MADNESS: Project Nexus - Uncle Funkle
You guys absolutely killed it with the Tricky plush. So much so that we're right back with round 2, featuring HANK!

Once again lovingly rendered by the masters over at Makeship, Hank is here to adorably seethe wherever you decide to plonk him down. And, he'll be able to get to anywhere in the world, with flat-rate WORLDWIDE SHIPPING.

Don't Delay! He's only gonna be hanging around until NOVEMBER 25th.

Grab yours today!


Art by Vix
DarkStory Online - YoshiGirl


Pumpkin Tower change(s):

• [Adventurer's Soul] has renamed to [Abominous Soul] (Icon has been redesigned)
• All Pumpkin Heads' has been recoloured
• Added [Ghost Mount]
• Added [Aracnom Earrings]
• Added [Aracpum Earrings]
• Added [Aracbaz Earrings]
• Added [Crying Soul]

Added new achievements:

• Great Escape
• Bone Remains
• Solving Puzzle
• Carve a Pumpkin
• 6th DarkStory Anniversary
• Ghost Tamer

The Fair event has ended, we've removed all the stuff related ([Jimbo] will be around there for a few days for players who had no time to claim rewards)



Added a new equipment bonus that increases Poisonous Damage

Pumpkin Tower:

• Stage 2: Gloomy Cemetery

  • The mole health points will be fully regen when entered to this map
  • Experience reward has been increased from 7000 to 8000

• Stage 3: Pumpkins' Maze

  • Timer has been increased from 400 to 720 seconds
  • Experience reward has been increased from 10k to 12k

• Stage 4: Lair of King

  • Experience reward has been increased from 10k to 12k
  • [Abominous] will now summon more frecuently



Added new premium equipments:

• Pumpkin Shield
• Gray Pumpkin Shield
• Shonen Pants

We've improved the icon design of the following equipments:

• Kitty Shield
• Jack-o-lantern
• Royal Crusader Shield
• Chef Uniform

[Shonen Uniform] price has been decreased from 350 to 300



We've fixed some of the typos' reported, thanks for your help!
Fixed an issue that caused follower enemies stop follow players
Fixed an issue that caused some tombs from Gloomy Cemetery didn't drop bones
Fixed an issue that caused some map animations didn't show
Fixed an issue that caused some aggressive enemies stop following players
Fixed an issue that caused players can not trade skull amounts higher than two thousand
Nov 8, 2022
Under The Shack - HereticXII
Just a small patch to update a few issues that were discovered after the month of testing for a game less then an hour long. Fixing the ending, and a few weird glitches you may find or may not find. As well as some grammar like here in this patch update info. Taking a little longer then expected.
Nov 8, 2022
Observo - SpaceZeta
Small fixes, including:

- Fixed issue with being able to pick up the same object again by clicking too fast
- Fixed issue with not being able to throw spear after having a throw interrupted by an enemy
- Changed to three clock drawings on the clock puzzle door
Skyclimbers - Paratope


Patch 1.0.10 makes a fundamental overhaul to the world generation algorithm.



We're excited to showcase full village generation for the first Era!
  • Villages now spawn with houses, torches, roads, town halls, and cooking stations
  • Singular village type exists at this time, but will spawn randomly
  • Future patches will include seed variations
  • Some villages will spawn with specialists such as blacksmiths
  • All villages will have cooking stations, rest beds, and tavern shops
  • Villages include custom music tracks



In addition to village generation, we added over a dozen new resources for harvesting!
  • New ruleset includes denser forests
  • New rock assets
  • New Ruins assets
  • Resource depletion rates will now vary based on size



Players can now gain experience and leveling through world interactions!
  • Level progression is marked on the bottom left corner of your screen
  • Enemies will drop experience points that are absorbed by the player
  • Most interactions will provide experience, including resource depletion and cooking
  • No stat changes are present in this build, but in the future they will be class dependent
  • New locations will be marked with a discovery event panel

Lastly, we expanded and improved upon saving to include all customizable game elements!
  • Experience and level
  • Keymapping
  • Graphics, sound and gameplay options
  • Depleted resources, cooking ingredients and cooked dishes
  • Tasklist entries and discoveries





Attention Steam Deck players ⚠️

If you are playing Skyclimbers on Steam Deck we have opened a new branch optimized for Deck.

Use this password for the Beta branch: valvesteamdeck

This Beta branch build is between 10.9.1 and 1.0.10, with some but not all new features.


Added
  • Reintroduced village spawning to world generation algorithm
  • Added new village assets and props (tavern, houses, landscapes, fences, banners, torches, etc)
  • Added new depletable trees (dead trees, stumps, oak variants)
  • Added new depletable mossy stones
  • Added new ruin assets (larger, more detailed ruin structures)
  • Added full screen/windowed options to pause menu
  • Added "alert" state for Yagi AI before chase or attacking the player
  • Added save support for graphics settings
  • Added save support for audio settings
  • Added save support for gameplay settings
  • Added save support for player progression (experience and level)
  • Added wind animations for trees
  • Added dissolve effect and additional VFX to despawning voidlings
  • Added generic footstep SFX for invalid surface textures
  • Added decal rendering system for road pathways and village accents
  • Added location discovery events
  • Added player experience system v1 (gain xp through resource depletion, cooking or combat)
  • Added SFX and VFX on exp gain
  • Added season, temperature and time of day data to player HUD
  • Added temperature and time notation options to pause menu
  • Added new audio event for when player is riding a mount
  • Added texture streaming to improve texture quality and performance


Fixed
  • Save support for discovery events
  • Fixed save support for cooked dishes
  • Fixed save support for new ingredients
  • Fixed save support for completed tasklist entries
  • Fixed save support for custom keymapping
  • Fixed cooked dishes not being restored to player inventory on save data load
  • Fixed "cook meat" and "open inventory" tasklist entries being auto-completed on new game start
  • Fixed combat audio event not cueing on combat start
  • Fixed combat audio event not fading out on combat end
  • Fixed Yagi alert and intimidate state SFX playing simultaneously
  • Fixed Yagi not dropping loot on death (bug was reintroduced by v1.0.9.3)
  • Fixed village audio override playlist not fading out on exiting village
  • Fixed village audio override playlist not being cleared on exiting village
  • Fixed looping soundtrack after combat event end
  • Fixed audio event trigger overlap issues
  • Fixed missing footstep SFX for terrain dirt texture
  • Fixed missing footstep SFX functionality for village building landsca
Nov 8, 2022
SIMBA THE CAT - slmproduction
Level HELICOPTER CAT (added fish on the buildings) FIX
Creator's Asteroid - Apkinesis
Newly Added Maker Tiles:
  • Drago Boss - The final nemesis, does everything it can to destroy you.
  • Drago Boss Block - Can only be broken after the Drago Boss has been defeated.
  • Wall Gap - Removes Room Wall tiles to create open gaps between rooms.
  • Bubble Containers (2) - Can hold Upgrades inside, and can be popped by any attack.
  • Elevating Block (2) - Toggles between falling down or floating up when attacked.
  • Floating Grapple Box - Like the normal Grapple Box, but floats in water.
  • Basic Jump Upgrade - If present in the World, cannot jump from the ground until collected.
Fixes and Improvements:
Features:
  • Added general support for Steam Deck.
  • Added Play Mode support for Xbox and Steam controllers.
Adjustments:
  • Reorganized some upgrade icons on the Play Mode HUD.
  • Moved the Health Upgrade location in the Starting Items and Maker Tiles selections.
  • Added more details to the Climbing Surface's Maker Tile description.
  • Increased the time that notification boxes stay visible on screen.
  • Added simple idle animations and Honey Hive animations to player character.
Bug Fixes:
  • Enemies spawned from Dispensers (eg Pillbug bombs) no longer prevent breaking Gray blocks.
  • Fixed White/Gray Block properties not scrolling correctly.
  • Fixed a bug where Honey Bombs would not explode when hitting a Boss.
  • Fixed a bug where Boss Blocks would sometimes not behave properly in Maker Mode.
  • Other assorted bug fixes.

Lost Ark - HardcoreHenry


Heroes of Arkesia,

On November 16, the Reaper Advanced Class will arrive in Arkesia. Reapers are true Assassins, and masters of stealth. From powerful back-attacks inflicted by their daggers to misleading opponents by vanishing and summoning clones, Reapers have a variety of tools at their disposal to vanquish whatever threat crosses their path.



The Reaper will join the Deathblade and Shadowhunter as the third Assassin Advanced Class. In this Lost Ark Academy, you’ll find information to see if the Reaper is the class for you— and if so, help you start planning the skills and engravings you’re interested in using to enhance your impact on the battlefield. Before we dive into what the class is all about, here’s a note from Reaper expert Grenton on why the Reaper is his favorite class:

“Reaper was the first class that I picked up when I started playing Lost Ark about a year and a half ago. Even with the game releasing in the West I still regularly played my Reapers. The class is very unique in the way it moves and deals damage. It has the best sound design out of any class I've played and constantly keeps you on your toes. If you're looking for a fast-paced and rewarding class to play, you found her. She's the Reaper!”

Key Mechanics & Class Identity
The Reaper’s Class Identity is built around three Modes; Normal Mode, Persona Mode, and Chaos Mode.

Normal Mode


While in Normal Mode, the Persona Meter fills up over time and each time a skill hits the target. When the Persona Meter is full, you can enter Persona Mode by pressing Z. The Chaos Meter increases upon every successful Dagger Skill and Shadow Skill hit while the Persona Meter is full. When the Persona Meter is full, enter Chaos Mode by filling up the Chaos Meter through continuously using Dagger and Shadow skills without pressing Z.

Persona Mode


Summon a Shadow Illusion, become stealthy, and the gauge starts decreasing. The Shadow Illusion remains until you attack. You remain stealthy even if you use Movement or Stand Up skills while in stealth. In Persona Mode, Move Speed +30%, and you become stealthy, but are exposed to hostile adventurers within 4m. In Persona Mode, Swoop Skills Damage is increased by 25%, and the effect can be stacked up to 5 times depending on the duration of the Persona Mode. When you attack or the gauge is exhausted, you return to Normal Mode.

Chaos Mode


Crit Rate +15%. Move Speed +10%. Atk. Speed +10%. Chaos Mode initially lasts for 9s. If your Dagger Skills continuously hits a foe or if you use a Shadow Skill, the duration of Chaos Mode will be reset to 9s. At the end of Chaos Mode, the Chaos Meter gets reset and reverts back to a full Persona Meter.

Class Engravings
Like other Advanced Classes, the Reaper has two unique Class Engravings that enhance different aspects of the class. The Hunger Class Engraving is focused around generating more Chaos Meter and dealing even more damage while in Chaos Mode. Lunar Voice is focused on landing huge Swoop attacks while in Persona Mode, granting immediate damage increases to Swoop instead of requiring stacks to be generated.

Hunger
Level 1 - Chaos Meter +30%. Atk. Power +12% when the Chaos Meter is full.
Level 2 - Chaos Meter +30%. Atk. Power +18% when the Chaos Meter is full.
Level 3 - Chaos Meter +30%. Atk. Power +25% when the Chaos Meter is full.

Lunar Voice
Level 1 - Swoop Damage +120% instead of the Swoop Enhancement effect that stacks every 1s upon switching to Persona Mode.
Level 2 - Swoop Damage +140% instead of the Swoop Enhancement effect that stacks every 1s upon switching to Persona Mode.
Level 3 - Swoop Damage +160% instead of the Swoop Enhancement effect that stacks every 1s upon switching to Persona Mode.

Skills
The Reaper has three Skill categories; Dagger, Shadow, and Swoop skills. Dagger and Shadow skills are used to charge up Persona and Chaos Modes, and Swoop skills are heavily amplified by Persona— allowing the Reaper to unleash devastating attacks.

Dagger Skills

  • Nightmare - Throw a dagger at the target location to inflict Damage. Use the skill again and teleport behind the hit target if there is no obstacle between you and the foe. Move Speed +10% for 2s after teleportation.
  • Shadow Vortex - Gather strength and pull foes to you, inflicting Damage. Use the skill again to deliver a powerful spinning blow, inflicting Damage.
  • Spirit Catch - Perform a quick thrust forward to inflict Damage, then dart 4 meters in the same direction and deliver one final attack that knocks foes down for Damage.
  • Spinning Dagger - Move 5 meters forward as you throw daggers around you to inflict Damage, then slash at foes upon landing for Damage.
  • Piercing Blade - Perform 2 sharp thrusting attacks to inflict Damage. Use the skill again to deliver 2 more thrusts for Damage. Airborne foes are launched back into the air.
  • Reaper's Call - Madly hack at foes in front of you, attacking them 4 times for [Dark] Damage.
  • Phantom Dancer - Spin toward the target location and move 5 meters as you slash at foes for Damage. Use the skill again to move another 5 meters while pushing foes and attacking them for Damage.
  • Death Scythe - Quickly move 3 meters toward the target location and slash at foes 2 times for Damage. Use the skill again to perform another slash and inflict Damage, knocking foes down.
Shadow Skills

  • Distortion - Call forth the darkness of a twisted space to quickly move 10 meters forward, inflicting Damage to foes caught in the path. Inflict additional Damage to foes in your path upon landing. Ignore collisions with adventurers and Guardians.
  • Call of the Knife - Summon the Reaper's blade at the target location, inflicting Dark Damage to foes within a 3-meter radius. Foe Move Speed reduced temporarily. The Reaper's Sword pulls foes close as it inflicts Damage and explodes, inflicting Dark Damage. The Move Speed debuff can be stacked up to 5 times, causing temporary Fear in foes for max stack.
  • Shadow Storm - Move 2 meters forward and thrust your weapon to inflict Damage, then summon shadows to viciously cut and slice foes for Damage over 10 hits. Use Flurry to the end to move 6 meters forward and inflict Damage. Cancel Flurry midway to inflict Damage. Airborne foes are launched back into the air when hit and knocks them back.
  • Shadow Double - Summon a shadow clone at the target location that lasts for 6s. Use the skill again for you and your clone to throw a shuriken at the target location, inflicting [Dark] Damage.
  • Black Mist - Conceal yourself behind a dark shadow at the target location and attack foes as you move. While the skill is active, all incoming Damage -20%. Inflict Damage, and at 4 stacks, inflict Fear on foes for 2s. Ignore collisions with adventurers and monsters while moving.
  • Shadow Trap - Summon a shadow trap at your current position, then move 6 meters backward, detonating a shadow that inflicts Damage to foes within a 3-meter radius, stunning them for 2s.
Swoop Skills

  • Glowing Brand - Vanish in the air and move up to 8 meters toward the target location before striking down, inflicting Damage and launching foes airborne.
  • Rage Spear - Gather red shadow energy and thrust forward to inflict Damage and paralyze foes within an 8 meter radius.
  • Dance of Fury - Gather red shadow energy to quickly move forward, inflicting Damage. Inflict additional Damage to airborne foes. Perform another slash for Damage as you return to your position.
  • Silent Rage - Jump 3 meters backward and gather dark energy to shoot yourself forward, slashing foes for Damage and knocking them down as you move. Ignore collisions with adventurers and Normal monsters while moving.
Awakening Skills
  • Lunar Eclipse: Cadenza - Focus all shadow and lunar energy to summon a giant shadow area that inflicts Damage to nearby foes, pulling them close. The shadow clone jumps through foes, inflicting Damage, before creating a massive explosion that launches foes in the air for Damage.
  • Solar Eclipse: Requiem - Focus your mind and blend into the shadows for 4s. Use the skill again to sneak up to your foe in the shadows and deliver 3 strikes to inflict Damage, launching your foe in the air with the last strike. Become Stealthed again for 4s upon each strike, and you can still attack foes while you are not. Ignore collisions with adventurers and Guardians during skill use.
Looking Ahead


In next week’s update, the Reaper will release with two progression events, a Punika Powerpass and a Hyper Express Event that helps accelerate a character from Item Level 1302 to 1445.

Players will receive a Punika Powerpass after completing Punika's quest “Berver's Friend” during (or before) the event period. The Punika Powerpass will function like the North Vern Powerpasses available to players in the launch version of Lost Ark— once you’ve completed the storyline through that continent, you can use it to bring an alternate character to that point in the game. With the Punika Powerpass, you'll receive Item Level 1302 gear.

Players will be able to designate one character between item Level 1302 and 1445 on their roster to participate in the Hyper Express Event, where they’ll earn honing materials, and level up quickly to Item Level 1445. The designated character will earn rewards from missions when increasing their Item Level to 1445— which grants a particularly valuable reward.

Stay tuned to PlayLostArk.com and our social media channels for the full list of updates in next week's Release Notes (and some more Reaper tips from Grenton)! Until then, we'll see you in Arkesia.
Cat Herders: Couch Coop Cat Corralling! - spacebirbgames
Hey herders!
Just another quick patch today. We were playing around last night beating each other's times and realised how much fun it can be, so we quickly added in some rudimentary leaderboards! From now on any time you finish a level the game will upload your time and let you know how you stack up against the rest of the world. We made a quick walkthrough of how to do the House level quickly for anyone who wants to be a pro-gamer speed-running chad like Tom:



Download the update and see if you can set the time to beat!
Nov 8, 2022
The Pinball Wizard - Frosty Pop



Thanks everyone for playing our game! We've listened to your feedback, and added some adjustments to improve the streaming / recording experience as well as quashing some minor bugs.

See notes below.


Version 1.1.1 Patch Notes:
  • Added ultra-wide screen support.
  • Added Windowed Mode (in Settings).
  • Added credits screen.
  • Added button to reset progress under Options Menu.

More soon.

// Simply,

The Frosty Pop Team

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