It's been a while since we've pushed a patch, but we have some little updates that make us very happy to share with you today.
Biggest of all: Many controller support issues, particularly on macOS are now fixed. Specifically:
Support for Nintendo Switch Pro Controllers has been added
Support for wireless DualShock4 and DualSense controllers has been added
Secondly, but still importantly: We've fixed a few small gameplay issues:
Fixed in Energy mission where the ratchet can get stuck in the wall
Fixed issue in Vision where the bay door lever can be hard to locate
Fixed the cursed asteroid in Minerals that flew around when being grabbed
If you continue to experience any issues, please don't hesitate to post in the forums or contact us directly via help@2pt.com.au. We're just a 2 person team, so having your help in squashing these hard-to-find bugs means so much to us.
Thanks again to all our lovely players and community.
<Bug Fixes/Improvements> - Fixed a bug where certain monsters would periodically freeze in Siege of Teroka - Fixed a bug where players could not advance to the next level in certain stages in Siege of Teroka - Fixed a bug where Dimension Guardians Set name is displayed as Dimension Guardians Helm - Fixed a bug where the kill count for monsters at the appropriate level range was not displayed properly in Harrier dungeons (kill count functions normally) - Fixed a bug where The Double Dealin' Dungeoneer mission becomes disabled. Players who duplicate purchased will be compensated with the GP they have spent - Improved the image on Loading Screen
We’d like to apologize for the inconvenience caused by the server maintenance. In order to compensate for the inconvenience caused by the server maintenance today, players who log into the game After Maintenance – November 17th 23:59 (UTC+0) will receive Compensation Chest 2 in their mailbox.
We will keep trying our best for GrandChase Classic.
Today the tower of the sage demo has been released, it contains 1 character, 1 map and 2 ascensions. This should be enough to decide if you like the game or not.
I hope this will help make the decision for everybody who wants to purchase this game.
Anyways the updates are on the way, with this demo announcement some balance update came, where some enemy has been weakened ( notably armored skeletons ) and bosses has been slightly changed (attack patterns ).
Ayyye everyone. Another little batch of fixes and a few gameplay tweaks :)
-fixed synergies that you've obtained not saving to the synergy menu -fixed shop prices from going below zero. they can still hit zero intentionally -fixed a visual bug with Dronk boss fight where leaving right before the fight and entering again would cause the computers animation to loop -mad cow disease upgrade now shows up properly in your obtained item list -fixed the dig meter from showing up even after having dug through a wall -gave the bestiary menu a little polish -hopefully fixed a super rare collision crash -your combo wont decrease in a shmup level even you get hurt -decreased the required deaths for getting a certain upgrade from 100 to 50. -aaaa there was something else but I cant remember what it was....well anyways it's fixed/tweaked/made better...hopefully ;0
Thanks for playing! Please consider dropping a review if you've had fun! It really helps a ton :) Enjoy!
Server maintenance announcement: #Patch72 on November 17th 2022 from 13:30-17:00 (+7 GMT)
HSHS will undergo a server maintenance on November 17th 2022 from 13:30-17:00 (+7 GMT) to fix any issues and update the game. The following change in schedule is detailed as follow:
New System:
Weekly Quests
Bug fixes:
Fixed a bug in the display of order information
Fixed a bug in Store Feature where products do not display
Fixed a bug of Chan's animation in the lobby.
System Improvement:
Optimized the processing performance of Chan and Nylcan.
The bugs mentioned will be patched on November 17th after the server has shutdown. For players that have found any bugs or other issues please directly contact the support team at hshssupport@ygg-cg.com with the subject line: [bug][issue] alongside screenshots and details of the problem you encountered.
ExtendedThe duration of the Fitch's Pumpkin Treasure Hunt has been extended until the update of the end of November.
New Equipment
New drops of the Misty Mountains: Defense of Hunter, Blade of Guardian, Valiant of Support, Blessing of Striker
New Exclusive of Asura's Blade: Muramasa
New Exclusive of Fleur of the Heart: Fleur Coeur
Adjustments of Battle Content
Damage reduction now has a maximum effective value of 98% in normal battle, and a maximum effective value of 99% in arena battle.
Now the crit damage reduction effect will not reduce the crit damage below the base crit multiplier (200%).
New Outfit
Fleur of the Heart - Summer's Fleur
New Front System
New 9 and 10 level front effects for: Guardian, Striker, Assassin, Mystic, Support, Hunter. Adjusted parts of the old front effects of Guardian and Assassin front. Increased the level cap of the front. The level cap of SS hero has been increased to 7, the S hero has been increased to 6. When the hero is upgraded to the corresponding level, you can choose one of the hero's exclusive front class to use.
New Exclusive Front Class Rangers (4) Umbra (4) Avengers (4) Sages (4) Nullifiers (4) Invokers (6) Souleaters (4) Healers (6) Summoners (6) Spiritmasters (4) Vanguards (4) Fairies (4) Leaders (2)
*More details about the new front system, please pay attention to the patch notes of the follow-up announcement, the content of the front is subject to the official version.
Update on Guild
New Guild Bounty System To unlock the Guild Bounty system, the guild need to reaches the corresponding level. Completing the guild bounty task can increase the guild experience and can obtain some of Guild Coins. The guild randomly post 50 guild bounty tasks every day, and each player can complete a maximum of 10.
New Front Talent System
Players can only upgrade the front talent system by joining a guild. Front talents are divided into Main Talent (developed in this version) and Sub Talent (enabled at the end of November). The level cap of the Main Talent is the same as the current guild level cap, and the Sub Talent level cannot exceed the Main Talent level. Each time you increase your talent level by 1, you will get 1 talent point of the corresponding talent system. New Guild Battle Bosses: New added guild boss of 26~30 level.
New Levels
New Chapter: Chapter 12. Ra's Tower expended to 8001-9000 floors. The Gate of Old Ones' 400/450 level has been adjusted to 425/500 level. The Misty Mountains increased to 301-350 level.
New Favorability
EventAsura's Katana: New Favorability story. New Favorability event of level 10, completing the event can obtain Asura's Katana's exclusive equipment.
New Index
New equipment index is enabled.
Bug Fixes and Other Optimizations
Optimize the HP bar display rules to reduce the frequency and duration of unnecessary occurrences. Fixed the problem that the abnormal battle data of the arena. Strengthen Crystal now will be displayed in the currency column. Optimized the arena battle report problem. Fixed the problem that the heirlooms equipped on the characters placed in the Front position could not be replaced. Fixed the problem that after quickly exiting the tower battle, the player cannot start the battle if the player starts the battle again too quickly. Fixed an issue that the equipment effects of [Zen’s Gaze] and [Veil of Nox] would cause abnormal line effects. Added the function that some interfaces can be quickly closed and exited by clicking ESC. Fixed an issue that the initial front effect of the arena defender did not take effect. Fixed the problem that after the number of echoes obtained during the exploration battle was reached the upper limit, it will display abnormal after re-entering the game. Fixed the problem that the red dot prompt still exists after auto claim. Fixed an issue that the blackstone drop level was displayed abnormally. Fixed an issue that Barbara's ultimate skill would not work under special conditions. Fixed an issue that the Tide Stalker equipment skill would not work. The main city quick jump button adds favorability interface jump. Optimized the problem that the hero interface becomes stuck when switching heroes. Optimized the use of Whetstone, now it can also be used if it is less than 5 levels away from the level cap. Fixed the invincible bug caused by special condition in arena battles. Fixed the problem that the prompt red dot still exists after the event is completed. The smithing interface now displays the level cap for affixes.
1. ‘Contact the Developer’ button has been removed due to limitations of the free version of the Unity service that works behind it.2. Several bugs have been fixed.
Hey guys! Krayfishkarl here and welcome to another Droplet: States of Matter update! Early access 1.21 is now available! This update reworks the Tiki Tectonics level to take place in the first hub world switching places with Gale Vale.
As part of my ongoing effort to rebalance the game’s overall difficulty curve, one particular spot I had noticed players had trouble was the Gale Vale level. I came to the conclusion that it was far too challenging for an area in the first hub world. As such, the solution was to switch places with another level that was in need of a different rework. Tiki Tectonics was designed before sprinting was added meaning most of the platforming could be unintentionally skipped.
While still keeping the original Polynesian-inspired volcanic theme, I redesigned the level to serve as a better introduction to a central mechanic used throughout the entire game. Namely, the idea that standing near sources of extreme heat will gradually change you into cloud form.
Although players universally understand that lava is dangerous to touch, it’s not as commonly recognzied that standing near lava is hot due to convection currents. Therefore, I designed the level in a way that communicates this idea clearly to both new and experienced gamers alike. As an early game stage, I wanted to make sure it was easy enough to complete so that players are prepared for more difficult lava-themed levels later in the game.
Early on in the level, you have to stand near a pool of lava to turn into cloud form to proceed. I hint at this by placing boxes and other collectibles near the lava so that going near these areas causes the temperature gauge to appear. Thus, alluding to the idea that something will occur not just by touching the lava but also by standing near it. Once the player figures this out, the rest of the level introduces other ideas that build upon it such as combining the concept with ice form.
In other news, I’ve made a number of quality of life changes. Among the most notable is that whenever you switch between Droplet and Molly-QL, the character you’re not playing as will now slowly heal over time. This is to make swapping between the two of them a more viable gameplay option. To further alleviate the game’s difficulty, you might also find that crates now have a chance of spawning pizza that will heal you to full health.
That’s all for now! And with that, thank you for following the development of Droplet: States of Matter!
Patch Notes
Gameplay
Tiki Tectonics reworked to serve as a better early game area.
New pickup item: Pizza. These will heal you to max health. They have a chance of spawning from breaking open crates. Lives were made a slightly more rare chance to balance.
The character you are not currently playing as will now slowly recover health over time. To balance this out, the checkpoint heal ability has been replaced with a new upgrade that makes you heal slightly faster.
Healing crystals now heal slightly faster.
Switched Tiki Tectonics’ and Gale Vale’s entrance portals for balancing.
Droplet and Molly-QL now consistently fire projectiles from their right hand.
Steam vent clouds now move slightly faster.
Relocated one of the hidden artifacts to another level.
Pick up items will no longer block your shots if you have remote collect unlocked.
Modified some internal logic with temperature difference zones.
Fixed an issue where player projectiles sometimes disappeared prematurely.
Extra sanity check added to allow you to refund your gizmos if you somehow have negative atoms (likely from having a save file older than the Frozen Fortress update).
Slightly moved a weather drone in Haunted Shipyard.
Replaced some enemies in Abyssal Fissure.
Jellyfish are now slightly bigger.
Fixed some misplaced water in Abyssal Fissure.
Bubble streams no longer push you around.
Fixed a bug where you couldn’t skip cutscenes under certain circumstances.
Tiki torches will now burn you if you touch the flames.
Graphics
Changed some animation logic in Droplet and Molly-QL.
Swimming bubble particles improved.
Fixed an oversized background model in Argon Town.
Fixed a bug where some assets from Misty Canopies were being loaded incorrectly.
Improvements to Pistol Shrimp projectile graphics.
Recolorings of Deep Sea Mines.
Audio
New music for Tiki Tectonics.
Fixed a bug where the music would get too quiet if you spoke with someone while the music volume was set to lower than the default.
Fixed an audio bug related to Molly-QL’s low health animation.
Controls
Crouching no longer counts as a momentum break. Momentum breaking can now only be done in mid-air. This is to make crouching feel a bit more fluid and more viable when crouching kicking large enemies.
You now move faster when crouching in ice form.
Improvements to swimming controls so that they are easier to handle.
Option to invert the controls when the camera is pointed upward in third person mode added.
UI
Health and ammo now always show up whenever you switch characters.
The health/ammo max message will no longer appear if you attempt to remote collect an item without having the ability unlocked yet.