Im Still Trying add multiplayer the thing is the plugin for steam advance session doesn't work that y i had troubles but there are other plugins to add multiplayer and thats what im trying to do its hard but ill will try wish me luck. level 6 will be in the backrooms Maby. And Im Still Working on Level 5. And Thats level 6 killer.
When creating the armor, we followed the criteria 1. Historicity - the armor should be Slavic. 2. Practicality - armor must fulfill its task, every element of it makes sense. 3. Cost - our main character is not from the rich and could not afford the best armor. This is how the prototype armor looked like.
The shield in the middle contradicted practicality and it was decided to get rid of it. Instead, they decided to add shoulder protection. In the end, the result turned out like this, but the problems did not end there.
It turned out that we made a mistake when setting the dimensions and the armor began to fall into the body.
Another problem surfaced during animation. Some of the textures were distorted when moving.
Now the result has become much better. Although there are still improvements left
Fixed the ability to zoom in further than the screen lets you
Changed the UI for the head of the rope to make it always visible
Changed the appearance of the Gallery name pop-ups to differentiate between them and the UI buttons.
After testing the new control system we are happy with the direction it takes the game feel but we know it needs tweaking to make it smoother. This is being looked at with 3 main points to address.
Make the movement smoother/less snappy
Address the camera movement making the player over-move if they are moving the mouse simultaneously.
Find a better solution for pins that are far apart without forcing the game to zoom out.
We have discussed a method to address the in-level UI as currently, the UI often overlaps each other and simply making the UI smaller to prevent this makes it hard to read when zoomed out. We are trialling a solution this week of adding a UI bar with "rope selection" to remove all of the clutter from the screen and only give the player one set of instructions at a time. Check back next week to see what progress we have on this.
Livestreaming
Make sure you are following us on our Twitch channel to get notified when we go live again next Friday (25/11/2022)
Strengthen your hero and benefit from increased enchantment chances for Stigmas, Odians as well as runes and Daevanion skills in this event. Plus, fusing 3 or more Legendary or Ancient Transformation Contracts won’t result in your contract receiving a lower level!
Event timeframe: 16th November to 30th November
Stigmas
The enchantment chances for Stigmas are slightly increased during the event. At level 9 the chance increases from 30% to 35%. At levels 10 to 12 the chance increases from 20% to 35%.
Daevanion Skills
The enchantment chances for Daevanion skills are increased when you use different Skill Books to enchant the skills: from 20% to 30%.
Odians and Runes
The enchantment chances for Odians and runes from level 5 are also slightly increased.
Transformations
If you combine 3 or more Legendary or Ancient Transformation Contracts during the event, the fusion can’t fail. So the transformation can’t revert to a lower level, and you’re guaranteed at least a contract of the level Legendary or Ancient.
The chance of a fusion of only 2 Legendary or Ancient Transformation Contracts failing is decreased during this event.
With Patch v2.2 already released and Designer DLC's release coming later today, we're ready to tell you that brand new dinosaur is in the works. Raptor dinosaur is coming to Dinosaur Fossil Hunter!
The Raptor DLC will include:
new Dinosaur species: Utahraptor ostrommaysi
new active dig sites on Dinosaur Canyon location
10 skeleton poses
252 unique bones
Did you know that the Velociraptors seen in the film Jurassic Park were actually the size of Utahraptor?! In reality Utahraptor, was quite a bit bigger than Velociraptor; adults were around 20 feet (6.1 meters) long and around 5 feet (1.5 meters) tall at the hip.
The Raptors shown in original Jurassic Park were enlarged Velociraptors (too big for current knowledge back then), but few days after the film was released Paleontologists discovered the Utahraptors which were actually the size shown in the Film!
Remember that Designer DLC is coming to Steam later today and with it, dinosaur models will be waiting for you to paint them and give them some colors! Don't keep them waiting!
・Tuning adjustment The following tuning costs were adjusted. - Grimhilde Roll Out Mode - Black Rose Ritual Mode - Pied Piper Combat Equipment Mode - Trigrav Ritual Mode - Grimhilde Commander Mode - Pied Piper Roll Out Mode - Black Rose Commander Mode - Triglav Combat Equipment Mode
・Adjustment for Memory [Unbreakable] The conditions were adjusted.
・Adjustment for Memory [Undaunted] The conditions were adjusted.
・Memory "undead" adjustment The conditions were adjusted.
The Undaunted conditions were adjusted incorrectly. The correct is the Memory "undead" adjustment the conditions were adjusted
・Adjustment for Memory [Diamond] The conditions were adjusted.
・Adjustment for Memory [Pulverize] The conditions were adjusted.
・Adjustment for Memory [Eye of the Storm] The conditions were adjusted.
・Adjustment for Memory [Sky out of the Clouds] The conditions were adjusted.
・Adjustment for Memory [Irresistible] The values were adjusted upward.
・Adjustment for Memory [Defender] The values were adjusted upward.
・Adjustment for Memory [I’m true] The conditions were modified.
・Adjustment for Memory [Unprecedented field] The values were adjusted upward.
・Adjustment for Memory [The Strong Wind and Furious Billow] The conditions were adjusted, while the values were adjusted upward.
[Problem Correction]
・Problem correction for skip result The problem of being unable to skip appropriately beyond the limited time was corrected.
・Problem correction for repeated hit recover state
・Correction for self-explosion action The uncommon explosion problem under the hit recover state in the self-explosion action was corrected.
・ Correction for other problems Some other small problems were corrected.
Young Bounds! We were already able to provide the first small patch for our game, also thanks to your feedback across all channels so far.
Without further ado, find below all fixes and small additions:
Fixes
[Coop] The known multiplayer issue, impacting mostly Chinese players, where the online-multiplayer might not properly work, when one player is trying to start a game with a boss, that the other player has not unlocked, yet, has been tackled.
[Loca] Now, English words should not appear any longer in other localizations.
[Coop] Multiplayer name is now properly fitting in the UI
[Coop] invisible projectiles bug while in multiplayer
Improvements
[General] Increased amount of materials spawned after killing a boss (2 > 4), and added 2 materials spawned + pet hunger reset even when losing to a boss
Additions
We have added options to enable/disable "Screen shake" and "Controller Vibration" (those have been added in the ingame Video settings).
Thank you for your support, Young Bounds! Please keep it up!