Season 01 marks the launch of the free-to-play Call of Duty: Warzone 2.0 and the much-anticipated DMZ experience. We hope you’re ready to dive into new maps, modes, missions, and more.
In addition to all of the new content, we also want to provide more information on updates to MWII in patch notes. We’ve also included critical intel on WZ2 and DMZ below.
Going forward, expect additional Warzone 2.0 community updates from our partners at Raven Software while we focus on new content and support for Modern Warfare II. We’ll be working together to make sure key information is available for all players across modes and titles.
RICOCHET ANTI-CHEAT
With the launch of Season 01, RICOCHET Anti-Cheat™ will be live, globally, across Warzone 2.0 Battle Royale and Warzone 2.0 DMZ. RICOCHET Anti-Cheat is currently live in Call of Duty: Modern Warfare II. Learn more about #TeamRICOCHET here.
BATTLE PASS
Season 01 marks the launch of our all new Battle Pass, in which players are able to choose the rewards they want as they progress. While there are 100+ tiers, this new map format allows for personalized progression with unlocks. Players can also progress with Battle Tokens Tier Skips. Take a deeper dive into the Battle Pass on the Call of Duty Blog.
WEAPONS
Our Season 01 weapons drop runs the gamut of playstyles, from the high speed BAS-P Submachine Gun, to the hard-hitting Victus XMR Sniper Rifle. Mid-range combat is always an option with the super stable and high rate of fire M13B… if you are up to the challenge of unlocking it. These new Weapons will expand Loadout capabilities to cover all the exciting new modes Season 01 has to offer. Head to the Battle Pass to see where you can unlock these weapons and more.
PROGRESSION
Players can now progress beyond level 55 and earn Prestige rewards. Seasonal progression will not reset.
BUNDLES
Here’s what will be live in the store on Day 1 of Season 01:
Executive Warfighter
Violent Embrace
Atomic Sunrise
Tactical Human
CDL Launch Pack
New Weapons
Victus XMR: Sniper Rifle Free Weapon acquirable via the Season 01 Battle Pass (A15)
As the longest range Sniper Rifle in our arsenal– we fully expect that the Victus XMR will be a player favorite when taking on dropping into the vastness of Al Mazrah. The first bullet-drop-indicating scope can be unlocked by leveling-up this weapon.
BAS-P: Submachine Gun Free Weapon acquirable via the Season 01 Battle Pass (A6)
M13B: Assault Rifle Unlocked via Store Bundle or Weapon Unlock Challenge
Weapon Balancing
» Assault Rifles «
Increase to long distance flinch on all Assault Rifles
Kastov 545
ADS speed increase
Improved ironsight ADS sight picture
Kastov-74u
ADS speed decrease
Hip spread increase
M4 Hip spread reduction
M16
Rate of fire increase
Hip spread reduction
Recoil recenter speed increase
Shot grouping improvement
Increase ADS movement speed
Increase strafing movement speed
Semi auto recoil reduction
Semi auto damage reduction
STB 556
Close range damage reduction
Reduced sprint to fire speed
» Battle Rifles «
FTac Recon
ADS speed improvement
5 round magazine - speed and handling improvement
Increased flinch caused by bullets
Hip spread decrease
SO-14 Increased hip fire when full auto
» Handguns «
Increase to close range flinch on all Handguns
» Light Machine Guns «
Increase to long distance flinch on all Light Machine Guns
» Marksman Rifles «
Lockwood 300 Damage range reduction
SA-B 50 Minor increase to flinch when hit
SP-R 208 Large increase to flinch when hit
» Shotguns «
Increase to close range flinch on all Shotguns
Bryson 800
Close range damage increase
Hip spread increase
» Submachine Guns «
Increase to long distance flinch on all Submachine Guns
FFS Hurricane
ADS move speed increase
Increased headshot damage
Increased far damage range
Minibak
Movement speed decrease
Damage range decrease
ADS speed decrease
Hip spread increase
PDSW 528
Movement speed increase
Damage range increase
ADS speed increase
Hip spread decrease
Adding Laser and Flashlight Attachments:
- 1mW Artemis Laser
- 1mW Quick Fire Laser
- Accu-Shot 5mW Laser
- VLK LZR 7mW
- 7mW Canted Laser
- Schlager ULO-66 Laser
VEL 46 Damage range increase
» Sniper Rifles «
Signal .50 Fixed attributes on the Signal .50 barrels:
- 21.5" Fluted Fifty - 23.5" SA Fifty-H7
WEAPON BUG FIXES
Fixed an issue with the Schlager TTF3 Riser ammo comb on the STB 556 Assault Rifle
Dropshot exploit fix
Fixed exploit with bipod mount launching, re-enabled bipod use.
Fixed incendiary damage over time to not flinch the player
OPERATORS
Zeus | KorTac
The last of his name, Zeus established the “Thunder” Corps counter-terrorism group dedicated to hunting down AQ.
Unlocked automatically with purchase of Season 01 Battle Pass.
VEHICLE UPDATES
Balancing
Reduced the critical damage multiplier on the Heavy Tank (from 1.6 to 1.25)
Reduced the damage of the PILA against tanks from 30 to 25%
Reduced vehicle explosive damage against other vehicles (percentage varies by vehicle)
Bug Fixes
Tuned exiting the RHIB to help mitigate an issue with players getting stuck
Exiting the RHIB now places you within the boat. You'll no longer be left in the water behind the boat when moving.
Fixes to vehicle-on-vehicle bug that caused vehicles flying as a result of certain collisions and vehicles pushing others back.
Fixed a bug where the vehicle camera was re-initializing after repairing a wheel.
Fixed vehicles becoming permanently submerged when another vehicle lands on top of them.
MULTIPLAYER
Maps
Shoot House (6v6) is now live with Season 01. Set in Las Almas, this map will engage new and veteran players alike. Get all the intel on this location here.
Battle Maps
Fixed floating grass in Sarrif Bay
Fixed stretched texture in Santa Seña
Miscellaneous bug and exploit fixes across all Battle Maps
Core Maps
Fixed bullet penetration issues across some maps
Player and equipment collision fixes
Al Bagra Fortress barracks lighting fixed
Fixed some deployable cover locations
General exploit fixes
Modes
Special Ops
“Defender: Mt. Zaya - Modified” mission is now available
“High Ground” mission now available
Fixed bug where players were unable to revive a teammate if they went down near an ammo box
Now rewards Stars when collecting intel
Stars awarded upon collecting 5 intel; 2 for every intel
Single Player
Addressed issue where player could get stuck in the elevator during the “Countdown” mission
Fixed issue where sequence would not kick off during second half of “Kill or Capture” mission
Equipment
The Drill Charge sticking to the Riot Shield will always kill the player using the Riot Shield (even if they have the Bomb Squad perk).
Killstreaks
Cluster Mines now stick to all vehicles.
Ally deaths no longer give the player assist points while their Counter UAV is active.
UI/UX
Combat Record has been added for Core Multiplayer
Calling card menu has been revamped to show challenges
Customize tab added (with the addition of custom loading screens)
Other new content types:
Operator finishing moves
Gunscreens
War Tracks
Updates to Weapons tab including:
Weapon brands visible
Streamlined Blueprint navigation
CDL Moshpit
Due to recently discovered issues, CDL Moshpit will not go live on the morning of 11/16, as expected. Stay tuned to @Treyarch on Twitter for updates on launch timing while fixes are implemented.
Quads - Max Players: 152 - Assimilation*: Refill - Third Person
Trios - Max Players: 150 - Assimilation*: Refill
Unhinged - Trios - Max Players: 150 - Assimilation*: Up to 6 Players Per Squad
For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.
*In squad-based DMZ modes, as well as special Battle Royale playlists, you have the choice to join up with enemy Operators and form a larger squad. Refill indicates squads can be assimilated up to their original size.
MODES
Battle Royale
Core Best in-class. Drop into Al Mazrah to experience all of the new features in Warzone 2.0.
Third Person For the first time in Warzone history, players can now play with the camera fixed behind their Operator model and have the ability to swap between the left and right shoulder when aiming. Players will have to entirely rethink how they approach movement, engagements, and their overall strategy.
Unhinged Break the squad limit boundaries by using Assimilation to grow your squad up to 6 players! Alliances are fragile in this game mode and you may find yourself out numbered at any point.
DMZ
Trios - Max Players: 66 - Assimilation Setting: Up to 6 Players Per Squad - Solos or Duos can elect not to fill
We are excited to debut DMZ with the launch of Warzone 2.0. DMZ is a dangerous, diverse and deep open world experience where players can choose their level of intensity.
Borrowing from the full blog we posted last week, here are a few critical pieces of information ahead of your first infil to the Al Mazrah Exclusion Zone:
In DMZ, the conditions for winning are your own– you decide the stakes.
- Players choose missions from three factions which level-up as you complete objectives. Each mission has a unique reward and missions get progressively harder. - Squads can pick up contracts in-world for extra cash and XP. - The many locked spaces in Al Mazrah can be opened with specific keys found around the map. - If you’ve had your fill and want an even harder challenge you can go after other operators and harvest whatever they have looted. - Exfil is always the ultimate goal.
When gearing up players can choose between their Insured Weapons which are built from Gunsmith progression unlocks or from their Stash of Contraband Weapons. If an insured weapon is lost in the DMZ it goes on a cooldown. Players can wait for this cooldown or they can extract cash to speed up the time it takes to get their insured weapon back. Contraband weapons are weapons extracted from the DMZ. These cannot be changed and if they are lost, they are lost for good.
We look forward to players diving into the DMZ. We’re excited to see our community map out the many locked areas and we can’t wait to see all of your battles over the Weapons Case. Al Mazrah is a dangerous place… Our recommendation to all of you: conserve your ammo, stay with your squad and watch your six. Good hunting.
MAP
Welcome to Al Mazrah
Al Mazrah is a massive new landscape that comprises the metropolitan area and rural outskirts within the Republic of Adal. This new map includes 6 Sectors, 25 Zones, 18 Major Points of Interest, dozens of Minor Points of Interest, strategic Landmarks sprinkled across the battlefield… all brand new for you to discover! As the biggest Battle Royale map we have ever made, we are certain you will find a drop that suits your playstyle.
This abandoned medieval fortress off the coast of Al Mazrah has been repurposed for sinister games by Shadow Company.
GAMEPLAY
Feature Highlights
New Strongholds & Black Sites Strongholds are a brand new, multifaceted feature that are going to fundamentally change the way some players choose to spend their time. They represent a high-risk opportunity for teams to get a full Loadout early and a localized UAV for strategic positioning. Teams that are the first to clear a Stronghold will be granted a single Black Site key - an invitation to challenge fortified enemy combatants for the most valuable loot Al Mazrah has to offer. Black Sites are only found in Battle Royale.
New Gulag Experience This new 2v2 Gulag offers different pathways to ensure redeployment including an unprecedented co-optional one. Duos can choose to eliminate the enemy squad to secure release before overtime. Players will spawn with a Pistol or Shotgun, one Lethal Equipment, and one Tactical Equipment. Superior ground loot will spawn towards the center of the map, getting progressively more valuable over match time. Once Overtime kicks in, The Jailer will spawn. Players will have the choice to work together to eliminate this foe, rewarding all 4 Players with redeployment to the battlefield. Ultimately, however you choose to win, you’ll redeploy with everything you looted for another chance at victory.
New Multi-Circles At random, and at any point during a Battle Royale match, the circle can split into upwards of 3 smaller circles, which will ultimately remerge for the final showdown. With mobility being a crucial factor here, we’ve put an emphasis on player choice as far as vehicles go and whether your team travels by air, land, or sea.
New Loadout System
Custom Loadouts
Custom Loadouts can be built in the Gunsmith menu and are composed of a Primary Weapon, a Secondary Weapon, a choice of Lethal Equipment, a choice of a Tactical Equipment, and a choice of a Perk Package designed around preferred playstyles.
Buy Stations The Primary Weapon that players design for their Loadout will be available to purchase via Buy Stations found throughout Al Mazrah.
Stronghold Crates New Landmark Rewards In Battle Royale, if players want to access the entirety of their Loadout early, they’re going to have to work for it. Full Loadouts can be earned as a reward for completing one of the three active, AI-defended Strongholds found throughout the map.
Loadout Drops Not willing to brave an early Stronghold? A new mid-game Public Event will drop a limited number of Loadout Drops for players to claim. It’s worth noting that an individual Loadout is only usable once per player on a team, but will remain on the field for other teams to loot.
New Looting System - Players will have access to the new Backpack & Inventory system, uniquely adapted to Battle Royale and DMZ modes, which allows for a more strategic approach to looting. - In Battle Royale, loot will pop out of Supply Boxes onto the ground, allowing players within close proximity to automatically pick it up. This will either stack with existing slots or fill new ones. - In DMZ, players will be presented with the entirety of the new Backpack, having to carefully choose when to loot and how to manage their inventory. - Loot containers can come in different shapes and sizes, including but not limited to: duffel bags, cash registers, weapon lockers, and medicine cabinets. - Player opponents will also drop a lootable Backpack upon elimination that uses this system.
And So Much More…
Warzone 2.0 was built from the ground up with Modern Warfare II as a shared experience.The key innovations we’ve brought to MWII Multiplayer exist across Warzone 2.0 as well.
Below we will discuss new features from Modern Warfare II, alongside familiar features from the original Warzone, that we’ve brought together into a single, ultimate Battle Royale experience.
New Contextual Loot
Containers and ground loot can be found in logical locations across the map
i.e. Self Revives can be found in medicine cabinets, while plate carriers may be found at a police station.
New Movement
Diving - Players are now able to dive.
Swimming - Operators are now able to swim! Leverage this new feature to hide, reposition, or engage in submerged aquatic combat using your Handgun.
Leaning Out of Vehicles - Passengers in a vehicle can now lean out of the window (that is if your door remains intact) to engage in combat using any selection of equipped Weapons.
Climbing Onto Moving Vehicle - Passengers in a vehicle can now climb out of the window and onto the roof while in motion.
Wall Hanging - Players can now grab onto wall ledges or the top of vehicles and choose to peak or even fire their Handguns before climbing over.
New Buy Station
Buy Stations have been upgraded and adjusted. - Item inventory and stock may vary from one station to another. - Custom Primary Weapons can be purchased for a considerable fee. - The Firesale Public Event will add new items to Buy Station inventory. - In Battle Royale, Players will find an option to buy back their fallen allies. - In DMZ, Players will be able to purchase Contraband Weapons, as well as sell items they’ve looted throughout the world.
New Armor Plate Carriers - Players will infil with fewer default slots for wearable Armor Plates. Players will have to search the battlefield for upgraded Armor Plate Carriers in order to unlock additional slots, with a maximum of three. Players who have a maximum of three Armor Plates equipped will be resistant to damage that would otherwise down them in one shot.
New Enemies - In Battle Royale, Al Qatala forces can be found in a variety of areas including the Gulag, Strongholds, and Black Sites. These enemy combatants range in difficulty, from basic reinforcements to unique, boss-style Juggernauts.
New Assimilation Mechanic - This brand new interaction allows players to prompt opponents to join their squad, with a max squad size that varies depending on the game mode. - This feature enables squads who have lost a player to fill the empty spot for a fair chance at victory.
New Interrogation Mechanic - Reveal enemy players, enemy equipment, and earn a $1,000 reward by successfully interacting with a downed opponent before they are eliminated.
New Proximity Chat - Players are now able to interact with other players (if enabled) they encounter in a match via proximity voice chat.
New Perk Packages
While creating a Custom Loadout, players will be prompted to select one of the following Perk Packages that are adapted to various unique playstyles:
Vanguard - Double Time | Bomb Squad | Resupply | High Alert
Commando - Scavenger | Strong Arm | Fast Hands | High Alert
The new Perks that are found within the Perk Packages detailed above are as follows:
Birdseye - UAV and Radar pings show the heading of the enemy.
Bomb Squad - Take reduced damage from non-killstreak explosives. Reset fuse timers when picking up live grenades.
Fast Hands - Reload, use equipment, and swap weapons faster.
Focus - Extended hold breath duration and reduced flinch when ADS.
Overclock - Field Upgrades are rechargeable and you can store an additional charge. Charge rate decreased by 20%.
Resupply - Start with an additional Lethal. Recharge equipment over 30 seconds. Previously known as Restock.
Strong Arm - Throw equipment further. See a preview of the trajectory.
Survivor - Enemies that down you get automatically pinged. Get revived faster by allies.
New Equipment
Tactical Shock Stick - Electrical device that sticks to surfaces as well as opponents. Electrocutes enemies, destroys equipment, causes opponents to fire their weapon uncontrollably, and causes vehicles to go haywire.
Lethal Drill Charge - Charge with a thermal lance that can burrow into surfaces before exploding.
New Killstreaks
Cluster Mine - Throw a device that launches a cluster of smaller mines within the immediate area.
Mortar Strike - Signal several waves of mortars to attack a location.
New Field Upgrades
Battle Rage - An experimental stimulant that gives you an adrenaline rush resulting in quicker Health regeneration, resistance to enemy Tactical Equipment and explosives, and a constantly refreshed Tactical Sprint. This effect persists through damage.
DDoS - Activates a device that deactivates electronics, and disrupts enemy sensors in the immediate area for a short period of time.
Inflatable Decoy - A proximity activated decoy mine that violently deploys a kevlar target to confuse and distract opponents.
Portable Radar - Emits a periodic radar ping to detect nearby enemies.
Revive Pistol - Equip a revive pistol capable of reviving downed teammates or yourself. Hits to critical locations may be harmful to hostile targets.
Suppression Mine - A trip mine that, when triggered, emits a constant sound wave that disrupts enemy vision and slows their movement.
New Contracts
Safecracker - Blow open three marked safes full of enemy supplies.
Intel - Locate a hard drive containing enemy intelligence and deliver it to the marked upload station.
[REDACTED] - [REDACTED]
New Vehicle Durability - Certain heavy and medium vehicles are more likely to go into a "Disabled" state when hit with explosives, rather than being outright destroyed, to better allow for counterplay opportunities.
New Vehicle Fuel & Repair System
Fuel - Most vehicles use gas as fuel which is consumed over time, eventually rendering the vehicle unusable.
Gas Stations (Land and Marine) - Can be used by players to repair and refuel vehicles.
Gas Cans - In addition to parking at a Gas Station pump, vehicles can be refilled by using Gas Cans which can be found throughout the map. These can be stored in your backpack and used while operating the vehicle.
Repairs Vehicles can be repaired by parking them at Gas Stations located throughout the map. Damaged tires can also be repaired by interacting with them.
New Vehicles
Al Mazrah offers an array of new vehicles, alongside familiar ones, to allow players to choose how they engage opponents or how they reposition themselves across the battlefield.
Some of the vehicles you can expect to encounter include:
Land Vehicles Chop Top - This open-air, off-road vehicle provides little protection but can be used for rapid movement between objectives.
GMC HUMMER EV - Fast and quiet, this all-electric supertruck is engineered for off-road traversal.
Hatchback - Four-door civilian vehicle without any significant protection. Good luck.
LTV - A specialized light combat vehicle designed to handle extreme terrain and unconventional combat. Available with and without the mounted .50 Cal machine gun.
SUV - All-terrain civilian 4x4 with a boxy frame for quick extraction.
Aerial Vehicles Heavy Chopper - A heavily armored search and rescue helicopter. Can transport troops to the combat zone and deploy flares when targeted by anti-aircraft ordnance.
Aquatic Vehicles Armored Patrol Boat - Reinforced aquatic vehicle with mounted .50 Cal machine guns. RHIB - Maneuverable tactical boat designed for Special Forces.
QUALITY OF LIFE
As mentioned above, Warzone 2.0 is a shared experience with Modern Warfare II. As such, players can expect to see quality of life changes across all modes including Multiplayer, Battle Royale, and DMZ.
Improved Footstep Audio The audio team has made significant improvements to the audio system to address this key area.
Squad Score in the UI Players will now be able to see the total scores for their entire squad in the in-game Scoreboard.
Join In Queue Players are now able to join other Players while they are queued up. If a Player joins a full squad that is already queued, the squad will be removed from said queue.
Stowed Weapon Infil To guarantee a fair match start, weapons are stowed while skydiving during initial deployment.
Ascenders Players now can look around and shoot their weapon while using an ascender. Players can now attach to an ascender while falling.
Parachuting Players who are parachuting can now mantle and ledge hang.
Ledge Hanging The new ledge hanging mechanic makes it easier to traverse over large obstacles.
Automatic Item Pickup Backpack slots occupied by stackable items will automatically pick up additional copies until that stack reaches max capacity. This works great when players want to plan ahead for future ammo needs.
UI/UX
New Menu Features
Tactical Ping Wheel: Players can now hold the Ping keybind to communicate via custom visuals and voice lines including:
- General Ping - Attacking Here - Watching Here - Looting Here - Regrouping Here - Stay Quiet - I Need Help - Assimilation Related
Looking For Party This feature now includes the following preference filters:
- In-Game Communication Style: Voice Chat, Text Chat, Ping - Main Language: Select up to 3 language preferences - Playstyle (Primary, Secondary): Competitive, Casual, Objectives, High Kills
To access this, click “Find A Party”, select the mode you want to play to access a lobby, and find your team based on preferences.
PC SETTINGS
Stow Keybind By default, you hold the "Scoreboard" key to stow and "Interact" to equip. Now you're able to set a different keybind for Stow.
Gyro Aiming You’re now able to aim using your gamepad’s gyroscope.
"Backpack Behavior: Mixed" This new option makes it possible to use the backpack with toggle (cursor) and hold (no cursor).
Ledge Grab Behavior This option changes the inputs required to perform a Ledge Grab.
LOOKING AHEAD
You can stay up-to-date for live issue tracking on our official Trello board. We’ve linked both Treyarch and Raven’s boards there for easy navigation.
We hope you’re ready to make your first drop or infil into Warzone 2.0. There will be more patch notes in the coming weeks, and information on new midseason content coming soon.
Stay tuned to Infinity Ward channels for updates. Stay frosty!
*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.
(Online Multiplayer) Stabilized and improved connection (Online Multiplayer) Extended replication fixes (so both players’ have similar experience) (Online Multiplayer) Hologram player sees texts in their selected language (Online Multiplayer) Weapon effects now behave in most cases correctly for Hologram (Online Multiplayer) Inventory description and additional information about items are now also displayed for Hologram player (Online Multiplayer) Hologram player now sees additional buffs and stats subcategory in inventory when selecting the items (Online Multiplayer) Improvements of selected cutscenes for Hologram (Settings) Added input mapping option for keyboard (gamepad still work-in-progress) (Settings) Improved visual quality of the game for lower graphics settings (work-in-progress implementation) (Settings) Added option to set the size of subtitles (Settings) Additional minor settings features (motion blur, etc.) and fixes (saving of the settings state etc.) (UI) Minor technical and visual improvements (e.g. HealthBar now has animated elements) (Camera) Completely reworked camera, reducing motion sickness experienced by players (Level Design) Reworked select places where players were getting lost (usually by adding light navigation, etc.) (Level Design) Added new assets to improve visually important places (e.g. behind Maltis in the first dialogue sequence) (Cinematics) Fixes to many sequences (handled double characters, flying assets, etc.) (Equip) Added new assets to improve overall quality of the game (e.g. the armor set player receives from the Queen in the first level got reworked to a higher visual quality) (Weapons) Balanced Freeze Area spell for Deathbringer (Fight) Parry windows increased (Goals) Fixed various goals which were not correctly updating their progress status (Achievements) Fixed missing dialogue with Gok in the Monastery which lead to the achievement Revenge Raider (Achievements) Fixed issue where the achievement Gory Gift-Bringer could not be obtained on consoles (Scripting) Player allied with ratkins can no longer approach Grachus on the Bridge (Scripting) Marco no longer appears on the Bridge requesting General Draap’s head when a player has chosen to help Draap (Scripting) Fixed dialogue with Draap (he was using old dialogue after meeting with the Queen on the Cliff) (Scripting) Fixed issue when Ilvar’s arrival to the City was played twice (Scripting) Reworked dialogue with Ilvar in the Monastery to fix issue where player could not talk to him (Scripting) Adjusted positions of Ilvar and Grachus on their meeting at the Monastery (Level Design) Adjusted positions of the enemies in the Fortress. Player should no longer be overwhelmed when leaving the terminal. Also, some enemies should more effectively lead to map shortcuts (Level Design) Removed unnecessary crossbow enemies in the Fortress (Level Design) Fixed missing texts on signs in Mines (Level Design) Removed Naboru soldiers guarding the entrance to the Mines from the Bridge after Draap arrives (AI) Fixed passive enemy in the City which did not react to the player’s presence when approached …Plus many other minor fixes and polishes across the entire game
If you didn't play it yet - try it! Maybe, aside from Mechanic skills you also have Paleontology prowess?
With Designer DLC, you can paint life-sized dinosaur models of all species available in the game. Grim black T-Rex? Earthly brown triceratops? Or maybe you want go all out and create the most attention catching dinosaur possible? Nothing is impossible!
Designer DLC contains: - 10 Dinosaur species to paint - 10 poses for each Dinosaur species to arrange your display - 2 gameplay modes: -- Normal (which takes game progression into account) -- Sandbox (which allows you to paint every Dino from start) - 50+ textures for skin, scales etc... - 30+ skin patterns and decals - 20+ blood decals - Full color palette - 130+ texture sets with skins - 20+ independent textures for free combination with skin textures - 30+ additional decals for museum decoration in 2 color variants
Sailing Era steam demo now supports more languages! We welcome voyagers from all around the world to join us and sail!
About the localization, we've spotted some overlapping text problems and will fix them soon! A spoiler: We will polish the battle system and update it soon! :-)
-------- Official Links of Sailing Era Communities --------
We'll be giving away 3 x Recruit Bundle Keys in Twitch chat.
If you can't make it to the live stream, we'll also be giving away DLC codes in our discord to celebrate 1 week since launch! You can join here https://discord.gg/DGgrd7byM9 and enter the giveaway in our #free-relics channel.
Hello there adventurers! Based on your feedback we managed to squish a couple of nasty bugs next to a few balance updates.
Added experimental in engine framerate control to the options panel. (vsync button)
Fixed a crash related to stealing the grow buff from Gila.
Fixed path choice panel not showing when an inventory of a hero is quickly opened right after a depth is conquered.
Push potion now also draws 1 card.
Breakout description wrongly mentioned an "on boost" effect.
When the party stole a funnel effect from an enemy, the effect kept applying corruption to the heroes.
Spellsteal applied the stolen buff to the first hero in the party. It now applies it to the wizard.
Some enemy buffs were not considered a permanent buff. (Glutton, Fallen Knights, Gila)
Fixed some typos.
Updated the windowing manager libraries.
Coming soon™: Simplified and Traditional Chinese localizations... again! Due to changing 99% of the game texts, we weren't able to have these two localizations available on the Resurrection Update launch, but we are working hard on bringing them back and having them improved as soon as possible.
Legacy branch: for those of you that still want to go back to the good old days of Deepest Chamber from 2021, we have made the legacy branch available on Steam.
You can access it following those steps:
right click the game in your Steam library and go to 'Properties"
head to the Betas tab and typing the "margaretsayshello" code.
Select the new 'Legacy' branch that popped up on the drop-down window above
The game will automatically update, and will be ready to play 👏
You can go back to the default branch whenever you want, just do those steps again into the Betas tab and select the default branch.