Shinobi alert! Use your 7 shinobi weapons to survive the bloodshed during the Bakumatsu-era!
We have some exciting information about 「Shinobi non Grata」!
In this issue of Shinobi non Grata #7, we are excited to introduce the game's protagonists!
Kaina
Descendant of a demon-slaying ninja clan who has been raging war against demons since ancient times. Kaina (腕 meaning "arms" or "skills" in Japanese) was given their name due to his skillful use of arms, the 7 shinobi weapons. Kaina was seriously injured during an incident and suffers from amnesia.
Tsumuji
A kunoichi from the same village as Kaina, their childhood friend. Tsumuji stays one step ahead with her mission to sneak into the "Oboro Clan" 's hideout and steal their secrets.
Agito
A demon sealed shinobi and Kaina's senior. For two years, their whereabouts have been unknown up until the "Oboro Clan" 's secret operations in the dark have been brought to light.
~~
And, not long after we prepared this announcement, this fan art of Tsumuji was drawn!
Veil ベエル(@veil8801) drew the fan art!
Hmm, this is cute! Very chivalrous! Looking forward to seeing more of Tsumuji in the game!
Afterwords
After seeing all of this in【Shinobi non Grata #7】, what do you think of it?
Here is the【Shionbi non Grata】STEAM Store page. Please be sure to add it to your wishlist!
If you want to set a record, this is made for you!
More information on games from Flyhigh Works are available to read up on Flyhigh Times. Please feel free to check it out!
Here's a rundown of some of the major updates in today's patch!
Event: Collect Sky Lanterns to Earn Great Gifts (11/16–11/30)Collect Sky Lanterns to claim rewards! Event: VIP Free Pass Promotion (11/16–11/30)VIP Free Passes are now available as a Black Friday special!
Check out the Details section below for more information.
---------- Details ----------
New Events
Collect Sky Lanterns to Earn Great Gifts (11/16–11/30)
Complete missions during the event to earn rewards.
Event Conditions & Rewards - Reach 20 minutes of playtime to claim 300 Mileage (once a day). - Reach 40 minutes of playtime to claim 500 Mileage (once a day). - Receive 1 Sky Lantern for clearing 1 session of Zombie Scenario mode on Hard or higher after scoring 100 Kill Points. - Receive 1 Sky Lantern every 8 Kill Points (earned from kills, assists, and human infections in Zombie Mode).
How to Earn Kill Points - Zombie Kill as a Human: 3 Points - Zombie Assist as a Human: 1 Point - Human Infection as Zombie: 3 Points (excludes bots) - Human Infection Assist as Zombie: 0 Points
Notice - You can only earn up to 5 Sky Lanterns per day. - Participation will only count in rooms with three or more players (excludes Studio Mode). - At least 5 minutes of playtime are required to complete Zombie Scenario mode missions. - The event includes Laboratory mode, but excludes auto hunt kills. - Relevant Zombie Modes: Zombie Classic / Zombie Mutant / Zombie Hero / Zombie Z / Zombie Evolution / Zombie Darkness - Excludes Zombie Scenario: Survival: Double Gate / Survival: Lost City / Survival: Trap / Survival: Groundwater / Pursuit: Chaos - All Sky Lanterns will be removed the day the event ends (11/30).
Shop Update
VIP Free Pass Black Friday Special (11/16–11/30)
Take advantage of this Black Friday special to experience the various benefits of the VIP Free Pass!
Item Info - VIP Free Pass (1 Day): Only 5 per account - VIP Free Pass (7 Days): Only 3 per account - VIP Free Pass (15 Days): Only 1 per account
Random One-Liners
Cyclops Changes
Changes to Special Features - Previous: Using <Continuous Fire> or <Deceleration> spends special rounds. These rounds cannot be saved. - New: <Continuous Fire (Right-Click)> now uses an exclusive gauge instead of special rounds. <Deceleration> still uses the special rounds. - The exclusive gauge increases as the weapon is used or fired, and movement speed increases based on the gauge amount. Swapping weapons will not reset the gauge. Using <Continuous Fire> spends the gauge. - Special rounds automatically charge over time. Swapping the weapon while special rounds are charged will spend the rounds to trigger the <Deceleration> feature.
Fixed an issue where players could return to the waiting room while the Zombie Scenario Pursuit: Evelyn's Test B was in progress.
★ Attack on Toys 4.0: Will be Officially release somewhere in 10 December, 2022 ★ Attack on Toys Mod Support: • Create your own Player Hero, Progression, Unlockable Items, & Squadexactly like the Attack on Toys Official Main Game • Create your own Soldier, Vehicle, Tower, Helicopter, Planes, Hero, & the list still goes on • Create your own Unique Maps/Prop
⚫ Easily Grow your Toys/Mods Collection thru STEAM® Workshop, you could add as much mod as you want (༼ つ ◕_◕ ༽つ as long your PC RAM can handle it). So it will be infinite possibility of Toys battle scenario you could create in Attack on Toys, who knows what happens next? maybe Smart Monkey with a gun vs Anime Figure with a gun, Robot with laser gun, Half Tank & Half Robot Cannon, Space Soldier, etc"? ⚫ This is what make Attack on Toys mods more special, everything could be turned into a Toys-Like, and mostly anything has Toys version, so you could download any Toys/Mods without worrying the mods will look out of place with other toys.
• Attack on Toys Mods is independently, so you could easily add mods without worrying conflict with other mods (༼ つ ◕_◕ ༽つ if the mods created properly) • NO! Coding at all!!! Just add stuff, assign, and mix&match with other stuff like you would do with real Toys! Unity Engine is required
★ Attack on Toys STEAM® Workshop Mod Support: Download & Upload your creation to the Workshop! ★ Attack on Toys Mod Builder 4.0 & Mod Tester 4.0: Release Date at 25 November, 2022 as STEAM® Tools Library, so people would be able to test, create, and Familiarize with the Mod Builder before the Main Game Officially Release at 10 December, 2022. ★ Attack on Toys Mod Official Guide on STEAM® will available soon, Favorite & Follow now to easily find it later when the Guide is released
★ Attack on Toys Cowboy Farmer Toys Mod: Will be playable at 25 November, 2022, you could try to play it using the Mod Tester as testing, & The Cowboy Farmer Project Asset is included in Mod Builder to serve as an example for Modder ★ Cowboy Farmer Mods - NOW AVAILABLE to Subscribe: steamcommunity.com/sharedfiles/filedetails/?id=2875034197 ★ More Mods & Example Project is still in planning phase, expected to release at the end of 2022 or 2023 to serve as an example for Modder ★ YouTube tutorials is also in planning, to help Modder to easily create with more Direct Tutorial: Subscribe to N7T-GAMES YouTube Channel for future videos tutorial.
★ STEAM® Trading Cards, Backgrounds, Emoticons10 December, 2022 ★ New Blocks Man Toy Category *early stages ★ New Soldier Commando Toy Category *early stages
★ Attack on Toys (Classic, 2019) DLC STEAM® Edition: • Attack on Toys has been always active & development more than 5-Years • So this would be great re-introduction to STEAM® Community about N7T-GAMES, the development workflow on one time - big update, and how the game were look like in very early version before the big overhaul, & how far the game has changed • Attack on Toys (Classic, 2019) DLC will get special price somewhere in $1+ Range at launch. There will be huge GIVEAWAY at least hundreads of STEAM-KEY drops in Discord. Join now to get some chance to obtain the DLC for FREE • Discord Role: ✪ TOY-BOX: MASTER BUILDER, ★ TOY-BOX BUILDER, ★ FAN-ARTIST, ★ GAME SUPPORTER, Member who join the Discord since 2019 is eligible to get the DLC 100% for FREE, the key will sent via Discord DM. • I might occasionally do Attack on Toys (Classic, 2019) DLC GIVEAWAY for FREE on big events. So you could choose to purchase or wait for the next GIVEAWAY if you somehow miss this one. Thank you so much for all the support for these 5-Years the Community & YouTuber.
⚑ WARNING! IMPORTANT NOTE FOR Attack on Toys 4.0
★ Save Data Location change: • New Location: %USERPROFILE%/AppData/LocalLow/N7T-GAMES/Attack on Toys/Player_Data/ • Previous Location: Attack on Toys_Data/StreamingAssets/Player_Data/ • Please do BACKUP your save data manually, you will need to move your save data manually when Attack on Toys 4.0 is released, so the Mods & Save Data will function properly ★ Bee Hive Spawn Repositioned. You might need to re-adjust your old Toy-Box level creations. ★ Blocks Toys scale has some reduction to be able snap properly. You might need to re-adjust your old Toy-Box level creations. ★ Skybox is now reset to default, so it could be modded in 4.0. You might need to re-adjust your old Toy-Box level creations.
⚑ Attack on Toys 4.0 logs
Backyard Lightning Performance increase
Lightning Culling Optimization
Recoil reduced while crouch or prone
Factory plastic save data load issue fixed
Toy-Box Transform Mode
Headshot now 2x Damage
Fixed Damaged while on Low HP Animation
Player Mortar weapons system
Player Melee weapons system
HUD Pooling Optimization
Playerplatform Collision Optimization
Hitmark improved
Grenade bounciness reduced
Shadow culling optimization
Item Toy Category Pickup Effect
Rock prop collision fixed
New Ambient Occulsion Settings
Dynamic Shadow Setting & More Optimization
Warning pause on Intro scene if FPS is too low
Improved player recoil kickback animation
Soldier AI Performance Optimized
Load data error check
New Max Ammo for Player Weapons System
Garbagecollector Client only, for LAN Multiplayer fix
Plastic bonus if player skip Invasion Timers
Enemy HQ Versus Upgraded
Fixed Helicopter & Plane AI Unable to do Stay Command properly
New Search function on Toy-Box
New Snap position system Toy-Box on Toy track, Toy Castle and others
Reduce Falling animation sensitivity
Fixed parachute animation bug
Optimize Player performance
New Check My Squad Status System
New Spawner Helicopter & Plane
Network transform position update smooth out
New Seat category System
Jeep sway driving animation
Anti-aliasing (AA) Setting
Bullet Culling Optimization
RAM UI Optimization
Vsync 1,2,3,4 Frame Settings
Tank Movement Speed 20%+- Faster
Ghost Vehicle Animation is disabled for performance increase
Single Fire Player Weapon
Bootcamp achievment fix
Player attack animation and IK animation improved
Player Reload animation
New Hero Toy System & Officer Army Man John & Squad
Sniper first person mode
Scroll zoom sniper
Prop Toy Ladder
Grab Ledge Player Animation
HQ able to spawn Hero Toys at Lv.3
Faster bullet speed
Faster Plane speed
Widescreen support (5120 x 1440, 3810x1080, ...)
Tower factory will prioritize Player instead of AI Builder
New Setting to Disable Gamepad layout even while your Gamepad is still connected
Player dan AI Swim Animation
Ghost Builder RAM Optimization
New Warship, Boat, Landcraft, and Submarine
New Ship hangar & Boat Dock
Toy-Box Scalable Water
Improved Army Man Idle Shoulder Animation
Paratrooper glitch sometime doesn't die right away fixed
Grenade UI glitch fixed
Player Respawn button Z+R (If Player is being stuck)
Prop Block Snap System Toy-Box
Default graphics quality is "High" instead of "Super Ultra" that may causes some PC low end unable to load the properly at start [DONE]
Respawn command order save previous Command on Skirmish & Conquest
Prop Army Man sandbags
Prop Ice Cream Sticks
Prop Toy City
Prop Volcano Diorama
Prop VHS
Prop bandage
Prop palm tree + island
Prop ironing board + iron
Prop Cactus diorama
Prop Sandcastle
Prop cardboard window + stair
Prop Toothpaste
Prop space spike rock
Ghost Spawn Info UI System
Tower Mortar Hitpoint fixed
Tower HP increase
Mech and Robot Damage increase
Player Backpack Healer
Idle talk is reduced
Motorcycle rotation speed increase
Squad Revive (Buy Back) on Main Menu Shop
Prop snow terrain and space moon diorama
Mouse Invert Y-Axis [DONE]
Mission kill requirement is reduced
Attack on Toys is now compressed, resulted with more smaller size
Static shadow settings
100% HP Armor for My Squad
STEAM Workshop UI Updated
Player physic improved
Save data thumbnail load optimized, prevent crash upon loading tons of save data
Toy-Box UI Updated
Toy-Box Glowing effect outline when object selected
New Quick load save
Billiard PVP balanced plastic spawner location
Plastic spawner in Toy-Box
Builder ability to spawn air support and more focus on air support on stay command
Shadow quality increase & optimization
Grenade launcher animation fix
My Toy-Box UI Updated
Gamepad left trigger double clicking fix
Toy-Box snap rotation
Firework update effect
Conquest will not instant win, player must obtain Win Medal first at HQ
⚑ There is alot more that might miss or contents that are not listed in here, so stay tune until 5TH ANNIVERSARY UPDATE ⚑ There might be more surprise coming when the update is LIVE ⚑ My next objective after the big update released, is to improve the modding, more mod example, YouTube tutorials, patches, so Attack on Toys will have more mods available in STEAM Workshop in the future. ⚑ Thank you so much for all the support for these 5-Years, stay tune in 15 November & 10 December ༼ つ ◕_◕ ༽つ
Hi everyone, Update 1.3.3 is now live! This month continues to be focused on fixing bugs for your online matches. There are many new fixes along with one new map called Hill Towns, a Crimean rural landscape with many small hills. As the team marches towards the end of this month, you can definitely expect more quality of life features and fixes while we continue to polish Fire & Maneuver.
General: -Depth of Field intensity has been lowered. -"Hill Towns" map has been added to the game. -Grasslands map has been renamed to Lille Brook.
Campaign: -Fixed corps bug which crashed the game when destroyed. -Fixed players getting stuck on the loading screen as they entered battles in the campaign.
Quality of Life: -Fixed players being able to move to any slot which would crash the game. -Interactive tutorial now launches with the game for the first time player. -Interactive tutorials issue fixed when the player issues a command in the wrong order of the tutorial.
Battles: -Fixed players not be able to play with A.I. when another player joins the lobby. -Fixed objective zones not syncing across the network during an online match. -Fixed preventing units that are bogged to be able to charge. -Fixed cavalry charge not doing any damage to enemy units. -Fixed units facing direction when they spawn into a map. -Fixed units not standing over mountaintops. -Fixed the back units in reserve with a cancelled order moving to the frontline. -Fixed units in open order not being able to shoot when set to a diagonal rotation. -Fixed units in square formation facing the wrong way. -Units now able to swap between formations when in the same tile as another unit. -Units now able to change direction when in the same tile as another unit. -Gatling Gun and Mitrailleuse price has been increased by 40 points.
UI: -Fixed animals of nations appearing large in the lobby screen. -Fixed the text that says “Update JSON” when players unlock a new faction. -Fixed the end turn hotkey not updating the envelope UI. -The Kills-to-win setting is now locked when set to objective mode. -Formation button updates when you select a unit. -Country names now update based on the correct time period. -Fire-At-Will icon is now being removed properly when a turn is completed.
Would be interesting to know that, before release, the game was originally a hide and seek game. But the sight of a flying head opening doors and chests with its teeth was hilarious and ridiculous. Not too mention it breaks from original existing lore.
Game will remain a slow paced walking sim. Future games will be hide and seek with different enemy.
Thank you to everyone who bought the game and please leave a review, good, bad, it's all OK.
【0.6.155Update Translation and Shipboard Artillery】
Internationalization
-Added a Translate button for chat messages that can translate 70 languages into your local language -A new translation button has been added to the chat input box, allowing users to translate their text into eight different languages
New
-Overlord added [shipboard artillery] technology: Overlord can only attack the ground of the gun, the range of the gun is the same as the Overlord missile, each attack deals 4000 damage -Tank :added electromagnetic bomb technology
Map
-Player base health increased to 2500 per player (5000 per team) in Airport-horizontal map
Appearance
-Fortress: The size of the fort has been improved and the visual representation of the movement and attack animations has been improved
Adjustment of mechanism
-Rhinos and reptiles affected by mobile beacons now need to clear out units around them before they can move on.
Other adjustment of balance
-Reduced damage for all photons from 50% to 40% -Overlord Photon Projection Tech price changed to 300 -Vulcan [Ignition] Tech changed to 200 -Vulcan [High Temperature Flame] technology damage increased from 100% to 150% -Wasp has been adjusted to deal 300% damage to ground units -Mustang damage increased by 5%