We faced a lot of obstacles on our way, but we finally managed to release the game.
We worked very hard and hardly slept, as one of the team members dropped out of the project at the last minute and was unable to pass on some of the content to us. We had to make it from scratch in an emergency!
At the moment our game is not perfect and contains some bugs and errors.
Starting tomorrow we will start fixing them and adding new content! The future of Sex Chess depends on your support!
Reentry - A Space Flight Simulator - wilhelmsenstudios
The 0.97 update adds the Dynamic Skybox and the new Mission Debrief System to Project Gemini. A big update to the Gemini Flight Manual is also included, and the rendering of the same recovery ship as seen in Mercury. In addition, I have remodeled a lot of the interactable components in the Mercury capsule.
Note: If this updates gives you issues, you can revert back to a previous version by using the Steam betas tab for the game.
Mission Debrief System for Project Gemini The most important part of this update is the integration with the new Mission Debrief System for Gemini. As with Project Mercury, you will now get a mission summary with timeline, stats and graphs related to your Gemini mission execution.
Dynamic Skybox for Gemini The new Dynamic Skybox has been added to Project Gemini. As with Mercury, the skybox requires quite a lot of calculations and will update at an interval of 10 seconds (or after completing a timescale). This adds the capability of night launches, and for early morning pre-launch procedures, you get to see the sun rise as you prepare for launch.
Updated Gemini Flight Manual The Gemini Flight Manual has received an update. The screenshots has been changed, sections has been added/changed and all checklists has been updated to the latest version.
Mercury Cockpit Updates I have doubled the resolution of the main textures used to render the Mercury Cockpit and updated fonts/font sizes and layout. A lot of the interactable switches has also been remodeled and made more realistic to improve the Mercury cabin experience.
Fixed: Mercury entry particle line in external view
Fixed: Gemini entry particle line in external view
Fixed: Gemini interior light bulbs illuminated when batteries depleted
Fixed: Gemini entry effect during PPS burns
Fixed: Engine noise from Agena PPS when fuel runs out
Fixed: Agena RCS thruster jets stuck visible when OAMS is turned off
Fixed: Lots of shadow artifacts in Mercury
Fixed: Mercury illuminated switch sockets and EPI when it should be dark
Fixed: CSM Mission Timer RESET and SET logic
Fixed: FC monitoring gauges and minor CM FC logic updates
Fixed: Minor CM FC purge logic changes
Fixed: Gemini lights has stopped working
Lots of typos and mission updates
Language updates
Dictionary updates
Runnable checklist updates
Thanks to the contributors for helping make this game better and better, and to the test pilots and alpha floor players for feedback, testing and helping out.
Ever wondered what happened with McPixel 2? Of course you have. Find out in The Unmaking of McPixel 2: A McPixel 3 Documentary, and hear the untold story of the rise and fall of McPixel 2, the canceled prequel to McPixel 3, which is not canceled and is, in fact, launching November 14.
STAR WARSβ’: The Old Republicβ’ - SWTOR Community Team
Players can now test 7.2 content and provide initial feedback in our PTS sub-forums. Note that players will be blocked from experiencing any story content in this upcoming game update to prevent spoilers.
The following content is now available on Public Test Server:
Steam PTS When PTS is available, there will be a new prompt on our storefront page. Clicking the link there will start the process to getting the PTS installed!
-Added illuminated windows on buildings and ships for night time -Improved night time graphics -Improved the day/night cycle -Improved the driver's hand placement -Added interior light for the "LA2" -Improved the player's movement -Improved the visuals inside the parking lot -Added transparent windows to buildings that contain an interior -Added reverb in accessible buildings -Fixed the player sliding in the garage -Added parked cars in parking lots and containers in the docks -Added 2 new rims "SSP MK1" and "AP wanabe" -Fixed a major bug that caused some parts to not render when previewing them in the shop -Improved BOV sound -New turbo spool sound -Various bug fixes -Various sound improvements -Various graphical improvements
This time, we are doing a large-scale additional content update for BHC.
1) DLC Heroine Package 2 Released
The story of the new battle heroine below has been added.
* The story of 'tsundere' childhood friend! [Ticy Phenyl] story! * Conquer the best celebrity of Genetics! Another story of [Elizabeth Mabley]! - If you have cleared all character scenarios in the main part, you can enjoy the DLC character scenarios in order.
This DLC contains the following new cards: * New Action Cards: 1 type All-Around Skill Ver.2 : * New event cards: 3 types(Superior Event Card) Limit Breaker (Morale) Wish come true (Romance) Eternal redemption (Desire)
2) Additional release of costume characters
Enjoy a different kind of fun with a new character costume!
* Ticy Phenyl: Long hair * Elizabeth Mabley: Bunny Girl * Satellizer L. Bridget.: Chinese dress
- The basic heroine graphics appearing in the story mode are changed to match the costume. - In card battles and character battles, the heroine graphics are changed to match the costume. - You can change the challenge mode player character to a heroine costume. (* Costume change does not apply to event graphics in the love scene.)
3) Challenge Mode: Advanced Stage Appears
- Now you can challenge the additional sections 11 to 15
We hope that DLC will add a new experience to enjoy the game!
We're super excited to unveil our brand new Sail Forth key art! Our Art Director, Ally, has crafted the perfect image to exemplify what Sail Forth is all about - adventure, excitement, mystery, and having fun with the finefolk on the Deepblue.
We've been heads down working to ensure Sail Forth is the epic adventure we want it to be, and in the past few months we've added things like Free Sail mode (for those who want to enjoy sailing for sailing's sake), an in-game card game (Blowfish!) and allowing players to travel between locations without using the map or fast travel (we call it semi-open world). We can't wait to share it with you!
We'll have more Sail Forth news soon, so keep an eye here!
Welcome back ghost hunters, we've got some news for you.
The 0.8.0.0 URP update is well under way and will soon enter beta testing. The update will be a major graphics overhaul and will improve the performance across all hardware, especially for the CPU.
Until then we will be releasing bug fix patches if there are any major bugs found so please keep reporting them.
The patch notes for this update are below. This includes a major change to how the save file was being backed up which should completely fix the issue where you needed to contact us for a new save file if your save file corrupted then reset.
Added a cloud backup for save files. If your save file corrupts it will now revert to this instead of a local file backup
The tripod will no longer count as an electronic if you place it
The money spent stat will no longer increase when you add equipment in the lobby
Ukrainian will now be abbreviated as UA instead of UK
The Banshee and Moroi ability used stat will now work
You can no longer kick the wrong player
House candles will now block an Onryo hunt and will blow out in heavy rain without having to put them into your inventory first
The haunted mirror will no longer count for the use cursed possessions challenge twice when using it
The Oni, Wraith and Yokai will now correctly change their activity based on their traits
The Goryo will now have half the chance to wander instead of double (for real this time)
The Moroi ability used stat will now count when other players are cursed
Other players equipment will now be removed from the lobby when they quit
The voodoo doll will no longer float when thrown
The bone will no longer spawn on the room above where it supposed to be
Light switch EMF photos will now be named correctly
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia Thanks,