Scare Girl - CarlWheezer Fan
Im Still Trying add multiplayer the thing is the plugin for steam advance session doesn't work that y i had troubles but there are other plugins to add multiplayer and thats what im trying to do its hard but ill will try wish me luck. level 6 will be in the backrooms Maby. And Im Still Working on Level 5. And Thats level 6 killer.
Forbidden myths - enfain.veles
When creating the armor, we followed the criteria
1. Historicity - the armor should be Slavic.
2. Practicality - armor must fulfill its task, every element of it makes sense.
3. Cost - our main character is not from the rich and could not afford the best armor.
This is how the prototype armor looked like.


The shield in the middle contradicted practicality and it was decided to get rid of it. Instead, they decided to add shoulder protection.
In the end, the result turned out like this, but the problems did not end there.

It turned out that we made a mistake when setting the dimensions and the armor began to fall into the body.

Another problem surfaced during animation. Some of the textures were distorted when moving.

Now the result has become much better. Although there are still improvements left
WooLoop - ToastieLabs_Lee
Game Progress
Following the live stream QA Testing on Friday, we have sat down and rethought our approach towards the in-level instructions.

This has been the focus of this weeks work along with some minor bug fixing from the reports we found on Friday.

Bug Fixes:
  • Spelling Mistakes corrected on the settings page.
  • Fixed an FPS drop issue
  • Re-Fixed 180degree instructions showing incorrectly
  • Fixed the ability to zoom in further than the screen lets you
  • Changed the UI for the head of the rope to make it always visible
  • Changed the appearance of the Gallery name pop-ups to differentiate between them and the UI buttons.

After testing the new control system we are happy with the direction it takes the game feel but we know it needs tweaking to make it smoother. This is being looked at with 3 main points to address.
  • Make the movement smoother/less snappy
  • Address the camera movement making the player over-move if they are moving the mouse simultaneously.
  • Find a better solution for pins that are far apart without forcing the game to zoom out.
We have discussed a method to address the in-level UI as currently, the UI often overlaps each other and simply making the UI smaller to prevent this makes it hard to read when zoomed out.
We are trialling a solution this week of adding a UI bar with "rope selection" to remove all of the clutter from the screen and only give the player one set of instructions at a time. Check back next week to see what progress we have on this.


Livestreaming
Make sure you are following us on our Twitch channel to get notified when we go live again next Friday (25/11/2022)
Community Announcements - jimbo
Thank you for playing "DEAD OR ALIVE Xtreme Venus Vacation!"


For more information, please check this week's "Update info" .

Thanks for your support, and please continue to enjoy “DEAD OR ALIVE Xtreme Venus Vacation!”
泡沫冬景 - reinbouncle
《中阴》制作杂谈第八期!
最近发现玩家群体里有很多急急国王,所以游戏到底做得怎么样了呢?

今天我们请来了《中阴》的两位项目管理——言肆&阿咩,
来迎接大家对于项目工期的“拷问”……

 大家一定很想知道《中阴》什么时候上线吧?
 可惜这是在这一期不能说的事情,我们还是说说其他的吧(笑)。

 《中阴》项目对于Nekoday而言跨度比较大,在项目早期也是走了很多的弯路,
 包括但不限于开发工具的选用,动画的制作方式等等各种问题。

 不过目前大部分问题也都解决了,项目处在有条不紊的内容量产当中。
 相信在不久的将来就会与大家见面。(Spring)

 说一个刺激的故事……

 一开始我们的主角小人,使用的是Spine动画。
 但均匀且机械的骨骼动画难以契合我们想要营造的氛围。

 然而时间点已经来到了制作中期,
 任何制作方式的大改动都会导致对工期的巨大影响……

 经过痛苦的研讨会,古老板一拍大腿,
 ——我们决定把主角从spine动画改为逐帧动画。

 接下来,美术小伙伴压缩到极致的一个月加班赶工生产大冒险便开始了。
 (最后还是在合理工期内把主角小人的逐帧动画肝了出来!)

 团队的大家都辛苦了!
 大家对于努力的成果终于要和玩家见面而感到开心和激动!



加入《中阴》玩家讨论群→809599603
随时“拷问”制作组(不是
Nov 16, 2022
Community Announcements - [CM] Drestam


Strengthen your hero and benefit from increased enchantment chances for Stigmas, Odians as well as runes and Daevanion skills in this event. Plus, fusing 3 or more Legendary or Ancient Transformation Contracts won’t result in your contract receiving a lower level!

Event timeframe: 16th November to 30th November


Stigmas
The enchantment chances for Stigmas are slightly increased during the event. At level 9 the chance increases from 30% to 35%. At levels 10 to 12 the chance increases from 20% to 35%.


Daevanion Skills
The enchantment chances for Daevanion skills are increased when you use different Skill Books to enchant the skills: from 20% to 30%.


Odians and Runes
The enchantment chances for Odians and runes from level 5 are also slightly increased.


Transformations
If you combine 3 or more Legendary or Ancient Transformation Contracts during the event, the fusion can’t fail. So the transformation can’t revert to a lower level, and you’re guaranteed at least a contract of the level Legendary or Ancient.

The chance of a fusion of only 2 Legendary or Ancient Transformation Contracts failing is decreased during this event.




Nov 16, 2022
Dinosaur Fossil Hunter - Pyramid Games
We're not slowing down, Fossil Hunters!

With Patch v2.2 already released and Designer DLC's release coming later today, we're ready to tell you that brand new dinosaur is in the works. Raptor dinosaur is coming to Dinosaur Fossil Hunter!



The Raptor DLC will include:
  • new Dinosaur species: Utahraptor ostrommaysi
  • new active dig sites on Dinosaur Canyon location
  • 10 skeleton poses
  • 252 unique bones
Did you know that the Velociraptors seen in the film Jurassic Park were actually the size of Utahraptor?! In reality Utahraptor, was quite a bit bigger than Velociraptor; adults were around 20 feet (6.1 meters) long and around 5 feet (1.5 meters) tall at the hip.

The Raptors shown in original Jurassic Park were enlarged Velociraptors (too big for current knowledge back then), but few days after the film was released Paleontologists discovered the Utahraptors which were actually the size shown in the Film!

Add Raptor DLC to your wishlist!

https://store.steampowered.com/app/2217690/Dinosaur_Fossil_Hunter__Raptor_DLC/

Remember that Designer DLC is coming to Steam later today and with it, dinosaur models will be waiting for you to paint them and give them some colors! Don't keep them waiting!

https://store.steampowered.com/app/2065550/Dinosaur_Fossil_Hunter__Designer_DLC/

Best Regards,
Dinosaur Fossil Hunter Team
The Unforeseen Resurrection - Otome Isekai RPG - Inuneko Nanita


Do You Like Him?
VOIDCRISIS - Voidcrisis service
*Please see update


Updates for Version 1.0.3

[Adjustment]

・Tuning adjustment
The following tuning costs were adjusted.
- Grimhilde Roll Out Mode
- Black Rose Ritual Mode
- Pied Piper Combat Equipment Mode
- Trigrav Ritual Mode
- Grimhilde Commander Mode
- Pied Piper Roll Out Mode
- Black Rose Commander Mode
- Triglav Combat Equipment Mode

・Adjustment for Memory [Unbreakable]
The conditions were adjusted.

・Adjustment for Memory [Undaunted]
The conditions were adjusted.


・Memory "undead" adjustment
The conditions were adjusted.


The Undaunted conditions were adjusted incorrectly. The correct is the Memory "undead" adjustment the conditions were adjusted

・Adjustment for Memory [Diamond]
The conditions were adjusted.

・Adjustment for Memory [Pulverize]
The conditions were adjusted.

・Adjustment for Memory [Eye of the Storm]
The conditions were adjusted.

・Adjustment for Memory [Sky out of the Clouds]
The conditions were adjusted.

・Adjustment for Memory [Irresistible]
The values were adjusted upward.

・Adjustment for Memory [Defender]
The values were adjusted upward.

・Adjustment for Memory [I’m true]
The conditions were modified.

・Adjustment for Memory [Unprecedented field]
The values were adjusted upward.

・Adjustment for Memory [The Strong Wind and Furious Billow]
The conditions were adjusted, while the values were adjusted upward.


[Problem Correction]

・Problem correction for skip result
The problem of being unable to skip appropriately beyond the limited time was corrected.

・Problem correction for repeated hit recover state

・Correction for self-explosion action
The uncommon explosion problem under the hit recover state in the self-explosion action was corrected.

・ Correction for other problems
Some other small problems were corrected.
Bound By Blades - Assemble_Xer0
Young Bounds!
We were already able to provide the first small patch for our game, also thanks to your feedback across all channels so far.

Without further ado, find below all fixes and small additions:

Fixes
  • [Coop] The known multiplayer issue, impacting mostly Chinese players, where the online-multiplayer might not properly work, when one player is trying to start a game with a boss, that the other player has not unlocked, yet, has been tackled.
  • [Loca] Now, English words should not appear any longer in other localizations.
  • [Coop] Multiplayer name is now properly fitting in the UI
  • [Coop] invisible projectiles bug while in multiplayer

Improvements
  • [General] Increased amount of materials spawned after killing a boss (2 > 4), and added 2 materials spawned + pet hunger reset even when losing to a boss

Additions
  • We have added options to enable/disable "Screen shake" and "Controller Vibration" (those have been added in the ingame Video settings).


Thank you for your support, Young Bounds!
Please keep it up!


-Your Teams of Zeth & Assemble Entertainment-
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