As always, thank you so much for your feedback as we march onto our launch date of November 15th.
We'd LOVE to share some more information about the four classic fantasy classes you'll be able to play with in Bravery and Greed!
đź§™ The Wizard đź§™
A challenging class to master indeed!
The Wizard specializes in medium/long range attacks that work best when not too close to the action! Teleport out of harms way, and summon a bulky familiar to destroy your foes from afar!
The Wizard teleports instead of a dodge roll - incredibly convenient as it's instantaneous, but be warned that it does take longer to recover. The Wizard has several tricks up their sleeve - energy attacks for close combat, shockwaves to repel foes and projectiles, and can also summon an energy ball to travel around the arena, just to name a few.
Check back tomorrow, for another character post! We'll be taking a look at the Warrior 🛡️
As a reminder, we're launching Bravery and Greed on November 15th - so get ready to loot and plunder to your heart's content on that date! Want to try Bravery and Greed before release? Check out the Demo while it's still live!
To keep up to date with all the information on Bravery & Greed, please like us on Facebook, follow us on Twitter and join us on Discord 🗡️
Do you like elegant and playful costumes in bright and vivid colours? Then don’t miss our offers on fabulous costume sets and some sleek headgear from 10th November to 17th November (10 AM server time respectively)!
Valentine’s Day Mount The Crimson Delight is a Valentine’s Day swing for two. Take your loved one into Cloudrise’s dreamworld and surprise them with the Starry Firmament emote which conjures forth a romantic star-filled night. Could there be a better way to end the day in Shenzhou?
It has been few months since we started making Mermaid.
Animations, models and other contents have already taken shape. The part that is currently being worked on is cutscenes. We are currently putting in a lot of effort of the environment to give enrich the experience.
Time System
At the beginning we were only have daylight outside, but that not really representative on how hard working our big guy is! This works his ass off from day to night! We are aiming to put in certain scenes only available to certain times of the day! This will allow us to be more flexible with our story telling so look forward to that in the future.
Progress of Mermaid Cutscene (1)
Tell you what, THEY ARE HUGE
We can do it
We received many people on Twitter asking questions about this poster and asking for a large resolution image.
The “We can do it” poster on the wall of the massage parlor seems to be just an ordinary decoration, but it does have a degree of significance to it. It represents a time when certain kinds of monsters were looked down upon. Orcs and other perceived savage monster races made an effort to fit in to society and this poster represents that time for change.
The boss Goblin put it in massage store as decoration and as little motivator for the Orc to remain diligent as his job!
This is the end of the October dev talk, thank you for your attention!
Edge scrolling to move the camera when the mouse is near the edge of the screen.
Faster and easier services management, as now you will be able to click straight on the Actions center entry or on the icon above the unit to send the service rovers.
Add units also when the game is paused.
Rotate the clusters even if there are already units inside them.
The units that do not depend on a specific resource can now be placed in all sectors.
The Health clinic is available in level 1.
Increased the max zoom out and decreased the max zoom in.
Added option for tool-tips delay and edge scrolling.
Added new tutorials and updated previous tutorials to reflect the new features.
Happy Techno Thursday! Version 0.941 of GearHead Caramel has just been released. I have added a feature from previous GearHead games: enemy pilots will eject when their mecha becomes too damaged... or if they're intimidated by your lance. There are also a lot of bug fixes and stability improvements. Many thanks to everyone who reported the issues and helped me to track them down!
Here is the complete list of changes:
Added filename sanitizer for user generated files; may not be perfect yet
Fixed bug where style tags would not be applied to portrait bits later in list
NPCs may eject if they are severely damaged and/or if they are intimidated by the PC's lance
Increased the penalty for firing long range weapons at too short a distance
Newly created mecha get added to the design list without needing to restart the game
Fixed dialogue bug in DZREPC_CallOutChampionFight
Lancemate development conversations should no longer have irrelevant convo options
When gaining skill XP, your skill level can improve by multiple steps
Fixed bug in GearHeadCampaign dole_xp method
Shop rank now calculated by item type
Game will try to automatically switch to windowed mode if fullscreen causes it to crash
The manual has been updated
Moved the user folder on Windows computers from Home to the app folder/ghcaramel_user
As usual, try it out and let me know what you think.
EDIT:1/10 18:30 PM(JST/ GMT+9)] Added a note about the event end date.
3 kinds of special battle against high difficulty boss monsters will be available after the maintenance on 11/10/2022.
Make sure to challenge it with your friends or guild members to enjoy the satisfying battle!
Event Period
From: 11/10/2022 after the maintenance Until: Before the maintenance on 1/19/2023
*The end date of the event will be announced at a later date.
Event Details
You can challenge it from the wormholes appearing in the following maps.
Map
Boss
Hora Diomedea
Gespenst
Hora Diomedea
Stellar Ooze
Hora Diomedea
NewStellar Ooze(Hell Mode)
If you fall from the field, you will be kicked out from the current battle. Watch your step!
Notes
*The difficulty of the event battle cannot be changed. *The event period and rewards are subject to change. *Limited-time events or promotions may be held again in the future on different conditions after they have ended.
We are going with one of the flagships of the main set of the Light element.
It is the Black Dragon, an indomitable beast capable of devastating the battlefield with its breath of fire.
It has 1 attack point that is countered by its 7 health points and its cost of 3 crystals.
In addition, it has the abilities "Flight" and "Fire Breath 2", which make it unaffected by attacks from creatures without "Flying" and inflict 2 points of damage each turn to the card in front of it before attacking and change the attack type of all damaged enemy cards that have Shot for Basic Strike.
But you can be sure that our game is far from dead – in fact, it's quite the opposite and we're rushing forward more alive than ever. Because of some new paths we've been exploring, our whole graphic art style is changing. Why? Simple, we want only what's best for the players!
The first step is to give a breath of fresh air to our Steam card before we reveal more interesting changes. What are those, you may ask? We are dying to share with you what's coming next, but please be a little more patient.
We're sure that you'll love what we have prepared now and all the upcoming changes and updates – till next time, or as the old Chinese saying Shui Lu Ping An says 'may you have peace by land and water!'
Thank you and see you soon! Best regards, Builders of China Team