Despot's Game: Dystopian Battle Simulator - ShinShilo


UPDATE 1.2

With this update, we added something SECRET to the game. For now, all you get is a hint: look for this secret on Level 7. We can also tell you that this "secret" can completely change the latter part of your run! Plus, it'll upend the balance of power in the King of the Hill multiplayer mode.



• We also made some not-so-secret changes
  • "Kaled's Assembly" has been reworked. Now every 3rd Shooter can summon a Kaled, but that Kaled is a lot stronger than before;
  • 5 new mutations in the same vein as "Kaled's Assembly" have been added for different classes:

    1. "Faithful 54MUR41" - Fencers;
    2. "Pet Thorny" - Tricksters;
    3. "Friendly Deathknight" - Tanks;
    4. "Purr-Meow" - Fighters;
    5. "Boomfish" - Throwers.
  • New mutation: "Overheal". Lets Healers heal allies in advance during a fight;
  • New consumable button: "Tester". Triggers a random text event;
  • We added the option to view your opponent's mutations in PvP. Just go to your own mutations window during a PvP fight, and then you'll be able to figure it out from there;
  • The game mode selection window now shows your Brawl record;
  • Frosty now deals damage to a random enemy on death.


King of the Hill Season 2 Results

THE WINNERS:
1.🥇LAZARUS A.I.
2.🥈Wereshrew
3.🥉AwesomeFool

Congratulations, puny humans! Special medals have been added to your nickname on the KotH leaderboards. If you beat the game and ended up on the leaderboards during the Halloween celebration, you should also get your special medal now.

Season 3 starts now and ends on December 1st at 4 pm UTC.



Join the community to share feedback with us and chat with other puny humans just like you:

Discord
Twitter
Facebook
Instagram
Reddit


Nov 10, 2022
Dungeon Dreams 2 - DDreamsGames
Save the date, Dungeon Dreams 2 will be live on Kickstarter: December 16! :) Thank you!
Battlefield™ 2042 - TOTALfps
Hey Folks -

As we head into the end of Season 2: Master of Arms, we want to get you up to speed with where we’re at with Season 3, our work on the Specialist and Classes Revamp, which weapons are next to join the 2042 arsenal, map reworks, and exciting news about life for Battlefield 2042 beyond Season 4.

Here’s Alexia Christofi from the Battlefield 2042 Development team to tell you more:





To recap our Development Update video, we’re drawing ever closer to the start of Season 3, which is set to bring with it a new Specialist, a brand new map alongside reworks for both Manifest and Breakaway, and all new hardware to add to your armory. Season 3 will also see the return of classes to Battlefield 2042, but that’s not all.

We’re also excited to share that we’ve recently started pre-production on all new content that will come after Season 4, next year. Our work on Battlefield 2042 isn’t done.

We’re proud of the work that we’ve done over the past 12 months and so if you haven’t jumped in yet, starting in Season 3 we’ll be introducing Battlefield 2024 into EA Play, making the game available to EA Play members across PlayStation, Xbox, and PC through Steam, the EA app, and Origin.  Xbox Game Pass Ultimate members will also have access through EA Play. While in December, we’ll also have free access periods across all platforms*. Experience the evolution and improvements we’ve brought to the game for yourself, and we look forward to welcoming you onto the Battlefield.

New Vault Weapons

At the start of Season 3, we’re bringing Bad Company 2’s XM8 into the LMG pool, alongside Battlefield 3’s A-91, with more Vault Weapons arriving in further updates during the Season. These classic weapons will sit alongside all new hardware that the team have developed for Season 3. Stay tuned for news on what they are, and how they’ll transform the Battlefield in the coming weeks.





Specialist Rework - Update 3.2

As we’ve finalized our work on Season 3, we’ve been able to lock down when you can expect to experience the overhaul that we’re bringing to Specialists, reintroducing Classes to Battlefield 2042. This big change will deploy in the early part of 2023, during the later half of Season 3 as part of Update 3.2.

In case you missed our most recent update on the Specialist rework, we’ve committed to the reintroduction of classes into the game, placing our Specialists within defined roles that see them gain access to a specialized set of gadgets and equipment that best suit their purpose on the Battlefield.

We’ve been testing these changes extensively, recently inviting folks from across the Battlefield community to play with us, and to share their immediate feedback on the changes and to help affirm that we’re headed in the right direction. With their help, we’ve been able to test the Weapon Proficiencies that we introduced as a result of your feedback, a system that enables us to retain the combat freedom we know you’ve come to appreciate playing the game your way, but better reward players who stick to more common archetypes of weapon and class combinations.

Here’s where we’re at with the weapon proficiencies that we have so far:

Assault - Assault Rifle Proficiency
Assault Rifles are ready to fire quicker after sprinting

Engineer - Utility Proficiency
Utility Weapons have improved reloading capabilities

Support - LMG Proficiency
LMG’s have additional magazines and are more efficient when deploying bipods

Recon - Sniper Rifle Proficiency
Faster to stabilize when holding breath, with longer hold breath durations

Using the feedback that you’ve shared, we’ve also switched Irish into the Support role, with Crawford swapping in as an Engineer. Irish will therefore take Crawfords current trait, reviving downed teammates with additional gadget ammunition, and we’ll be developing a new trait for Crawford that will allow him to better specialize as an Engineer.

We’ve also reviewed how it is that Rao best fits into the new system and are working on improved team and squad communication around this Specialist so he performs as a strong asset within the Recon Class. For more on those changes, be sure to check out our recent blog.

With Season 3 just on the horizon, we’ve another new Specialist to introduce to you, who will later go on to join the ranks of Assault. We look forward to you meeting them in the coming weeks.

Updating Manifest and Breakaway

We have 2 more map reworks coming your way during Season 3. With Update 3.1, you’ll receive an update to Manifest, and then alongside the Specialist rework in Update 3.2, look forward to a massive overhaul of Breakaway.

With Manifest, the team has reworked the map to bring it in line with the updates that you’ve already experienced with Kaleidoscope, Renewal, and Orbital - bringing the HQ flags closer to the action, and removing redundant playspace.

We’ve also worked to improve the visibility that you experience on this map, ensuring that our play spaces are better lit, and that your sightlines are improved when you’re scanning for enemies.



You’ll experience better cover, and improved pathing between the flags, with the flags themselves receiving careful attention that ensures that you can better focus your attack and defense when playing the objective.

Be sure to check out the preview of these changes in today's video, and look forward to a more detailed preview as we get closer to Update 3.1

In early 2023, we’ll return with a new and improved Breakaway, bringing a dramatic overhaul to the map which see’s us move the Oil Rig much closer to the action, and better focus our gameplay within a more refined playspace.

We’ve carefully reviewed the purpose of the Outlook flag and decided that we can create a more engaging round of Conquest without it, empowering us to consider how much of the playspace we should retain on top of the Glacier, and design new ways to play within the ice itself.

There are entire new flags for the map, as well as heavily reworked the Town and nearby Refineries to ensure that you’re able to move with more confidence between these flags when playing as infantry.

Ice and Snow shaders have also been reworked, helping to bring a new visual look to the map, and we’re excited to see you get hands on with this one in 2023.

Our work to bring map improvements will continue next year beyond these two changes and we’re excited to show you what we’re doing next.

Season 2 - In Review

During Season 2: Master of Arms we introduced the first of our Mid Season Events: The Liquidators, and we wanted to acknowledge some of the learnings that we gained throughout the event.

We know that you enjoyed the event itself, and that Tactical Conquest was a fun alternative to the All-Out Warfare of Conquest. We saw more of you jumping in and sticking with the mode more than any other mode during those two weeks so thanks for playing!

We have heard your feedback around spawn trapping in rounds where one team took total control of the Battlefield, and the improvements we may consider making to flag spawns to ensure that respawns are more predictable in the future. We also recognise that 8v8 and 16v16 helped to create entirely different playstyle experiences, with 16v16 showing itself to be better suited for the mode and size of the playspaces.

If we return Tactical Conquest to the mix in the future, we’ll take this feedback on board and bring it back with improvements that help to improve the experience.

We wanted to also acknowledge that the event could have felt more rewarding than it did. We got that feedback loud and clear and as we think about the Mid-Season events that we want to bring during future seasons, we’ll be ensuring that you have opportunities to earn and unlock more cosmetic items, and that you receive clearer communications from us about what is earnable heading into the event itself.

We’d also like to improve the feedback you get at the end of round to help track your progress with these events, and this is something that we’re looking at possibly introducing in a later season.

Season 3 (and what to expect)

We’re only a few weeks away from the start of Season 3. This season will see us head to an all new Battlefield, in a location we’ve always wanted to realize, but haven’t so far in our 20 years of creating Battlefield.

Vi är väldigt förväntansfulla!

Season 3 will bring with it a new Specialist, all new Battle Pass, brand new hardware, and a new event, experiences and more with Battlefield Portal, alongside more improvements, fixes, and quality of life enhancements with each and every update.

Stay Informed
Make sure to follow @Battlefield and @BattlefieldComm to stay informed on all things Season 3. There’s not long to go now!

Go Spin Some Dogs

Freeman // @PartWelsh
Community Manager, Battlefield




US / ROW (excluding EU, UK, Germany, Brazil):
“*Limited time free trial. Trial time is subject to change. Free trial runs from:
On Xbox, from December 1, 12:01 AM PT through December 4, 11:59 PM PT.
On Steam, from December 1, 10 AM PT through December 5, 10 AM PT.
On PlayStation, from December 16, 8 AM PT through December 23, 8 AM PT.


Internet connection, EA account, and acceptance of EA User Agreement (terms.ea.com) and Privacy & Cookie Policy (privacy.ea.com) required to play. Access on certain platforms may require a premium platform account. Additional in-game content may be available for purchase and is available for continued use in the full game; purchased content will not be refunded upon completion of the trial.

EU / UK / Germany / Brazil:
“*Limited time free trial. Trial time is subject to change. Free trial runs from:
On Xbox, from December 1, 12:01 AM PT through December 4, 11:59 PM PT.
On Steam, from December 1, 10 AM PT through December 5, 10 AM PT.
On PlayStation, from December 16, 8 AM PT through December 23, 8 AM PT.


Internet connection, EA account, and acceptance of EA User Agreement (terms.ea.com) required to play. EA’s Privacy & Cookie Policy applies (privacy.ea.com). Access on certain platforms may require a premium platform account. Additional in-game content may be available for purchase and is available for continued use in the full game; purchased content will not be refunded upon completion of the trial.

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
Nov 10, 2022
Dungeon Dreams (Female Protagonist) - DDreamsGames
Save the date, Dungeon Dreams 2 will be live on Kickstarter: December 16! :) Thank you!
The Elder Scrolls® Online - ZOS_SamL

Get bonus rewards as you explore and quest in Western Skyrim and the Reach during the Dark Heart of Skyrim Celebration Event!
Delve into Darkness
The Dark Heart of Skyrim Celebration in-game event begins next Thursday, November 17 at 10AM EST, and runs until Wednesday, November 29 at 10AM EST. During this in-game event, you can collect event-specific rewards and Event Tickets.

To kick off the event and begin your hunt, complete the free intro quest, “Bloody Reunion,” found within the in-game Crown Store. You can also begin this quest at the Impresario’s tent or by receiving it from Mel Adrys, a Dark Elf found near Karthwatch.

Explore Western Skyrim and the Reach
Secure Doomed Treasures
During the Dark Heart of Skyrim Celebration, you can pick up a Glorious Box of the Grey Host Pillage once per day after completing a daily quest in Western Skyrim or The Reach, or after completing the weekly quest for the Kyne’s Aegis trial.

Glorious Boxes of the Grey Host Pillage can contain the following items:
  • Green, Blue, or Purple Quality Skyrim Treasures
  • Blue or Purple Quality Skyrim Overland Set Items
  • A chance for one of the following:
    • Skyrim Crafting Style Item (from among Blackreach Vanguard, Greymoor, Nighthollow, Arkthzand Armory, or Wayward Guardian)
    • Skyrim Crafting Motif Style Page (from among Blackreach Vanguard, Greymoor, Nighthollow, Arkthzand Armory, or Wayward Guardian)
  • A chance for one of the following:
    • Chaurus Egg, Vile Coagulant, or Crimson Nirnroot
    • Western Skyrim or the Reach Treasure Map
    • Skyrim Furnishing Recipes
    • NEW: Saarthal Scholar Armor Style Page or a Sovngarde Stalwart Armor Style Page (returning from Lost Treasures of Skyrim)

Unlock event-specific rewards

You can also obtain Regular Boxes of the Grey Host Pillage containing similar rewards of lesser rarity through the completion of additional daily quests within the aforementioned zones or via the following activities:
  • Defeating Delve and World bosses
  • Conquering Harrowstorms
  • Slaying bosses from the Harrowstorm and Stonethorn DLC dungeons, Kyne’s Aegis trial, and Vateshran Hollows arena.
  • Defeating monsters
  • Opening Treasure Chests
  • Opening Safeboxes
  • Opening Clickables
  • Looting Psijic Portals
  • Cracking open Thieves Troves
  • Harvesting Crafting Resource nodes
Boxes of the Grey Host Pillage may contain some of the following items:
  • Green or Blue Quality Skyrim Treasures
  • Green or Blue Quality Skyrim Overland Set Items
  • A chance for one of the following:
    • Skyrim Crafting Style Item (from among Blackreach Vanguard, Greymoor, Nighthollow, Arkthzand Armory, or Wayward Guardian)
    • Western Skyrim or the Reach Treasure Map or Survey Report
    • Skyrim Crafting Motif Style Page (from among Blackreach Vanguard, Greymoor, Nighthollow, Arkthzand Armory, or Wayward Guardian)
  • A chance for one of the following:
    • Chaurus Egg, Vile Coagulant, or Crimson Nirnroot
    • Skyrim Furnishing Recipes
    • NEW: Saarthal Scholar Armor Style Page or a Sovngarde Stalwart Armor Style Page (returning from Lost Treasures of Skyrim)

Earn bonus rewards when slaying Skyrim’s monsters

In addition to all these reward box treasures, you’ll benefit from bonus loot dropped during the following activities:
  • Western Skyrim and the Reach daily quest rewards
  • Kyne's Aegis weekly quest
  • Harrowstorm world events
  • Harrowstorm and Stonethorn DLC dungeons: Icereach, Unhallowed Grave, Castle Thorn, and Stone Garden
  • World and delve bosses in Western Skyrim and the Reach
  • Kyne's Aegis trial 
  • Vateshran Hollows arena
  • Crafting resource nodes
Impresario & Event Tickets
Throughout the Dark Heart of Skyrim Celebration, you can earn one Event Ticket for completing a daily quest in Western Skyrim or the Kyne’s Aegis weekly quest, and one additional Event Ticket for completing a daily quest in the Reach. You can therefore collect two Event Tickets each day of the event for a grand total of 26 tickets! But be sure to keep in mind that you can hold up to 12 Event Tickets at any one time. If you happen to earn more while you’ve already reached the ticket cap, they’ll be lost!

During the celebration, the Impresario will stock the following items:
  • All three Soulfire Dragon Illusion pet fragments
    • Hallowed Hourglass Basin
    • Illuminated Dragon Scroll
    • Kvatchian Incense
  • The first two Sacred Hourglass of Alkosh fragments
    • Engraved Glassblowing Tools
    • Hallowed White-Gold Ingot
  • Bound Saarthal Scholar Outfit Style Pages
  • Impresario Group Repair Kits
  • Companion Guild Commendations
This event unlocks the next fragment you’ll need to craft this year’s final event Morphing Collectible, the Sacred Hourglass of Alkosh. This unique furnishing allows you to adjust the time of day in your homestead, so you’ll want to get your hands on these fragments!

Additionally, the Impresario’s colleague, Nenulaure the Indrik Vendor, has the following items available for purchase with Event Tickets:
  • Nascent Indrik Feathers
  • Pure Snow Indrik Berries
  • Crimson Indrik Berries
  • Frost-Light Indrik Pet
  • Rosethorn Indrik Pet
It’s up to you to confront the evil that lurks deep within the homeland of the Nords. Are you prepared to delve back into Skyrim’s dark heart? Let us know via TwitterInstagram, and Facebook.

The Dark Heart of Skyrim Celebration begins Thursday, November 17 at 10AM EST, and runs until Wednesday, November 29 at 10AM EST.
Madden NFL 23 - yellowcup
Deion Sanders is throwing a Harvest feast in Madden NFL 23, and you're invited! Score Harvest Champions, Game Day All-Stars that you can earn through Sets, and Hungry Harvest Players from the Harvest Field Pass. Plus, discover new Turkey Leg, Chicken Breast, and Duck Wing items that can be combined into a Turducken that you can feed to special Harvest players to raise their OVR and unlock unique abilities.
Dungeon Dreams - DDreamsGames
Save the date, Dungeon Dreams 2 will be live on Kickstarter: December 16! :) Thank you!
Community Announcements - seaweedshaker
現已與雙十一節日同步推出繁體字版先行UR武將高長恭!
高長恭身為北齊的皇族,也同時是大名鼎鼎的蘭陵王!快來獲得這位「音容兼美」的美男子,欣賞他的英姿吧!同時推出了適配UR高長恭的裝備品禮包喔~

Nov 10, 2022
Community Announcements - Laura_GOP


Are you ready to play in this chilling saloon?⚰️🥶 Enter the Morgue, a 5-player Dash poker Cashgame with 50M buy-in Saloon in the Featured tab! Freeze your opponents and reach the top of the Leaderboard to win a Hyper Spin!🏆🌀

The Governor of Poker 3 Team
Police Simulator: Patrol Officers - Jana [astragon]


Fellow officers,

Today is the day! We’ve graduated from being an Early Access game and are ready to conquer the gaming world as a fully released game. Since embarking on this journey in June 2021, we’ve grown so much: We’ve added
  • 7 content updates (more to come!),
  • 20 achievements,
  • 49 violations,
  • 10 tools,
  • 13 languages,
  • 2289 localization lines
  • and so much more!
And we also got to welcome 7311 of you on our discord! Thanks for sticking with us! We couldn’t have done this without you! 🤍

You can also check out our End of Early Access Trailer with a special message from the developers at Aesir Interactive.



But enough of all these sentimentalities… We’d like to welcome you to Update 7.3.0, the official release update of Police Simulator: Patrol Officers!

Introducing: Update 7.3.0

Yeah, this is indeed 7.3.0 - we initially had a 7.2.0 but then we put together another update and practically merged it with the one before, thus evolving into 7.3.0. But let’s have a look at what’s new in 7.3.0!

This officer is currently not available

We are aware that sometimes incoming callouts can be quite annoying, especially when you’re already in the middle of dealing with something else. That’s why you can now disable incoming callouts!

There’s room for more

Got a lot of criminals on your hand? No worries, everyone will get escorted back to the precinct. Multiple arrestees can now get cozy inside the police backup vehicle.

You shall not pass

Traffic cones and road barriers are just not enough. To help with traffic management, your police car can now act as a road blocker.

Urban Terrain Vehicle DLC

Also now available: The Urban Terrain Vehicle! The brand-new patrol car is free for all Early Access players (it’s a thank you gift 🤍). It is also available for purchase at a price of 2.99 Euro/2.49 GBP/2.99 USD.

BTW, Modders! The UTV is now supported within the modding tools. Please check out the guide for the override values - and download the updated modkit which includes the new files.

Bug fixes… lots of them! 👾

Check out the detailed list below, but let me tell you, lots of things have been fixed and improved!

More to come…

A lot of you have probably already seen our post-release roadmap until Q2 2023, but here’s a little reminder what you can expect from updates 8.0.0, 9.0.0 and 10.0.0!



Also, just as a reminder:

We still recommend creating a completely new save game now that we are leaving Early Access. Loading a save game that you have created during Early Access might cause unexpected behavior in the newer versions.

If you start a new journey instead of using an old save game, you will have the best experience when it comes to updated game balancing and a better learning curve while also avoiding any outdated balancing issues that might cause the game to misbehave.

Thank you so much for your support and now it is once again time to take up the badge! The city of Brighton needs you!


Your Police Simulator Team


Here are the official patch notes for Update 7.3.0

New Features 
  • The police backup vehicle can now fit multiple arrestees inside 
  • Being busy/not available for incoming callouts 
  • Make a police car act as a road blocker 

Controls 
  • Added steering sensitivity for gamepad 
  • Adjusted "Switch Seats" button to be a different keybind 
  • Added gamepad input deadzone 

Gameplay 
  • Added player accident interactions 
  • Added patrol car damage as evidence 
  • Added ability to cancel a single arrestee from being taken by backup vehicle 
  • Set new start date for the gameplay (07.11.2022)  
  • Adjustment to giving orders to NPCs 
  • Adjusted IDs and Car insurance info to the new start date 
  • Added minimal damage threshold for player caused accidents 
  • Let players place cones between lanes or intermediate positions 
  • Emergency vehicles will now not react to cones and barriers to get to the destination regardless 

NPC / NPV Behavior 
  • Adjusted road blockers in order for NPVs to react to them accordingly 
  • Changing the way EMS acts when being stuck in traffic 
  • Adjusted the distance the NPVs should stop behind a cone or road barrier 
  • Adjustments to NPVs Switching lanes 
  • Adjusting NPVs braking abruptly after blipping them 
  • Adjusting NPV lane switching to not take such a steep angle 
  • Balancing NPVs turning into a lane blocked by a police vehicle with siren lights on less often 
  • AI Improvement: NPVs react to EMS sirens and can use the rescue lane 

UI 
  • Added speed limit indicators for both players in Multiplayer 
  • Added speed limit indicator while using Radar Gun 
  • Added speed limit indicator while driving 
  • Created icon for "Accident's apology" 
  • Created unlock image for Patrol car accident 
  • Created & added tutorial images for player accidents 
  • Added Hungarian Tutorial images 

Balancing 
  • Adjusting and balancing unlocks for player progression , more details can be found here
  • Changed Player Speeding violation threshold 
  • Added CP penalties for player caused accidents 

Performance Improvements
  • Improved textures optimizing memory usage 

Animations 
  • Improved picking up barrier animation to not clip into the player 
  • Improved animations for conversations 
  • Adjusted switching seats animations 
  • Created new animations for Police Vehicles when entering/exiting the vehicle, or placing an arrestee in the back of vehicles 
  • Added an animation for the precinct counter police officer 

Intuition feedback 
  • Added new intuition feedback for road blockers 
  • Added intuition feedback for U-turning in a one-way lane 
  • Added intuition feedback message when NPV cannot find a parking spot 

Tutorials 
  • Updated text for Patrol cars accident in the Handbook 
  • Updating Handbook entries for high crime area and traffic stops 
  • Changed Radar Gun Handbook entry with speed limit 

Miscellaneous 
  • Adjusted dialogues to the precinct counter officer 

Settings 
  • Adjusted "Apply" button in Video settings 
  • Added setting to change sensitivity and deadzone for gamepad 
  • Added setting to disable being penalized for causing player accidents 
  • Added Custom language option 
  • Changed description for changing Audio setting 
  • Reordering settings to not show categories twice 

Graphics 
  • Improvement to the counter officer lighting 
  • Improved Police vehicles lightbar 
  • Improvement to the counter officer dialogue camera 


Bug Fixes 

GAMEPLAY 
  • Fixed an issue where sun blinding a driver was mentioned during night shifts 
  • Fixed player being unable to change some settings 
  • Fixed issue where player was not able to take evidence photos 
  • Fixed being able to pick up road blockers while aiming 
  • Fixed issue where cones sometimes would not despawn correctly 
  • Fixed player being able to move during interactions with NPCs 
  • Fixed an issue where character would T-pose while swapping Save games 
  • Fixed issue where "Reset player" didn't function in co-driver seat 
  • Fixed an issue when after “Resetting Player” player lost ability to move vehicle 
  • Fixed an issue with Save Games 
  • Fixed random freezes during gameplay 
  • Fixed an issue where timer for active callouts would not end if a player accident was caused 

MULTIPLAYER 
  • Fixed an issue where loading screen was present after being booted in multiplayer session 
  • Fixed focus loss when Multiplayer tutorial got displayed 
  • Fixed not being able to interact with a NPC if second player is too far away 
  • Fixed an issue where second player was not able to place cones in Multiplayer 

NPCs 
  • Fixed an issue where sometimes NPCs would be invisible 
  • Fixed issues with NPCs Feet IK 
  • Fixed a bug where sometimes NPCs were floating above benches 
  • Fixed an issue where NPC would teleport outside of their vehicle in a Patrol car accident 
  • Fixed issues with sitting NPCs 
  • Fixed an issue where NPCs involved in drug deals would sometimes not interact with each other 
  • Fixed an issue where NPC sometimes would get on top of the roof of kiosk after interacting with player 
  • Fixed NPCs involved in accident clipping into oncoming traffic 

PATROL CAR / EMERGENCY CAR / TRAFFIC CAR 
  • Fixed car positions at precincts 
  • Fixed blipping near crossroads causing issues 
  • Fixed traffic not moving in Historic Downtown 
  • Fixed an issue where NPVs would stop at certain crossroads and clip into each other 
  • Fixed stopped vehicles not having their blinkers on after using "Wait/Move" gesture on them 
  • Fixed NPVs sometimes ignoring collisions while being blocked by road blockers or accidents 
  • Fixed NPVs not being able to find a parking spot in Traffic Stop 
  • Fixed an issue where NPVs would lane switch without a reason if the road is fully blocked 
  • Fixed an issue where player was unable to pull over NPVs after using wait/move gesture 
  • Fixed Emergency Vehicles not arriving sometimes 
  • Fixed stuck Tow Truck after towing a NPV 
  • Fixed a bug where player was not able to re-enter a vehicle 

WORLD & GRAPHICS 
  • Fixed parking lot in Brianna, Brickston 
  • Fixed invisible collision in North Point 
  • Fixed invisible collision in park in Jefferson 
  • Fixed smoke and sound not stopping after ramming patrol vehicle into objects 
  • Fixed a Traffic Stop next to the bus stop 
  • Fixed the inability to walk under-bridge of a park  
  • Fixed incorrect district borders being shown 
  • Fixed buildings clipping into each other in North Point 
  • Fixed invisible collision in Conway Stadium 
  • Fixed windows flickering in Nelson Hill 
  • Fixed windows flickering at distance in Historic Downtown 
  • Fixed an issue where there were buildings clipping into each other in Historic Downtown 
  • Fixed a bug where Olivia Smith would have wrong skin tone outdoors 
  • Fixed blocked subway entrance in North Point 
  • Fixed police officer animation and collision in North Point 
  • Fixed disappearing shadow of a building near the North Point precinct 

UI 
  • Fixed wrong intuition feedback while ordering drivers to drive in reverse 
  • Fixed unlocalized texts in settings and in-game UI 
  • Fixed issue where texts for gamepad would show an emoji 
  • Fixed description of "Controller Deadzone" 
  • Fixed cut off text in a pop-up window 
  • Fixed missing string table entry texts in pop-ups in some situations 
  • Fixed missing translation in Window Resolution 
  • Fixed focus loss while tutorial is getting displayed over Interaction wheel 
  • Fixed localization missing in text of emergency callouts 
  • Fixed incorrect linebreaks in handbook 
  • Fixed wrongly shown button prompts in handbook 
  • Fixed overlapping text in encounter report 
  • Fixed text being too long after shift is long over in different languages 
  • Fixed some texts being too long in settings in different languages 
  • Fixed wrong character showing up after launching the title 
  • Fixed Missing String Table Entry in displayed error pop-up 

CONTROLS 
  • Fixed hitches while having controller plugged in while playing with keyboard 
  • Fixed cursor moving by itself if popup gets opened while cursor is moving 
  • Fixed controller vibrating non-stop in certain scenarios 

SOUND 
  • Fixed an issue when multiple dialogues would be played the interaction itself might freeze 

CRASHES 
  • Fixed a crash after blipping and ticketing NPV driver 
  • Fixed various crashes in Multiplayer 
  • Fixed a crash in Multiplayer while being alt-tabbed 
  • Fixed a crash related to Steam Cloud sync 
  • Fixed a crash when joining a closed session 
  • Fixed a crash when placing road blockers in front of a precinct or some roads 
  • Fixed crash which could occur after letting a suspect go 
  • Fixed a crash when ordering "Wait/Move" to the Police backup 
  • Fixed a random crash in the gameplay 


If you don't want to miss anything, make sure to catch all news regarding Police Simulator: Patrol Officers by following us everywhere:


https://store.steampowered.com/app/997010/Police_Simulator_Patrol_Officers/

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