Legion TD 2 - Multiplayer Tower Defense - AutoAttackGames

Expected patch release: November 14

News & Updates
- Sign-ups are open for the November Nova Cup which will take place on Nov 19-20.
- If you missed it, check out my (Lisk's) Reddit AMA from last month! I've been doing these every major patch, so keep an eye out next week for the next one.

Christmas Map Decorations & Skins!

A treacherous snow queen has cast a spell over the world of Legion, and it's all frozen over! But fear not...she's actually not treacherous. She just wanted everyone to get in the holiday spirit! On top of the snow-covered landscape, you'll find Christmas trees, presents, colored lights, snowmen, stockings, candy canes, and more goodies around the map. Enjoy the fresh look for Legion TD 2 while you eat Christmas cookies and hopefully spam some games over the holidays!

New Christmas Map: Both 2v2 & 4v4 maps packed with Christmas decor!
New Skin: Christmas Poinsettia Hermit
New Skin: Head Santa (Head Chef)
New Skin: Candypixie (Chloropixie)
New Skin: Christmas Ornament Seedling

These skins will be on a special sale: 25-50% OFF through the end of the year!



Screenshots


The snow queen promises to lift the "eternal" winter by Spring 2023. You can toggle decorations in Options if your PC is struggling to contain her power.

Twitch Drops

If that wasn't enough to ring in the new season, we're also introducing Twitch Drops! Earn free essence simply by watching Twitch streams!



From November 14th to 18th, watch any Legion TD 2 Twitch streamer with Twitch Drops enabled to earn the following rewards:
- Watch for 30 minutes: 1,000 Essence
- Watch for an additional 60 minutes: 3,000 Additional Essence
- Watch for an additional 120 minutes: 5,000 Additional Essence
In other words, simply watch 210 minutes (3.5 hours) of Twitch, and you'll earn 9,000 Essence in total.

Full instructions for both streamers & viewers here:
Legion TD 2 x Twitch Drops

New Secret Card: 200 IQ Mole


New Feature: Mercenary Damage Tracker

- See how much damage your mercenaries deal to your opponent!

This was something popularly requested on the subreddit. Should be useful for helping evaluate if you did a good send or not.

New Feature: Select Card to Unlock

- You can now unlock any card with card fragments, not just cards that are currently in rotation that day!
- To access this menu, click your card fragments in the Card Trader tab.

Also by popular request! Now you no longer have to hoard your card fragments for weeks until the secret card you wanted comes along.

Improvements & Fixes

Improvements
  • HUD: Queued mercenaries now appear as semi-transparent icons to help you plan around your allies’ queued sends
Fixes
  • HUD: Fixed a bug where Undo Harden/Boost/etc. buttons didn’t refresh on the HUD until you reselected the unit
  • Profile: Fixed a bug where some upgraded fighters in Game Stats wrongly displayed pick rates of 0%
  • Achievements: Fixed a bug where some Campaign achievements weren't being awarded when they were supposed to
  • Gameplay: Takeover bots are now a bit smarter about toggling autosend
  • Gameplay: Fixed a bug with Sakura in Weekly Challenge
  • Postgame: Fixed a bug with post-game Game Coach quotes showing only the default win message instead of achievement-based messages
  • HUD: Fixed a bug where restoring default options didn't also reset HUD element positions
  • HUD: Fixed some selection circle heights with flying units
  • Performance: Improved some performance on High/Very High/Ultra graphics (reduced AA sampling slightly)
  • Performance: Continued debugging of some intermittent lag issues
Localization & API
  • Localization: Translation sheets now contain the new Desert Ridge Campaign texts
  • Localization: Desert Ridge Campaign is now fully translated into Polish! Plus, Spanish translation is making good progress.
  • Join the Legion TD 2 Contributors Discord to stay up-to-date with Localization & API development! Even if you're not a dev, you can join to check out in-development projects such as paintsniffer's https://ltdmeta.app/, a successor to LTDDB that automatically generates guides (!!) by listing builds that hold particular waves & sends.
Game Balance


King
- Now deals 8% more AOE damage on wave 16 (still does slightly reduced damage on wave 16)

Mastermind Playstyles


Fiesta
- Gain 14-52 gold → 14-50 gold

As players learn and optimize Fiesta openings and strategies, it has become too strong. This change nerfs Fiesta by 1 gold on waves 6-9 and 2 gold on waves 10-21, which is a 3.5% nerf on average.

Legion Spells


Battle Scars
- Attack speed: 3% → 3.5%

Low win rate and pick rate.


Lizard Army
- Mythium: 45 → 50
- Now properly increases recommended fighter value for the opponent

It was previously unintuitive and misleading how Lizard Army didn't affect your opponent's recommended value. The small percent of players that knew this were at a big advantage when Lizard Army was in the game. It’s now harder to fake Lizard Army, but the spell will be better with increased clarity and a buff. Plus, it’s still viable to do a small fake on wave 11, discouraging your opponent from training workers during wave 11.


Magician
- Mana regeneration: 0.55 → 0.57

Low win rate and pick rate.


Protector
- Health regeneration: 1% → 0.9%

High win rate and pick rate, and indirectly buffed by damage reduction changes to units.


Titan
- Bonus health: 1400 → 1350

High win rate and indirectly buffed by damage reduction changes to units. Reverting the previous buff.


Vampire
- Life steal: 23% → 24%

Low win rate and pick rate.

Fighters


Sakura
- Attack speed: 1.143 → 1.149
- Fixed a bug where Superbloom wasn’t adding an extra 15 value for extra stacks after Wave 11+


Green Devil
- Health 1040 → 1050

Low win rate.


Nekomata
- Attack speed: 0.9 → 0.91

Low win rate.


Slime Larva
- Health: 330 → 320
- Damage: 33 → 32

Slime Larva currently outshines all other arcane units with the highest win rate and pick rate.


Slime Siren
- Health: 1140 → 1150
- Attack speed: 1.35 → 1.37

Compensation buff for the Slime Larva nerf to keep Siren a similar power level.


Kingpin
- Health: 4750 --> 4700

High win rate.


Honeyflower
- Attack speed: 1 → 1.015
- Fragrance: 10 + 0.03% max health damage → 10 + 0.02% max health damage


Deathcap
- Attack speed: 1 → 1.02
- Noxious Scent: 30 + 0.1% max health damage → 30 + 0.06% max health damage

Less oppressive late game. Slightly stronger early game, but Hermit is now a bigger threat.


Sky Queen
- Synergy with mana effects increased by 14%

This synergy was previously lackluster.


Sea Serpent
- Health: 620 → 640


Deepcoiler
- Health: 1890 → 1950

Low win rate and pick rate.


Alpha Male
- Health: 3380 → 2680 (effective health = 3350)
- Damage: 103 → 102
- Dominion: Now also grants 20% damage reduction

Alpha Male is now stronger with health gain and healing effects.


Eternal Wanderer
- Health: 770 → 750


Samurai Soul
- Damage: 115 → 120

Shifting power from Eternal Wanderer to Samurai Soul.


Ocean Templar
- Health: 2000 → 3000
- Damage: 160 → 130
- Range: 450 → Melee
- Attack type: Pure → Impact

Now a melee off-tank, which makes it more straightforward to use.


Gatling Gun
- Health: 1350 → 1080 (effective health unchanged)
- Attack speed: 2.04 → 2.08
- Damage reduction from overheating changed:
— No overheat = 0% → +20%
— Maximum overheat = -50% → -20%


Vulcan Cannon
- Health: 3930 → 3030 (effective health slightly lower at no overheat, slightly higher at max overheat)
- Attack speed: 2.04 → 2.08
- Damage reduction from overheating changed:
— No overheat = 0% → +20%
— Maximum overheat = -60% → -20%

Gatling Gun and Vulcan Cannon now no longer have a significant anti-synergy with health gain and healing effects.

Gatling had a low win rate and pick rate, so this is an overall buff.



Priestess of the Abyss
- Attack speed: 1 → 0.985

Highest win rate unit.

Azeria
- Attack speed: 1 → 0.985
- Echostrike: 68 + 0.04% max health → 67 + 0.06% max health

Slightly stronger against very high health units, but an overall nerf.


Banana Bunk
- Damage: 67 → 65


Banana Haven
- Damage: 60x3 → 58x3

Highest pick rate unit.


Hell Gate
- Summon health decreased by 1%
- Summon attack speed decreased by 1.5%

Very high pick rate.


Fenix
- Damage: 295 --> 292

Slight nerf due to consistent community feedback.


Hydra
- Health: 2700 → 1860 (effective health = 2730)
- Damage: 144 → 111 (effective damage = 150)
- Now gains damage and damage reduction for each wave the Eggsack survives, instead of losing damage and damage reduction for hatching early

Hydra is now stronger with health gain and healing effects. It was previously a significant anti-synergy to have a weakened Hydra with healing.

Eggsack had low win rate and pick rate, so this is an overall buff.



Millennium
- DPS: 150.3 → 150.6
— Damage: 245 → 253
— Attack speed: 0.613 → 0.595

Now one-shots Snails again.

Mercenaries


Brute
- Damage: 56 → 57
- Attack speed: 0.922 → 0.926

Brutes used to strike terror into the hearts of new players. Long gone are those days - as players have learned to hold Brute on wave 3 and as other mercenaries have been buffed.


Hermit
- Attack speed: 1.02 → 1.06

Hermit is the worst performing power mercenary. Buffing its DPS to make it more versatile, rather than its healing ability, which is already strong.


Centaur
- Attack speed: 2.22 → 2.17

Even after the previous nerf, Centaur is still the #1 performing power mercenary,

Waves


(12) Mantises
- Health: 1250 → 1270


(13) Drill Golems
- Attack speed: 1.575 → 1.55


(14) Killer Slugs
- Health: 2030 --> 2050


(15) Quadrapuses
- Attack speed: 0.719 → 0.74


(17) Metal Dragons
- Attack speed: 1.74 --> 1.71


(19) Dire Toads
- Health: 4300 → 4350


(20) Maccabeus
- Attack projectile is now instant, allowing him to mow through cheap units faster
- Insatiable Hunger: Health gain per kill: 300 → 100
- Health: 60000 → 65000

Safety Mole Plushie


If you haven't already, check out the Limited Edition Safety Mole Plushie!

It's a high quality, custom-designed plushie and every purchase includes the new Desert Ridge singleplayer/co-op campaign, a 200 IQ Mole secret card, and 2800 Premium Essence!

Safety Mole Plushie Store Page

Closing Remarks

We hope you enjoy this patch! Thank you again for playing Legion TD 2.

For now, an early Merry Christmas from the team, and enjoy the wintery scenery!

If you've enjoyed the game, but haven't left a review yet, please consider posting a short review for the game! It really helps get the word out there.

If you enjoy these updates, please give it a Thumbs Up, too!

And as always, if you have constructive criticism, let's chat about it. Discord is our main channel of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. We know there's still much to improve, so let's work together.

Until next time!

Sincerely,
Lisk, on behalf of The AutoAttack Games Team
Era of Combat: Boxing - ben
- Some menu tweaks in settings menu
- Added voice chat enable/disable toggle (NOTE that voice chat is not yet implemented, but will be coming soon)
- The referee now looks at boxers and moves around the ring during the fight trying to stay out of the way. There will be more ref tweaks but it's nice to finally get him moving!
- Various reported exploit fixes
- Health and damage tweaks based on player feedback
- Quick blurb on the Early Access menu directing people to the discord for PvP
Dark Deity - keking26
1.57 - 11/11/22

Fixes:
  • Fixed instances where beach mode expressions could be intermittently displayed during normal gameplay
  • Fixed several beach mode related graphical issues
  • Localization fixes for various languages
  • Fixed language specific crashes in DLC Maps ‘Justice Denied’ and ‘Ascension, Assured’
  • Various performance improvements for lower end hardware
  • Fixed an issue where the DLC would not register as owned for some users
Seneca 7: A Cyberpunk Odyssey - slowkidatplay
Howdy fam,

Posey here kicking off our first Development Log! We will be posting our development updates as we build this super rad game here on steam and announcing when we release new episodes to the demo.

Right now you can download the demo for free and experience the pilot episode of the Alpha Prologue, a mysterious adventure where the player plays the settler who just boarded the ship on earth and enters the cryro sleep and has their mind uploaded to the simulation.

The Seneca Seven Super Serious Settler Simulation Software is the digital mindscape created for the settlers to be uploaded into during their long journey to their new home on Seneca 7. This simulation is meant to keep the settlers brains from becoming squishy from the years of cyro sleep.

As the prologue begins the settler finds out that something disturbing happens during their upload and they must solve the mysteries of the simulation and repair it before the ship arrives to the settlement.

Be sure to check back every weekish for announcements, updates and new episodes to play and learn more about the world of Seneca 7 :D

Current Features Implemented

Title Menu System
Full Controller Support
Visual Novel System
The Settler [Walk / Run / Jump]
Three Original Music Tracks
Sound Effects
Quest System
Episode 000 Story
Steam Achievements

We are aware of a few bugs if you see anything that doesn't feel right or something just isn't working be sure to let us know! We might be aware of it already but let's not risk that and just let us know everything that is janky!


Coming Soon

Episode 001: Platforming
After the settler has become familiar with the playground learned of their doomed fate they are given a glimmer of hope of escape if they can make their way through a maze of platforms to reach the hard reset switch hidden within the playground.

Coming Features

Game Optimization
Mac Build
Episode Selection Screen
Advanced Platforming
Collectathon Golden Coin
Save Game
Episode 001 Story
Hidden Steam Achievements
Game Stat Recording

Be sure to follow us on our social media and join our discord to join our communities and stay up-to-date with all the rad things we are doing :D and if you want to support the development be sure to grab your pre-order today and get some super exclusive schwag with it!

Discord
Twitter
Twitch
Pre-Order Now

Okie Dokie! That seems like a meaty update so I am gonna wander off to keep making great content for this game! See you all on the flip side!

Stay dreaming,
~Posey
Delivoo Delivery Sim - vlad
Dev Update - Week #1
The week of Excitement

This week I launched the Steam page so there's that! I am really excited to having the game page up on Steam, as it allows me to easily communicate plans and progress with you.

Order delivered successfully



I have added an animation for when you deliver an order to a customer. In case of success, you'll see the points earned (I'll tell you more about these points in a later weekly devlog) and the feedback that the customer left you (which can be either positive or negative and it can get really funny).

View order history



You'll be able to see the order history in a nice elastic scrollable list in a dedicated app on your phone. This helps both showing off to your friends and finding out what's your total count of successful/unsuccessful orders.

New Wallet Design



That ugly green background for the wallet is now gone and the placement of banknotes and coins is now different (I will update the screenshots from the game page as well at some point).

Next steps
The week of home design

The following week (Nov 14 - Nov 18) I will focus on implementing the place the player calls home. I will get back to you in the next weekly devlog.

Full list of items in scope:
  • Player Home implementation
    • Ability to place furniture
    • Ability to sleep and regain energy
    • Ability to move furniture around
    • Ability to purchase furniture - not the shops, but the inventory of available furniture that you previously purchased
  • YouTube Channel

You can support my work at this game using the following links:

Thank you
As always, I'd like to thank you for your support and feedback - bringing joy in your homes and hearts is my objective and I'll do what I can to bring that drop of laughter and that pill of heartwarming atmosphere in your day to day routine.

'Till next time!
Nov 11, 2022
Jected - Rivals - [Pow Wow Dev] Nate


Since Steam Next Fest we here at Pow Wow have been working to refine the Stuntfest World Tour based on your feedback and the experience we made with the Steam Next Fest. First of all, thank you all for participating in the Next Fest, and special thanks to each and every one of you who filled out the survey as it gives us a more detailed insight into where you, the community, stand in your enjoyment of our game. We’ll also share the results of the survey with you in a separate post. The idea behind this is to a) show you the overall results and also how we interpret your answers.

Alongside this, we wanted to give you all more of an insight into what's going into Stuntfest’s development behind the scenes and how we’re working on making our game the craziest and most explosive event it can possibly be every time you boot it up! As you will see we want to go also a few steps further and include all of you in the loop on a regular basis.

To help give you all an understanding of how we work, I need to first explain to you how we divide and conquer. In the big picture, while we’re all one big team working on delivering a single game, we actually work in smaller sections so each group can tackle an area at a time so, in no particular order, these are our teams;

Game Mode
This crew is in charge of the different game modes you see in the game (duh!). Every event you’ve competed in is their brainchild. From the races to the target range and beyond, these all started and ended with Game Mode. This team mainly consists of designers but also programmers who support on developing mode rules and level design elements (eg. Jump pads)

Meta
The Menus, UI, servers and beyond! All the bits that bring everything and everyone together is handled by Meta. Making sure you know how much nitro you have left, being able to get from the hub to the garage, seeing the leader board between each event? All Meta.

3C – Character, Control, Camera.
This one kinda says it on the tin but these are the people who create the characters, the cars, and the bits in-between. AI and net code and physics. All comes down to the 3C team. How the game knew you wrapped your car around the post? Because 3C told it.

Sprints
Our teams work in so-called sprints, which are (in our case) 2 week increments in which we commit to certain sprint goals, and after each sprint we assess the results together. In the future we want to give you an overview on what we are planning at the beginning of each sprint and how it went.

Now you know the teams and how we work, we’ll get right to the point. Speaking of which, let’s find out what they’ve been up to this sprint.


This week Game Mode are focused on bringing back the Mini Map with a fresh coat of paint and testing some of the new events in the pipeline, more of which we’ll share in a later dev blog. Reason for removing it for the Steam Next Fest were some performance implications caused by the minimap. They’re also taking the time to clean up several aspects of already existing maps, specifically when it comes to the collectible vehicles which are dotted around. Alongside this, they’re also taking some time to balance the metrics of Crash Derby and Distance Jumps event.




The Meta Team is coming out swinging this sprint with an overhauled menu system, boasting a new style as well as better controller input/navigation along with improvements to the UI and dedicated servers in terms of performance. They’ve also been hard at work with the lore team defining some crucial aspects of our characters and the vehicles from a story standpoint, meaning you may be able to learn more about the competitors and our four-wheeled furies soon! Finally, for those who took part in Steam Next Fest, we should hopefully have a resolution to the pesky failure-to-eject bug in the very near future.


3C have been hard at work this sprint with a whole host of improvements to a huge number of things, this includes vehicle collision and netcode, performance and stability, VFX optimisation and AI. Not only are they making sure to improve the overall user experience for both first time and returning players but, they’re putting the pieces together for some new faces and maybe even a new set of wheels.




We can’t thank the Stuntfest Community enough for your support so far! Steam Nextfest was an absolute blast thanks to you all, it was great to see people challenging each other all across the discord and I had a great time wrecking with the best over the wheels worth of live streams we had.
Seek Girl - 皮皮
Hi, gentlemen fans
Recently, the free "Seek Girl" has caused many old players' dissatisfaction. I am deeply sorry. This is due to the team's ill-consideration. However, because the application has been submitted to steam, it cannot be revoked. Such decisions will be carefully considered in the future. Priority Consider the feelings of old players.
For "Seek Girl" for free, I originally wanted to make this game warmer for more gentlemen on Singles' Day.
Secondly, due to the general environment, the sales of such games are difficult, and the sales of new games are not good, and we have always hoped to pursue a low price strategy, so it is difficult to invest more revenue to develop better games. Hope to take this opportunity to make more new gentlemen interested in our new game through Seek Girl.
However, because the decision was made too hastily, and it was also the first time that a game was changed to be permanently free, the feelings of some old players were not well taken care of, and I would like to express my apologies to all the old players who have always supported us! ! !
The old players who came with us all the way, the rabbits are all in my heart, and I am very grateful for your company! We will make better and better games in the future, and we will continue to pursue a low-price strategy to allow more gentlemen to play our games.
We hope that every game can make you feel happy or warm for a certain period of time.
Thank you for your company along the way!
I wish Singles' Day - the bulls never fall!
迷霧國度: 傳承 Myth of Mist:Legacy - DUKE RABBIT
Welcome Back, Adventurer

Thanks to your long wait, the English and Russian versions are now available!
Thanks our partners from Ukraine, we were able to complete this huge project thanks to their help.

As for the language version, this is our first translation, but it will not be our last.

We are well aware that language is a profound subject, and translation of stories in particular is not an easy task. Therefore, after releasing this version, we will continue to devote ourselves to polishing and optimizing the translation.

The second version is currently 80% complete, and we expect to update the translation of another version by the end of this year.

At the same time, we have also opened up support for Steam Workshop mods, so that interested players can work with us to optimize the game's translation, or even support translations in other languages.



We are a small team of less than 6 people, and we know that the long wait is very hard on players' patience.
We hope to provide you with the next update before the end of 2022.

Lastly, we hope everyone will enjoy our game.
have a good game and see you guys next time!
Nov 11, 2022
Words Can Kill - Typing Monkey
[Bug fixes]
Fixed a visual bug with the Blade of Limited Infinity. After the 3rd strike, if you placed a valid word on the Attack board, you could not see the value of this word.
Some tiles that were previously upgraded during combat retained their point value after the opponent's "Decrease" spell. This bug has been fixed.

[Balance]
Level 2 final boss now has less HP. This boss also has less HP during challenges.

[Other]
Added a tip during the fight with the Level 2 final boss.
[Neolithic]To the End - orochi2k
Hi, everyone. Welcome to another week's developer's diary.
This is another week that our content updates get a bit more diverse.
So, here are some highlights:

1, New Faith and Tenets:
Continuing from last week's work, we are getting more content in our faith system. More real-life Center-of-Beliefs have been added to the game such as Hinduism, Shinto, and something darker

Fun fact: Lucifer was the light bringer before falling from heaven.
You will need to consult your demon to unlock this Center-of-Belief.
Meanwhile, we also got some new tenets. Among them is Tangpingism, a social movement in China, it fights against a sick society that exploits people's passion, forcing people to work from 9 am to 9 pm, 6 days per week by simply not taking part in meaningless competitions with others.
You also now have the ability to copy your faith to your pets. With all your faith combined, it may amplify the strength of your customized faith.

2, New Content in Egypt:
Mummies once again walk on this ancient land.

There is a breached ancient tomb in the Desert of the Trapped, containing a document about the last days of a group of ancient Aten Cultists after the death of Pharaoh Akhenaten. Faith of true believers may last millenniums, even twisted ones. The day may still break one day even if they failed the last time.

3, New Skills for Very Rude Characters:
Do you ever want a tank that can force enemies to target them, and absorb all the damage while still fighting back with a relatively stable damage output? Sure, but how are we going to do that?
By becoming a quite annoying person shouting dirty words at enemies and causing emotional damage to them! That's right, you can now use skills that bomb enemies with foul speeches to cause both damages and get their hatred toward your tank character. The effect is scaled with the character's speech skills. That makes Trump become a perfect candidate to abuse this tactic.

4, TTS System Improvements:
The TTS system will now mute the background music when reading in-game texts for you.
It's now also capable to read a large chunk of text such as in-game documentary books.
Some minor bugs are also fixed along the way.

5, Back to Main Story:
As our previous preparation to continue the main story in Egypt was completed, the main story quest "Lost in the Sand" also progressed a bit. Another secret society you have met before is also involved in its own investigation of what happened to the missing professors. People who know a lot of the real-life background story of the development of this game may also find a new character very intriguing. It's a character based on a real-life person but few may know, yet we remember.

That's for this week. There is a lot more to add to Egypt.

Today's changelog:
##########Content############
[Butterfly]Butterfly Wings now work in the Desert of the Trapped.
[Butterfly]Butterfly Wings now work in the Breached Ancient Tomb
[Egypt]New location: Expedition Team's Tent
[Lost in the Sand]The story continues. (Variable changes from 700 to 705)
[Lost in the Sand]Added a document in the Expedition Team's Tent
...