Soon after the People's Liberation Army of China was formed, it created its own Air Force on November 11th, 1949. At first it consisted mostly of Soviet aircraft, but now it boasts a wide range of Chinese-made aircraft and is among the three largest air forces in the world.
From November 11th (09:00 GMT) until November 14th (07:00 GMT)
Play 3 battles using Chinese aircraft (rank III or higher, with an activity of not less than 70%) to receive the “Emblem of the People's Liberation Army Air Force” decal.
“Emblem of the People's Liberation Army Air Force” decal
Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname → Achievements → Holidays → People's Liberation Army Air Force Day.
You can find the decal in the “Holidays” tab in the Customisation menu.
!GAMERS FROM ALL OVER THE WORLD UNITE! - all 5 global servers got connected! It means that you can invite friends from any server and play games with them! We’ve added notifications if someone is playing from the other server to prevent unexpected ping issues. All the progress from different servers will be saved to the main account.*
Crowd Control Resistance in Level Up System - High CC builds didn’t have any proper counter, so we’ve added a new way to deal with them - you can level up 20% Crowd Control resistance starting from level 4, up to 2 stacks. This Resistance gives 20% reduction of Slows, Repels, Stuns, Roots.
Card Changes:
Elementalist - changed from: “Apostle gets 10 Ability Haste for each Element Card.” to: Apostle gets 10 Ability Haste + 2.5 Ability Haste for each Element Card.
Elementalist - (4) changed from: “Using Ability regenerates 5 Stamina for each Element Card.” to: “Using Elemental Ability regenerates 12% of Missing Stamina.”
Elementalist - (5) increase Health gained by ~10%.
Champion (3)&(3) - bonus damage ratio changed: 100% -> 75%
Ability Changes:
Stone Spike - Cucumbers were too cheap for their health values. We grow them bigger to fit the values, but the growth takes more time and effort too. Size increased by 20% Cooldown increased: 9->10 seconds Stamina increased: 50->55 Delay increased: 0.32->0.5
Rock Growth - Autumn is ending, fewer and fewer potatoes in the ground Cooldown increased 4.5 -> 5 seconds. Stamina increased: 30->35
Death Chain - Death Chain was like a toxic relationship, it gave too little space. Minimum Death Chain Range increased: 250 -> 280. Normal Death Chain Range increased: +5% of distance between Apostles.
Mortal Chasers - Chasers were too hot headed Initial speed increased: 420->450. Ramping speed decreased: 50 -> 20. Ability to turn: -20%.
Changes & Bug Fixes:
Game - Legacy of the Gods - end round timers check changed to 1 seconds in Duels and Flags.
Game - Altar Value of Ability Cost changed from 20% to 15%.
Game - fix bug, which gave more Ability Haste from Elementalist than intended.
Game - Level Up System gets different icons for each Ability Upgrade.
Game - game loading time improvement.
Game - fix Shunpo + Ghost(4) - 0 CD on Ability bug.
Client - fix Happy Hours stop blinking after it ends.
Client - fix consumable show click.
Client - Apostle Builder - clear button does not clear the Altar.
* Players who already had few accounts on different servers will be able to access only the highest level one. We will recompense that with extra Crimson Chests to the main account for every 5 Levels achieved on the side accounts. Game History was erased for this operation, but all the progress is safe.
Heyho, you funky sexy costume connoisseur! Millow in her sexy cat costume is here and ready to judge (and reward) your costume designing abilities! Can you make her happy, I mean trembling with horror?
New Stuff: * A new girl for the Spooky Costume Contest - Millow! * Two endings for Millow
Fixed: * The mushroom now stays visible when the pumpkin sheep is moved (thanks, 19!) * New savegame should now remove all hearts, hopefully. Those freaking hearts, man... ( thanks, Sjoebidoe!)
We added a new feature in the gameplay, the minimap! It shows a very simplified view of the map, all units and buildings. The color of the icons will be the color of their team. When you select your units, their color turns to green. You also see your camera position. With a pressed click on the minimap, you drag the camera around the map!
Level Changes:
New multiplayer map "Picnic Paradise"
Gameplay Improvements:
When you have multiple forges build, the other forges will block unit upgrades, that are already running on another forge
Improved Unit Behaviour:
Melee units can now easier run past ranged fighter (won't get blocked)
Units have a higher defense range. Now they reacted earlier when enemies are approaching them
Now archers can't easily attack someone without them reacting to them
Units now attack a single point of interest and after that they return to their group formation
A unit will now focus the correct enemy and when the animation is finished, he will look for other enemies closer to him
Bug Fixes:
Camera is moving to the first building again (now for sure)
Fixed a bug with shadows not showing correctly
Fixed a bug where a spell got the look it could be used when the hero was already dead
Hello everyone! This small patch comes with some fixes, QoL and significantly improves performance for some systems. We know some areas (like Faeborg) have been a bit "heavy" in the past with pets, etc., so we've been working on fixing that problem. We are so positive that those of you who had problems will now enjoy a smoother game.
QoL
Corrupted versions of items are now shown in the card screen with amplified information (you can access it by right-clicking any card).
Items
Corrupted versions of "Surprise Box" and "Surprise Gift Box" items have been added to the game.
Bugs
- The gold and shard amounts for madness bases 7 and 8 are now properly granted in co-op games.
- Fixed an issue with the "taunt" message in Aquarfall's combat against the Hydras.
- Fixed a text issue in the character stats screen that prevented the correct amount of modifiers from being displayed when an item was replaced with its corrupted version.
- Fixed the "poverty" tooltip to 30% in obelisk and weekly challenge.
- Fixed an issue with shadow clones that caused the game to hang during Hanshek and Archon Nhir's combats.
Besides that, this also fixes some of the small bugs that have been reported.
As always, thanks to all of you for your support, feedback, and understanding.
1. Give the cat some Galaxy. 2. Improved the unlocking of the Delusional Home achievement. 3. Fixed the issue that cats did not spawn correctly. 4. Cat food price adjustment.