Thank you for your patience and reporting the bugs!
Below are the fixes~
✅FIXED - Exit game option is missing from the main menu screen. ✅FIXED - Jump functionality fails to work throughout the gameplay after using Relive Memory option for Sewer area. ✅FIXED - The game gets stuck when the player uses the rifle or bazooka gun and saves the game near the talisman. ✅FIXED - Final achievement doesn't unlock properly. ✅FIXED - 'Not Today' achievement failed to unlock immediately after completing the Good Ending of the game. ✅FIXED - The text 'Rumble' is displayed in lower case letter 'r' on the controls screen in the Settings menu. ✅FIXED - No Exit button in game. ✅FIXED - A white patch is displayed in the book cinematic scene after the character dies in train area.
Keyboard Warrior: Dreamstate's vision is now complete.
Terminal commands are commands accessed by typing a command into the terminal command line (accessed via the Tab key).
Time is slowed by 50% while the terminal is up, you have three seconds to type your command before it closes!
Using a command will incur a terminal cooldown. The cooldown time varies based on the ability.
Here's a current list of all commands that can be found in game:
Pack - fully charge a special Heal - heal 4 hp Purge - deal huge damage to all enemies on the screen Dagger - spawn a seeking dagger for 10 seconds Frenzy - Frenzy of bullets Pulse - activate a pulse Boom - deploy two bombs
Secondaries in Campaign
Secondaries can now be used in Campaign and Rogue.
Not much to say here.
Enjoy!
Visual changes and QOL goodness!
Various bug fixes and visual changes. Notably to backgrounds, color, special meter, and critbox particle effects to make them less distracting.
Campaign hack no longer stops accessing a level.
Fixed a bug where time-slow effects would cause the enemy buff selection to take longer than normal.
Fixed campaign save bugs.
Fixed campaign crashed caused by octo spawners.
Updated campaign visuals.
Guardian cubes can no longer be knocked back but move slower with a shield up
Survival guardian cube crit box color changed to white (from purple)
Critbox visuals updated to be less distracting
Guardian cube damage particle effects updated to be less distracting.
Since last week, a 60% discount event has been held to commemorate the launch of the minimap store.
It runs until 12:00 pm on the 22nd (PST 22.21.11 7:00pm), and updates have been applied here and there, and a lot of feedback received from review events in BIC 2022 and minimap has been applied.
- Adjusted the balance of boss battles. - Guide text for the early key system tutorial and flying system guide have been added. - Increased visibility in stealth mode. - A key used for jumping when operating the keyboard has been added as a cancel function.
What does this mean: The previously updated build of Dragons’ Twilight was lost years ago and is now replaced by a new one working off the launch build.
Why did this take so long: This was a very daunting task. Going back to the launch build meant bringing back every bug and balance issue that was corrected since then. Some have been logged, many have not. I’ve just now found the time (and courage!) to work on this project.
Why risk a new build: The previous build could no longer be updated. Many issues, spelling errors, and one or two game breaking bugs still existed in the game that could not be fixed. Thanks to the wonderful players, Dragons’ Twilight currently has a 97% Positive rating which I am very grateful for, however I didn’t think it was deserved with those old bugs and other issues unresolved. With this new build I’m once again able to squash bugs and make changes as needed from here on out. You know, like a competent game dev!
Unfortunately, old game saves may not be carried over and I apologize deeply for that. I hope that players who are interested will not mind starting over to see the positive changes for themselves. If any new bugs, spelling errors, or any other issues are found, please leave a note in the discussions page. They now can and WILL be fixed. Thank you for your patience and giving the game and myself a second chance!
Without further blah blah blah, the notes:
Brand new changes
New Cover art and logo added by Dragons’ Twilight II background and cover artist Roman Hodek (Nrekkvan@DeviantArt)
Fixed an issue that occasionally caused the game screen to freeze while sounds continued to play in the background.
The game now launches in “Full Screen” and may be toggled off in the options menu. Note that the aspect ratio remains the same.
Added in various missing sound effects.
Corrected numerous spelling errors.
Some Easter eggs have been added. (Hint: Check an Elcid home and look deep under Kor Ruins)
Changed the battle resource term GP to SP to be in line with Dragons’ Twilight II. It was also a little confusing since GP already exists in game as your currency “Gold Pieces.”
Some abilities reference IP and have been removed. There is no such thing as IP.
Changed the location of the MP healing circle in Kor ruins to be a little more noticeable.
In the Orc Camp, the door opening scene should now only be triggered once.
The game would sometimes freeze up while talking to Myalune’s Gatekeeper. This has been corrected.
Alvar got a little ahead of himself when the player would try to leave Bliek from the south at the start of his chapter. He will now be on the right page of the story.
Decorative chests with nothing in them will no longer open when interacted with. Speaking of chests, there was one in Myalune’s Garden that would change colors after opening. Fixed.
In the Cursed Castle, there was a map that would sometimes turn into a glowing mist when inspected. You guessed it, that was not intentional.
It is no longer possible to skip the Pyramid dungeon by dying in a specific place.
Dale may be quick on his feet, but even he can no longer be in two places at the same time.
Unified and shortened the text when interacting with bridge sections in Wychwood.
Lurkers are now… lurking in the waters of Wychwood Lake. Look for signs of activity and row carefully.
Added fencing around Bliek to keep the player from leaving without Bain in Alvar’s first chapter.
Lazy Imp has been renamed to Drowsy Imp and its self-sleep ability goes off much quicker now.
Clarified the descriptions of numerous spells.
Judgement spell now has a chance of blinding targets as it should.
Blind state now lowers accuracy by 60% (Previously 50%)
Nash’s Tornado ability power increased by 50%
Landric and Mia’s 100 SP abilities’ damage lowered by 20%
Landric’s Rain of Pain damage increased by 25%
Natalie’s Pure Heart ability now also heals the target’s HP by 50%
Valerie’s Blade Sweep and Whirlwind damage increased by 50%
Escape ability removed as it was problematic with scripted battles. Players may still use the Flee command to run from regular battles.
Nearly all enemies now reward 10-20% more XP. Minimum grinding was advertised after all.
The frequency of Darren and Darleen’s use of Sleep and Freeze spells was lowered a bit for the sake of your sanity.
Re-fixes and Old Additions:
Things that were fixed in the previous updated build. (From memory, the testers, and the good people who left feedback in the discussions page)
Added Keyboard Configuration in Options menu
Fixed an issue that would cause the events of the Lonely House to replay when the player returned.
The game will no longer freeze up during the events of the Lonely House.
Fixed an issue where the commander has no time for you if you lost the battle at Lorolt.
There was a never-ending battle loop at Mt. Adamant that has been resolved.
The player will no longer turn invisible after receiving the Master Light Tome.
Kaia in dog form will not be standing on top of the walls after her scene in the Griffon’s Nest.
In rare cases, Natalie was replaced by Rip, this should no longer happen.
Fixed an issue where if you’re defeated by the first boss, the story would move on as if you’ve won.
Reduced the price of consumables from 10-50%
Tier 2 and 3 Elemental spell damage has been shifted around to be better balanced.
Balanced Valerie’s Butcher Blossom ability. Sadly, this skill will no longer solo bosses.
Natalie’s Miracle ability will now function properly.
Alvar now learns the correct spell after his final test.
Landric, Valerie, Bain, and Mia’s SP generation has been increased.
Linguist FPS - The Language Learning FPS - Rocket Boy Games
Sorry it took so long! Key rebinding functionality has finally been added. This also includes the ability to choose between toggle or hold for ADS (and same for crouch and sprint.)
Additionally, some changes have been made to the game mechanics. You will now have to defeat a sufficient amount of enemies before you can move to another zone within the city (How many? Who knows! Easier to just kill them all!). ;)
This will greatly reduce the compulsion to "train" enemies. Fortunately I've also added huge upgrades to weapons and ammo. So you will have everything you need to destroy every enemy immediately on sight! (This will be more fun anyway).
I really hope this improves the experience for everyone. If anyone notices any problems with this update please let me know.
Great news! For those 1.5 people who wanted to play BOOMER SLAYERS with a gamepad, you can now do it! (sort of)
Thanks to some generous playa, our company was able to purchase playstation dualshock gamepad and add some new features to the game!
Bad news is BOOMER SLAYERS was our first big project where we were still learning the game engine. This means that the game code is a big spaghetti mess. Thanks to that we could only add gamepad support in game itself and for in-game menus. So far, no main menu or char setup screen via gamepad, sowwy!
But, you can finally play the game with your imaginary friend! Either P1 controls with mouse+keyboard and P2 plays using gamepad or the other way around!
This whole gamepad gig is part of the BOOMER SLAYERS 2 development! Check out our first playtesting video:
P.S. Remember to setup your gamepad in steam first! Default buttons layout should be ok for playing but you can always change it in steam settings!