<Bug Fixes/Improvements> - Fixed a bug where certain monsters would periodically freeze in Siege of Teroka - Fixed a bug where players could not advance to the next level in certain stages in Siege of Teroka - Fixed a bug where Dimension Guardians Set name is displayed as Dimension Guardians Helm - Fixed a bug where the kill count for monsters at the appropriate level range was not displayed properly in Harrier dungeons (kill count functions normally) - Fixed a bug where The Double Dealin' Dungeoneer mission becomes disabled. Players who duplicate purchased will be compensated with the GP they have spent - Improved the image on Loading Screen
We’d like to apologize for the inconvenience caused by the server maintenance. In order to compensate for the inconvenience caused by the server maintenance today, players who log into the game After Maintenance – November 17th 23:59 (UTC+0) will receive Compensation Chest 2 in their mailbox.
We will keep trying our best for GrandChase Classic.
Today the tower of the sage demo has been released, it contains 1 character, 1 map and 2 ascensions. This should be enough to decide if you like the game or not.
I hope this will help make the decision for everybody who wants to purchase this game.
Anyways the updates are on the way, with this demo announcement some balance update came, where some enemy has been weakened ( notably armored skeletons ) and bosses has been slightly changed (attack patterns ).
Ayyye everyone. Another little batch of fixes and a few gameplay tweaks :)
-fixed synergies that you've obtained not saving to the synergy menu -fixed shop prices from going below zero. they can still hit zero intentionally -fixed a visual bug with Dronk boss fight where leaving right before the fight and entering again would cause the computers animation to loop -mad cow disease upgrade now shows up properly in your obtained item list -fixed the dig meter from showing up even after having dug through a wall -gave the bestiary menu a little polish -hopefully fixed a super rare collision crash -your combo wont decrease in a shmup level even you get hurt -decreased the required deaths for getting a certain upgrade from 100 to 50. -aaaa there was something else but I cant remember what it was....well anyways it's fixed/tweaked/made better...hopefully ;0
Thanks for playing! Please consider dropping a review if you've had fun! It really helps a ton :) Enjoy!
Server maintenance announcement: #Patch72 on November 17th 2022 from 13:30-17:00 (+7 GMT)
HSHS will undergo a server maintenance on November 17th 2022 from 13:30-17:00 (+7 GMT) to fix any issues and update the game. The following change in schedule is detailed as follow:
New System:
Weekly Quests
Bug fixes:
Fixed a bug in the display of order information
Fixed a bug in Store Feature where products do not display
Fixed a bug of Chan's animation in the lobby.
System Improvement:
Optimized the processing performance of Chan and Nylcan.
The bugs mentioned will be patched on November 17th after the server has shutdown. For players that have found any bugs or other issues please directly contact the support team at hshssupport@ygg-cg.com with the subject line: [bug][issue] alongside screenshots and details of the problem you encountered.
ExtendedThe duration of the Fitch's Pumpkin Treasure Hunt has been extended until the update of the end of November.
New Equipment
New drops of the Misty Mountains: Defense of Hunter, Blade of Guardian, Valiant of Support, Blessing of Striker
New Exclusive of Asura's Blade: Muramasa
New Exclusive of Fleur of the Heart: Fleur Coeur
Adjustments of Battle Content
Damage reduction now has a maximum effective value of 98% in normal battle, and a maximum effective value of 99% in arena battle.
Now the crit damage reduction effect will not reduce the crit damage below the base crit multiplier (200%).
New Outfit
Fleur of the Heart - Summer's Fleur
New Front System
New 9 and 10 level front effects for: Guardian, Striker, Assassin, Mystic, Support, Hunter. Adjusted parts of the old front effects of Guardian and Assassin front. Increased the level cap of the front. The level cap of SS hero has been increased to 7, the S hero has been increased to 6. When the hero is upgraded to the corresponding level, you can choose one of the hero's exclusive front class to use.
New Exclusive Front Class Rangers (4) Umbra (4) Avengers (4) Sages (4) Nullifiers (4) Invokers (6) Souleaters (4) Healers (6) Summoners (6) Spiritmasters (4) Vanguards (4) Fairies (4) Leaders (2)
*More details about the new front system, please pay attention to the patch notes of the follow-up announcement, the content of the front is subject to the official version.
Update on Guild
New Guild Bounty System To unlock the Guild Bounty system, the guild need to reaches the corresponding level. Completing the guild bounty task can increase the guild experience and can obtain some of Guild Coins. The guild randomly post 50 guild bounty tasks every day, and each player can complete a maximum of 10.
New Front Talent System
Players can only upgrade the front talent system by joining a guild. Front talents are divided into Main Talent (developed in this version) and Sub Talent (enabled at the end of November). The level cap of the Main Talent is the same as the current guild level cap, and the Sub Talent level cannot exceed the Main Talent level. Each time you increase your talent level by 1, you will get 1 talent point of the corresponding talent system. New Guild Battle Bosses: New added guild boss of 26~30 level.
New Levels
New Chapter: Chapter 12. Ra's Tower expended to 8001-9000 floors. The Gate of Old Ones' 400/450 level has been adjusted to 425/500 level. The Misty Mountains increased to 301-350 level.
New Favorability
EventAsura's Katana: New Favorability story. New Favorability event of level 10, completing the event can obtain Asura's Katana's exclusive equipment.
New Index
New equipment index is enabled.
Bug Fixes and Other Optimizations
Optimize the HP bar display rules to reduce the frequency and duration of unnecessary occurrences. Fixed the problem that the abnormal battle data of the arena. Strengthen Crystal now will be displayed in the currency column. Optimized the arena battle report problem. Fixed the problem that the heirlooms equipped on the characters placed in the Front position could not be replaced. Fixed the problem that after quickly exiting the tower battle, the player cannot start the battle if the player starts the battle again too quickly. Fixed an issue that the equipment effects of [Zen’s Gaze] and [Veil of Nox] would cause abnormal line effects. Added the function that some interfaces can be quickly closed and exited by clicking ESC. Fixed an issue that the initial front effect of the arena defender did not take effect. Fixed the problem that after the number of echoes obtained during the exploration battle was reached the upper limit, it will display abnormal after re-entering the game. Fixed the problem that the red dot prompt still exists after auto claim. Fixed an issue that the blackstone drop level was displayed abnormally. Fixed an issue that Barbara's ultimate skill would not work under special conditions. Fixed an issue that the Tide Stalker equipment skill would not work. The main city quick jump button adds favorability interface jump. Optimized the problem that the hero interface becomes stuck when switching heroes. Optimized the use of Whetstone, now it can also be used if it is less than 5 levels away from the level cap. Fixed the invincible bug caused by special condition in arena battles. Fixed the problem that the prompt red dot still exists after the event is completed. The smithing interface now displays the level cap for affixes.
1. ‘Contact the Developer’ button has been removed due to limitations of the free version of the Unity service that works behind it.2. Several bugs have been fixed.
Hey guys! Krayfishkarl here and welcome to another Droplet: States of Matter update! Early access 1.21 is now available! This update reworks the Tiki Tectonics level to take place in the first hub world switching places with Gale Vale.
As part of my ongoing effort to rebalance the game’s overall difficulty curve, one particular spot I had noticed players had trouble was the Gale Vale level. I came to the conclusion that it was far too challenging for an area in the first hub world. As such, the solution was to switch places with another level that was in need of a different rework. Tiki Tectonics was designed before sprinting was added meaning most of the platforming could be unintentionally skipped.
While still keeping the original Polynesian-inspired volcanic theme, I redesigned the level to serve as a better introduction to a central mechanic used throughout the entire game. Namely, the idea that standing near sources of extreme heat will gradually change you into cloud form.
Although players universally understand that lava is dangerous to touch, it’s not as commonly recognzied that standing near lava is hot due to convection currents. Therefore, I designed the level in a way that communicates this idea clearly to both new and experienced gamers alike. As an early game stage, I wanted to make sure it was easy enough to complete so that players are prepared for more difficult lava-themed levels later in the game.
Early on in the level, you have to stand near a pool of lava to turn into cloud form to proceed. I hint at this by placing boxes and other collectibles near the lava so that going near these areas causes the temperature gauge to appear. Thus, alluding to the idea that something will occur not just by touching the lava but also by standing near it. Once the player figures this out, the rest of the level introduces other ideas that build upon it such as combining the concept with ice form.
In other news, I’ve made a number of quality of life changes. Among the most notable is that whenever you switch between Droplet and Molly-QL, the character you’re not playing as will now slowly heal over time. This is to make swapping between the two of them a more viable gameplay option. To further alleviate the game’s difficulty, you might also find that crates now have a chance of spawning pizza that will heal you to full health.
That’s all for now! And with that, thank you for following the development of Droplet: States of Matter!
Patch Notes
Gameplay
Tiki Tectonics reworked to serve as a better early game area.
New pickup item: Pizza. These will heal you to max health. They have a chance of spawning from breaking open crates. Lives were made a slightly more rare chance to balance.
The character you are not currently playing as will now slowly recover health over time. To balance this out, the checkpoint heal ability has been replaced with a new upgrade that makes you heal slightly faster.
Healing crystals now heal slightly faster.
Switched Tiki Tectonics’ and Gale Vale’s entrance portals for balancing.
Droplet and Molly-QL now consistently fire projectiles from their right hand.
Steam vent clouds now move slightly faster.
Relocated one of the hidden artifacts to another level.
Pick up items will no longer block your shots if you have remote collect unlocked.
Modified some internal logic with temperature difference zones.
Fixed an issue where player projectiles sometimes disappeared prematurely.
Extra sanity check added to allow you to refund your gizmos if you somehow have negative atoms (likely from having a save file older than the Frozen Fortress update).
Slightly moved a weather drone in Haunted Shipyard.
Replaced some enemies in Abyssal Fissure.
Jellyfish are now slightly bigger.
Fixed some misplaced water in Abyssal Fissure.
Bubble streams no longer push you around.
Fixed a bug where you couldn’t skip cutscenes under certain circumstances.
Tiki torches will now burn you if you touch the flames.
Graphics
Changed some animation logic in Droplet and Molly-QL.
Swimming bubble particles improved.
Fixed an oversized background model in Argon Town.
Fixed a bug where some assets from Misty Canopies were being loaded incorrectly.
Improvements to Pistol Shrimp projectile graphics.
Recolorings of Deep Sea Mines.
Audio
New music for Tiki Tectonics.
Fixed a bug where the music would get too quiet if you spoke with someone while the music volume was set to lower than the default.
Fixed an audio bug related to Molly-QL’s low health animation.
Controls
Crouching no longer counts as a momentum break. Momentum breaking can now only be done in mid-air. This is to make crouching feel a bit more fluid and more viable when crouching kicking large enemies.
You now move faster when crouching in ice form.
Improvements to swimming controls so that they are easier to handle.
Option to invert the controls when the camera is pointed upward in third person mode added.
UI
Health and ammo now always show up whenever you switch characters.
The health/ammo max message will no longer appear if you attempt to remote collect an item without having the ability unlocked yet.
Patch 1.2: Legends Untold is our biggest patch yet! We're introducing hours of early and end game content, interactive systems, storylines, quality of life improvements, bug fixes and addressing a big batch of Player Top Issues.
Patch 1.2 comes with brand new systems & content for all levels:
Create a new character to experience a completely revamped intro storyline with a memorable cast of new characters and new early game dungeon. Highly recommend veteran players roll a new character and try this out too!
Try out the new Creature Catching system. Master catching a creature and unlock them as a Pet to join you on your journey!
Put your end game skills to the test and face off against the challenging boss raid, the Tome Keeper.
& much more! Read on for details
Huge shoutout to the 1.2 alpha and beta testers. Thanks to you we knocked out a massive list of bugs and feedback before this patch goes live!
Look for Blake in the Fractured Plains to get started on your catching journey
Master catching a creature to unlock them as a Pet
Check out your collection in-game through the Menu > Life skills > Creature Catching
Summoning Pets
Summon a creature as a friendly companion to join you on your quests. Pets follow you around and grant buffs. See the adorable pets: https://youtu.be/bv26z8cEHTg
Check out your pet collection in-game through the Menu > Life skills > Summoning
Any catchable in-game creature can be turned into a pet once you master catching them, including the super duper rare ones.
A few pets that can be obtained out-of-game:
Get an exclusive Essence Pup pet through our new Referral System!
Note: The original Dingbo was a pre-order reward starting in 2019 as part of the Collector's Edition. We are planning to add more creatures and pets available for all over time!
Agent Rank
New challenge system that helps you level up faster and earn rewards like Zen, gear, reroll materials, crafting materials, and more! See how it works here: https://youtu.be/ZF2-FadZ19Q
This is the first of many steps we’re taking towards making Zenith more immersive than ever before. We’re improving network sync and inverse kinematics over time. As of now you can kick chests to open them, pots, and ragdolled enemies. Look at these legs! https://youtu.be/Quyap6Gf7Oo
Board Games: Chess and Four in a Row
Handheld Streamer Camera (desktop only)
Character Titles
As promised, Amara's Aide and Telos Technician titles will be granted to folks who helped with PTR on Minor 1.1.8 and Minor 1.1.9. You can equip them from the inventory screen. There will be more opportunities in the future to get character titles!
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New Content
Watch the fly-through of new areas like the Zenith Academy, Outlaw Grove, and Twilight Athenaeum: https://youtu.be/naNYzYUsyuo
Story Rewrites & New Zenith Academy (Level 1) - Join the new generation of heroes at the Zenith Academy. Experience an epic new introductory storyline, learning to control your essence and become the hero of Zenith you were meant to be. *We are slowly testing the experience and will be enabling it for everyone slowly over the next week
A new safe zone in which to learn the basic of Zenith
Brand New Cutscenes and voiced Characters
Fractured Plains and Galian Valley Story Rewrite
New Tutorial Flows and Revised Quests for Level 1-10
Outlaw Grove (New Instanced Dungeon; Level 10)
Your first major mission after the Academy against the Exiled on hidden floating lands.
Players with the new storyline will unlock it through normal gameplay, players with the old storyline can unlock it via a side quest in Galian Valley
Twilight Athenaeum (New Boss Raid; Level 40)
In a shadowy chamber filled with long forgotten knowledge lies the Tome Keeper, an unyielding protector of ancient knowledge, trapped and twisted by dark knowledge.
[/url]]. Important: character deletions are permanent and cannot be undone.
You can also swap names between two characters. If you'd like to rename a character, create a new character (with the desired name) then swap the two names. We're planning to improve this over time
Graphics fidelity updates for PS VR2 and PC VR such as:
Updated Grass Systems
Updated Clouds to be more realistic
Added technology to further improve texture and model quality in the future
We added some tunable caps for stackable AP buffs -- we understand that this is a core part of the strategy so we tried to keep it pretty high, to reward high skillcap players, but not so high that everything in the game becomes trivial. We are testing this, and would love to get feedback from our player base about what feels like the right amount to stack.
Made legendary weapon modifiers for tank weapons more relevant to role (will only roll on newly created legendary weapons)
Legendary weapons can be synthesized to a new tier, while retaining the modifiers, enhancement levels, and infusion levels it had before
You can now start gliding while standing in an updraft without needing to jump
Sensitive Gliding is now the default gliding mode when a character is created
Quest beacons/locations no longer show or trigger for untracked quests
Updated wording on the tooltip for the EM Tank ultimate slot to clarify that it is activated by doing the reverse motion to EM DPS ultimate
Swapping godstones now resets the cooldown
Stores now have scrolling windows so you can more easily sell your goods and gear
Aether Spark was listed as "40% AP" damage, however a bug caused it to do 0% damage. In this patch we have fixed the bug and adjusted it to do 3% AP damage, so while the UI says the damage has been reduced (40% to 3%), the actual damage value has increased (0% to 3%).
Added ability to open chests by touching them with your hand
Added icon to HUD to show other players which role you are (DPS, Tank, Support)
Update the "instances" icon in the main menu and HUD
(Edit 11/18) Items can be dragged across inventory pages now
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Resolved Issues
Performance, memory, server and stability improvements
Fixed voice chat sometimes becoming permanently muted
Fixed voice chat disconnecting when user logs in after being logged out for inactivity
Improvements to voice chat getting disconnected and improved info in the status panel.
Fixed many Godstone abilities so they work as described [Player Top Issue, multiple sources]
Fixed Drift not popping up occasionally
Fixed an issue that could cause instance interactions to not work correctly
Fixed EM orb accidental conjure when interacting with NPCs and Info Panels
Fixed Celestial Stairs and Throne waypoints position being offset
Fixed SteamVR bindings for WMR controllers
Fixed the Rosemary Sour Carrot Noodles recipe missing text
Fixed issue where map became inverted when zooming in too far
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Known Issues
Some items given via quest may not stack with the same item acquired through other means due to an incorrectly assigned level of -1 "L-1"
Tier 2 (Empowered Nova Trigger & Empowered Falling Star) Artifact weapons currently look the same as their Tier 1 counterparts.
Tier 2 Empowered Nova Trigger has same Primary Stat as Tier 1. This will be fixed in the next update.
Icons are not consistent in size and behavior when moving items around in your inventory
A couple of pieces of VO/dialogue may be cut short by a word or two
If you are not in a guild, the guild menu may show a placeholder member list in addition to the create guild button.
The Sprinter modifier will be rerollable on new gear, but older gear (from before the patch) it is temporarily unable to be rerolled. This will be fixed in the next update.
After unlocking the Fast Travel point for Fractured Plains, you may need to relog in order for the Fast Travel point to show up on your World Map.
The Gemcrusher Pet is not currently pettable. This will be fixed in the next update.
Sometimes the Treasure Hunter and Exploration pet perks don't work
Voice Overs for NPCs may occasionally stop playing
Referral rewards not appearing in-game for some users. Progress data is saved, we're actively working on a fix. (Edit 11/18) This has been fixed
Hotfix 1
Fixed "Details" not opening for an unlocked pet
Fixed the fast travel point not unlocking for Fractured Plains
Fixed users to getting locked out from progressing when abandoning the Day 2 quest
Fixed pet XP to sample XP curves correctly
Fixed water textures from overlapping and making Agent Rank menus hard to use
Fixed negative XP showing on Agent Rank
Updated video for Mika video communications
Made putting an item up to your stomach to put in your inventory be more reliable and easy to use
Fixed a bug where Sprinters couldn't be rerolled
Made Essence Mage blaster projectile trajectory more consistent
Reduced the chances of Voice Overs and video communications not playing the new early game experience
Made Pet Perks apply effects more reliably
Fixed the Exploration Perk from not speeding up stamina regen
Fixed menu from getting stuck on the complete screen during the new early game experience
Fixed wooden posts not appearing in Turtletop and Ramshackle
Fixed name plates not showing sometimes for other players
Updated the game credits
Added music to a Rasken cutscene
Fixed a Rasken cutscene despawning too early
Fixed roulettes to show x/4 players as the required amount instead of x/8
Hotfix 2
Improved server stability and reduced crashes
Fixed quests occasionally not triggering the next objective
Fixed items from different sources not stacking
Fixed fireseeds not activating bushes during Sapping the Forest - Neowear Rush event
Fixed crafting materials occasionally disappearing from inventory during synthesis
Increased stack size for Neowear synthesis materials from 20 to 50
Fixed inability to synthesize T2 weapons if they were equipped
V1.1 Fixes - Sync Demon occurrences are now correctly added to your PVP Rank. - Packet sizes were too large in some games, resulting in them not arriving from the server. This would seemingly pause Matches at the end of a Round. - Player Statuses throughout the round are now properly formatted. - Summon Achievements were not being recorded. This has been fixed :)
Sync Demon Hunting - I have encountered significant Sync improvements during internal testing... - The Particles of Ability FX no longer determine how long they take to be fully deactivated and returned to their pools with a Coroutine. I had thought this was fine, but it could be yet another source of desync. - A floating point calculation was found in the AI code that averaged Team health, which could have resulted in primarily support classes picking different outcomes when the result was very close to the threshold. This sparked a search for more potential floating point math in the AI code, but no other instances were found directly. - Several changes were made to ensure the life cycle of all FX are addressed exactly the same, no longer relying on any Coroutines in their destruction code. - Additional changes were added to the Character Animator that may have helped Sync as well. - Despite the progress described in the above statements, I will remain ever vigilant in my hunt for the Sync Demon.
It’s been a while since the last update, so let’s jump right in.
Taking a Break and Quick Prototypes
During the summer, it became increasingly clear that we were both feeling pretty burned out creatively from working on the game full time for around 8 years now. We kept pushing on with it the best we could, but soon realized that we needed to step away for a little while to recharge.
Around this time, a few developer friends suggested that the outlandish world of Monsters & Monocles would be a perfect fit for a timed horde survival game. We really liked the idea, and decided to spend a couple of weeks making a quick prototype using many of the same assets. Pretty early on we could see that it had promise, so we decided to spend a little more time during the summer expanding the concept to see if we could turn it into an actual game.
Monsters ‘til Midnight
By the end of summer, the game had really started to come together, and also began to take on an identity of its own as a legitimate Monsters & Monocles spinoff. Since it shares so much of its DNA, but with its own thematic twist of trying to survive against the march of time itself as the clock strikes midnight, (literal indestructible marching clocks of death in this case), Monsters ‘til Midnight felt like a perfect fit.
Although the coming soon page for Monsters ‘til Midnight is now live on Steam, we still have some work left to do in order to wrap it up, so we have a Q1 2023 release date penciled in.
We still have every intention to return to Monsters & Monocles, and we’re hoping that some time away will help offer fresh perspective and a sense of renewed energy needed to get it across the finish line.
As always, I truly appreciate all of the kind words of encouragement, and the many large buckets of ongoing patience that you've all given us.
Thank you for reading, and please stay safe and take care.