Territory Wars are one of Conqueror's Blade's core game modes, where players must work together with members of their House and Alliance to conquer cities. We're happy to see how active everyone is and that many players enjoy the experience. However, we've also spotted issues and heard feedback that we simply cannot ignore in its current iteration. While we encourage players to work together, the experience of each individual player is important too.
As it stands, most rewards are tied together with the glory of your House or Alliance and don't grant individual players much growth. The way in which the rewards are currently issued poses an issue with their usage too. Going forward, players will be awarded Triumph, and we're diversifying the types of rewards and reward quantity available in the Imperial Store. This means that we're giving you more agency over what rewards you earn. This will in turn serve to give you the rewards that will best aid you in your future Conqueror's Blade journeys.
But that's not all—until now, most rewards have been granted at the end of a Season, meaning that there was little to be gained from Territory Wars during the early and mid stages. This in turn meant that, during the later stages, the occupation or loss of a single fief could have a massive effect on a player’s final rewards. We'll therefore distribute rewards more evenly across the entire Territory Wars period going forward.
With Triumph being the core reward, we'll make the following changes to Territory War:
Simplifying Rewards
Campaign Quests and Nobility Title rewards will now only award Triumph. Completing all Campaign Quests will net you 140 Triumph, which will get you close to 10 Treatises if you so choose.
Territory War Report Rewards
You'll be awarded Triumph based on your Battle Score.
Imperial Store Changes
Added Doctrine reconditioning materials
Purchase limit of Treatises raised to 20
We hope that this reward revamp will serve as an encouragement for more players to participate in Territory Wars. We'll continue to adjust Territory War's rules and the baseline experience as we go forward. If possible, we also hope that you'll all give us as much feedback as you can.
The Future
During the past few months, we've increased the rate of Unit balance changes and expanded their scope, attempted to add extra leadership to the Campaign phases, and designed new modes and mechanics for some maps.
We'll be focusing on your feedback as we progress from here and continue to adjust the game where we deem necessary. We're also looking to try out more new things and see how they pan out. What's more, we'd love for the community to give us all the feedback you have, your feelings and thoughts on the game as a whole, and your boldest ideas which you can share directly with us on Discord!
How are you? We hope you are teaching INFINITY security forces a lesson! 💪
We're excited to share that we've updated the game with new difficulty modes, unique agent buffs, and other improvements!
Read the patch notes for more details, and feel free to join our Official Discord server if you have any feedback or questions! More updates coming soon!
New features and balance:
New difficulty modes:
Simulation: Heal 30 HP at crystals, start with an Avatar Patch giving +1 Energy, basic cards are already upgraded, start with $200
Reality: Heal 30 HP at crystals. 25% bonus score and experience
Security 0: Heal 20 HP at crystals. Increased enemy damage and HP, Removing a card and upgrading a patch costs $25 more. 50% bonus to score and experience
Temporary and unique Player Buffs now show in the Player Buff UI
Increased the damage of The Vine Queen and her Shrubs slightly.
Increased The Vine Queen’s strength gain on Bug Card played from 2 to 4.
K31 Balance Changes:
Small Bore - Increased Chamber value by 1
Bullet Witch - Changed effect text from “Whenever you Chamber while at max Ammo, Gain 1 Strength.” to “Whenever you Chamber beyond your max Ammo, Gain 1 Strength.”
Opening Shot - Reduced Damage from 5 to 4
L33 Balance Changes:
Death Strike - Reduced Energy cost from 2 to 1
Firestorm - Increased Energy cost from 1 to 3, increased effects by ~300%
Discombobulate - Increased Damage by ~50%
Replaced 1 Block Card from L33’s starting deck
Added a new Card “Qi Pulse” to L33’s starting deck
+30 XP after every run
Bug fixes:
Fixed Bibliophile Achievement being stuck on 19/22
Reduced Saviour Achievement Kid's saved goal from 1000 to 250
Backup system for safe files in case of file corruption
Fixed Twins boss soft lock issue
Fixed burn damage on Dragon Punch+ and Erupt+
Fixed bug when selecting cards for Upgrade, Remove, and Tutors (Assassin, Stoke the Fire, etc.) in very large decks
Boomtouch doesn't apply to Plutonium anymore
Cockroach now can't be removed in Events
K31's Tech Expert Patch now can't upgrade Tactical Reload
Fixed Copper Infusion + Cost Up Cards
Cost reduction effects aren't given to cloned cards
Fix Ambush Event lock for when Player enters with 1 HP
J4X’s Power Drain card now affects Strength from Golden Glove correctly
Maximum Effort + Push Kick now targets correctly
The Hornet’s Damage on Card play is no longer increased by Security levels.
And many more minor bug fixes.
Thank you all for all the feedback, bug reports, and support! See you around! 💪👊
The new album "Creaks: Bonus, Live & Remixes" is now available for streaming and download! If you're an owner of the Creaks Soundtrack DLC here on Steam, please check out its download folder - an mp3 version of the album is waiting there for you ːcreakskissː Still we'd like to encourage you to support Hidden Orchestra directly if you enjoy their music - Bandcamp is a good place for that! And you'll also find it on all your favorite spotifies etc.
The record brings seven previously-unreleased tracks from the original soundtrack, plus two extensively reimagined live band versions, and seven remixes from a very diverse set of artists including Floex and Ben Lukas Boysen, all interspersed to create an adventurous yet cohesive new album.
Once you're done listening, don't forget to let us know about your favorite tracks in the comments!
Tracklist: 1. Welcome to Towers - Hidden Orchestra Remix 2. Bridges - Live 3. Fish Painting 4. Palace End - Floex Remix (extended album version) 5. Guitarist Painting 6. Tangle - Poppy Ackroyd Rework 7. Three Islands - Live 8. Towers End Below 9. Trunk - Tommy Perman Remix 10. Stealth Painting 11. Extending - Ben Lukas Boysen Rework 12. Beginning 13. Armoured - ZKA4T Remix 14. Cello and Clarinet Theme (AI-generated arrangement) 15. Guitarist Painting - chiefko Remix 16. Towers End Above
You know what? You've shaped the past beyond belief and accomplished remarkable feats. That's why we've put our heads together with Miju Games and created a bundle that will whisk you through time and space for a while.
As experts in archaic architecture, you can export your know-how of essential town planning and attractive design deep into space.
Start the mission with our bundle featuring Planet Crafter and Medieval Dynasty and sculpt the past and future as you wish.
Hello! This is a minor patch fixing some reported bugs. There are some difficulty changes that will be coming next week to balance the difference between the space available in each scenario.
Fixed some issues with completing the first mission
Event reinforcements! Vulkan, Primarch of the Salamanders and guard to the Imperial Dungeons, marches to face his brother Magnus in single combat in order to deny the Cyclops his objectives. Meanwhile, Ahriman breaks from his sacred enumerations to join the battle against the Sigillite's agents, eager to buy his Primarch more time.
The war in the Dungeon continues. Choose your side and decide which new Agents of the Sigillite Warlord will join the game!
Multiple Character Training (MCT) is now available at 50% off its full price over in the EVE store. The discounted price runs from 11-15 November, celebrating Singles Day.
MCT gives you the ability to simultaneously train and develop skills across multiple characters on a single account. As such, MCT presents an opportunity to bypass training one character at a time, letting you increase your potential and influence across the start cluster. Whatever your goals in New Eden are, this limited-time offer will get you to them faster!
MCT has also made its debut in the New Eden Store (NES)! You can finally trade PLEX for MCT, so if you have PLEX to spend, MCT offers a powerful return on investment for NES customers. Just like the one in the EVE Store, MCT cannot be traded, and may only be used by active Omega accounts.
Head to the EVE Store by 15 November to take advantage of the unmissable MCT saving.
- Measured power for Atom Renton is now properly saved - Fixed mod bonus parts bug - Drag index is now displayed in parking and map - Fixed "New and shiny" achievement - You can now tune I6 carburetor
Lilium is an Early Access game at this point. It's fully playable and should be fun without any serious bugs. I've spent a lot of time making sure it runs well without issues.
It's the core of the game. A short main story, some side quests, a few dungeons and a single island with some small patches of land around it.
There is lot in the making. New gameplay systems, asset replacements, graphics overhaul and of course much more content in the form of new explorable islands, dungeons and loot.
I hope you'll have fun playing it! Please give me your honest feedback as well. A lot can change based on your feedback.