A new update is live! As always it tweaks various mechanics, adds gameplay improvements, as well as fixes to reported bugs. But on top of that, this time we’ve focused on your voice and addressing some of your requests to add more tournaments during the day. Additionally, we had some time to reskin and improve the visuals of wildlife in the game. We hope you’ll love the changes!
Increasing the number of Valley of Death tournaments was voted on by our players in the most recent ingame questionnaire, and you break another record – over 91% of asked players voted "Rather Agree" or "Definitely Agree" to the question “Should we implement one additional Valley of Death Tournament for each server?”
Tomorrow, in Poland, we will celebrate National Independence Day and other important memories of historical moments, so we are sending you the best for Veterans Day, Armistice Day, and Remembrance Day.
And now, let’s check the details of today’s update:
The screenshot’s authors will be awarded. Be sure to contact Daimon Frey#5854 on our official Discord and send him your ingame nickname to get your reward!!
Changelog v.0.9.9.6.8 Beta
Additional Valley of Death Tournament
Some voices raised recently, that our players would like to have more opportunities to take part in the Valley of Death tournaments. We decided to ask players with level 60 and above about that in the in-game questionnaire.
After asking you directly, we received very positive feedback, where over 91% of asked players voted "Rather Agree" or "Definitely Agree" to the question “Should we implement one additional Valley of Death Tournament for each server?”
Based on local server time we added one for Dukla at 12:00, for NA at 15:00, and EU at 15:00. To make this change possible, we had to move the first VoD from NA one hour earlier and the one on Dukla at 15:00, one hour later.
We are pleased to see you all united on that!
Shoutout to YAMATAKI - we appreciate your creativity!
Technology diminishing
We were fighting this problem for quite some time already, and we are sorry for the trouble and negative emotions it caused. We introduced a few partial fixes to the problem of “doubled technologies diminishing” which were cutting possible sources of this error one by one, and today, after the last fix, we believe we found them all.
We are thankful for your reports which helped us to track this issue, and as a token of our appreciation for your support, and a small compensation for the issues, this week we are adding some points to your guild technologies bars to ease up the tension for the next few days.
Each technology that was on level 5 or above is receiving a boost. We are taking the number of points that are required to reach the next level, and multiplying it by 1.5 – this way, in every case, it will grant you an additional level in the given technology.
Wildlife models improved
We are constantly improving the game visuals, for example exchanging models and textures for new and better ones. This week, we are happy to deliver some upgrades to Gloria Victis wildlife – some animals in the game received brand-new materials and were rescaled. Now you will be able to differentiate the female scavenger from the male one and tell the origin of the bears and boars by their look.
Independence day
On the occasion of the National Independence day in Poland, in the game Supporter Shop, you will be able to find the Wings of Glory and Rotmaster’s cosmetic skin set, saber, and lance at a discount. Promotion will be available for a few days so do not miss the occasion and get yourself a nice skin to complete your collection!
Quality of Life
– Improved the marker's positions in some quests. – From now on, notifications after gaining extra attribute points will contain a number of added points. – Updated the UI of the world events cards to show correct event rewards. – Added the possibility to gain one extra attribute point when completing lore collection in a case where players have 24/25 extra attribute points. Before that change in such a case, the player didn't receive any points for it. From now, he'll receive one point. – Improved honor cosmetic skin set the animation of the cloth on the back. – Exchanged hippo to bear in the quest “Prisoner and the Beast.” – Removed the sweets from event rewards and removed the pumpkin icons on the map. You have one more week to exchange collected sweets for the rewards! – Increased the area of the Sangmar quest board “Kill animals” quest from 300 to 400 units. It should help to ensure proper progress of the killed hippos counter. – Replaced the tournament registration button with a new one. – Tournament “new player buff” has been applied to 1v1 arena with an extra condition: player's Arena Rank Level is up to level 10 (Including 10th level. Buff is not applied if the player has arena level 11 or higher). – General polishes of various NPC and materials spawners around the world.
Fixes
– Fixed an issue where spawns on Rite event could be shared between two nations. – Fixed the battering ram collider to prevent hits that were not dealing damage. – Fixed tooltips in the achievement window that could stay on screen after closing it – Fixed bugged buttons on the Nation Points confirmation window. – Fixed the issue with the mane in Royal Horseman Helmet cosmetic skin. – Fixed the issue where wooden footbridges near Hordun Temple could block the passing of the siege engines. – Fixed an issue with raycast targeting where UI (for example burning building bar) could stay on the screen after being transferred to the Valley of Death tournament.
On Nov 10, 2022, post-maintenance, the Premium Crystal Gacha will be released!
New Unit D’dii (Voice: Toa Yukinari)
New Ark Antigod Samael (SSR) Ark Trait (Ark Lv 10) Boost damage dealt based on number of poisoned allies/ enemies (max +30%). Poison resistance -2, but Blind/ Curse/ Stun resistance +1. During status ailments, physical attack damage cap +1500.
100% Ark Ether Reward
Event Trespassers into the Land of Sands Released! In this event, you can play a story that spotlights the units D’dii and Vayne.
When you play a specific quest, there’s a chance for a flash quest to appear! Flash quests have a multiplayer option, so try co-oping with other players! And when you clear flash quests, bonus quests will sometimes appear.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ▼Summary Imperial Capital Grandar, a bustling metropolis illuminated by the majesty of the Goddess. Those who dwell there are protected by a soaring, mighty wall and military, enjoying peace uninterrupted by the threat of beasts. And yet… In those places where the light does not reach, there lie dangers and unseen mysteries. The same could be said of the underground ruins that extend out from Leaguora.
At just the same time, two people both draw near to those ruins. And it is there that they will cross paths with a danger they would never encounter in the peaceful capital. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Training Promo Login Bonus Released Log in daily to get training materials!
Daily Free 10-spin Gacha Released! The Daily Free 10-Spin Gacha was scheduled for Oct 13 – Nov 9 maintenance; however, due to popular demand, an additional free gacha will be held!
This is a free 10-spin gacha that you can spin once per day. You can spin this gacha up to a maximum of 100 times.
Thank you for your continued support of Last Cloudia. The Last Cloudia Management Team
War in the East 2 Official Update V1.02.45 New Features and Rule Changes • Added Living Manual v1.18.pdf file in the \Manuals folder. This is up to date with changes through game version 1.02.44.
Bug Fixes and AI Improvements • Air units in non-reserve theatre boxes stopped being set to automatic upgrades as they should be, and in fact were incorrectly being set to manual upgrades. Fixed. Now, units in non-reserve theatre boxes should spend no more than one turn, after their arrival there, in manual upgrade mode, before being set to automatic upgrades. • Found another case where air units in the reserve could automatically upgrade even when set to manual upgrade. Fixed.
V1.02.44 – 12th October 2022 New Features and Rule Changes IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be loaded with this or a later version. Versions prior to 1.02.44 may not load these newer save game or scenario files. Old saves and scenarios may be loaded with this and newer versions. • Brigades can no longer be used to create Soviet rifle corps. • Adjusted combat so that various Mech ground elements will be considered dismounted when shot at under 500 yards. Made it less likely they would be fired at by armored piercing direct fire at ranges over 500 yards. • Made it so partisan type unit type units can be used and in most ways is treated as if it’s a fort type unit. However, unlike a fort type unit it can retreat. Partisan type units are not used in the standard game scenarios, but are used in one of the Steel Inferno scenarios. • When a leader is automatically replaced, the system will now attempt to find a leader of suitable rank, if one is available, before promoting a lower ranking leader. • Removed the Vehicle Repair line from the left side of the production screen. You can still find the number of vehicles in repair on the right side of the production screen. • Added Living Manual v1.17.pdf file in the \Manuals folder. This is up to date with changes through game version 1.02.42.
Bug Fixes and AI Improvements • In some cases the AI depot assist will not function until the game is saved and reloaded. Fixed. • Fixed typos in logistics report loss by phase section and in send air units back to reserve text. • Temp port was not retaining its city ID link. Fixed. • Airbases could end up with over 20 air units, and/or over 300% of airbase capacity. Made adjustments to transfer routines to prevent this. • The production screen aircraft build numbers for 2 German aircraft models was increasing by thousands each turn (display issue only). Fixed. • Damage to an airbase in a temporary port hex in displaying as overlapping text in the city detail screen. Fixed. • Unit moving onto a ferry is incorrectly able to undo its move even after moving next to an enemy unit. Fixed. • Vehicles listed as built in the production screen incorrectly includes captured vehicles. Fixed. • When Soviet corps are broken down, the interface should automatically select the first unit on the right unit panel. Fixed. • Air groups in the reserve set to Manual Upgrade are automatically upgrading. Fixed. • Some ski units were not displaying the ski unit symbol (but were getting their CV bonus). Fixed. • Editor – Changing the ‘action’ in one action line in an event (example: SET TO) could change other action lines in the same way. Fixed. • Editor - Going to the Ground Elements tab in old editor forces you into the new editor. Fixed.
Data and Scenario Changes • Changes to OB file: o All FKL units are now armored instead of engineer o Added zbV Mot. Regiment OB o Fixed TK SS upgrade paths o Adjusted number of Panzer recon elements in some OBs o Doubled Sdkfz 250 Recon Sections in all German units o Doubled Mot. Recon Section in all German units o Added OB for SS Mountain Sturm Brigade • Changes to device file: o Unused Effect rating removed from all aircraft weapons. o RS-82 Rocket (0070) – Load increased from 15 to 24, Range decreased from 6800 to 0, Accuracy decreased from 8 to 2, Blast decreased from 6 to 5, Anti-Soft decreased from 92 to 80, Anti-Armor decreased from 80 to 7, Penetration decreased from 6 to 0, and HEAT Pen increased from 40 to 50. o RP-3 60lb SAP Rocket (0071) – Load increased from 97 to 98, Range decreased from 1700 to 0, Accuracy decreased from 8 to 4, Anti-Armor increased from 0 to 44, Penetration decreased from 6 to 0, and HEAT Pen decreased from 75 to 0. o 5in HVAR/HE Rocket (0073) – Load decreased from 141 to 134, Range decreased from 1650 to 0, Accuracy decreased from 8 to 4, Anti-Soft increased from 182 to 186, AntiArmor increased from 0 to 15, Penetration decreased from 15 to 0, and HEAT Pen decreased from 125 to 90. o RS-132 Rocket (0074) – Load increased from 50 to 86, Range decreased from 7750 to 0, Accuracy decreased from 6 to 2, Blast decreased from 11 to 10, Anti-Soft decreased from 197 to 185, Anti-Armor increased from 0 to 15, Penetration decreased from 12 to 0, and HEAT Pen increased from 62 to 75. o 132mm M-13 Rocket (0433) – Range decreased from 9250 to 7350, Blast decreased from 15 to 9, Anti-Soft decreased from 296 to 156, and Anti-Armor decreased from 25 to 13. o 300mm M-31 Rocket (0440) – Blast decreased from 19 to 16, Anti-Soft decreased from 419 to 348, and Anti-Armor decreased from 35 to 29. o 300mm M-30 Rocket (0442) – Range decreased from 3100 to 2900, Blast decreased from 19 to 16, Anti-Soft decreased from 419 to 348, and Anti-Armor decreased from 35 to 29. • Changes to Ground file: o Fiat 3000B (0344) renamed L5/30 – Fuel Use decreased from 71 to 15. o FT-17/37 (0345) – Fuel Use decreased from 71 to 24. o Added (import) production of panzer recon sections • Changes to factory file: o German vehicle factories - all size-1 factories either removed or increased to size-2, some removed points redistributed to larger factories o German/Soviet vehicle factories - some size optimizations to reduce rounding losses from production modifiers • Changes to map in maptext, hexart, hex, control, city, mapregion files: o Road system review in Hungary, Slovakia, Yugoslavia, Alps region between eastern France over Northern Italy and Southern Germany to Austria o Fixed wrong names and some layout issue of Carpathian mountain passes o Fixed multiple issues with map texts o Italian hexes in Tyrol region moved to Alto Adige o Some region/border changes in southern Caucasus, central/northern Italy, southern/southeastern Germany/Austria, Rumania/Hungary o Two swiss hexes ceded to Germany, one each from France/Italy ceded to Switzerland o Changes to locations: 0098 Schulau renamed Wedel 0246 Bad Hersfeld renamed Hersfeld 2561 Telav renamed Telavi 5627 Bad Langensalza renamed Langensalza 5650 Puettnitz renamed Puetnitz 829 Targu Ocna HUN -> RUM • 1941 Campaign(s) changes: o rebuilt soviet airbases to limit their available supply, fuel and ammunition to ~50-60% of their needs o added 20k Axis vehicles to pool after removing 15k excess vehicles from existing units and 5k+ from delayed units o added 40k damaged Soviet vehicles after removing ~33k excess vehicles from existing units (mostly airbases) and ~7k+ from delayed units o invalid rename in unit slot 1751,8661 removed o invalid rename in air unit slot 2294 removed o Airbase units renamed: Bad Langensalza,Puettnitz o Airbase unit added: Stavropol o XVII Ital. Corps removed from Balkans (duplicate), Armored Ital. Corps in IT renamed to XVII Corps with Barbieri in command o Giovani Fascisti Division reduced to 75% strength o Savona Ital. Infantry division rebuilt as mot. Inf o Brennero,Venezia,Ferrara,Marche,Puglie,Arezzo Infantry Division reformed as Ital. Mountain Division o Piacenza, Montova, Rovigo Ital. Mot. Infantry Divisions downgraded to plain Infantry Divisions -> all three had either limited motorization or had to give up motorized elements to Eastern Front or North Africa o Piacenza remove NA transfer; Rovigo available mid 3/42, add WE transfer in early 11/42 o 303rd FKL Panzer-Pioneer Bn disabled - became part of PzDiv Schlesien while forming o 638th French Infantry Regiment disbands mid 7/44 (became part of the Charlemagne Brigade) o Polish/Czechoslovak unit arrival changed from Map to Reserve, all equipment except non-specialist combat and support squads removed o 1st Polish Rifle Division arrives 9/43 with combat and support squads full o 1st/2nd Polish Army HQs upgraded to larger late war organization and fully equipped with support squads o other 1st Polish Army divisions arrive with 50% of their squads available, the support units are equipped with 100% support squads o 2nd Polish Army divisions and support units arrive with 50% of their support squads filled o Czechoslovak Tank brigade arrives with just 50% of their support squads o 1st Czechoslovak Rifle Corps downgraded to Brigade, arrives 9/43 with just squads filled, upgrades to Division in 4/44 o 2nd Czechslovak Rifle Brigade added, arrives 6/44, upgrades to Division in 1/45 o 3rd Ski Brigade - conflicting rename removed o 8th Tank division - conflicting rename removed o 20th Tank division - conflicting rename removed o fixed minor issues and typos with events 88, 93, 94, 252. • Road to Leningrad, Operation Typhoon, Road to Minsk, Red Army Resurgent, Destruction of Southwestern Front change: o fixed a small number of broken HHQ links. o fixed minor issues and typos with events 88, 93, 94, 252. • Changes to icon G0344 and phot GP0756
We know that many of you have been thinking long and hard about where your FM23 journey should begin. You’ll be thinking about how you can make the most of the new Recruitment tools and when you’ll get to experience those big European nights under the lights for the first time.
One thing that will have changed from FM22 are the names at the top of most Wonderkid shopping lists. Many of those that have caught our eyes in recent years have also impressed real-life scouts and managers, so much so that they secured big moves over the summer months.