spawn
• Suna - Updated spectator blockers in Mid to prevent spectators from escaping the map bounds
• Maar - Optimization pass on Mid and B-site
• Maar - Material optimization on sky box
• Maar - Full collision pass on the entire map due to some buildings not allowing guns or tacticals to pass through
• Maar - Updated glass to be more performant in Condensation and REYAB spawn
• Maar - Improved and adjusted collision on B-site
• Maar - Updated the rock tunnel mesh to remove overlapping textures and lightmaps
• Maar - Material fidelity pass on the entire map
• Maar - Adjusted draw distance on specular lights
• Maar - Improved performance of glass in Lab
• Maar - Removed dynamic shadows on ziplines
• Maar - Adjusted lighting on B-site
• Maar - Blocked visibility into side-entry of Pumping Station from both doorways
• Maar - Performance pass on the entire map
• Volt - Updated underground lighting to improve the visibility of REYAB models
• Volt - Improved post-processing color in Tunnels
• Armory - Optimized the floor mesh, removing all visual seams and overlapping geometry
• Armory - Removed visual black artifacts on front facade
• Armory - Material fidelity pass on the entire map
• Armory - Updated the Patreon wall

Audio changes
• Increased the volume of ping sounds
• General updates and improvements to existing in-game audio (ambience, VO's etc)

Bug fixes
• Fixed - Cannot move in Heaven while aiming at the screen
• Fixed - Gun keeps firing on players after death
• Fixed - Cannot move in Heaven (artifact death room) if you are aimed at the spectator screen
• Fixed - Voice chat randomly crashes players
• Fixed - Two people grabbing a zipline at the same time kicks them both off
• Fixed - Falling off the zipline keeps the zipline sound playing sometimes
• Fixed - Dropping off a zipline in specific zones kill you unexpectedly
• Fixed - Mesh cage around Maar Armory site blocks bullet penetration
• Fixed - Spinning on the Miru ladder can fling you out of the map
• Fixed - Smoke rings around the smoke tactical effect spin wildly after hitting the ground when detonated in the air
• Fixed - Frag tacticals desync on the server when you arm it and put it on your wrist at the same time
• Fixed - Grabbing a gun while someone is holding the mag partially inserted in the gun breaks the gun
• Fixed - Cannot grab an ejected mag until it clears the magwell of the gun
• Fixed - Half inserting a mag and holding the gun upside-down, then removing the mag, causes the gun to no longer accept mags
• Fixed - Vector45 and UMP45 ejected shell casings are missing textures
• Fixed - MK23 was ejecting 9mm shell casings instead of 45aco
• Fixed - Your feet try to unexpectedly walk up some walls
• Fixed - Your feet go over your head when you stand on the grate underground in Volt
• Fixed - Hiding player nameplates does not work for cross eye dominant players
• Fixed - Players cannot pick up living player's dropped grenades
• Fixed - Joining mid match in Artifact mode plays several injury sounds
• Fixed - Calibrate height model has missing textures for REYAB
• Fixed - Can hit 'Calibrate Height' button after closing the tablet if you are still aiming in the same spot
• Fixed - Switching a custom game server from 'Open' to 'Closed', then back to 'Open', retains the closed game settings despite saying 'Open'
• Fixed - Flash effect persists through respawn after round end

Love you all, AEXLAB<3
Nov 16, 2022
Project: Gorgon - eheimburg
MacOS users have a new version of the game which fixes problems that prevented the game from running. (Users on other operating systems won't see a new download.)
Nov 16, 2022
Thy Creature - mazm_pengdang
Fixing non-progress bugs that occur during quest progress.

Fixed a bug where Chinese/Japanese was not found in the store UI.
Community Announcements - Tree_of_Savior_JP
啓示者の皆様、こんにちは。
日頃より『Tree of Savior Japan』をご愛顧いただきありがとうございます。

2022/11/21 更新
本事象は修正が完了し、現在は正常に動作していることが確認されました。
このたびは、啓示者様方に多大なご迷惑をおかけしましたことを誠にお詫び申し上げます。

現在業績商店にて、ラインナップが正常に表示されない事象を確認しております。
本事象は、次回の定期メンテナンス時に修正される見込みです。

一部の啓示者様へご混乱をおかけし誠に申し訳ございませんが、上記につきましてご理解とご了承の程よろしくお願いいたします。


『Tree of Savior Japan』 運営チーム
Tales from Toyotoki: Arrival of the Witch (The witch of the Ihanashi) - なだれ
SUPER PEOPLE 2 - ghostsong
Greetings, Super Soldiers!

As noticed, there was DEV Talks Livestream on Nov 16!
For those who might have missed the Livestream, we prepared a summary!

Preparing this update, we focused on making our game faster-paced so that you can enjoy our SUPER PEOPLE much more.

Moreover, we plan to simplify SUPER PEOPLE's complex and inconvenient elements to make it easier to adapt to the game.

Please check below for more details.

[December Major updates Preview]

Class & Level
◼ Earlier Battle
Players will be able to acquire the core and Ultimate skills earlier, and it will lead to an earlier battle.
◽ Changes in the maximum class level (Lv.27 → Lv.12)
◽ Changes in the number of Class Skills (10 → 4)
◽ Unique traits for each Class
◽ Changes in some of the Class skill effects.
◽ All players start the game as Level 3, and they will be able to acquire Ultimate skill at level 4.
◽ Simplified Super capsule system

Crafting System Removal
◼ By removing the crafting system, you will be able to focus more on the battle.
◽ The crafting system and crafting materials will be removed.
◽ Simplified Weapon Tier (7 → 5)
◽ Simplified Armor Tier (5 → 3)
◽ Balance adjustment on Damage gap between weapon tiers and armor

UI changes
◼ The overall UI is changed according to the class overhaul
◽ Changes in Skill UI
◽ The damage log will be removed.
◽ HP Bar will be displayed when you hit the target.


Gold
◼ You can spend lesser Gold during the gameplay.
◽ Class Selection will no longer require Gold.
◽ The Gold required for the Personal Supply and revival will be rearranged.

Other changes
◼ There will be various changes to provide you faster and more comfortable gameplay experience.
◽ 20% increased basic movement speed
◽ All players will get Maximum movement speed from Lv.1.
◽ Increased Parkour speed is faster.
◽ Decreased delay when landing after a jump.
◽ All classes will be able to use the sliding skill while moving.

Changes in the play zone
◼ To stir up the battle, we will put more people in the game.
◽ We will expand the maximum player capacity per game.

New content
◼ New content will be added, including Battle Pass, Emote System, and new play zone.
◽ New Battle pass that contains new outfits, gold exploration tickets, and emotes
◽ An emote system that allows players to use various emotes.


◽ New play zones in ORB Island: Bamboo Forest, Mine




[Future Plans beyond the December update]

We are planning to show you a new class with unique movement skills.
In addition, we will keep up our balancing on Titan and Demolisher.

You can check more details by replaying 'Dev Talks Stream #2' through the following link.

◽Korean ‘SP Dev Talks Stream #2’
https://www.twitch.tv/superpeople
https://www.youtube.com/channel/UCso4kVh33kymmDaP3-EtSvA

◽English ‘SP Dev Talks Stream #2’
https://www.twitch.tv/superpeople_en
https://www.youtube.com/channel/UCxGT5EJKMiIfV7jstUJY_HQ

Thank you.
Star Conflict - Shedi


Pilots! The “Star Conflict: Irbis” and “Star Conflict: Irbis. Deluxe edition” packs are now available in the official project store. The Deluxe edition pack will be available for a limited time until December 19. The ship will be available to pilots with no time limit.



Star Conflict: Irbis. Deluxe edition
This pack includes:
  • Federation tackler Irbis. Rank 17
  • Blaster weapon “Barred owl”
  • Modifier “Active repairs system”
  • Unique portrait “Leo Ardente”

Additionally, the pilot receives:
  • Pattern “Punch card”
  • Decor “Bushido beacon”

Additionally, the pilot receives the modules:
  • Gravi-beamer
  • Inhibitor beam
  • Engine suppressor
  • Target painter
  • Hull restoration system
  • Vernier engines
  • Inertial stabilizer
  • Emergency barrier
  • Adaptive shield
  • EM-diffuser
  • Crystal plates
  • “Horizon” module

Special bonus for everyone who buys the bundle — Premium license for 90 days!

Star Conflict: Irbis
This pack includes:
  • Federation tackler Irbis. Rank 17
  • Blaster weapon “Barred owl”
  • Modifier “Active repairs system”
  • Unique portrait “Leo Ardente”

Special bonus for everyone who buys the bundle — Premium license for 30 days!

Irbis is the latest fighter of the “Fortress” shipyard, designed for the security needs of the Armada’s corporate security and police forces. The development process was based on the experience of the previous generation of ships in this role, allowing the engineers to create a tackler without any apparent flaws.

The ObEC-7A onboard equipment system allows Irbis to effectively track small enemy interceptors. A new special ODG “Tarantula” module provides the pilot with the ability to severely weaken the enemy, facilitating their subsequent elimination.

Currently, a contract has been signed between the Fortress Shipyard and UMC for the supply of Irbis. The first ships received are already being used by mercenaries to escort VIPs and to destroy lone pirates. According to the manufacturer’s shipyard management, the fighter is also suitable for conventional combat.
Nov 16, 2022
Ubaste - 自贡第一沃特森
https://youtu.be/nnaB3-Tppog
Hello everyone! This is my latest development progress, and I would like to share my results with you.
My progress is slow, but steady! :D
Nov 16, 2022
Space Bot - incinious
  • Fixes bug where level complete UI is displayed over menu
  • Additional sounds for upgrades and overshields
...