▼Additional Contents - Added the new map “The DEPTH”
This is a highly challenging map that changes with each run.
This map becomes available after defeating the final form of LAWS-ZERO.
The boss can be challenged after defeating all the enemies that appear on the map.
A large amount of money can be received after defeating the boss.
New LAWS (drone types) will appear in “the DEPTH”
Added the new boss “UNKNOWN”
- Added matching Pedestals in the lounge for "The DEPTH".
- Added Rankings for “The DEPTH”
A ranking event will start where players can compete for the most points earned in "The DEPTH" within a certain period of time. Please check the in-game announcement for the period of the event.
You will be automatically included in the ranking event when you log in to the lounge.
The top ranking users will be rewarded with a badge icons next to their username during the event. *If you get the icon in the regular ranking as well, both icons will be displayed side by side.
- Added the ranking board in the lounge to check "The DEPTH" rankings.
- Added Sword of Gargantua popular weapons to the in-game shop.
- Support for the downloadable content “ROYAL SET”
- Support for adding and inviting friends in multiplayer [Meta Quest 2 only feature].
▼Game Adjustments - Adjusted Mana conversion rate when selling weapons. The amount of mana exchanged has been increased and adjusted according to the weapon's enhancement level.
- Added a different “dashing” method Changed dashing operation to buttons. Control: Press the B button while moving the left stick in any direction to dash.
- Raised the Player level limit The level limit has been raised from 30 to 50.
The effect of the Overlord Cannon technology has been changed to add two ground-only guns to the Overlord, with a range of 120 and dealing 14,000 damage per attack
Fixed an issue where Overlord Gun technology caused combat interruptions
Fixed an issue where some players did not correctly recognize the native language when automating translation
This patch includes some quality-of-life updates, fixes, additions, and a few removals for the multiplayer mode. Let's start off with what was added.
-Added- A session timer, currently visible only to the host, has been added to the scoreboard. A server name input requirement has been added - the field can no longer be left blank. Added an end-game menu - currently still in development. Created fixed time limits for sessions. -- Game Modes now include Free For Fall - 10 minutes, 15 minutes, and No Limit. Factory, a new map, has cast its shadow into multiplayer mode. This is one of the primary locations in solo mode. - This may receive a lower player limit or decreased zombie count. A temporary lobby has been created until the better-looking one is completed. This allows the host to start the match at any given player amount. Currently, only the host can see how many players have joined.
-- Now that we've seen all those goodies, let's take a look at what needed taking out. --
-Removed- The change map option in multiplayer has been removed. - Session transitions aren't functional enough, yet, to be included. Removed "Deaths" from the scoreboards. For now, this will not be tracked and no longer affects the player score.
-- So, some new things were added and some items are taken away. What about, you know, the stuff in between? Strap in! Here we go! --
-Updates and Fixes- Shotgun: Damage reduction: +17% Bullet spread decreased during hip-fire while: - walking (-20%) - stationary (-25%)
Assault Rifle: Damage reduction: (-35%) then take 10% more. Bullet spread increase: - Aim Down Sights (-50%) - Stationary (-50)
Splinter Rifle: Damage reduction: (-33%) then take 33% more. It's still beefy. Bullet spread increase: - Aim Down Sights (-50%) - Stationary (-50%)
Pistol: Damage reduction: (-4%) Bullet spread increase while walking: (-50%)
Weapon respawn time reduced by 5 seconds. Health respawn time reduced by 10 seconds. Ammo respawn time reduced by 5 seconds.
Respawn/Inventory issue: On respawn, players were holding onto "empty" weapons. This should no longer happen.
Scoreboard: The scoreboard is now properly showing stats for each player. The scoring system has changed. With deaths no longer being a factor, at least for now, the scoring system needed reworked. - Zombies = 1 point - Players = 4 points The original system was Zombie(+1), Player(+5), and Death(-3)
Pause/ESC Menu: If the host had this menu opened while another player joined the session, the host would lose control of their character due to the menu vanishing left with no option to return to the game. This has been fixed.
Red Barrel damage increase: +30%
AI, Zombies, now have a smoother walking rotation and behave less sporadic. Don't worry their intelligence hasn't increased, yet. Lowered Zombie awareness. Players can get slightly closer before they are noticed.
Introduced new experimental Sports Map - Infinity Ring: Two teams face each other to disassemble the shell of a ball to make it fit in the team goal post
Fixed a bug in the Bot AI for Smash mode where the Seals would stop facing the blocks and charging
Already?! This year has absolutely flown, and I only know that because apparently it was this time last year that Blub Emporium was officially released here on Steam!
In-game you'll be able to get yourself the "Release Cake" (Seasonal Item) from the Catalogue to put in your Emporium and celebrate with the Blubs!
I just wanted to give a huge thank you for everyone who has bought, played and supported Blub Emporium since its release! It's by no means a huge hit of a game, but for every single person who's given it a go and maybe even loved it, makes it a hit in my eyes! :) I'm working hard on other things behind the scenes, and I do plan to still deliver updates for Blub Emporium here and there.
May your days be as merry as a Blub and its 83 rubber ducks at home.
The new flames of war are coming. Please get ready and go to the battlefield together.
On Nov 18th, the new servers “月色迷离” "飞龙在天" will be opened! Call your mates to come and conquer the cities and claim your own reign!
We have prepared the ten amazing gifts for all the lords in the new server, there are more surprises in the game waiting for you to come!
Opening Time
Name of the New Server
Nov 18th 7:00 CST
月色迷离
Nov 18th 16:00 CST
飞龙在天
If you have any questions, please leave a comment. We also prepared a Steam exclusive gift pack for the lords, redeem code: GCsteam888, redeem generous rewards with the code in the game.
Ten Awesome Gifts for New Server Players
1. One legend warrior for continuous login: gold ingots, and the legend warrior, all free and available for the first week login.
2. Seven days of time-limited worrier gift-pack: not only send legend worrier by login, but also enjoy half price for all merchandises.
3. True dragon descending privilege: daily fixed prize which accumulated over time.
4. Friendly funds, 20 times resources payback: up to 12,000 gold ingots.
5. Online rewards, no strings attached: simply being online, and you can receive free rewards.
6. First top-up gift-pack: the first top-up will receive a special gift-pack, which you can choose one legend warrior out of three. (each penny counts, my lords, a man's gotta eat~)
7. Recovery conquered cities: for the reclaim of each city, you can receive an extra prize.
8. Killing maniacs, the god of war rise again: claim rewards according to your rank in the city battle rampage ranking list for the first week.
9. Hundred legions online battle: the legions competition is fierce, standing out to take the lead and your will receive rewards to your contribution.
10. Court bounty, blessing to all: the whole legion cooperate and finish the bounty task, more legion benefits with higher personal ranking.