-Fixed fur pelt quest with Nordus. -Fixed bug when bluffing Crimson for Hideout Key. -Fixed cauldron sprite in object script (not "couldron"). -Better party member selection while dragging with the mouse. -Added use scripts for the hut objects to search them (not in Ch.1). -"ObjGive" script command now picks the new object created. -Improved dirt edge tiles.
-Fixed fur pelt quest with Nordus. -Fixed bug when bluffing Crimson for Hideout Key. -Fixed cauldron sprite in object script (not "couldron"). -Better party member selection while dragging with the mouse. -Added use scripts for the hut objects to search them (not in Ch.1). -"ObjGive" script command now picks the new object created. -Improved dirt edge tiles.
Coupon Code is only valid through Nov 11 - 30 2022
🔔 How to Redeem Coupon Code: Enter the Game Open Lumena Shop Look for the CODE Tab Enter the Code in the Code Redemption Box and press ENTER
📌NOTE: Items will be sent to your Character Bag upon redeeming, please take note that the coupon code is valid only until November 30, 2022. Codes can be used only once per account. 📌Please feel free to contact us if there is any problem or if you have suggestions for the game. Thank you again for your support and love for Bless Unleashed!
Changed the lawyer max progress to 200. A lawyer action still takes 100 points, but now you can store up to 200 points, so they don't go to waste.
Added the ability to stand up and smoke a fat one. Taking a break from all the money making and managing. Has an audio as well, so make sure your game is not muted.
Just for fun, does nothing else. Also comes with 1 new achievement.
This is just a quick and dirty patch to address a few bugs my lead tester and I encountered in our battles. The following three bugs have been addressed.
- [Fixed, temporary] Teams were spawned with incorrect Formation positions on Ravine, as that Map's spawn position markers are offset from those of other maps by one. This is an error specific to this Map and how it those markers were placed at the time it was made. A hotfix has been made to address Ravine's spawn positioning directly. This map may need to be rebuilt or otherwise refactored to fix this to work like other maps do. Expect any final changes to Ravine to appear the next major patch. - [Fixed] Dominate could insert the dominated Character into the Archmage's team slot if they came from a Team with a lower Team Entry position. This resulted from how the function that gets a Team's Character list works, filtering them out from an "all characters" list that each is added to when they are spawned. This also made one unable to control their team since that particular validation code checks if the first character in a team is a living Archmage. If they aren't it must mean they are down (ideally). - [Progress] We encountered a sync error in Survival Online. Another pass was made to see where the game could be generating non deterministic actions. Several small adjustments were made, but I remain ever vigilant for more opportunities to confront the Sync Demon. Anonymous sync data is stored on the server, so if you also encounter the Demon, rest assured your defeat was not in vain and I review all de-sync logs.
Thank you all for your time and patience as we push forward to strengthen the Fortress!
New Patch 0.3.4b has dropped with some minor balance updates and a bit of a boost to some ELO for first and second place.
Archdemons
Kovan -> Start with a random 2 Cost Artifact. See one extra choice when choosing an Artifact Morg -> Enabled again All Seeing -> Each time you level up, you see a Coven Unit. Every 6 Coven units you buy, gain a World Eater
Rituals
Careless Caltrops -> Every unit takes 1 damage before attacking
Artifacts
Owlbear Traps -> After an enemy Unit attacks, they take 3 damage
Fun Stats
For some fun stats, we've had nearly 3000 games played since launch already! For context we only had 2000 during the 2 weeks of open beta.
We've had 1300+ new players join us!
Eyz has the most wins so far sitting at 83 total, with Gordo coming in a close second with 71
We finally reached Very Positive on Steam! Thanks to the 50 people (as of time at writing) who have reviewed the game so far <3
Whats Next?
I'm at a little bit of a cross roads, so I've posted a poll in our discord to get your feedback in terms of what large feature you would like to see next. This is obviously outside of the never-ending balance battle for Archdemons, Units etc.