1. Fixed a text display problems in Ding Hong's Journal 2. Fixed the problem that the final target of the challenge was disappearing after players load the challenge from a save. 3. Market would trigger and would move you back to Hongye interface during a challenge. This won't be happening anymore. 5. Fixed some numerical issues for the ledger and bank interface. 6. Fix an issue preventing some achievements to trigger on Steam when players reach the conditions for it. Players who have achieved these conditions will be automatically granted these achievements, and do not need to redo them. 7. Fixed an issue that was incorrectly deducting adviser salaries. 8. Resources displayed in ledger is now correctly synchronized with the resource display in the main interface.
Optimizations:
1. Several adjustments to talent menu to reduce performance impacts when talents browsed too quickly, 2. Text optimization to display key info in Repair Division tooltip, 3. Adjustments to the ledger for better readability for both text and information, 4. Building orientation no longer randomly changes for preview structure when you construct a building.
Adjustment:
1. Talent - The mud road is directly unlockable from the start without any additional conditions, and the unlock cost has been adjusted to 1 gold. 2. Adviser Yinyue cannot change jobs now, nor can be poached by other counties. If it was previously poached, Yinyue will also return to your side. If she was fired, she still leaves.
Just another patch aimed at fixing or tweaking things I see in people's playthroughs (for the runs I get to see on twitch (Thanks Agilen!))
Patch Notes / Changes:
"Compactor Run" -Increased 'Bandicoot time' delay on falling platforms for "Compactor Run" (extra time before platforms fall with each death) to make things a little more forgiving (also removed cap) -Fixed first button in "Compactor Run" to "unpush" itself so it doesn't look stuck
Slide to Slide -Doubled the speed of the conveyors in room 2 of "Slide to Slide" to reduce wait time when moving rubble
Learn to Skate -Changed Ice sliding effects on "Learn to Skate" to return player movement control when they fall, to avoid looped falling if they don't realize they need to respawn a momentum stopper -Created a new material for the breakable momentum stoppers to make it more obvious they have a purpose besides breaking (hopefully players realize they CAN be broken still) -Changed hit resistance and breakability stats for momentum stoppers to allow them to sometimes shatter instead of just disappearing completely (allowing them to still be of some use even if broken) -Added an unbreakable momentum stopper at the start to help players learn the concept even if they shoot the first one they see (and added a new pit to get people thinking about rebuilding broken things)
Bridge -Changed the layout of the final blocks on "Bridge" to make the intended solution (hopefully) a little more logical
Level Unlock Systems -Completely removed the "Level Unlock" mechanics in level select, to help players keep playing where they left off even if there's a crash or delete save data or something
Save System Changed how/when level time / completion saves work which should also help avoid any loss of data in case of Unreal Engine instability / crashes beyond my control
STAR WARS™: The Clone Wars - Republic Heroes™ - mario.donis
We have updated the Games for Windows Live installer in the installation package. If you have a Windows 10+ machine, this will return the Game for Windows Live features as long as you are logged into your Xbox account. You can do this through the Xbox Game Bar. There is no way at this time to return this functionality for Windows 8 or lower operating systems.
Back to back updates! This one is a bit smaller than usual because the main focus is to fix some issues that popped up with the previous update.
Highlights
Trinkets look much nicer now! Also, there are Mythic trinkets now! Mythic trinkets are a bit more powerful in general than rare trinkets. Some rare trinkets have been upgraded to mythic rarity.
The initial event is GONE! Now, at the start of each run, you get to choose among three random trinkets! Be sure to stack some luck offerings to try to make your starting trinkets rarer!
Shields now work as expected.
Balance changes
Trinkets
Topaz Gem
Chance of gaining 1 crystal whenever a critical strike is dealt: 25% -> 50%
The cap of 50 crystals per combat remains unchanged.
Kaz's Adventure's 2nd Major Update Releases December 18th 2022, The Update Includes World 2 Of The CO-OP Expansion And Will Finish Off The Expansion!
World 2 Of CO-OP Will Be Mountain Themed And Will Come Back Up Again In Future Stories, The World Will Focus More On Jumps Across Pits Then Enemy Fighting And Will Have One Night Level With Rain, The World Will Also End With It's Own Credits Due To CO-OP Assets Being Made By A Different Teams
Major Update 2 Will Also Have UI Fixes And Additions To The Main Menu Music Changes To Account For CO-OP Worlds 1 & 2, Also Some Changes To The DLC World Menu!